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World of Trolls - T&T with just one die | Vin's T&T TrollBridge

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Vin's T&T TrollBridge
House Rules
World of Trolls - T&T with just one die
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World of Trolls - T&T with just one die
World of Trolls - T&T with just one die Oct 10, 2015 at 9:36pm gaptooth likes this
Post by craulabesh on Oct 10, 2015 at 9:36pm
Perhaps you are aware of World of Dungeons. Here are some guidelines to play your own World of
Trolls. So how can you simplify T&T? Let's just take one die.
Attributes
Roll 1d6 per attribute:
13: 0
45: 1
6: 2, roll again if you have a 6, for each additional 6 increase attribute by 1.
Combat
As usual. Your personal combat adds are the combined values of STR, DEX and LK. Roll 1d for
light weapons, 1d+1 for war-weapons, 1d+2 for two-handed-weapons. As loser you get a defense
roll to reduce damage. Roll 1d6, add CON and Armor. Reduce damage by this amount. If you get
damage, reduce attributes. Start with STR, if it's 0 switch to DEX, then CON, LK, CHR, IQ. If all
attibutes are 0 or less and you get damage, you are dead.
Saving Rolls
craulabesh Roll 1d6, add the attribute. Every rolled 6 increases the result by 1. There might be a difficulty
1st Level rating. Usually it's 0. Reduce the result by the difficulty rating. You unmodified result must be higher
Troll
than the difficulty rating. The compare the result:
3 or less: failure
45: partial success
6: full success
7 or more: critical success

Posts: 40

Magic
There are many ways to use magic. But if you do not make a ritual or use a potion of quicksilver,
you may offer your strength. Add up Exhaustion Points and roll. You must roll higher than current
Exhaustion Points or suffer 1 damage. After you got damage, Exhaustion Points then reset to 0.
Every Mage can attack with magic and inflict 1d6+IQ+DEX damage. You can multiply this and
Exhaustion Point costs up to your level (which is your highest attribute).
Experience
To increase an attribute from 0 to 1 it costs 1000 silver, from 1 to 2 costs 2000 silver. LK costs half,
DEX and IQ double.
Character Types
Warriors and Rogues may dual-wield. Warriors then get STR or DEX to personal combat adds again,
Rogues get DEX.
Mages may only inflict 1d damage, regardless of which weapon they use.
Only warriors may wear full armor (+2). For each value in STR they may double one armor point of
their worn armor, helmets, shields. (They may double only once, even if they have excessive STR.)
Rogues start with one demon, they must have IQ or DEX 1 to invoke him. Mages start with three
demons per point in IQ, and 2 per point in DEX.
I also use rules for talents, MR (1 to 5 for your usual enemy, roll a d6), shield sacrifice (to avert all
damage in one round) and simple encumbrance too.
Last Edit: Oct 12, 2015 at 10:11am by craulabesh

gaptooth
6th Level Troll

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10/25/2016

World of Trolls - T&T with just one die | Vin's T&T TrollBridge

World of Trolls - T&T with just one die Oct 11, 2015 at 4:56am
Post by gaptooth on Oct 11, 2015 at 4:56am
I love WoDu, and it has been among my inspirations while working on Tales from the Twisted
Tunnels!

Posts: 768
gaptooth
6th Level Troll
World of Trolls - T&T with just one die Oct 11, 2015 at 5:25am
Post by gaptooth on Oct 11, 2015 at 5:25am
Speaking of, I'm working on the spells for Twisted Tunnels right now. I really like the simplicity
of magic in WoDu, and I appreciate it's basis on in-fiction relationships with entities instead of a
list of spellsbut that doesn't feel like T&T to me. I'm curious, have you given any thought to a
spell list for 1dT&T? Or is this more of a thought experiment?
Posts: 768
craulabesh
1st Level
Troll
World of Trolls - T&T with just one die Oct 11, 2015 at 9:16am
Post by craulabesh on Oct 11, 2015 at 9:16am
No I would use the invocation rules from WOD, they are just so neat. One of the more important
spells is TTYF and you can hardcode it into 1dT&T as i've done (btw nice abbreviation). But this is
a matter of taste I think, whether the spells are core element to T&T and whether it has to feel like
T&T with the spells.
Posts: 40
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