Académique Documents
Professionnel Documents
Culture Documents
GM Notes
Each point of RS has a durability of 10 and a protectionvalue of 1. There for a Leather Breastplate would have a durability of 140
points at each zone as well as a protective value of 14 at each zone. This would mean that each zone could absorb 14 hits of each
10 points of damage bevor hanging in shreads, and leave no damage through until then. Is an attack delivers 30 hits, 14 of them
would be substracted, as well as 30 points from durability. A critical is also dampened by armor, leaving bruises and scratches, but
damages durability greatly. A given critical deliveres 10 times its value A = 10 C = 30 E = 50.
Protection Areas
1
head
2
breast
3
back
4
upper arm
5
lower arm
6
groin
7
upper leg
8
lower leg & feet
Item
RS
Leater
breastplate
Leatherarmor
w.leggreaves
Rigid
leatherarmor w.
armprotection
Full
leatherarmor
14
B&M
OB
-5
11
2,3,6,7
-10%
-5
-5
13
1,2,3,4,5,7
-10%
-10
-10
17
1,2,3,4,5,6,
7,8
-25%
-35
-20
Item
RS
Chainshirt
Chainshirt w.
arms & helm
Chainshirt w.
plate
Breastplate
13
15
17
1,2,3,4,
5,6,7
2,3
Breastplate,
enhanced
Banded armor
18
18
16
B&M
OB
-5
-5%
-10
-5
11
1600
-5
120
2,3
-5
200
2,3,4
6,8
520
Item
RS
B&M
OB
-10
Partial medium 18
plate
Partial war plate 20
1,2,3,4,5,7
-10%
-10
-5
1,2,3,4,5,7
-15%
-20
-10
Part. med.plate 19
nobility servant
Partial war plate 20
nobility
Partial war plate 20
high nobility
1,2,3,4,5,7
-5
-5
1,2,3,4,5,7
-10%
-10
-10
1,2,3,4,5,7
-10%
-10
-10
Item
RS
Footsoldiers full
plate
Standard full
plate
Heavy full plate
+ jousting
18
19
20
Full plate
20
noble servant
Full plate
20
nobility
Full plate high 20
nobility/church
B&M
OB
-15
-10
-35
-20
27
6600
-45
-25
31
7230
-10%
-10
-5
28
-10%
-10
-5
29
-10%
-10
-5
31
Item
RS
Pauldron
Plategreaves
Chaingreaves
17
17
13
Item
RS
Leatherhelmet 12
reinfoerced
Chainhelmet
14
reinforced
Chainhelmet
15
reinforced
B&M
OB
-5
-5
-
-5
-
Perception
-5
Weight
kg
3,5
Silver
pieces
20
-10
1,5
150
-10
210
Special
Helmet consists of layered
leather and wooden parts
Chaincap is coveres by a
thin sheet of ornated bronze
As above, but a spike is
added to deliver a nasty
headbut (dagger)
Item
RS
Platehelmet
militia
Platehelmet
militia leader
16
Protected
Areas
1
16
Perception
-5
Weight
kg
1,6
Silver
pieces
20
-5
1,9
35
Platehelmet
17
militia advanced
-10
2,5
60
Platehelmet
T Visor
Platehelmet
friendly
18
-15
3,2
75
19
-20
3,8
93
Platehelmet
gloom
20
-25
4,3
135
Special
General militia light duty
helmet
As above, but with a
commanders horsetail
also good for driving flys off
As the first one, but sturdier
constructed. A horsetail
can be attached.
Standard helmet for serious
dayly work
A bit heavier than the TVisor, but definitely more
stylish
A real brute, lets start
headbangin
Item
RS
Platehelmet
noble parade
19
Protected
Areas
1
Platehelmet
noble combat
Shield small
buckler
20
10
Shield
standard tower
Shield heavy
round
Perception
-5
Weight
kg
1,2
Silver
pieces
5050
-15
1,8
2035
2,4,5
1,3
12
15
1,2,4,5,6,7
4,7
40
20
1,2,4,5,6,7
11
80
Special
Mainly used for parades,
,due to the asassinfriendly
missing faceplate
As gloom, but somhow
more elegant
DB+10, attached to the
forearm, this small shield
40cm leaves the
shieldhand free to hold
something else
DB+20, standard, well to do
shield of bronzecovered
wood - 1m*40cm
DB+35, this tableplate of
oak and steel is said to
withstand even 2 or 3
dragonbreathes try out for
yourself 1m
II
Long
Dagger
Sturdy
Dagger
Longest
Stiletto
Long
Stiletto
Medium
Stiletto
Short
Stiletto
Great
Dagger
Throwing
Knive
Ceremony
Knive
4 -1
8 -1
8 1
8 2
6 1
4 1
10 -1
6 1
12 -1
C
punc.
