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Onechanbara: Bikini Samurai Squad Xbox 360

Table of contents
1. Our story so far

2. Saves

3. Common Controls

4. Basic Gameplay Concepts

5. Characters and Special Moves


Aya
Saki
Annna

10
10
13
16

6. Story Mode Walk Through


Chapter 1: The Third Zombie Incident
Chapter 2: The Reach of Evil
Chapter 3: Hospital of the Dead
Chapter 4: A Mysterious Woman
Chapter 5: Flight and Fight
Chapter 6: Reunion (and a Meeting with a New Foe)
Chapter 7: Organized Evil (Causality Made Combat)
Chapter 8: Two Men
Chapter 9: The Man with no Memory
Chapter 10: Taking the Fight to Them (Dangerous Airways)
Chapter 11: Guardian of the Lonely Isle
Chapter 12: An Island in Solitude
Chapter 13: A Facility that Reeks of Death
Chapter 14: Endless Propagation
Chapter 15: Searching for Saki
Chapter 16: Clash of Baneful Blood
Chapter 17: A Sad Parting
Chapter 18: The Final Path
Chapter 19: Evils Source
Chapter 20: Cutting the Serpents Head

20
20
21
22
25
27
27
30
33
34
36
39
40
41
42
43
44
45
46
48
49

7. Appendix
Quests and Achievements
Unlock List
Items and Bracelets
Survival Mode
Enemies
Downloadable Content
Frequently Asked Questions

50
50
59
62
69
72
76
81

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Onechanbara: Bikini Samurai Squad Xbox 360


1. Our story so far
Aya is one of the last descendants of a cursed bloodline. The Baneful Blood that flows through
her veins ensures that her life will be filled with conflict, heartache, and madness. When blood touches
Ayas skin her Baneful Blood sings out a song of havoc and infuses her body with a terrible power.
The power of the Baneful Blood lets Aya fight with rage and ferocity but it slowly destroys her mind.
In time, the Baneful Blood may consume her.
Aya, using the powers of the Baneful Blood, made her living as an assassin. She had trouble
relating to most normal people. Normal humans tainted by Baneful Blood become zombies. These
zombies, in turn, infect other humans also turning them into zombies. Aya still tries to stop the vicious
cycle by killing zombies wherever she can find them.
Aya thought that she was alone in the world. After her first zombie incident she found another
girl cursed with the Baneful Blood: her half-sister Saki. While they were initially driven by their
Baneful Blood to fight one another, Aya and Saki became good friends. Though they still clashed from
time to time, they learned to love and care for each other as sisters. Saki even picked up her big sisters
trade: assassination. For awhile it seemed that Aya and Saki might live relatively peaceful lives.
The peace did not last. Another woman with the Baneful Blood, Eva, trapped and abducted
Saki. While trying to free her sister from Evas clutches, Aya was approached by an agent from a
mysterious organization: Reiko. Aya did not trust the organizations motives, but she needed all the
help she could get in order to defeat Eva. Begrudgingly, Aya accepted Reikos offer of partnership and
together they slew Eva.
After the fight Aya was betrayed. Reiko cut out Evas heart and consumed it. By eating Evas
heart Reiko gained the curse and power of Evas Baneful Blood. Horrified by Reikos actions, Aya
attacked Reiko and struck her down. However, Aya could not bring herself to kill her former ally. Her
final strike did not kill Reiko. It only left a ragged wound in her neck. Aya had shown mercy by
delivering the last cut with back of her sword. With Saki finally safe, and Eva dead, Aya and her sister
returned home.
Once again the peace did not last, for the curse of the Baneful Blood weaves a tangled web.
One afternoon while relaxing in their condo, Saki noticed reports on the television of rioters flooding
the city streets. However, the so-called rioters were not angry citizens. They were zombies.
2. Saves
Onechanbara has two types of saves: normal and mid-game. At the end of every chapter the
player is prompted to save the game. This is a normal save. Normal saves are quite sound and will
record any of the dress-up and option changes made since last playing the game. A player can manually
save the game with a normal save by going to the Options menu from the main menu and selecting
Save.
If a player quits during gameplay they will be given the option of creating a mid-game save.
These saves are temporary. Mid-game saves can easily be lost by simply entering different areas of the
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game. For example, if a player has a mid-game save in Story Mode and they enter Survival Mode, they
will be prompted with a text box stating that if they proceed their mid-game save will be erased.
Note that while a mid-game save will record the players current position in the level, number
of items (including keys), and their characters health, a mid-game save will not record a bosss current
health level. If a player exits a boss fight, and records their game with a mid-game save, the boss will
be at full health when they return.
3. Common Controls
Basic Controls

Effect

Advanced Controls

Effect

Left Stick

Move

Y+B

Counter Stance

Left Stick
Button

Selects a new target while


Locked On

RT + X

Switch Attack

Right Stick

Move Camera

A, Y while in the air

Jump Kick

Right Stick
Button

Center Camera

Y + Forward while Locked On

Spin Kick

LT

Switch Weapons

Y + Left or Right while Locked


On

Side Kick

RT

Switch Character

Y + Back while Locked On

Foot Sweep

LB

Clean Sword/Reload

X + Forward while Locked On

Thrust

RB

Lock On

X + Back while Locked On

Upward Attack

Basic Attack

A + Any direction while


Locked On

Dodge

Kick

X while in Clear Sight Mode

Counter Attack

Jump

D-pad Up

Taunt

Character Specific

D-pad Down

Status Screen*

START

Pause Menu

D-pad Left

Map Screen*

BACK Button

Item Menu

D-pad Right

Toggle Mini
Map

*The Map screen and Status Screen can also be accessed through the Pause Menu.
Kick: Press Y and the character will kick directly in front of her. All kicks deal very little
damage, however they are useful for moving enemies around.
Tip: Kicks can break an opponents guard, making them ideal for leading into a combo.
In the later Chapters use kicks to get past enemies in narrow corridors.

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Counter Stance: To execute this attack press Y and B at the same time. Game time will slow
down and the character will make a quick attack. This attack is uninterruptible and while
performing this attack the character is invincible. All characters, except Annna, will lose a bit
of life when using this attack.
Tip: This attack can be used to kill Mudmen. In the higher difficulties use Counter
Stance to avoid attacks. The tradeoff in life is worth it.
Switch Attack: This attack only works if the player has a secondary character. To execute this
attack press RT and then X. The second character will come into gameplay already attacking
while the primary character leaves play. This attack is uninterruptible.
Tip: This a great attack to use when the character is surrounded and low on life.
Jump Kick: Press A and then press Y while the character is in the air to deliver a standard
jump kick.
Spin Kick: Hold down the RB to Lock On and press Y while pressing forward on the left
analog stick.
Tip: This kick is capable of throwing enemies back a great distance.
Side Kick: To use this kick, Lock On by holding down the RB and press Y while pressing
left or right on the left analog stick.
Tip: This move is great for creating room to dodge.
Foot Sweep: To perform a Foot Sweep, Lock On by holding down the RB and press Y while
pressing back on the left analog stick.
Tip: This move is great for hitting enemies that have been knocked down.
Thrust: Only characters with swords can perform this attack. Lock On by holding down the
RB. Then press X while moving forward with the left analog stick.
Tip: This attack can bypass enemy blocks.
Upward Slash: Only characters with swords can perform this attack. Lock On by holding
down the RB. Then press X while moving back with the left analog stick.
Tip: This attack is great for clearing the area of zombies attempting to flank the
character while she is focused on a boss.
Counter Attack: Normally, only Aya and Saki can perform this attack. First trigger Clear Sight
Mode by performing a Dodge just as the character is being attacked. While in Clear Sight
Mode, press X to deliver the Counter Attack.
Tip: This attack can kill Mudmen and deals large amounts of damage to bosses.
Taunt: Press up on the D-pad. The character will taunt her enemies causing them to move
towards to her.
Tip: Taunting is useful for herding groups of zombies. Keep in mind that the character
is vulnerable during the taunt animation.

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4. Basic Gameplay Concepts
Baneful Blood
Aya and Saki, being the descendants of a cursed bloodline, have Baneful Blood. Their Baneful
Blood allows them to go into Rampage Mode when splattered with enough blood. The character
portrait acts as a Splatter Gauge. The portrait will fill with blood as they are splattered with gore. Once
their Splatter Gauge is full, it will start flashing and the character will enter Rampage Mode as soon as
she is on her feet and not attacking. The portrait fills with a bit of blood every time the character is hit,
deals a hit, or every time she collects a Red Orb. Fighting some enemies, such as Mudmen or a Blood
Mist Zombies, will fill the gauge faster than others.
Once in Rampage Mode, the characters health will constantly drain and she will take double
damage from all attacks. However, she will also deal double damage, move at double speed, and her
attacks will be uninterruptible. She will no longer be subject to knock-back or knockdown effects and
her attacks will effect Mudmen. Additionally, while in Rampage Mode, any Red Orbs she picks up will
heal her by a small amount. Characters can only leave Rampage Mode by using a Goddess Statue
Fragment, visiting a Goddess Statue, dying, or completing the Chapter.
If a character goes into Rampage Mode on the final hit of a Cool Combo, then she will enter
Double Rampage Mode. In Double Rampage Mode her health drains at twice the Rampage Mode rate
and she takes quadruple damage from all attacks. She also deals quadruple damage and moves at
quadruple speed. Just as in Rampage Mode her attacks are uninterruptible, she is not subject to knockback or knockdown, and her attacks effect Mudmen. In Double Rampage Mode the characters Ecstasy
Attack changes from her normal Ecstasy Attack to an Explosive Ecstasy Attack which is far more
potent. Her Counter Stance attack receives an upgrade as well. In Double Rampage Mode it will launch
a foe-seeking cloud of Blood Mist.
Switching Characters
Players will often have two characters at a time. To switch between the characters simply press
RT. While a character is inactive they cannot take damage, even if they are in Rampage Mode. Inactive
characters may even heal over time.
When taking damage, notice that some segments of the Vitality Gauge are empty and some are
filled with a light blue color. While inactive, a character will slowly regain any light blue segments on
their Vitality Gauge. If a player switches to an inactive character with light blue segments on their
Vitality Gauge then those segments will become empty. Thus, it is best to keep wounded characters
inactive until all their light blue Vitality Gauge segments have been refilled.
Additionally if the Ecstasy Meter of any character, other than Annna, fills and they do not use
an Ecstasy Attack, then the inactive characters Ecstasy Meter will also begin to fill. The inactive
characters Ecstasy Meter will fall if the active character is not attacking enemies.

