Académique Documents
Professionnel Documents
Culture Documents
calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================
Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
3.1 Which files are necessary to run ePSXe?
3.2. Controlling the emulator.
3.3. GUI options
3.3.1. File
3.3.2. Run
3.3.3. Config
3.3.4. Options
3.3.5. Help
3.4. Configure the emulator
3.4.1. Configuring the emulator
3.4.2. Configuring the video options
3.4.3. Configuring the CD-ROM
3.4.4. Configuring the sound
3.4.5. Configuring the input
3.4.6. Choosing MemoryCards files
3.5. Command line options
3.6. Memory card support
3.7. Savestates.
3.8. Netplay plugins.
3.9. Cheat Codes.
3.10. Local netplay support
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?
Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff
****************************************************************************
0. Introduction
****************************************************************************
ePSXe is a Sony Playstation emulator for your PC running under
Windows Vista+ or linux. It takes advantage of the popular PSEmu Pro
plugin system.
****************************************************************************
1. What's New?
****************************************************************************
ePSXe v2.0.5, released on 06.23.2016
- Updated the x86 recompiler to use the same recompiler than in the rest of
versions (Android, Linux x64, Mac ...). Now it should be easier to
*
*
*
*
PSEmu
PSEmu
PSEmu
PSemu
Pro
Pro
Pro
Pro
Player 1 - default
-----------------PC Keys
PSX Buttons
-----------------------------------------S
|
Square
D
|
Triangle
Z
|
X
X
|
Circle
C
|
Select
V
|
Start
W
|
L1
Q
|
L2
E
|
R1
R
|
R2
Arrow keys
|
Directional buttons
Player 2 - default
-----------------Disabled by default.
3.3. GUI options.
On startup, you can see ePSXe's menus which include the following
options:
3.3.1. File.
(*) Run CDROM : Runs a PSX CD-Rom
(*) Run ISO : Runs a PSX iso file. Select an iso file and click ok to start.
(*) Run PSX-EXE : Runs a PSX-EXE file (exe or .zip), or runs
a multifile .PLL, which has to be included with the other files in a .zip
(*) Run BIOS : Runs the PSX bios. (use this to edit the memory cards)
(*) Open Gamelist : Open a window to config a gamelist (or click on
the letters "PSX" from the logo).
(*) Local Netplay: Open a window to select player1 or player, to play in local
net. It is required to have the same game in both devices,
and the game have to be indexed in the gamelist.
(*) Change Disc : Use this option to switch between discs/isos in
games with multiple CD-Roms.
(*) Exit : Quit the emulator.
3.3.2. Run.
(*) Continue : Continues a previously stopped cdrom/iso/psx-exe/bios game
(*) Reset : Reset emulation.
(*) Save State (Slot) : used to make a state. (F1)
(*) Load State (Slot) : used to load a state. (F3)
(*) Enable Logs : It will show a windows with logs from the emu while running.
3.3.3. Config.
(see 3.4. Configure the emulator)
3.3.4. Options.
(*) CPU Overclocking: PSX CPU overclocking (from x1 until x4)
(*) CPU Mode : Dynarec (faster) or Interpreter (more accurated)
(*) GTE Hacks - Widescreen : Enable widescreen hack (16:9).
Warning: it is a hack and some game could be glitches.
(*) GTE Hacks - Subpixel precision : enable subpixel precision when
increasing internal rendering resolution. It requires a GPU plugin
supporting this feature.
(*) UI Language : select the windows language or English
(*) Auto ppf support : use ppf patches.
(*) Cheat codes : open cheat codes dialog to enable/disable cheat codes.
(*) Games Profiles : during gameplay it is possible to save the current prefer
ences
and the next time that you run that game it will use the saved preferences
.
3.3.5. Help.
(*) How to config : Open you browser in how to config web.
(*) Visit EPSXE webpage : Open your browser with the epsxe webpage.
(*) About : Credits.
3.4. Configuring the emulator.
Basically you need to configure the bios, your video card, CD-ROM drive,
your sound card and the input in order to get the emulator fully working.