D
pu./sl.
D
punc.
C
punc.
B
punc.
A
punc.
E
punc.
C
puc.
E
slash
fumble
weight
kg
strength
silver special
pieces
0,4
110
Baserange 2m
0,5
150
Baserange 2m
0,3
75
Baserange 1m
0,3
60
Baserange 1.25m
0,2
40
Baserange 1,5m
0,1
20
Baserange 1,75m
0,7
175
Baserange 0,75m
0,6
160
15
Baserange 4m
1,5
30
85
Baserange 0,5m
10
III
Item
base
dice
max.
critical
fumble
weight
kg
strength
Shortsword
broad
Shortsword
small
Shortsword
standard
Shortsword
slender
Shortsword
heavy
Scimitar
ornated
Shortsword
nobility
Scimitar
standard
12 1
E
slash.
D
slash.
E
slash
D
slash
E
slash.
E
slash
E
slash
E
slash
1,1
190
19
0,6
160
Baserange 0,75m
0,8
175
15
0,7
145
21
1,3
250
56
1,4
145
155
1,0
180
120
1,6
150
65
10 1
10 +1
10
10 +3
12 +5
10+ 2
12 +4
silver special
pieces
11
IV
Rapier
basic citicen
Rapier
high citicen
Rapier
guildmaster
Rapier
guildmaster
Rapier
minor royalty
Rapier
mayor royalty
Rapier
greater royalty
6 +1
6 +1
6 +1
8
8 +1
8 +2
8 +3
E
pu./sl.
E
pu./sl.
E
pu./sl.
E
pu./sl.
E
pu./sl.
E
pu./sl.
E
pu./sl.
weight
kg
strength
0,9
70
0,8
80
0,7
90
0,7
100
0,6
110
0,5
120
0,5
130
silver special
pieces
200
12
Item
base
dice
Sword
standard
Sword
long
Sword
professional
Sword
bastard
10 +2
10 +3
10 +5
10 +1
/
20 +1
max. fumble
critical
E
slash
E
slash
E
slash
E
slash
weight
kg
strength
silver special
pieces
1,5
150
20
1,8
135
45
1,3
175
350
6/8
2,8
190
185
13
VI
Item
Sword
two handed
Sword
ripper
base
damage
max. fumble
critical
weight
kg
strength
silver special
pieces
20 +5
2*E
slash
4,5
225
50
2d20 +8
2*E
sl.& cr.
5,8
360
360
14
VII
Item
base
dice
max. fumble
critical
weight
kg
strength
silver special
pieces
Oriental
10 +8
E
8
1,6
210
1000 Katana +15OB
Swordset
10 +4
slash
6
1,1
225
450 Wakizashi + 10OB
Simple
10 2
4
0,6
230
120 Tanto +5OB
Oriental
10 +10
E
8
1,5
250
3000 Katana +20OB
Swordset
10 +6
slash
6
1,0
275
1300 Wakizashi +15OB
Quality
10
4
0,5
300
500 Tanto +10OB
Oriental
2d10 +5
E
8
1,5
300
10000 Katana +25OB
Swordset
10 +8
slash
6
1,0
350
5000 Wakizashi +20OB
Supreme
10 +2
4
0,5
400
1500 Tanto +15OB
The above mentioned weapons are of the far eastern realms. If someone is truly trained in handling them,
he does double damage and double criticals, and has a 10%+lvl. of severing a limb when inflicting a
critical. Else they are only supremely forged swords of exotic origin.
Ninja-To
10 +6
E
5
1,3
125
2500 +35 due to sharpness. The
slash
supreme eastern weapon for an
assassine.Hilt holds 5 doses of
a given poison. With a twist on
the hilt, one dose runs down the
blade, covering it effectively
Sabre of the
10 +6
E
6
2,1
220
315 +10 tue to weight & balance.
desertfolk
sl.&im.