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Gore Meter
As Saki and Aya slice through groups of zombies, their swords become tainted with the blood
and gore of their foes. This is represented by the sword with the rising Gore Meter on the left side of
the screen. As the sword fills with blood, their attacks become slower and deal less damage. If the
sword fills completely with blood, then it will become stuck in any humanoid, non-boss enemy they
strike. This could prove disastrous if the character is unable to move while in a huge group of zombies.
Therefore it is best to keep swords clean and ready at all times by wiping them clean with the LB.
A bloody sword can prove useful in certain situations. When attempting to perform a combo,
especially on Blood Mist Zombies, a bloody sword can help by slowing down the timing for the
combo. This tactic will not work on lesser zombies as a bloody blade will become stuck when striking
them, but Blood Mist Zombies have no such draw back. Blades simply will not stick in their misty
bodies. Against Blood Mist Zombies the consistency of combo timing provided by the bloody sword
can be an aid in completing a Cool Combo. Note that the Bloody Sword Quest requires that you end
Chapters with a bloody sword.
Ecstasy Meter
Wrapping around every characters portrait is her Ecstasy Meter. This meter has three partitions
and fills as they attack foes. When a partition fills, the character can perform an Ecstasy Attack. Using
an Ecstasy Attack drains a partitions worth from the meter. Thus a full meter could be used three
times. The Ecstasy Meter only fills when the character actually lands her blows. If she stops attacking
enemies, her Ecstasy Meter will start to fall. The rate at which her Ecstasy Meter fills and falls is based
on her Skill. With a high Skill the Ecstasy Meter will fill quicker and fall slower.
Ammo Counter
As Annna fires her guns, the Ammo Counter near her portrait will count down. The counter
represents the amount of ammo Annna has left in her guns. Annna has two sets of guns and their ammo
is tracked separately. Annna can reload her guns by pressing the LB. Annna never truly runs out of
ammo, she only needs to pause and reload.
Clear Sight Mode
When executing a Dodge, Aya and Saki have a chance to enter Clear Sight Mode. While in
Clear Sight Mode, game speed slows down to a crawl and the character is invincible. To trigger Clear
Sight Mode, have the character perform a Dodge just as she is being attacked. Clear Sight Mode lasts
for just a few seconds, but it is often more than enough time to allow for an escape or to perform a
powerful Counter Attack. The duration of Clear Sight Mode can be lengthened by using the Clear Sight
Bracelet.
Standard Combo
When using Aya or Saki pressing X repeatedly will automatically string a series of attacks together
based on her Skill. With high amounts of Skill the sisters can quickly cover a large area with these

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attacks. Charts detailing the amount and types of attacks each character can perform based on their skill
can be found in Characters and Special Moves.
Chaotic Luster Maelstrom
This is also known as the Manual Combo and it can only be performed by Saki and Aya. Aya
must be using her Single Sword Style to perform this attack. Each hit in this combo grants a greater
gain on the Ecstasy Meter than a hit on the Standard Combo.
To begin this attack, the player must vary the timing on the Standard Combo. Press X three
times (thus performing the first three moves of the Standard Combo) then pause for about a half a
second and press X again. At this point the characters animations will start to differ from the Standard
Combo. The player can continue to chain attacks by pressing X above and beyond the Standard
Combos maximum number of attacks. Sakis Chaotic Luster Maelstrom will continue for an additional
nineteen attacks and Ayas will trail on for an additional twenty five.
The timing for the attacks will become increasingly difficult as player continues. This can also
be complicated by increasing amount of blood gathered on the characters sword as she slays foes. If a
player is having difficulty completing this combo, it may be wise for them to practice the combo with a
bloody sword or to use the Sparkling Sword Bracelet. Another option would be to use the Special Skill
Bracelet. With the Special Skill Bracelet the timing window for the combo is longer, thus the combo is
easier to perform.
Alternatively, the player can begin this combo after every attack of a Standard Combo divisible
by three. For example, the player could perform the first six (or even nine) attacks of a Standard
Combo, then pause and begin the Chaotic Luster Maelstrom by pressing X. If the player starts the
combo later in the Standard Combo, then the speed of the attacks in the Chaotic Luster Maelstrom, as
well as the amount of charge added to the Ecstasy Meter, will be increased.
Beyond the first few moves of the Chaotic Luster Maelstrom the effective range diminishes as
the character is unable to change the direction she is facing between attacks. This means that unless the
player breaks the combo the character will soon be moving in a straight line cutting at empty air.
However, this combo is useful for defeating slow moving bosses and works well for clearing confined
hallways. It also is required for completing the Dance of the Empress Quest.
Cool Combo
The Cool Combo is the toughest combo to perform in the game. The secret to pulling off the
Cool Combo is timing. To perform the Cool Combo, the player must press X to trigger the next attack
for the Standard Combo just as the previous one hits. This means that when a player walks up to an
enemy that they want to perform the Cool Combo on, they start by pressing X to make a standard
attack. Then the player presses X just as the first attack lands to trigger the second attack. Just as the
second attack hits they press X again to trigger the third attack, and so on The Cool Combo attack
does not have to hit an enemy in order to continue. As long as the timing is correct, even a slash at
empty air will count as part of the combo. If the player misses the timing on any of the attacks in the
chain then the combo is broken and they must start again.

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A Cool Combo Hit

The game gives several indications that the Cool Combo is being performed correctly. When
the player makes a Cool Combo hit, the screen flashes with white Xs, the sword strike makes an odd
whooshing sound, and the controller vibrates.
Practice Mode can be useful for practicing the Cool Combo. Using the Timing Bar a player can
see the timing window for pressing X. The window appears as the yellow portion of the bar. However,
players should guard against using the Timing Bar too often. The bar is not available outside of
Practice Mode and it is very easy to become overly dependent upon it. Instead, players should consider
using the sound of the attack or the motion of the animation to gauge the timing for the Cool Combo. It
is suggested that players turn off other sounds and/or watch the animations closely and use the Timing
Bar only as an occasional reference.
There are some ways to make performing the Cool Combo easier. The timing for the Cool
Combo is based off of Skill, so having maxed out Skill is very important. The Special Skill
Bracelet increases the length of the timing window for performing all combos. This means that with the
Special Skill Bracelet, the timing for the Cool Combo is more forgiving, thus the combo is easier to
pull off.
It is also important to pay attention to the amount of blood the character has accumulated on her
sword. As a sword becomes covered with blood, the timing of attacks will change. This causes the
timing to become progressively more difficult as the player attempts to chain attacks together. A good
way to deal with this is to either practice the Cool Combo with a bloody sword (useful when trying to
defeat Blood Mist Zombies) or use the Sparking Sword Bracelet to reduce the amount of blood gained
from attacks.
The Cool Combo deals double damage with each hit. This means that a player could use the
Cool Combo to easily complete the Swift and Beautiful Death Quest and defeat difficult bosses. The
Cool Combo always has a one more attack than the maximum number of attacks in the character's

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Standard Combo. For example, if Aya's current skill grants her six attacks with her Standard Combo,
then her Cool Combo will max out at seven attacks.
The Cool Combo is also the only way to unlock many of the items in the game. The Cool
Master and Rampaging Baneful Blood Quests both require mastery of the Cool Combo. Blood Mist
Zombies are only affected by Cool Combo hits. This means that unless the Cool Combo is mastered
most of the Bracelets and some of the Achievements will remain locked.
5. Characters and Special Moves
Aya
Aya is our beautiful bikini clad heroine. She is a well
rounded character capable of mowing down hordes of zombies with
the broad, sweeping strokes of her swords. She also has the longest
Cool combo. This makes her essential to unlocking Bracelets and
completing Quests. Aya starts with the Single Sword Style and
gains the Double Sword Style in Chapter 3. Overall she is the
easiest character to use to complete Story Mode.
The damage dealt by Aya's attacks is based off of her Power stat.
The higher her Power, the greater the damage. Beginning players
should focus on leveling her Power and then her Vitality.
Skill should be preferred over Range when leveling Aya as she
receives extra attacks from her Skill fairly often. The higher her
Skill bar is the easier it is to unlock the Bracelets and complete
many of the quests.
Whirlwind Ecstasy Attack
To perform an Ecstasy Attack press X and A at the same time while the Ecstasy Meter is charged.
During an Ecstasy Attack, Aya will spin in circles attacking all foes around her except for those
directly behind her.
While performing an Ecstasy Attack, Aya is invincible. Aya does not move very far during an
Ecstasy Attack, but her direction and facing can be changed by moving the left analog stick. The
Ecstasy Attack has a duration based on Ayas Skill. The more Skill Aya has the longer the attack
lasts.
Ayas Whirlwind Ecstasy Attack is great for mowing down large groups of enemies. The best
approach is to jump into the largest clump of foes and trigger the attack. While the attack continues
simply direct Aya into any stragglers. Since it may be hard see what is going on, with Aya making such
a wonderful mess, a players best option is to watch the mini-map. Then all they have to do is chase
down the red dots with their green triangle of doom.

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Ayas Single Sword Style
In general, Ayas Single Sword Style deals more damage than her Double Sword Style but
covers a smaller area. This style allows Aya to make ranged attacks with her throwing knives.
Ayas attacks based on Skill using her Single Sword Style
0 Skill
4 Attacks,
CLM after 3
Attacks

1 Tic

2 Tics

5 Attacks

6 Attacks,
CLM after 6
Attacks

3 Tics
7 Attacks

4 Tics

5 Tics

Full Bar

8 Attacks

9 Attacks,
CLM after 9
Attacks

10 Attacks

Note: CLM Chaotic Luster Maelstrom


Move Summary for Ayas Single Sword Style
Ayas Single Sword Style

Move

X, X, X, <Pause> Any Direction +


X

Hand Thrust

Throw Knives

A, B

Jumping Knife Toss

A, X while rising into the air

Jump Attack

A, X while falling to the ground

Downward Slash

Hand Thrust: To perform this attack, the player must vary the timing on the Standard Combo.
Press X three times (thus performing the first three moves of the Standard Combo) then pause
for about a half a second and press X again while holding the left analog stick in any direction.
Aya will quickly sheath her sword, dash in the direction selected, and make a swift strike/grab
motion with her hand.
Tip: This move instantly kills Mudmen and must be mastered to complete the Zombie
Piercer Quest
Throw Knives: Press B and Aya will toss out small throwing knives.
Tip: Aya can Lock On to aim her throwing knives with the RB. Aya can equip the
Piercing Bracelet to get more mileage out of the throwing knives. They are really useful for
picking off Bird Zombies.
Jumping Knife Toss: Press A and then B while in the air. Aya will jump into the air and throw
knives.
Tip: Aya can Lock On before starting the jump to aim the knives.
Jump Attack: Press A and then press X while Aya is rising up into the air. Aya will leap into
the air and then spin in a circle with her sword.
Tip: This attack allows Aya to move quickly and covers a large amount of ground. Try
Jump Attacking in a box shaped pattern around bosses. Aya does not have a chance of
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getting her sword stuck in a zombie while performing this attack. Be careful, if a
character is hit while jumping they will be knocked down.
Downward Slash: Press A and then press X while Aya is falling back to the ground. Aya will
land with a powerful overhead slash.
Tip: The Downward Slash is a great way to greet a small clump of zombies. Be careful,
if a character is hit while jumping they will be knocked down.
Ayas Double Sword Style
In general, Ayas Double Sword Style deals less damage than her Single Sword Style but
covers a larger area. Note that Aya cannot use her Chaotic Luster Maelstrom or Hand Thrust with this
style.
Ayas attacks based on Skill using her Single Sword Style
0 Skill

1 Tic

2 Tics

3 Tics

4 Tics

5 Tics

Full Bar

4 Attacks

6 Attacks

8 Attacks

10 Attacks

12 Attacks

14 Attacks

16 Attacks

Move Summary for the Ayas Double Sword Style


Ayas Double Sword Style

Move

Full circle on the left analog stick, X

Single Whirlwind Attack

Double Sword Slash

A, B while in the air

Double Downward Slash

A, X while in the air

Double Sword Jump


Attack

Forward + Y when Locked On

Scissor Kick

Single Whirlwind Attack: To perform this attack, move the left analog stick in a full circle
(clockwise or counter-clockwise, either will work) and then press X. When executed, this move
resembles a shortened version of Ayas Whirlwind Ecstasy Attack.
Tip: This move simulates an Ecstasy Attack without using any charge from Ayas
Ecstasy Meter.
Double Sword Slash: Press B to perform this attack. Aya will lunge forward and strike with
both blades.
Tip: This move is ideal for moving into a clump of zombies to set up an even bigger
attack.
Double Downward Slash: Press A and then press B while Aya is in the air. Aya will come
down with an overhead slash using both her swords.
Tip: The Double Downward Slash is a great way to greet a small clump of zombies and
it is not as timing intensive and the Downward Slash. Be careful, if a character is hit
while jumping they will be knocked down.