For video, sound, cdrom and input, you can select the plugins from
config->Plugins. Using config->(video/sound/cdrom/gamepads) you can
directly access the selected plugin configuration.
3.4.1. Configuring the bios.
In ePSXe, click config -> bios. In the new window, you can see a text box
which shows the currently selected bios and a browse button. Click this button
and select the BIOS you want to use. During testing we found out that the
scph1001.bin and scph7502.bin BIOS' are compatible, but the scph1000.bin won't
work. Please remember you may only be in possession of the copyrighted BIOS
when you're legally entitled.
Starting with ePSXe 1.9.25, an internal HLE bios is supported. The
compatibility is high but not the accuracy, the memcards could also not
work on some games.
3.4.2. Configuring the video options.
In ePSXe, click config -> plugins -> video. In the new window, you can see a dro
pdown
menu which shows the currently selected video plugin(*). Select your favourite v
ideo
plugin and click on the configure button, and, finally click ok.
ePSXe includes 2 internal GPU plugins (by default):
1) GPUCORE. It is a soft plugin ported from the android version. It uses opengl2
+ shaders to render. This plugin is very accurate and it supports a lot of
features such as increasing internal resolution, shaders, 2D filters and
brightness profiles ...
2) Pete OpenGL2 Core Plugin. It is Pete`s OGL2 plugin integrated in ePSXe. It
requires a good videocard (nvidia/ati), but it includes a wonderful bunch of
features to enhanced the graphics.
(*) EPSXE uses PSEmu Pro's video plugins, so you can get other compatible GPU
plugins from psxdatacenter.com
3.4.3. Configuring the CD-ROM
in ePSXe, select config -> plugins -> cdrom. In the new window, you can see a dr
opdown
menu which shows the currently selected CD-ROM plugin(*). Select the plugin of y
our
choise and click on the "Configure" button afterwards. There's yet another dropd
own
menu, in which you can select the drive letter of the CD-ROM you want to use. In
case
you want to use your primary CD-ROM, just stay with the default entry. For using
another CD-ROM, just select the preferred drive and click on OK. We mainly teste
d
the emulator with the internal cdrom plugins, and with the Pete cdrom plugin.
Win2k users should use the win2k native CDR plugin, it worked fine
during our tests.
3.4.4. Configuring the sound.
In ePSXe, select config -> plugins -> sound. In the new window, you can see a dr
opdown
menu which shows the currently selected sound plugin(*). Select the sound plugin
of
your choise and click on the "Configure" button afterwards. In the appearing
window, there're several check boxes where you can enable disable certain
sound options. The playstation uses 3 different kind of sounds : ADPCM, XA
and CDDA.
* Enable Sound (Select this to enable ADPCM sound) - Used to enable ADPCM
sound, and it is necessary to get XA sound.
(*) EPSXE can use PSEmu Pro's sound plugin system or an internal
sound system. If you want to use psemu plugins you need download the
plugins first. Recommeded are Pete, Eternal and the internal one.
There is other very good like Andy and Iori plugins.
3.4.5. Configuring the input.
In ePSXe, select config -> plugins -> input port1/port2. In the new window, you
can
see a dropdown menu which shows the currently selected input plugin(*). Select
the input plugin of your choise and click on the "Configure" button afterwards.
From ePSXe 2.0.0, it supports external input plugins as Pokopom.
3.4.6. Choosing MemoryCards files.
In this window, you can select the memory cards files what you want to use.
ePSXe supports the most important memory cards formats, .MC(R), .GME, .MCD
and .MEM. You can disable/enable the memcards from this windows if you need to
do it.
Epsxe by default use 2 shader memcards for all games, but there is a option to
force to use 2 individual memcards by game.
3.5. Command line options.
epsxe [options] [psx-exe]
(*) -lib
ning
xe in
(*) -sound/nosound
: Enable/Disable sound.
(*) -xasound/-noxasound
: Enable/Disable XA sound.
(*) -audiocd/noaudiocd
(*) -forcespu/-noforcespu
(*) -cdtiming/-nocdtiming
mo 2,
ies ...)