The standard weapon of the
Rhiani & Gem Hadrar ( riders of
the gemsting)
15
VIII
Item
base
dice
max. fumble
critical
weight
kg
strength
Axe
ravensbeak
10 +2
E
punct
Axe
hand/throwing
10 +5
Axe
oneor
twohanded
Greataxe
twohanded
silver special
pieces
3,1
310
15
E
slash
3,5
325
35
10 +3
20 +5
E
sl&imp
8
6
5,3
400
25
2d20
+10
2E
sl&imp
12
520
137
16
IX
Item
base
dice
Club
10
Warhammer
10 +3
Mace
Standard
Mace warrior
Warhammer
twohanded
12+ 4
12 +6
20 +10
max. fumble
critical
D
crush
D
cr/pu
E
crush
E
cr&imp
E
cr&imp
weight
kg
strength
silver special
pieces
120
2,5
200
15
2,4
250
18
3,1
310
26
10
225
47
17
Item
base
dice
max.
critical
fumble
weight
kg
strength
silver special
pieces
Shaddow
sikkle
3d20
E
slash
12
1,3
220
850
Baserange 5m
Chakram
20 +2
E
slash.
0,9
150
120
Baserange 3m
Black star
8 -1
0,3
120
20
Baserange 1m
Silver star
6 1
0,2
100
22
Baserange 2m
Gold star
6 2
0,1
50
24
Baserange 3m
Tripple point
4 +1
2C
punc.
2C
punc.
2C
punc.
C
pu/sl.
0,1
80
20
Baserange 3m
18
XI
Item
base
dice
max. fumble
critical
Cudgel
10 +3
Double-Lillie
10 +5
E
crush
E
slash
Spear/Lance
12 +3
Halbard, basic
12 +4
Halbard, long
12 +6
Halbard,
nobility
Halbard, minor
royalty
Halbard, major
royaly
Halbard,high
royalty
12 +8
20 +4
20 +6
20 +8
E
pu/sl
E
sl/pu
E
sl/pu
E
sl/pu
E
sl/pu
E
sl/pu
E
sl/pu
weight
kg
strength
silver special
pieces
100
10
4,3
110
90
3,5
100
12
4,5
90
25
2,5m long
90
25
4,8
120
70
4,3
150
150
5,2
150
185
5,1
150
250
19
XII
Item
base
dice
max. fumble
critical
weight
kg
strength
silver special
pieces
Shortbow
6 +1
E
3
1,2
80
20
standard
punct.
Shortbow
6 +2
E
4
1,4
90
30
hardwood
punct.
Longbow
8 +3
E
5
2,8
90
50
standard
punct.
Longbow
10 +4
E
5
3,4
120
80
hardwood
punct.
Longbow
12 +5
E
6
4
150
300
blood-oak
punct.
All arrows are armorslaying leather 100% Chain 75% Plate 40%
Baserange 15m
Strengthbonus min. 5
Baserange 20m
Strengthbonus min. 10
Baserange 40m
Strengthbonus min. 15
Baserange 50m
Strengthbonus min. 20
Baserange 70m
Strengthbonus min. 25
20
Item
base
dice
max. fumble
critical
weight
kg
strength
Transit Bow I
20 +5
2E
punct.
Transit Bow II
20 +10
Shaft
3-feathered
Shaft
5-feathered
Ripperpoint
Fishingpoint
silver special
pieces
10
310
1500
2E
punct.
10
420
2900
normal
--
--
0,1
15
0,1
normal
--
--
0,1
15
0,15
+10
+2
0,4
30
+
slash
--
--
0,1
Grapplepoint
+3
--
+4
0,6
50
12
Hammerpoint
+10
+1
0,5
110
Ripperbits
+10
only
crush
1d4
slash
+1
0,2
80
Steelpoint
+3
--
+1
0,2
250
0,2
21
Item
base
damage
max.
critical
fumble
weight
kg
strength
silver special
pieces
Arquebus
10 +8
10
1,4
50
8000
Blunderbus
3d20
10
2,5
60
14000 Baserange 3m
Rifle
12 +8
E
punc.
D
pu.&sl.
E
punc.
10
3,2
30
Baserange 5m.
Note : All explosive weapons are fashioned by Druegar ( darkdwarves) exclusively. Also, only they know the recipe for the
thunderpowder, whitch propells the leaden balls. Price for one dose of explosive is 1 silverpiece.
Gun and rifle get loaded with one ball of lead, but the blunderbus gets loaded with lots of scrap metal. The blunderbus fires this
tidbits in a cone. For each meter distance the pieces drift 0.5 meters outward, so at 10 meters range the cone would have a
diameter of 5 meters
22