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Double Sword Jump Attack: To perform this attack, press A and then press X while Aya is in
the air. Aya will leap into the air, perform a spin, and then spin in a circle with her swords.
Tip: This is arguably one of the best attacks in the game. This attack works just like
Ayas Single Sword Style Jump Attack but it covers an even larger area and is less
timing intensive. Be careful, if a character is hit while jumping they will be knocked
down.
Scissor Kick: This move replaces Ayas standard Spin Kick. Hold down the RB to Lock On
and press Y while pressing forward on the left analog stick.
Tip: This move covers a much wider area than the normal Spin Kick and can stun an
entire group of zombies.
Saki
Saki is Ayas young, fiery half-sister. She is a melee
centered character with access to unique wrestling moves. Most
of Sakis moves lend themselves to focusing on one foe at a
time. Sakis one ranged attack is quite powerful though. When
using her Ecstasy Attack Saki throws out waves of energy in a
long but narrow range. Unlike Aya and Anna, Saki has only one
fighting style. Overall she is the hardest character to use to
complete Story Mode.
The damage dealt by Saki's attacks is based off of her
Power stat. The higher her Power the greater the damage.
Beginning players should focus on leveling her Power and
then her Vitality. Range should be preferred over Skill
when leveling Saki as she does not receive much payoff for her
points in Skill.
Energy Wave Ecstasy Attack: To perform an Ecstasy Attack, press X and A at the same time while
the Ecstasy Meter is charged. When this attack is triggered, Saki launches a series of Energy Waves.
Saki is invincible when performing this attack.
Sakis Energy Wave Ecstasy Attack is great for mowing down enemies that are lined up in a
row. Since Saki remains stationary when performing the Energy Wave Ecstasy Attack, the best
approach is to start the attack in a corner or at the end of a long hallway to limit the number of angles
that enemies can use to approach Saki. As the attack continues, try to direct Saki to face her foes.
While Saki is attacking she will not change her direction. However, between attacks it is possible to
turn her.
Due to the start-stop-start-stop pattern of the wave tosses, it will be difficult to get Saki to
face the correct direction. To make things easier, watch the mini-map. The green triangle points in the
direction Saki faces.

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Sakis Fighting Style
In general, Sakis Fighting Style is melee centered and tends to focus on a single foe at a time.
Saki is capable of delivering one hit kills to many types of foes that other characters have problems
defeating.
0 Skill
4 Attacks,
CLM after 3
Attacks

1 Tic

2 Tics

3 Tics

Full Bar

5 Attacks

6 Attacks,
CLM after 6
Attacks

6 Attacks

7 Attacks

Note: CLM Chaotic Luster Maelstrom


Move Summary for Sakis Fighting Style
Sakis Fighting Style
X, X, X, <Pause> Any Direction + X

Move
Hand Thrust

Charge

A, B while Saki is in the air

Jumping Tackle

A, X while Saki is in the air

Downward Slash

Forward Half-Circle on the left analog stick, X


Back Half-Circle on the left analog stick , X while Locked
On
Any Direction + B when near an enemy

Single Energy Wave


Single Whirlwind Attack
Martial Arts (varies, see below)

Hand Thrust: To perform this attack the player must vary the timing on the Standard Combo.
Press X three times (thus performing the first three moves of the Standard Combo) then pause
for about a half a second and press X again while holding the left analog stick in any direction.
Saki will quickly sheath her sword, dash in the direction selected, and make a swift strike/grab
motion with her hand.
Tip: This move instantly kills Mudmen and must be mastered to complete the Zombie
Piercer Quest.
Charge: Pressing B makes Saki perform a quick sprint.
Tip: This move is good for closing the gap between an enemy and Saki so she can
follow up with one of her many wrestling moves.
Jumping Tackle: Press A and then press B while Saki is in the air. Saki will tackle and throw
the zombie she lands on. This attack will only work on non-boss humanoid zombies.
Tip: This attack only targets one zombie at a time. It is very effective for moving
zombies out of the way.

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Downward Slash: Press A and then press X while Saki is in the air. Saki will come down with
an overhead slash.
Tip: The Downward Slash is a great way to greet a small clump of zombies. Be careful,
if a character is hit while jumping they will be knocked down.
Single Energy Wave: To perform this attack move the left analog stick in a Forward HalfCircle (clockwise or counter-clockwise, either will work) and then press X. When executed this
move throws out a single wave from Sakis Energy Wave Ecstasy Attack.
Tip: Saki can aim the wave by Locking On before throwing it. Saki can also hold
the wave by holding down X. She cannot move while holding an Energy Wave.
Single Whirlwind Attack: To perform this attack Lock On with RB. Then move the left
analog stick in a Backward Half-Circle (clockwise or counter-clockwise, either will work) and
press X. When executed this move resembles a shortened version of Ayas Whirlwind
Ecstasy Attack.
Tip: This move strikes all foes around Saki.
Martial Arts: Saki has a large number of martial arts moves. These moves are dependent on
the type of enemy she is fighting. For any of these moves to work, Saki must be standing near
the enemy. Only Bird Zombies and Blood Mist Zombies are immune to these moves. All
martial arts moves damage only one target.
Move Summary for Sakis Martial Arts Moves
Move Combination

Effect

Toward the enemy + B

Run Up the
Zombie

Away from the enemy + B

Suplex

To the left or right of the enemy + B

Beat

To the left or right of the enemy + B, Then


X just as Saki screams
Any direction + B, Then X just as Saki
screams
Any direction + B, Then X just as Saki
screams
Any direction + B when behind the
enemy, Then X just as Saki screams

Tear Off Arm

Works On
Standard Zombies, Cop Zombies, and
Murders
Standard Zombies, Cop Zombies, and
Murders
Standard Zombies, and Cop Zombies
(works with the right direction only)
Cop Zombies (works with the left
direction only) and Murders

Run Up and Slash


the Zombie

Gigants and Returners

One-Hit-Kill

Hound Zombies, Beast Zombies,


Mudmen, Blobs, and Exorcists

Backstab

All bosses.

Run Up the Zombie: Press the left analog stick toward the zombie while pressing B.
This attack will deal a moderate amount of damage. This only works on Standard
Zombies, Cop Zombies, and Murderers.
Suplex: Press the left analog stick away from the zombie while pressing B. This attack
will deal a great amount of damage. This only works on Standard Zombies, Cop
Zombies, and Murderers.

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Beat: Press the left analog stick to the left or the right of the zombie while pressing B.
This attack will deal a small amount of damage and comes from the direction selected.
This only works on Standard Zombies and Cop Zombies. This only works on Cop
Zombies if Saki attacks from her right.
Tear Off Arm: Press the left analog stick to the left or the right of the zombie while
pressing B, then press X just as Saki screams during the resulting animation. This attack
will deal a moderate amount of damage and tears off the arm selected. This only works
on Cop Zombies and Murders. This only tears off Cop Zombies' arms if Saki attacks
from her left.
Run Up and Slash the Zombie: Press any direction on the left analog stick while
pressing B, then press X just as Saki screams during the resulting animation. This attack
will deal a moderate amount of damage. This only works on Gigants and Returners.
One-Hit-Kill: Press any direction on the left analog stick while pressing B, then press X
just as Saki screams during the resulting animation. This attack will instantly kill the
target. If the foe was a Mudman then the player will gain a Bloody Lump. This works
on Hound Zombies, Beast Zombies, Mudmen, Blobs, and Exorcists.
Backstab: Press any direction on the left analog stick while pressing B, then press X
just as Saki screams during the resulting animation. This attack will deal a good bit of
damage. This works on all bosses, even Olga.
Annna
Annna is the mysterious gun wielding officer from the ZPF.
She focuses on ranged attacks. As the only one of the main
characters without Baneful Blood she is not subject to Rampage
Mode. This makes her essential for playing through Survival Mode.
She is also the only character that can complete the Rain of Bullets
Quest. Annna is playable in Chapter 4 and is unlocked as a selectable
character once the Chapter is completed. Annna represents a good
middle ground when it comes to the difficultly of completing Story
Mode. Depending on the circumstances, she is either the best or
worst character to use.
All of Annnas ranged attacks deal damage based on her
Gun stat. Annnas Power is less important for her as it only
effects her melee attacks. Unlike other characters Annnas basic X
attack fires a gun, so she does not gain Standard Combo attacks as
her Skill increases. Instead Annna gains new types of attacks.
Overall a beginning player using Annna should focus on increasing
her Gun and Vitality stats first.