(*) -forcepad/-noforcepad
(*) -memcard/-nomemcard
d)
(*) -mdec/-nomdec
(*) -oldtiming
(*) -fastboot/slowboot
(*) -nogui
(*) -ppf/-nppf
(*) -ssv0
(*) -mouseN
(*) -analogN
(*) -konami/gun
(*) -interlaced
(*) -gpuremovebb
re)
(*) -gpuscanlines
[psx-exe]
ePSXe
ePSXe
ePSXe
ePSXe
ePSXe
ePSXe
1.2.0, 1.4.0
1.5.0
1.6.0
1.7.0
1.8.0, 1.9.25
>=2.0.0
supports
supports
supports
supports
supports
supports
savestates
savestates
savestates
savestates
savestates
savestates
version
version
version
version
version
version
0.
0 and 1.
0, 1 and 2.
0, 1, 2 and 3.
0, 1, 2 and 3.
0, 1, 2, 3 and 4.
How to use:
Player1:
1) File>Local netplay>Player1
2) Select the game from the gamelist and press run
3) You can see your local IP address in the console, it will be necessary in
player2 to connect.
4) Wait to the game to start.
Player2:
1) File>Local netplay>Player2
2) Insert the local IP address from the player1
3) Wait to the game to start
When using this feature, it will use isolated memcards by game stored in the
folder epsxe/memcards/net/ in the player1, and it will get synched in the
same folder in the player2.
It is possible to load savestates in the player1, and it will be sent by
net to the player2.
******************************************************************************
4. Implemented features
******************************************************************************
- The complete r3000 instruction set
- Imcomplete COP0 coprocessor emulation
- GTE coprocessor emulation
- Sio emulation
- Memory card support
- ISO support
- PSEmu Pro video plugins support
- PSEmu Pro sound plugins support
- PSEmu Pro CD-ROM plugins support
- PSEmu Pro Input plugins support
- PSEmu Pro Netplay plugins support
- Mdec decoder ( The PSX comes with a jpeg decoder which is mainly used
for MDEC movies. It includes a new MDEC engine programmed in v.1.0.1)
- CDDA sound support
- XA sound support
- GUI
*******************************************************************************
5. Compatibility in EPSXE
*******************************************************************************
Compatibility in ePSXe hasn't been tested that much yet, actually it has been
mainly tested with PAL games. Current compatibility percentage is superior
at 95%.
Some games known to work are:
-
******************************************************************************
6. Where can I get help with the emulator?
******************************************************************************
There are a number of ways to receive help. The first thing you should do is
read the documentation, since the majority of questions are already
answered in it. Also, you can use the following emulation forums:
http://ngemu.com/forums/epsxe-discussion.7/
You can follow the ePSXe news in our twitter account (@epsxeteam):
https://twitter.com/epsxeteam
or Facebook:
https://www.facebook.com/Epsxe-1522225218080824/
This software is freeware, and we don't have a lot of time to answer
questions, but if any of the above methods fail, you can try to contact
us using the following ways, but don't always expect a reply from us !
calb, Galtor, _Demo_
----------------------email: epsxepc@gmail.com
[Include in the body of the email that you are using the PC Version]
******************************************************************************
A. Frequently Asked Questions
******************************************************************************
* (Your favorite game here) doesn't work with EPSXE? Why not ?
We're sorry. For now, try another emulator or a real playstation :).
* When will the next version of EPSXE be released?
We don't know and won't tell you. Check the homepage for more infos.
* Where can I get the latest version of EPSXE?
http://www.epsxe.com/
In addition, a number of emulation related websites will carry it too.
