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Darius M.

Alexander
darius@dariusmalexander.com
Dariusmalexander.com
grimoirespell.com
Education

Bachelor of Science in Computer Science, December 2015


Georgia Southern University,

Statesboro, Ga

Development
Skills

Programming Languages: Java, JavaScript, C++, C#


Game Development Software: Unity 3D, Unreal Engine 4
Development Environments: Visual Studio, Eclipse, MonoDevelop

Game
Programming

RainbowFlow (GRIMOIRE) (Unity 3D - Android - C#)


April 2016 - October 2016

Implemented Facebook API allowing useres to share their experience with others
Created a flowing and smooth game experience by keeping assets alive between scenes, hiding the seams
Designed an obstacle and ability system that uses the main part of the screen for easier player use

MoveIt Colors (Zyrobotics, LLC) (Unity 3D - Android - iOS - C#)


March 2016 - October 2016

Conceptualized and programmed gameplay designed to engage a younger audience


Created two game modes that work with a touchscreen or Zyrobotics bluetooth based keyboard, Zumo
Produced a player login system that allows up to 10 unique users to track their scores

Table Tennis 3D (Unity 3D - Android - C#)


June 2015 - August 2015

Created 2 modes Single Player, and Two Players allowing flexible types of play
Single Player mode has multiple difficulty levels to suit the players needs
Implemented both banner and interstitial ads to achieve multiple opportunities for revenue

Survivor (Unity 3D - Desktop - C#)


January 2015 - May 2015

Utilized the particle system as a way to give the player feedback of the damage being dealt
A sense of unpredictability in the enemies attack patterns was created to increase battle tension
Scores are saved to allow players to easily compete against each other

Storm (Unity 3D - Desktop - C#)


August 2014 -December 2014

Produced a leveling system designed to allow player customizability


Created a bestiary so that players could understand the attributes of the different enemies
Robust menu system was implemented to provide access to help, items, and character stats

Chaos (Unity 3D - Desktop - C#)


January 2014 - May 2014

Developed 5 game modes that can be mixed and matched to offer multiple ways to play
Multiple dynamic backgrounds are used as well as plain backgrounds to reduce eye strain
Only one keyboard is needed for both players as the game controls are isolated and comfortable

Element (Unity 3D - Desktop- C#)


August 2013 - December 2013

Utilized a combination of different yet common games to provide a unique but welcoming feel
Created a password system allowing the player to start where they left off alleviating unnecessary stress
Implemented multiple obstacles such as barriers color changing targets to increase complexity

Outrunner (Unity 3D - Desktop - JavaScript)


January 2013 - May 2013

Developed a convenient GUI that allowed the player to keep track of their special ability meter and health
Created two different scoreboards to show who survived the longest and who completed the game the fastest

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