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Grenade Toss Counter Stance
Unlike other characters, Annna does not lose health when using her Counter Stance (Y and B at
the same time). Annnas Counter Stance move lobs a grenade instead of making a sword attack. The
attack is uninterruptible and Annna is invincible while performing the attack. The grenade deals
damage in an area on impact and is capable of killing Mudmen. The only drawback to using this
Counter Stance is that if Annna is caught by her own grenade she will take damage and be thrown
back.
Bullet Fury Ecstasy Attack
To perform an Ecstasy Attack press X and A at the same time while the Ecstasy Meter is
charged. When this attack is triggered, Annna will rapidly fire her guns, without using ammo, creating
a narrow stream of bullets. Annna is invincible when performing this attack.
Annnas Bullet Fury Ecstasy Attack is great for mowing down enemies that are lined up in a
row. Annna remains stationary during this attack and cannot be turned. The bullets she fires will
usually push enemies along and out of the area of the attack. To get the biggest bang out of this Ecstasy
Attack it is best to Lock On (with RB) to the intended target and unleash the bullets at point blank
range.
Annnas Double Pistol Style
In general, Annnas Double Pistol Style is a ranged focused style capable of dealing consistent
damage over a wide area. Shots from Annnas pistols pierce through zombies dealing damage to foes
behind them. Annnas pistols are semi-automatic so the faster the player taps X the faster they fire. The
player can aim Annnas pistols by Locking On with the RB.
Annas moves based on Skill using her Double Pistol Style
0 Skill
-

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1 Tic

2 Tics

3 Tics

Full Bar

Prone
Attack

Column
Fire, Flank
Fire

Shoulder
Charge

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Move Summary for Annnas Double Pistol Style
Annnas Double Pistol Style

Move

Pistol Whip

A, B while in the air

Flying Pistol Whip

A, X while in the air

Jumping Pistol Shot

A while Locked On, X while rolling

Rolling Pistol Shot

Back, Forward, X, X, X

Prone Attack

Forward, Back, X, X, X

Column Fire

Left, Right, X, X, X

Flank Fire

Forward + B while Locked On

Shoulder Charge

A, Y while in the air

Straight Leg Kick

Pistol Whip: Press B and Annna will walk forward striking with her pistols.
Tip: This is useful for wading through a group of zombies.
Flying Pistol Whip: Press A and then press B while Annna is in the air. Annna will leap and
strike with her pistol.
Jumping Pistol Shot: Press A and then press X while Annna is in the air. Annna will leap and
fire her pistols.
Tip: The player can make Annna fire multiple shots in a single jump by repeatedly
tapping X.
Rolling Pistol Shot: Hold RB to Lock On and then press A. While Annna is rolling, press X
to fire the shot.
Tip: Annna can quickly maneuver around bosses while shooting them with this move.
Prone Attack: Quickly move the left analog stick back and then forward. Then tap X. Annna
will lay down and fire her pistols. Annna will stay in this position and continue to fire as long as
she has ammo and the player is tapping X.
Column Fire: Quickly move the left analog stick forward and then back. Then tap X. Annna
will start firing in front and behind her. Annna will continue to fire this way as long as she has
ammo and the player is tapping X.
Flank Fire: Quickly move the left analog stick left and then right. Then tap X. Annna will start
firing in to her left and right. Annna will continue to fire this way as long as she has ammo and
the player is tapping X.

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Shoulder Charge: Hold RB to Lock On then press B and forward on the left analog stick.
Annna will charge into her foe with her shoulder.
Tip: Annna will end her charge once she strikes a foe. This move may knock some foes
down.
Straight Leg Kick: This move replaces Annnas standard Jump Kick. Press A and then Y
while Annna is in the air.
Tip: This move is a great way to get Annna out of crowded situations.
Annnas Shotgun and Uzi Style
Annnas Shotgun and Uzi Style strikes an interesting balance. Shots from the Shotgun deal
large amounts of damage up close but are very slow. Shots from the Uzi deal small amounts of damage
but are very rapid. Using this style the player can fire Annnas Shotgun by pressing X and fire her Uzi
by pressing Y. The Shotgun is semi-automatic but has a slow firing rate. The Uzi is fully automatic.
Holding down Y will cause it fire until its ammo is depleted. Both guns can be aimed by Locking On
with the RB. Note that while using this style Annna cannot kick.
Annas moves based on Skill using her Shotgun and Uzi Style
0 Skill
-

1 Tic

2 Tics

3 Tics

Full Bar

Shoulder
Charge,
Hot Foot

Uzi
Roundhouse

Move Summary for Annnas Shotgun and Uzi Style


Annnas Shotgun and Uzi Style

Move

Bludgeon

A, B while in the air

Flying Uzi Whip

A, X while in the air

Jumping Shotgun Shot

Forward, Back, X

Hot Foot

Full circle on the left analog stick, Y

Uzi Roundhouse

Forward + B while Locked On

Shoulder Charge

A, Y while in the air

Jumping Uzi Shot

Bludgeon: Press B and Annna will walk forward striking with her Uzi and Shotgun.
Tip: This is Annnas best melee attack in terms of speed and damage.
Flying Uzi Whip: Press A and then press B while Annna is in the air. Annna will leap and
strike with her Uzi.

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Jumping Shotgun Shot: Press A and then press X while Annna is in the air.
Annna will leap and fire her Shotgun.
Hot Foot: Quickly move the left analog stick back and then forward. Then tap X. Annna will
fire her Shotgun at her opponents feet.
Uzi Roundhouse: To perform this attack, move the left analog stick in a full circle (clockwise
or counter-clockwise, either will work) and then hold Y. Annna will fire her Uzi in a circle
around herself.
Tip: This move is useful if Annna is surrounded.
Shoulder Charge: Hold RB to Lock On then press B and forward on the left analog stick.
Annna will charge into her foe with her shoulder.
Tip: Annna will end her charge once she strikes a foe. This move may knock some foes
down.
Jumping Uzi Shot: Press A and then press Y while Annna is in the air.
Annna will leap and fire her Uzi.
Tip: Holding down Y while using this move and Annna will continue to fire while
falling to the ground. Be careful, if a character is hit while jumping they will be knocked
down.
6. Story Mode Walk Through
Chapter 1 The Third Zombie Incident
Selectable Characters: Aya and Saki
A horde of zombies has been unleashed on the city and it is up to the sisters to defeat them.
What better place to start looking for zombies than a cemetery
Chapter 1 Area 1
Church and Graveyard
Area Walkthrough
Welcome to the first Chapter. You begin in a courtyard
filled with zombies. Notice the white blade barrier that
surrounds the area? That means that you are caged in.
Every time youre caged in, you will not be able to leave
the area until you complete some task. Usually the task is
to kill zombies. Thats the case this time. Kill all the
zombies in the courtyard and the gate will fall.
Exit the courtyard to the west and follow the path until reaching the fountain. Along the way
you will come across some trash cans and bottles. Breaking these will net you a few Yellow Orbs and

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the occasional item. If you wish to see a Goddess Statue, though you probably will not need one at this
point, follow the path to the east. Otherwise, leave the fountain area by taking the north path.
This path will take you to a large courtyard in front of a church. Before entering the courtyard,
take the time to destroy the debris near the courtyards entrance. This should gain you at least a few
more Yellow Orbs. Enter the courtyard and get ready for your first boss fight!
Chapter 1 Boss Legion
In this fight you will face Legion and his zombie friends.
Legion is not too tough as long as you stay behind him. At the
beginning of the fight, Legion will be across the courtyard from you.
Lock On to Legion with the RB and use the Dodge (A + Any
Direction while Locked On) to close the gap and get behind him.
Attack Legion from behind. Use the Dodge maneuver to stay behind
him when he tries to turn and face you.
The biggest issue in this fight will probably be the zombies
that spawn to help Legion. For the most part they just get in way and
muck up your ability to Lock On to Legion. Ignore them, focus on
Legion, and remember to periodically wipe your blade and you will
prevail.
Chapter 2 The Reach of Evil
Selectable Characters: Aya and Saki
Aya and Saki learn that Lady Himiko is behind the zombie attacks. Yang ambushes the sisters
while they interrogate Yin. Aya is knocked out and Saki is abducted.
Chapter 2 Area 1
Hillside Park
Area Walkthrough
Upon entering the Chapter, dash up the stairs to
the first intersection. Interested in a Rapid Gem? If so
destroy the rock at end of the cul-de-sac to the west, it
usually contains one. Otherwise, continue to the top of
the stairway and enter the courtyard. You will be caged
in. Kill all three waves of zombies and the gates will lower. If you are interested in leveling your
character, attack the bicycles and bottles in the southeast corner of the courtyard. They will yield a few
Yellow Orbs. Once you clear the courtyard, exit the area by taking the tunnel to the west.

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Chapter 2 Area 2
Flashy City
Area Walkthrough
You will find yourself in a plaza with a fountain
in the center. Take note of the Goddess Statue in the
alleyway to the east, you may need it if you decide to
take on the Blood Mist Zombie in this area. Head to
though the narrow alley to the south. As soon as you
enter the alley youll be caged in. Lower the gates by defeating two waves of Bird Zombies. Good
options for taking them out include either Locking On to them with Aya and skewering them with
throwing knives or watching the mini-map and slicing them as they get close.
Once the gates drop, exit the alleyway to the south. Youll find yourself standing near a large
street. If you feel you are up to it, you can find a Blood Mist Zombie at the far east end of the street.
Itll take six consecutive Cool Combo hits to kill him. After he dies kill all the zombies in the Torture
Chamber to collect the Power Bracelet. If you dont feel like fighting the Blood Mist Zombie just yet,
or if you already have the Power Bracelet, run across the street from the alleyway into the fenced-in,
empty lot. The entrance is easy to find as there are a few zombies lying around in front of it. Once you
enter the empty lot, youll be caged in. Defeat the two waves of zombies and youll notice that one of
them drops a bright glowing orb. This is the first key. As keys are collected the yellow doors shown on
your map screen will be unlocked.
Exit the lot the way you came in. Follow the street to the west and continue to follow it as it
turns south. Enter the parking garage and get ready for the second boss fight.
Chapter 2 Boss Yin
In this fight you will face Yin, the lowliest of Himikos Aides. All of the
Aides have similar fighting styles so this should be good practice. Lock On to
Yin and start pummeling him. He will soon start trying to block and counter
your moves. If Yin gets you backed up into a corner he can dish out quite a bit of
damage. Dont give him the chance. If he blocks, either Thrust (Forward + X
while Locked On with RB) or Kick (Y) to break his guard. Alternatively, you
can use Dodge (A + any direction while Locked On with RB) to get behind
him. His blocks only protect the front of his body. Remember to use Ecstasy
Attacks (X + A while the meter is charged) when you can, and Yin will soon
take a fall.
Chapter 3 Hospital of the Dead
Selectable Characters: Aya
Aya wakes up in a morgue feeling confused and weak from the blood she lost to Yin and Yang.
A hospital should be just the place for her right now, but this hospital is crawling with zombies. Aya
has to escape and find out what happened to Saki.
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Chapter 3 Area 1
Hospital: Stairs
Area Walkthrough
Aya wakes up in a small room filled with
zombies. You will receive a message that states Aya can
now switch to her Double Sword Style by pressing LT.
Give it a shot. It is one of the best fighting styles in the
game. Clear the room of zombies and you will be
rewarded with more of the story.
It seems that when Yin and Yang took blood from Aya they got more than just a sample. If you
go to the Status Screen (D-pad Down) you will notice that Aya has lost a whopping ten levels. This can
make the coming fight a little difficult.
Exit the room and run to the door at the north end of the hallway. Did you notice that the
hallways are crowded with zombies? You dont have to kill every zombie you come across, so save
your strength for the caged in battles. Enter the door at the north end of the hallway. Did I mention
caged in battles? Well youre now in one. Kill the waves of zombies and the last one will drop a key.
Take the key and you will be free to leave the room.
If you would like to fight a few more zombies enter the room on the east side of the hallway.
Otherwise, follow the hall south and run up the stairs to the east. Enter the door at the top of the stairs
and you are done with this area.
Chapter 3 Area 2
Hospital: East Block
Area Walkthrough
As you enter this area take note of the bars to
north. This is actually a door. Youll be going through it
later, but first you will need a key. Follow the hallway
south until you reach the T-intersection. Take the branch
that leads east and enter the door at the east end of the
hall. This room contains zombies and boxes. Ignore the zombies and break the boxes, one of them
contains a key. Take the key and head back to the bars at the areas entrance.
Use the key to go through the bars. There are three doors in this section of the hall. The one to
the west contains some breakable items that will give you Yellow Orbs. The one to east leads to a
Blood Mist Zombie. This Blood Mist Zombie takes seven consecutive Cool Combo hits to kill. Clear
his Torture Chamber and you will receive the Sparkling Sword Bracelet. The door to the north leads to
a caged in fight and an encounter with Mudmen.
You will need to defeat all of the Mudmen in order to collect the key and leave this room. The
Mudmen are shy and will not make an appearance until you kill a few zombies. Once the Mudmen
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show themselves, slay them. This is a tricky proposition. Mudmen cannot be killed with normal
attacks. To beat the Mudmen attack them with the Counter Stance (Y + B) or put away your second
sword and use the Hand Thrust (X, X, X, Pause half a second, Any Direction + X). Alternatively, you
could attack the Mudmen and collect Red Orbs until Aya enters Rampage Mode. Keep an eye on Ayas
life though, and use a Cure Gem if necessary. Remember that you can use a Goddess Statue Fragment
to take Aya out of Rampage mode if you need to, but keep in mind that there are more Mudmen left to
fight in this Chapter.
Once you have killed the Mudmen and collected the key, leave the room and head south
towards the bars. Go back through the bars and south to the T-intersection. This time take the west
branch of the T and head to door at the end of the hall. If youd like enter room on the south side of
the hall. It contains several breakable objects that contain Yellow Orbs. Once youre done, exit the area
by using the door at the west end of the hall.
Chapter 3 Area 3
Hospital: West Block
Area Walkthrough
To clear this Chapter, run west down the hallway
and turn north at the pillars. Run north through the
waiting room to the glass double doors that serve as the
entrance to the hospital. Just before you reach the doors
you will be caged in. In this fight you will face lots of
Mudmen and zombies in a small, cramped space. Use Ecstasy Attacks, Counter Stance moves, and
Hand Thrusts as necessary. You do not have to defeat all of the zombies, but you must kill all of the
Mudmen. After the gate drops, run for the door again and this Chapter will end.
If you wish to explore some more before running for the door there are rooms on the north and
south sides of the hall, near the entrance to this area, that usually contain zombies. The room at the
west end of hall contains more Mudmen and finally, right before you exit the Chapter, there is a room
to the south of the glass double doors. This room contains a few breakable items.