*****************************************************************************
B. Changelog
*****************************************************************************
ePSXe v2.0.2, released on 04.14.2016
- In the first place, this version includes some important changes to improve
the accuracy, sadly it could breaks games, if you find that a broken game
on this version please report to epsxepc@gmail.com
- Multi-language support. Added French and Russian languages (Thanks to
Benjamin Sisko and paul_met). Other languages could be added in a future
version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again
some games broken on interpreter cpu mode on the v2.0. Fixed loading
savestates from the UI in interpreter mode.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the
timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2
changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi
.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve
some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion,
Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard,
Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X,
Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen
centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some
gargabe on the borders when changing the resolution, fixed a scrolling
problem, fixed a screen ratio problem when changing from windowing to
fullscreen on the fly, added vsync support, and added support to select the
blitter as OpenGL2 or OpenGL1 (it should be compatible with some old
videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar
Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock,
Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0
in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound
glitches during the pause in the game: Car & Driver Presents - Grand Tour
Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices,
select Xinput when configurating the gamepad in the config dialog if you
want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0
and x4.0. Be careful it could break compatibility.
ePSXe v2.0, released on 02.17.2016
- First of all, ePSXe 2.0 now requires Windows Vista or superior. While
it could work on Windows XP SP3, it has not been tested.
- Multi-language support. This is the first ePSXe release officially supporting
multiple languages. Currently there is support for English, Spanish, Japanese
(thanks to Nekokabu) and Italian (thanks to Domus). If you want to help us
translate the emulator to other language let us know at epsxepc@gmail.com.
- Added a gamelist window. Now you can open a gamelist window by selecting
File->Open Gamelist or clicking on the letters "PSX" from the ePSXe logo.
From this window you can select the folders to scan and click on refresh to
create a gamelist with the games found in the those folders. Additionally you
can get the mini-icon covers for the games in the gamelist. There is also
support for multi-PBP files and ECM files.
- Improved CPU accuracy. Dynarec and the interpreter accuracy has been improved
fixing some possible corner cases. The main goal of the dynarec is performance
,
so it is less accurate than the interpreter mode.
- Adjusted overall timing. The FPS and Mhz have been adjusted to match the real
PSX on NTSC and PAL. It helps synchronization in some games such as Bust a
Groove 1 & 2 during songs (those games requires low sound latency).
- Improved GTE support. The GTE accuracy has been improved to match the
Android version. In addition this version support 2 hacks for the GTE.
Widescreen support which is used to stretch the screen to 16:9 without
modifying the aspect of 3D objects. Given it is a hack it will fail in some
games, especially those combining 2D and 3D.
Subpixel precision (gte accuracy hack thanks to Edbla) which allows more
precision to be kept through computations but requires a gpu renderer
supporting this feature.
- Ported the Soft GPU from the Android version. The new GPU Core requires
a videocard supporting OpenGL2 + GLSL shader. It is a very accurate soft GPU,
supporting features such as:
- Increased internal resolution at x2 and x4. (very fast CPU required for x4
)
- Brightness profiles, to increase the brightness in dark games.
- Stretching modes: 4:3, stretching or widescreen
- 2D filters: 2xSai, xBRZ (thanks to Zenju)
- Shaders: FXAA/CRT-Lottes (thanks to Lottes), CRT-Hyllian/xBR-LV2-3D (thank
s
to Hyllian)
- Simple custom Shaders (a pack with examples is available on epsxe.com/file
s)
- Scanlines suport
- Removing of top/bottom black bands in some games.
- Sub-pixel precision (or gte accuracy hack).
(Special thanks to Pete Bernert :)
- Included the Pete Opengl2 GPU core. It is the Pete OGL2 gpu core included in
the ePSXe Core. This version is the actual Pete OGL2 plugin supporting a
sub-pixel precision (or gte accuracy hack), memory detection and fix the game
Guardian Recall. Millions of thanks to Pete Bernert, Tapcio and Edbla.
- Teamviewer incompatibility is resolved with the internal GPU plugins. The GPU
Core and Pete Opengl2 GPU core are not affected by the incompatibility with
the TeamViewer software.
- Added a configuration window to select options for the internal SPU Plugin.
Currently it is possible to select the sound latency (normal or very low required on Bust a Groove 1 & 2) and enable/disable some sound effects
(filters and reverb).
- Fixed support for CDDA music in external SPU plugins.
- Improved the internal input plugin. Improved multitap to support a lot of game
s
that did not work in the previous versions. Added support to autofire. Now you
can select up to 4 buttons for player-1 and player-2 as autofire, and
configure the repeat frequency by button.