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Chapter 4 A Mysterious Woman
Selectable Characters: Saki
While Aya fights her way out of the hospital Saki is saved by the mysterious Annna. Working
together, Saki and Annna aim to rid the streets of zombies.
Chapter 4 Area 1
Station Square
Area Walkthrough
Note that while only Saki was selectable for this
Chapter you now have Annna as your inactive
character. Just like her big sister, Saki has lost ten levels
since her abduction. You begin in a zombie infested
plaza. It is not necessary to kill any of the zombies in
this area. Run past them to the west exit of the plaza.
Follow the street north and enter the tunnel.
Chapter 4 Area 2
Lower Connection Passage
Area Walkthrough
Run down the tunnel and you will be caged in. In
this fight you only have the kill the Mudmen. Remember
that Annna can throw grenades by using her Counter
Stance (Y + B) to take them out. After the gates drop,
continue to the end of the tunnel and exit it.
Chapter 4 Area 3
Flashy City
Area Walkthrough
This area should look familiar. It was the second
area in Chapter 2. This time, run west down the street.
Stop in front of the alleyway. If you are not interested in
killing a Blood Mist Zombie, then skip ahead to
Chapter 4 Area 5. If you are interested in killing a
Blood Mist Zombie run down the street to its west end
and follow it as it turns south. Enter the parking garage.

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Chapter 4 Area 4
Underground Parking
Area Walkthrough
Run to the northwest corner of the parking
garage. The Blood Mist Zombie there will take eight
consecutive Cool Combo hits to kill. Clean out his
Torture Chamber and you will receive the Splatter
Control Bracelet. Once you acquire the bracelet
backtrack to the alleyway where you stopped in the
previous area.
Chapter 4 Area 5
Flashy City
Area Walkthrough
Turn north into the alleyway. Enter the plaza
with the fountain in the center. You will be caged in.
Wipe out the waves of zombies and last one will drop a
key. Take the key and exit the plaza by backtracking
though the alley at the south exit. Return to the street.
Follow the street to the west but do not turn south
towards the parking garage. Instead, enter the small door
in the gate at the west end of the street.
Chapter 4 Boss Two Legions
In this fight you will face two Legions with a good bit of space between them. This can be
problematic since one Legion can attack you while you stand behind the other Legion. This solution is
Annna. Using Annna, walk around both Legions in a wide oval. Lock On to the nearest Legion and
fire your pistols as you go. Dont forget to reload. Use Annnas slow walking pace to keep in the blind
spot of both Legions. The Legions will either continuously attempt turn and face you or attack areas
where you are not. Be sure to Dodge if it looks like they are going to catch you, and use Annnas Bullet
Fury Ecstasy Attack (X + A when the meter is charged) when the Legions are lined up. Remember that
Annnas bullets travel through enemies and this fight should be rather easy.

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Chapter 5 Flight and Fight
Selectable Characters: Aya

Motorcycle Controls
Control

Effect

Aya sees explosions in the distance and assumes that it is probably


Saki causing a ruckus. Charging to the rescue, Aya leaps on a motorcycle
zooms through the city.

Left Stick

Steer

This Chapter is unique. To complete Chapter 5 simply drive the motorcycle


north, running over zombies. The motorcycle has its own set of controls.
Aya deals more damage to zombies when popping a wheelie. Use the LT
and RT if you become stuck on a wall. The U-Turn is great for taking out an
entire mob of zombies. However, there are more than just zombies to worry
about.

LT

Veer Left

RT

Veer Right

LB

Brake

RB

Gas

Sword
Slash

U-Turn

The Hound Zombies will chase you but you can attack them with
A
Gas
your sword or run them over with the motorcycle. The Hound Zombies will
B
Wheelie
follow you in a straight line, so you can even run them into the walls by
swerving back and forth. Be careful not to run into the walls yourself though. It is easy to get stuck and
surrounded. Remember that you can still use items, so use a Cure Gem if Ayas health gets low or a
Rapid Gem if she needs a boost of speed.
Chapter 6 Reunion (and a Meeting with a New Foe)
Selectable Characters: Any two.
A lot happens in this Chapter. Aya and Saki are finally reunited. Annna is revealed to be a
member of the ZPF and the trio learns that there is yet another person seeking the Baneful Blood of the
sisters: Misery.
Chapter 6 Area 1
Flashy City
Area Walkthrough
You begin back in Flashy City. Feel free to
explore the city. To complete the Chapter, though, we
are headed for the Sewers. From the starting point, turn
south and head to the parking garage.
Chapter 6 Area 2
Underground Parking
Area Walkthrough
Ah the old parking garage. In Chapter 2 this is
where Yin and Yang ambushed Saki and Aya. Just like
old times, you will be ambushed as soon as you enter the
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garage. This time you are caged in with a mixed group of zombies and some Mudmen. Kill all the
zombies and Mudmen and the gate will fall. Enter the small door at north end of the garage and its on
to Sewers.
Chapter 6 Area 3
Sewer System
Area Walkthrough
Welcome to the Sewers. Let me remind you that
you do not have to kill every zombie you come across.
In the Sewers it is easy to get mobbed by swarms of
Beast Zombies. Your best option is to run from them.
They are not very good at chasing you and you can
escape while taking minimal damage. If you must pick
off Beast Zombies, Annnas pistols are quite handy for the job. Just remember to Lock On using RB
to aim them.
The corridors of the Sewers are narrow and confusing, so consult your Map (left on the D-Pad)
when in doubt. Your first goal is to collect a key. It is located in the large room on the west side of the
Map. Get there by following the corridor north. When you come to the fence at the end of hall, turn
west. Follow the tunnel as it turns to the south.
Enter the large room and you will be caged in. In this fight, concentrate on killing the Mudmen.
Eventually one will drop the key. Grab the key and the gates will drop. Your next goal is to delve
deeper into the Sewers and find another key. It is located in a large room to the north.
To get there, backtrack through the tunnel to the fence. See that door on the other side of fence?
That is were you need to go. Turn south and walk down the hall. Go around the fence by using the first
east passage you come to. Enter the door and you will find yourself in another hall. Across the hall, and
a little to the east, is a short passage. Enter the room through this passage.
You will be caged in again. Just as last time, concentrate on killing the Mudmen and one will
drop a key. This time though, you may need to kill a few more zombies before the gates drop. Once
you are released, your next goal is the north-most door on the map.
To get there, exit the room through its north passage and enter the hall. If you need to end your
Rampage Mode, just to the east is a dead-end corridor that contains a Goddess Statue. Otherwise
follow this hall to the west. The hall will turn south, follow it, and turn west at the first available
chance. Follow this corridor north and enter the door at its end. Once past the door, head north and turn
east following the corridor. Run to second door enter it. Phew! Youre out of the Sewers.

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Chapter 6 Area 4
Subway Entrance
Area Walkthrough
Its nice to be out of the Sewers. Walk to the
north end of the hall and you will be caged in. Kill all
the zombies. Once the gates drop, start heading up the
stairs to the east. Halfway up the stairs there is a little
corridor offshoot that leads to a room with a Blood Mist
Zombie. It takes nine Cool Combo hits to kill this Blood Mist Zombie. Once his Torture Chamber is
cleared, you will be rewarded with the Piercing Bracelet. If you dont feel like killing a Blood Mist
Zombie or if you already have the Splatter Control Bracelet then continue to top of the stairs and walk
into the large circular room. Its time to meet Misery.
Chapter 6 Boss Misery
Fighting Misery can be tough. In this first fight with
Misery, most of her attacks are thrown out in a straight line in front
of her. She will toss out energy waves and pummel you with her
wicked looking sword from a distance if given a chance.
If using one of the sisters, get close and stay close to
Misery by Locking On and Dodging. Try attacking her from the
side. Using Ayas Jump Attack or Double Sword Jump Attack in a
box shaped pattern around her also works. It is best not to go toeto-toe with Misery unless you are in Rampage Mode.
Using Annna works rather well in this fight. As Annna, keep your
distance and walk around Misery in a wide circle while shooting
her. Move out of her line of attack before reloading and Dodge
when necessary. Keep in mind that Misery is unable to block
bullets.

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Chapter 7 Organized Evil (Causality Made Combat)
Selectable Characters: Any two.
Himiko orders her Aides to flood the city with even more zombies. Aya, Saki, and Annna get to
work killing them off, but an old friend returns, at the request of Himiko, to ruin Ayas day: Reiko.
Chapter 7 Area 1
City District
Area Walkthrough
You begin in a courtyard. Run forward and you
will be caged in. Kill off the two waves of mixed
zombies and the gates will fall. Go to the northeast
corner of the map and you will find two doors. One is
the entrance to a parking garage and the other is covered
by a gate. Make note of the doorway that is covered with a gate. It has a light blue threshold. Youll be
coming back to this door soon. Check out the alleyway for some breakable objects. When youre ready,
duck into the parking garage.
Chapter 7 Area 2
Underground Parking Exit
Area Walkthrough
As you walk into the parking garage you will be
caged in. Kill zombies until the Mudmen make an
appearance. Then turn your focus on the Mudmen. Kill
all of them and one will drop a key. Grab the key and the
gates will drop. Out next goal is that gate covered door
you noted earlier; however, if you would like to kill a Blood Mist Zombie go through the small door in
the back of the parking garage. This door will lead to a small room that contains a Blood Mist Zombie
that takes ten consecutive Cool Combo hits to kill. After you clear his Torture Chamber you will
receive the Item Bracelet. Once you have the Item Bracelet or if you dont want to kill a Blood Mist
Zombie exit the parking garage and enter the gate covered doorway.
Chapter 7 Area 3
Subway Entrance
Area Walkthrough
After entering the gate covered doorway you will
find yourself near the entrance to the Sewers. Yes, you
will need to go back into the Sewers. Enter the stairwell
to the west to continue to the next area.

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Chapter 7 Area 4
Sewer System
Area Walkthrough
Welcome back to the Sewers. This time the goal
is to collect the third sewer key. The key is not in the
Sewers, but to get to the key you will need to pass
through the Sewers. You need to get to the east-most
door in the sewers. Follow the corridor south to a door.
Enter the door and follow the corridor until you come to a T-intersection. Take the south branch and
follow it until you come to another T-intersection. Take the west branch and enter the door at the end
of the hall. Follow this corridor and you will find an exit from the Sewers.
Chapter 7 Area 5
Station Square
Area Walkthrough
After you exit the Sewers, you will find yourself
in a large plaza with a glass pyramid off to one side. Run
toward the pyramid and you will be caged in. Kill the
two waves of zombies and the last one will drop a key.
Grab the key and the gate will fall. It is time to go back
in the Sewers.
Chapter 7 Area 6
Sewer System
Area Walkthrough
Now your goal is to reach the long narrow room
in the southeast corner of the map. To get there follow
the corridor and pass through the door. Run straight
ahead to the far, east end of the hallway. Enter the door
on the south side of the hall. Go south into the large
room. Exit this room using the east corridor. Follow this
corridor south until you reach the subway station
platform. Jump up on to the platform and walk to its
south end. Its time for Aya to fight an old friend.

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Chapter 7 Boss Reiko
Regardless of which characters you used to navigate Chapter 7 you
must fight Reiko with Aya. Reiko is a three stage boss. Her first stage is
just a vanilla fight between Reiko and Aya. In her second stage, she will
call in clones to help fight Aya. In her final stage she goes into Rampage
Mode. Keep these stages in mind as you fight Reiko. Ration out your Cure
Gems accordingly.
In Reikos first stage, she will fire slugs from her shotgun when she is at
a distance. Her gun makes a distinctive cocking sound before firing. Use
this to your advantage and Dodge. Up close, Reiko will attack Aya with a
vicious slap and sword combo. This combo can deal quite a bit of damage if
she pushes Aya against a wall. Counter this by not going toe-to-toe with Reiko unless Aya is in
Rampage Mode. Instead, Dodge around Reiko and strike her from the sides. Using Ayas Jump Attack
or Double Sword Jump Attack in a box shaped pattern around her also works. Try to save Cure Gems
for the next round with Reiko.
After Reiko is beaten for the first time, she will call in the clones. Reikos clones look and fight
just like Reiko; however, they do not carry guns and they have less vitality than the real Reiko.
Fighting Reiko and her clones is the toughest part of this battle. The clones will swarm you.
If Aya has enough Power she may be able to kill the clones in one or two hits. If this is the
case, try killing the clones. Each clone killed will drop either an item or a large Yellow Orb. Regardless
of what Reiko might say, her clones are endless. Eventually they will stop spawning.
If Aya cannot kill the clones fast enough, you will need a different approach. Watch the mini-map, the
real Reiko is usually the only one that is moving away from Aya. Likewise, watch for shotgun shots,
only the real Reiko carries a gun. Remember to use your items. Bloody Lumps are great, as being in
Rampage Mode will make this battle a lot easier. If you have one, try using a Mystic Necklace, it will
make you temporarily immune to the clones attacks. Using a Rapid Gem can allow you to
outmaneuver the clones and get closer to Reiko. A Power Gem might give you just enough of a
damage boost to turn the tide.
If you manage to get around the clones and damage Reiko until she drops to about one third of
her vitality, she will enter her next stage. When entering Reikos final stage all of her clones will drop
dead. Reiko will enter Rampage Mode and her attacks will change. Reiko will now perform lots of
melee attacks. She will also toss out clouds of Blood Mist and flood the floor with blood. Keep on her,
after taking on her clones, this will seem like a cakewalk. She will still only have one third of her life.
Chip this away and shes finished.

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Chapter 8 Two Men
Selectable Characters: Saki and Annna
While Aya is battling Reiko, Annna and Saki decide to go on a zombie killing rampage. After
mopping up most of the zombies in the area they run into two of Himikos Aides: Yang and Flegge.
Chapter 8 Area 1
Wharf Storage
Area Walkthrough
You begin in an empty square. Run forward and
you will be caged in. Mow down all the zombies and the
gates will drop. Move to the northeast corner of the map
and you will be caged in again. Kill all the zombies and
you will receive a message stating that your character
feels that they have killed all of the zombies in the area. Exit the area by entering the street in the
northwest corner of the map.
Chapter 8 Boss Yang and Flegge
Yang and Flegge are Aides. They fight just like
Yin from Chapter 2. This means that they will block and
counter most frontal attacks. To take them out, you will
have to either break their guard or attack them from
behind. Be careful not to get trapped between the two
them.
Since you have Annna, the easiest way to defeat
Yang and Flegge is to simply walk in a circle around them
firing your pistols. Remember to Lock On. They will
block your pistol shots but they will not turn to face you as they continue
blocking. To keep them on the defensive, slow down your rate of fire. Once you maneuver behind one
of them, fire all of your remaining shots as quickly as possible. To reload, run as far away from them as
possible. Watch out, though. They will try to close the gap with you by sliding along the ground. Note
that you can shoot them while they slide.
If you must fight them with Saki, try keep them far away from each other. Otherwise they will
team up on you. Remember to Dodge around them and strike from the sides. Don't go for a frontal
assault unless Saki is in Rampage Mode.

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Chapter 9 The Man with no Memory
Selectable Characters: Aya
Saki and Annna interrogate Yang and Flegge. They learn the location of Lady Himikos island
base. David makes an appearance and attacks Annna and Saki. Aya shows up just in time to stop David
from choking his sister, Annna, to death.
Chapter 9 Area 1
Sewer System
Area Walkthrough
Now that her battle with Reiko is over, Aya
needs to catch up with Saki and Annna. You begin on
the train platform from Chapter 7. The first order of
business is to get out of the Sewers. Your goal is the
door in the southwest corner of the map. Jump off the
platform and follow the corridor north. Take the west passage into the large room and you will be
caged in. Defeat all the zombies and the gates will drop. Take the south passage exit from the room.
Follow the corridor until you come to the ledge. Jump down the ledge to the Sewers below. Follow this
corridor until it ends in a T-intersection. Take the south branch and follow it until reaching the door at
the end of the hall. Enter the door to exit the Sewers.
Chapter 9 Area 2
Underground Parking
Area Walkthrough
Youre now back in the parking garage. Start
heading for the exit to the south. Youll be caged in. Kill
zombies until the Mudmen appear, and kill the
Mudmen. Once all the Mudmen are gone, the gates will
drop and you will be free. Take the south exit.
Chapter 9 Area 3
Flashy City
Area Walkthrough
Welcome back to Flashy City. Head north down
the street and follow the road as it turns east. Stop in
front of the alleyway. Now you have some choices to
make. If you want to kill a Blood Mist Zombie continue
reading, otherwise skip ahead to Chapter 9 Area 6.

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So you decided to take on the Blood Mist Zombie. Continue running to the far, east end of the
street and enter the Lower Connection Passage.
Chapter 9 Area 4
Lower Connection Passage
Area Walkthrough
Start running south down the tunnel. You will be
caged in. Kill all of the Mudmen and the gates will fall.
Take the south exit from the tunnel.
Chapter 9 Area 5
Station Square
Area Walkthrough
Follow the street south until you come to the
plaza. Run across the plaza to the far west side. The
Blood Mist Zombie is waiting for you. It will take
eleven consecutive Cool Combo hits to kill the Blood
Mist Zombie. Once you clear his Torture chamber, you
will be rewarded with the Clear Sight Bracelet. To
complete the Chapter, backtrack to the alleyway in
Flashy City.
Chapter 9 Area 6
Flashy City
Area Walkthrough
Take the alleyway north into the plaza with the
fountain. Once in the plaza, you will be caged in. Wipe
out all the zombies and the last one will drop a key. Grab
the key and take the alleyway south back into the street.
Follow the street to the west, but do not turn south
towards the parking garage. Instead enter the small door
in the fence at the far, west end of the street.

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Chapter 9 Boss David
In this fight you will have to face David with Aya and Saki. David is
Annnas brother. He was kidnapped by Himikos Organization and
turned into her zombie Aide. David exists only to serve Himiko. He
has lost the memories of his former life.
Dont expect any mercy from David. His fighting style is similar to
that of the other Aides, but David has a few more tricks up his
sleeves. He hits harder than other Aides and his combos are longer.
Additionally, if you get him down to half his vitality, then he will
start teleporting and throwing out energy waves.
Attack David from the side by Dodging or use Ayas Double Sword
Jump Attack. Keep moving. If you stay in one place too long, David
will move in with one of his devastating combos. You can make a
frontal assault on David while in Rampage Mode, but watch your
vitality. Remember that you also take double damage while in
Rampage Mode.
David will usually teleport right behind you and immediately go into one of his combos. He
makes a distinctive sound when he teleports. Whenever you hear that sound, Dodge. This will get you
out of the way and set you up for a Counter Attack. If David stands still and raises a fist into the air, be
warned that he is about to throw an energy wave. Do not stand in the direction he is facing while he
does this. Using Dodge, you can maneuver behind him while he throws energy wave. Keep on him and
he will soon fall.
Chapter 10 Taking the Fight to Them (Dangerous Airways)
Selectable Characters: Any two.
Saki, Aya, and Annna sneak aboard a flying military transport on its way to Himikos island.
The trio soon finds out that the aircraft is infested with zombies. They fight their way to a cargo space
and wait out the flight. Meanwhile, Misery has a spat with Himiko. Misery decides to leave Himikos
organization and go freelance. Once the transport arrives to the island, Saki, Aya, and Annna have to
fight their way out of the craft.
Chapter 10 Area 1
Airship Starboard Side: Upper Level
Area Walkthrough
This Chapter involves a lot of navigating through
narrow areas. Check your map often. Remember that
you do not need to kill every zombie you come across.
There is only one caged in fight in this Chapter.
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Your first goal is to get to the spiral stairwell at the north end of the map. Start by running south
into the large hall and then turn east. Follow the corridor north and then west as it empties into the area
in front of the stairwell. Take stairs to the next area.
Chapter 10 Area 2
Airship Starboard Side: Central Area
Area Walkthrough
Run to the east end of the room and enter the
storage room to the south. Break the boxes in the storage
room and grab the key. Key in hand, backtrack to the
stairway and return to the starting area.
Chapter 10 Area 3
Airship Starboard Side: Upper Level
Area Walkthrough
Your next goal is the stairs on the southeast side
of the map. From the spiral stairs, run to the west side of
the room and head south. Pass through the door to the
east. Once you're through the door, run south to the door
directly in front of you. Once you're through that door,
head through the very small door on the east side of the
hall. This door opens to a large room. Run across the
room and through the doorway directly in front of you.
Turn south and run for the stairs in the southwest corner of this room. Take the stairs to the next area.
Chapter 10 Area 4
Airship Starboard Side: Central Area
Area Walkthrough
Follow the hallway until coming across the break
in the right hand wall. Enter the break and dash across
the room. Go down the stairs on the east side.