- Added support for Konami Justifier gun using the mouse for games such as Die
hard Trilogy, Area 51, Lethal Enforcers, Crypt Killer, Project - Horned Owl,
Lethal enforces I & II.
- External Input plugins support. This version supports external input plugins
such as Pokopom. You can select a plugin for the Port 1 and Port 2, but it is
recommended that if you want use both an external plugin and the internal
plugin you select the external plugin in the first port. Thanks to Shalma.
- Added game profile by game. In this version it is possible during
to save your preferences for the current game. The next time that
same game it will use those preferences. All internal settings in
plugin included with the emulator are supported (spucore, gpucore
Opengl2 GPU Core).
the gameplay
you run the
every
and Pete
- Added support for more types of Gameshark cheat codes. (D0-D3, E0-E3).
- Added support for multi-bin iso format (redump format), and preliminary
support for ECM iso format.
- The internal SPU plugin has been updated to the 1.9.0 version. It includes
fixes on interpolation (Square games) and other minnor fixes (Kururin Pa!).
- Added support for joysticks with Circle analog Range. Choose "Full Circle"
on the kind of analog on configure gamepad screen. (Logitech and Xbox
gamepads).
- Fixed analog full range to -128,127. (Ape Escape)
- Fixes to the CD-ROM decoder and the core which made almost 30 more games
playable or working better like. For example this fixed TempestX3,
Duke Nukem Land of Babes, Rayman, Kiganjo,
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival,
Firo & Klawd, Stahlfeder ...
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
ePSXe v1.8.0, released on 09.11.2012
- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.
- Added support for disc images in PBP format. It supports compressed images, an
d
multi-disc images (a list of images is shown when you choose a multi-disc pbp)
.
This doesn't support encrypted files.
- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same fo
lder.
To get it working in cdroms, you need to put the SBI file in directory patches
,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.
- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.
- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ..
.
- The MDEC decoder has been rewritten in the new version to get
new games playable suach as Area 51, Novastorm, Eggs of Steel
and Maximum Force. It also fixes other minor bugs in other games
like Rayman and Metal Gear Solid SM.
- In 1.7.0, thanks to Pete's help and his gpu plugins, the framelimit
management has been changed. Now the framelimit is always
enabled on startup and it can be toggled on/off with the F4 key.
It is recommended that you update your GPU plugins to the
version that will be released around the epsxe release date.
- In this new version, a new version of the Pete's Software Plugin is
included in the plugins directory with the name "gpu.data. With the
F7 key it is possible change on the fly between the selected gpu
plugin and that gpu soft plugin. The software plugin "gpu.dat" can
be configured in the GPU plugin configuration screen with the 3
bottom buttons.
- The XA/CDDA support has been worked in this new version, fixing sound
problems in the following games: Gamera 2000, The Putter Golf, Silverload,
The Firemen 2 Pete & Danny, Iron & Blood - Warriors of Ravenloft,
Chronicles of the Sword.
- Fixes to the CD-ROM decoder and the core, which made at least 50 more games
playable like, for example, Brigandine, Need for Speed 1, Harry Potter I&II,
Danger Girl, Wacky Races, Kidou Keisatsu Patlabor, Shadow Madness,
London Seirei Tantei-Dan, Monsters SA, Equestrian Showcase, Black Down,
Paca Paca Passion 1/2/special, This is football 2, Formula 1 EA 2000,
Winnie the Pooh, Formula one 99/2000/2001/arcade, Gegere No Kitarou,
Konohana - True Report, Yukyu Gensokyoku 3 - Perpetual Blue,
Tama - Adventurous Ball In Giddy Labyrinth, Future Cop LAP, Virus 2000,
Spot goes to Hollywood, Pop'n music disney Tunes, Cosmic Race,
Super Gals Kotubiran, Koran Karon, WWF in your house, Tales of Fandom,
Transformers best of wars, Simple 1500 vol57 - the maze, Initial D,
Jounetsu Nekketsu Athletes, Rise of Robots 2: Resurrecion,
Tora Tora Tora, Victory Boxing Championship Edition, Final Fantasy 4,
Vampire Hunter D and otros.