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Chapter 10 Area 5
Airship Starboard Side: Lower Level
Area Walkthrough
Your goal in this area is the large room on the
north-most side of the map. From the east stairway, turn
north and run up the hall. Follow the hall as it turns west
and follow it again as it turns north. Run north to the
landing in the large room. Follow the landing to the east
side of the room and take the stairs to the lower floor. Run to the center of the room and you will be
caged in. Kill zombies until the gate drops and you will be given a brief intermission from the Chapter.
Chapter 10 Area 6
Airship Port Side: Upper Level
Area Walkthrough
You are now on the port side of the aircraft. These areas
will look similar to the ones you just ran through but
there are some slight differences. Your first goal is to
collect a key. It is located in the northwest corner of the
map. Run north down the hall, past the first intersection.
Continue north until you come across two small doors
flanking the hall. The one to the east is locked and the one
to the west is wide open. Make note of the locked door, you will be returning here in just a moment.
For now, take the door to the west. Run through the room and pass through the doorway
directly in front of you. Run north to the end of the hall. There will be some boxes at the north-most
end of the hallway. Break them and snatch the key. You will soon be surrounded by zombies. Bully
your way through them using kicks and sword slashes. Remember that locked door? Backtrack to the
door and open it with your newly acquired key. Now your goal is the staircase on the east side of the
map. Run across the room and through the door way to the east. Once in the hall, run for the stairs at
the south end. Go down the stairs and into the next area.
Chapter 10 Area 7
Airship Port Side: Central Area
Area Walkthrough
Follow the U shaped tunnel around to the next
area.

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Chapter 10 Area 8
Airship Port Side: Lower Level
Area Walkthrough
Your next goal is the large room on the south side
of the map.
If you are interested in killing a Blood Mist
Zombie there is one nearby. From the area entrance, head
east into the dark, seemingly empty area. Walk near the far, east wall of this room and the Blood Mist
Zombie will spawn. It takes twelve consecutive Cool Combo hits to kill him, so you must use Ayas
Double Sword Style. Once his Torture Chamber is clear, you will receive the Special Skill Bracelet.
To continue through the Chapter, take the north exit from the room. Take the east exit from the
next room and follow the large hallway south and then to the east. Enter the next hall and follow it to
the south until you come to the stairs. Do not go up the stairs just yet. Instead, go into the room to the
south under the stairs. Break the boxes in the room and grab the key. Then go up the stairs.
Chapter 10 Area 9
Airship Port Side: Central Area
Area Walkthrough
Soon as you enter this area turn to the south and
enter the door on the stairway landing. The door takes
you to a room that is packed with zombies. Cut your
way to the boxes in the south east corner. Break them
and take the key.
Exit the room and run straight up the hall to the north. The hall splits into two halls that run
parallel to each other. It does not matter which one you take, your goal is the wooden double doors at
the far, north end of the hall. Enter the doors and this Chapter is clear.
Chapter 11 Guardian of the Lonely Isle
Selectable Characters: Any two.
Aya, Saki, and Annna finally make it to Himikos island. After a brief exchange with Misery,
who does not feel like fighting, they wonder what surprises await them. Our heroines do not have to
wait long. They are suddenly attacked by vicious zombie killer whale.

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Chapter 11 Boss Olga
This Chapter is one long boss fight. Olga is a zombified
killer whale that jumps in and out of the water to bite at the girls.
She also occasionally beaches herself on the bridge. While
beached, Olga has three basic attacks. She charges forward to
bite, she spins around to slap with her tail, and she throws up a
baby killer whale attached to a bit of her intestines. The baby
killer whale will grab a hold of you and beat you senseless if you
get too close to it.
The easy way to beat Olga is by using Annna. Have
Annna stand as close as she can to the south side of the bridge.
There is a small spot where Annna can remain without being hit.
Now watch the mini-map. When Olga jumps out of the water Lock On to her with RB and shoot her
with your pistols. Do not move from your safe spot. Readjust your position and reload as needed. In
time, you will prevail. Annna can also hit Olga while she is in the water by tossing grenades at her. It is
difficult to aim the grenades, but killing the whale with grenades is possible.
If you are up for a bit of a challenge, you can try to beat Olga using Aya or Saki. The best way
to do this is to run back and forth across the bridge. Olga will have a hard time hitting the sisters while
they are running. Wait for Olga to beach herself and then strike. Deal as much damage to her as
possible and she will soon return to the water. With precise timing, Saki and Aya can hit Olga just has
she leaps over them.
Either way you play the battle it can take some time to beat Olga. If you are attempting to
complete the Swift and Beautiful Death Quest, fight Olga on Easy difficulty and enter Rampage
Mode by using two Bloody Lumps. You should be able to kill Olga within the first few seconds of the
fight.
Chapter 12 An Island in Solitude
Selectable Characters: Any two.
After defeating Olga, Aya, Saki, and Annna search the island, looking for the entrance to
Himikos base.
Chapter 12 Area 1
Submerged Bridge
Area Walkthrough
Yep, this is the bridge you just fought Olga on.
Now it is crawling with zombies. Enter the door at the
south end of the bridge to leave the area. It is not
necessary to kill all of the zombies along the way.
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Chapter 12 Area 2
Solitary Isle
Area Walkthrough
With two one-way ledges to jump down, you
need to move through this area in a large clockwise
circle. Follow the path to the west and you will be caged
in. Kill all the zombies and you will be free to continue
along the path to the west. Continue following the path
up the hill to pool of water being feed by a waterfall. Run to the far, east side of this area and jump off
of the ledge. You will fall into a small area with a ruined column and be caged in. Kill all the zombies
in this area and the last one will drop a key.
Jump off of the southeast ledge and follow the path again in a clockwise fashion. If you would
like to kill a Blood Mist Zombie, go back along the path to where you first entered the area. This Blood
Mist Zombie takes thirteen consecutive Cool Combo hits to kill, so youll have to use Ayas Double
Sword Style. By clearing out his Torture Chamber, you will receive the Bullet Bracelet. Note that
Blood Mist Zombie will only appear after you collect the key.
Otherwise, continue along the path until you reach the waterfall once more. You will be caged
in. Kill all of the zombies and the Chapter will clear.
Chapter 13 A Facility that Reeks of Death
Selectable Characters: Any two.
At last, our heroines find themselves in Himikos base: a vast underground complex filled with
zombies.
Chapter 13 Area 1
Reasearch Facility: Entrance
Area Walkthrough
Your first task is to collect one of the demon
gems. These items act as keys in Himikos base. Run
forward into the central room. Take the tunnel to the
west and destroy the rocks that block your way by
attacking them. Follow the tunnel until it dead ends at
some rocks and barrels. Destroy these objects and collect
the key. Back track to the central room and you will be caged in upon arrival. Defeat all the zombies
and enter the next area through the door in the north tunnel.

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Chapter 13 Area 2
Reasearch Facility: Central Area
Area Walkthrough
You will find yourself in a narrow hallway.
Follow the hall until you reach the T-intersection. If you
want to fight a Blood Mist Zombie, take the north
branch and follow it until it dead ends. This Blood Mist
Zombie takes fourteen consecutive Cool Combo hits to
kill. Youll have to use Ayas Double Sword Style. If you clear his Torture Chamber you will obtain
the Challenging Bracelet.
To continue progressing through the Chapter, take the south branch and follow it to the small
room. You will be caged in. Kill all of the zombies in the room and exit the room using the south
tunnel. Follow the south tunnel until it stops at the second intersection. Take the south branch of the
T and run to the center of the large room. You will be caged in. Defeat all of the zombies to clear the
chapter.
Chapter 14 Endless Propagation
Selectable Characters: Annna
Aya, Saki, and Annna are swallowed by a pit trap and end up in three different parts of the
complex. In this Chapter you follow Annnas route as she fights her way past the Reiko clones to join
up with the sisters.
Chapter 14 Area 1
Reasearch Facility: Lower Passage
Area Walkthrough
This Chapter consists of Annna facing lots of
zombies in very tight hallways. To keep Annna alive:
run. Do not engage any zombies you can avoid. Use
Annnas Straight Leg Kick (A and then Y while Annna
is in the air) to get past any zombies in your way.
You start in room with some breakable boxes. Go ahead and destroy the boxes. They
sometimes contain useful items. Exit the room and follow the hallway to the first intersection. Take the
north branch and follow it north. This hall ends in a T-intersection. Take the east branch. Follow the
hall east until you come across some rocks. The rocks will be on the north side of the hall. Break them
with a kick and collect the key.