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdata.snesorama.us/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
ePSXe v1.6.0, released on 05.08.2003
- Fixed some cdrom emulation regressions, and more accurate cdrom emulation.
Gran Turismo 2, Dance Dance Revolution series, Gear Fighter Deboh,
Hokuto no Ken, Gundam Battle Assault 2.
- Changes to cdrom emulation what does that modchips games works.
It includes Legend of Dragon US, Winning Eleven 2002, Um Jammer Lammy,
Omega Boost JAP, Wild Arms 2nd Ignition JAP, Saga Frontier 2 JAP,
Chocobo Racing JAP and possibly others.
- Added support for autopause when playing CDDA sound. It should fix the
- Massive changes to the SIO emulation. It should have better timing now and
the F4 trick shouldn't be necessary that often any more. "SIO irq always on"
has been removed from the GUI, but you can still turn it on using the F4
key. (affects Silent Hill esp, Track & Field, Metalslugx, NFS5 PAL, Rapshody .
..)
- Fixed a bug in the internal ISO reading routines, which prevented some of the
last sectors to be accessed.
- As the Chrono Cross trick isn't necessary any more, we have assigned a new
trick to the F7 key, for the Xenogears dreams sequence: Press this key at
the beginning of the scene, and once again after the end ;)
- Fixes to the CD-ROM decoder and the core, which made some more games
playable like, for example, Theards of Fate, NBA Basketball 2000,
Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series,
Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...
ePSXe v1.5.1, released on xx.03.2002
- Included partial support for libcrypt games. Libcrypt is a protection
scheme used very often in PAL games. It uses data in subchannel Q.
In order to play your original cd games in ePSXe you need a cdrom reader
which works with the read-subchannel routines in ePSXe. NOT every cdrom
reader with support for read subchannels will work in epsxe. If your cdrom
reader is able to read subchannels but it is not supported by ePSXe,
you can use clonecd to read the subchannel to a .SUB file, and copy it
in the epsxe\patches directory with the same name than cdrom PS-EXE
and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
Since reading from subchannel is slow, ePSXe includes an option in the
cdrom config window that you can enable to cache the subchannel to disk
the first time you run a game. Of course you can always use some external
cdrom plugins, currently only Pete's cdrom plugin supports it.
(The support is partial because NO every libcrypt game is working :(,
the no working games includes (at least) Spyro 2 and 3 PAL, and
formula one 99)
In resumen:
1) If you want subchannel support only from files, select in the cdrom config
window "Enable subchannel support".
2) If you want subchannel support from cdrom, select in the cdrom config windo
w
"Enable subchannel support" and
"Enable subchannel read from cdrom."
If your cdrom is able to read subchannels in epsxe, a message will be
shown in the console between the rest of init messages.
3) If you want to caching to disk the subchannel the first time what you
run a game, select in the cdrom config window:
"Enable subchannel support",
"Enable subchannel read from cdrom." and
"Enable subchannel caching to disk."
4) If you have problems reading the cdroms after of select
"Enable subchannel read from cdrom." probably your cdrom is not compatible
with ePSXe subchannel read routines, disable this option, and make your
own .sub files with CloneCD.
- MCI code is now disabled in WinNT/2k/XP, expect when you are using an
external CD-ROM plugin which has its own CDDA functions (e.g. Pete's).
Furthermore, the external CD-ROM plugins can now play some games like
Tomb Raider I and II PAL, what was not possible before due to a bug
in 1.4.0.
- Fixed a bug in the internal CD-ROM plugins, which caused some games to
hang when they played CDDA sound and later accessed a data
sector (Rayman 1)
- Fixed some bugs in savestates. New savestate are not compatibles with old
epsxe versions, but the savestates from a savestate from an old version
can still be loaded. The command line -ssv0 has been added, which
will let ePSXe save the savestates into the old (but buggy) format.
(Fixed savestates in square mdecs, and in threads of fate)
- Some games which ran only with a certain bios version, should now run
with any (only checked with Legend of Dragon PAL)
- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)
- Included a file with help, what can be accessed from help->contents.
(Thanks to Bobbi)
- Last hour changes in internal spu, what fixes Metal gear solid and
Valkyrie profile sound, but we have not had too time for test it ;)
- Added a new workaround in order to run Parasite Eve 2 (thanks to
Psychojak!). You need to use the command "-pe2". Some PE2 versions are
automaticly detected and don't need it though. We didn't play through
the complete game though, we can't tell if it's playable until the end.
- Fixes to the CD-ROM decoder and the core, which make some more games
playable like for example Valkyrie profile, Syphon filter series speech,
Rayman 1, Micromachines V3, Croc 2, Duke Nukem: Land of Babes, Vrally 2
and Nfs 5 menus, Time Crisis 2 music, Casper Around the World ...
- Multiples games can be played using additional commands like:
Rebelt Assault 2 (-noignorecmd), Micromaniacs (-cdtiming),
Front Mission 3 (-nocdinc) ...
ePSXe v1.4.0, released on xx.06.2001
- Included a new wizard guided config, what should do easier
configure the emulator.
- Fixed a bug in the internal sound plugin which caused
crash on systems using directx8+geforce and some soundcards.
- Fixed a division by zero bug in the gte routines that started
in version 1.2.0. It solves the problems with Xenogears,
Metal Gear Solid and Final Fantasy 7.
- Added the extension .img (clonecd) to the load iso function.
- Fixed a bug detecting the name of some games, it is used
to detect the format (pal/ntsc). (Metal Gear Solid Pal)
- Fixed a bug in the function CDROpen. Fix the psemupro iso plugin.
*****************************************************************************
C. Thanks
*****************************************************************************
Doomed
Pts
Vood
Fennec
Kazzuya
Pete
Roor
Expert
duddie/tratax
JNS
- Gui help and multiple tests.
Bobbi
- Fixes to docs, beta testing and gui.
Gladiator
- For his great work testing the emulator.
GreenImp
- Testing multiples games.
CDBuRnOuT
- Testing features.
Wormie
- Testing.
i4get
- Testing.
Lewpy
- Help with some gpu issues.
Null2
- Help with spu adsr.
Alex7/Burutter- Help adding dualshock support.
sxamiga
- Help testing the emulator
psychojak
- Help with Parasite Eve 2
iori
- Help with timing.
shalma
- Help with issues
tikalat
- Help with issues.
andy
- Testing multiples games.
fpse team
- Ideas and help with MDEC, SIO, and Peopsxgl contribution.
1964 team
- UI ideas
Zenju
- xBRZ code.
Domus
- Testing and italian translation
the_randomizer- Testing
Lottes
- Shaders
Hyllian
- Shaders
Edbla
- GPU improving
Nekukabu
- Japanese Translation
Martin Korth - PSX documentation
Xebra author - PSX documentation
KrossX
- Input plugins
Tapcio
- GPU improving
Robert Typek - ePSXe Art.
Mednafen author's - Great source of info
Independent JPEG Group's for routines to decode jpeg.
Segu, Nik the and rest of the PSEmu Pro plugins programmers.
More thanks to: zsknight, Zilmar, Jabo, Willy, Goi, Jose and David Muriel.
**************************************************************************
D. Legal Stuff
**************************************************************************
EPSXE Copyright 2000/2016 calb, Galtor and _demo_
Sony Playstation is registered trademark of Sony.
GPU - Pete OpenGL2 GPU core is Pete Bernet's copyright.
xBRZ support is Zenju's copyright.
Shaders are Lottes and Hyllian's copyright.
All mentioned games are registered trademarks of their authors or marks.
You may only be in possession of the copyrighted BIOS if you're legally
entitled to do so.Neither the ePSXe Team software nor its authors are
affiliated with Sony. ePSXe is freeware and can be distributed freely as
long as it is not modified or sold and the BIOS isn't packaged with the
program. This readme must be included with the executable.
When you use this software you do that at your own risk. The authors are
not responsible for any loss or damage resulting from the use or misuse
of this software. If you do not agree with these terms delete this
software immediately !
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twitter: @epsxeteam
------------------------------------------------------------------http://www.epsxe.com
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