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Now you need to get to the room with two pillars in it. Back-track west and then south down
the hall. Run south down the hall until it dead ends at a T-intersection and take the east branch. Enter
the door at the end of the hall and you will be greeted by a small army of Reiko clones.
You must defeat all of the clones to progress. Try running from one end of the room to another,
shooting the clones as you go. Do not let them swarm you. Pay attention to the mini-map and wait until
you can hide behind a pillar before reloading. Be patient and keep moving. Try to avoid using your
Ecstasy Attack as the clones can easily surround you if you are not moving. The last clone will drop a
key once she is dead.
Grab the key and head back out the door. Your goal is now the door in the northeast corner of
the map. Follow the hall and turn north. Run to the end of the hall and turn east. Pass through the door
and the Chapter will clear.
Chapter 15 Searching for Saki
Selectable Characters: Saki
This Chapter follows Sakis journey to be reunited with her sister and Annna.
Chapter 15 Area 1
Reasearch Facility: Command Center
Area Walkthrough
In this Chapter Saki will have to face two
Legions in a small enclosed space. This fight is tough.
You may want revisit other Chapters to stock up on
items or level up Saki before taking on the Legions.
Try to ignore and run past the zombies in this Chapter. You will need all of your vitality for the
main event. Run north to the T-intersection. Take the east branch and follow it. It will turn north and
then turn west. As you come around the west turn you will be caged in. You will have to defeat two
Legions in order to continue.
The biggest problem here is the lack of space. Lock On with the RB as soon as the battle
begins and Dodge roll up (by pressing A and any direction while Locked On) to the Legions to close
the gap. Try to get behind the Legions, but do not get between a Legion and a gate. The Legion will pin
you against the wall and make short work of you. The area is longer than it is wide so stick to long
portions.
Try to keep both Legions facing in the same direction and use hit-and-run tactics. To do this
Dodge roll until you are behind the Legions. Attack until one of the Legions starts to turn to face you.
Then Dodge roll away from the Legions. Continue to Dodge roll around in the empty space until both
of them face you and then Dodge roll back up to them. Dodge roll behind them again and repeat the

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process. Remember, if you enter Clear Sight Mode (thats when the game goes into slow motion while
Dodging) press X to cause a Counter Attack.
Use Bloody Lumps if you have any. The speed and power of Rampage Mode will be really
useful in this fight. Use Rapid Gems to give yourself more speed for Dodging. A Mystic Necklace will
make you temporarily invincible and be sure to use Cure Gems when you're low on vitality. Once one
of the Legions dies, the other should be rather easy to finish off. Just remember to keep behind the
Legion as you attack.
After the fight is over, exit the area using the south tunnel. Follow the tunnel as it turns to the
west. Walk to the center of the room and the Chapter will clear.
Chapter 16 Clash of Baneful Blood
Selectable Characters: Aya
This Chapter follows Aya as she battles Misery on her way to rejoin Saki and Annna.
Chapter 16 Area 1
Reasearch Facility: Command Center
Area Walkthrough
In this Chapter you will have to face Misery once
again. Ration your items accordingly. The room you
begin in has a rock in its southwest corner. You can
destroy the rock to reveal a Goddess Statue.
Take the tunnel to the south and follow it to the
metal gate. Destroy the gate with a sword slash and walk into the room. You will be caged in. Kill all
the zombies in the area and one will drop a key. Grab the key and the gates will drop.
If you are interested in killing a Blood Mist Zombie, exit the room using the west tunnel.
Follow the tunnel to the locked door. The Blood Mist Zombie there will take fifteen consecutive Cool
Combo hits to kill. Aya will have to use both swords to kill him. You will receive the Red Orb Bracelet
if you clear his Torture Chamber. However, even if you dont want to kill him you can still use him to
send Aya into Rampage Mode. Attack him normally and your Splatter Gauge will rise.
To continue with the Chapter, return to the starting room with the Goddess Statue. Exit the
room to the north. Follow the tunnel and enter the water filled room. Misery will come out for round
two. Misery fights much as she did in Chapter 6 but she should give you less trouble. Simply go headto-head with her in Rampage Mode and she should quickly fall. Watch your vitality though, and
remember that you take double damage in Rampage Mode. After Misery is defeated, she drops a key.
Grab it and head for the Goddess Statue. This time take the east branch from the starting room and
follow it to the door. Enter the door and the Chapter will clear.

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Chapter 17 A Sad Parting
Selectable Characters: Any two.
Reunited once again, our trio delves deeper into Himikos underground base. Aya, Saki, and
Annna have their final face-off with the Yin, Yang, Flegge, and Annnas brother: David.
Chapter 17 Area 1
Reasearch Facility: Command Center
Area Walkthrough
This Chapter picks up in the area where the last
three left off. First things first, you need a key that is
hidden near the beginning of the Chapter. Take the
narrow tunnel to the south of the starting room. Destroy
the rocks that block your way and make your way to the
dead end. Break the rock there and take the key. Work
your way back to the starting room.
If you are interested in killing a Blood Mist Zombie, exit the starting room to the north. Follow
the tunnel as it turns to west and enter the room. This area should look familiar: this is the starting
room from Chapter 16. Take the north exit from this room and head towards the water filled room you
fought Misery in. Go to the back northwest corner of the room and the Blood Mist Zombie will spawn.
It will take sixteen consecutive Cool Combo hits to kill, so use Ayas Double Sword Style. Once his
Torture Chamber is emptied of zombies, you will receive the Shield Bracelet. Then return to the
starting room for Chapter 17.
Once you are ready to continue, take the tunnel to the east. Follow it as it turns north and you
will be caged in as you enter a small room. Start killing zombies. Once you have killed enough of
them, the gates will fall. Exit the room using the east tunnel. Follow the tunnel as it turns south.
Continue to follow it as it turns west, but turn south as soon as possible. As you enter the room you will
be caged in again. Kill all the zombies and you will be free to leave via the west door and enter the next
area.
Chapter 17 Area 2
Reasearch Facility: Lower Passage
Area Walkthrough
Jump down the ledge to the west. Follow the hall
to the west and run across the room to the door directly
in front of you. Enter the door and get ready for a boss
fight.

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Chapter 17 Boss The Aides
In this two stage boss fight you will face Yin, Yang, and Flegge at the same time and then have
a final showdown with David.
The Aides use the same tactics as before, but this time there are three of them. As long as you
do not charge into the middle of the three, this should be a rather easy fight. As Aya or Saki use Dodge
to out maneuver the three men in black and break one off from the group. Use your favorite anti-Aide
tactics on the isolated one and then pick off the other two. Do not let them surround you or they will
combo you back and forth between them. As Annna this fight is even easier. Just Lock On and walk
in circles around the Aides. Slowly fire your guns to pin them in place. Once you are behind them, fire
your guns as fast as you can. When reloading, run to one of the far corners of the room.
Fighting David can be a bit trickier. David is even stronger than before, but you should be able
to defeat him using the same tactics as last time as all his moves are the same. Ironically, Annna is the
best character to use against David. Shoot him like you would any other Aide until half his life is gone,
then watch out for his teleports and energy waves. Dodge roll away when he teleports and keep out of
the way as he throws his energy waves. You can shoot him as he poses before and after his attacks.
Chapter 18 The Final Path
Selectable Characters: Any two.
David dies in Annnas arms. He seemed to remember his sister right before the end. Eager to
put an end to Himikos evil, our heroines venture deeper into the base.
Chapter 18 Area 1
Reasearch Facility: Lower Passage
Area Walkthrough
In this Chapter you will be fighting a ton of
zombies, so save your items and avoid as many fights as
possible. You begin in the area where the boss fight
occurred in Chapter 17. The first order of business is to
collect your prize from the Aides: a key that will lead to
Himiko. The key is located in some boxes on the south
side of the starting room. Collect the key and take the
rooms west exit.
Follow the hallway as it turns north and then east. Enter the door at the end of the hall. The
door leads to another hall. Follow it east to the T-intersection. Take the north branch and follow it to
the next T-intersection. Take the east branch and follow it to the door at the end of the hall. Enter the
door to proceed to the next area.

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Chapter 18 Area 2
Reasearch Facility: Command Center
Area Walkthrough
As soon as you enter this area you will be caged
in. Slay all of the Mudmen and the gates will drop. After
the fight, if you wish to kill a Blood Mist Zombie enter
the narrow tunnel to the south and follow it to its end. It
will take seventeen Cool Combo hits to kill the zombie
so you must use Ayas Double Sword Style and have her Skill bar completely full. If you clean out
the zombies Torture Chamber then you will receive the Ecstasy-In-Pain Bracelet.
Otherwise exit through the door to the north. Your next goal is the west-most door on the map.
Follow the hall to the north and then to the west as it turns. You will come to a large room, take the
south tunnel. Follow the tunnel as it turns west and expands into a room. Cross the room to the west
exit. Follow the hall as it turns south and then west again. Exit the area through the western door.
Chapter 18 Area 3
Reasearch Facility: Central Area
Area Walkthrough
In this area your first goal is the southern room.
Follow the hall as it turns south and continue to follow it
until the ground slopes down and the hall becomes a
large room. Walk to the center of the room and you will
be caged in. Start killing zombies. Focus on the zombies
lying on the ground. Try using Foot Sweeps (use RB to
Lock On, press Back on the left analog stick, and press Y) to hit them. Keep clearing zombies and
one of them will drop a key. Collect the key and the gates will drop.
Your next goal is the north-most room on the map. Run back up the ramp to the north and turn
west at the first intersection. Run down the hall and turn north at the second intersection. Follow the
hall north into the small rectangular room. Exit the room to the east. Follow this hallway north and turn
west at the first intersection. Follow the hall to the west and take the door to the north.
From the door, follow the hall as it turns east and run into the small room. Take the north exit
from the small room and run into the large room at the end of the corridor. You will be caged in. You
must defeat several waves of zombies in this room. Use Ecstasy Attacks as often as possible. Zombies
with ranged attacks, like Zombie Cops and Murders, will spawn along the edges of the room.
Concentrate on killing those first. Rampage Mode is useful here and remember to use items, such as
Cure Gems, as the zombies drop replacements for you. Once all of the zombies are dead, the gates will
drop. Exit to the west and follow the hall to the door at its end. Enter the door to clear this Chapter.

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Chapter 19 Evils Source
Selectable Characters: Any two.
The aged Himiko awaits our trio on her dark throne and just when Saki, Aya, and Annna
think they have her defeated, Himiko drinks a vial of Sakis Baneful Blood and transforms into her
younger, more powerful self.
Chapter 19 Boss Himiko
Himiko is a three stage boss. In her older form, Himiko is powerful but immobile.
In her younger form, she is a blood wielding force of destruction. When things
look desperate for her, she will fly into the air and summon minions in a bid to
finish you off.
Himiko starts as a withered old crone. She has three basic attacks: throws out a
vertical energy wave made of blood, she throws out a short range Blood Mist
cloud, and she summons a huge hand made of blood that grapples and squeezes.
She will usually throw the blood energy wave when you are distant. To avoid the
blood energy wave either duck behind one of the many columns in the room or
Dodge while Locked On to Himiko. She will throw the Blood Mist cloud when you engage her at
close range. Avoid the cloud by Dodge rolling to the other side of Himiko. She will summon the hand
whenever you stop moving. With precise timing you can Dodge the hand, but it is easiest to avoid it by
staying in constant motion.
With the sisters, defeat the older version of Himiko by getting close, attacking her from
multiple angles, and by using Ecstasy Attacks as often as possible. To get close, use the many pillars in
the room as cover and charge her using dodge. Change your angle of attack often by rolling or jumping
around her as much as possible. This keeps her from targeting you with attacks.
Using Annna can make fighting the older version of Himiko a lot simpler. The older Himiko
will not move and is an easy target for Annnas bullets. Lock On to Himiko with Annna and start
firing. Keep in constant motion by walking and Himikos hands of blood cannot reach you. When
Himiko throws out a blood energy wave have Annna Dodge roll to the left or right. Do not get close to
the old lady and reload while hiding behind pillars. Be sure to Dodge as soon as the reload is finished,
a blood hand will probably be waiting for you.
After her transformation Himiko is buxom young woman. Dont
let her cute girlish laughs fool you, though. She is still evil and now her
eldritch blood powers are stronger than before. No longer is she immobile.
She will now charge and dance around the battlefield. In addition to her
previous attacks, she will now form swords made of blood and take the
fight to you directly. She will also flood the floor with blood, throw her
blades through the air, and send out explosive shockwaves of force.
At this point using Annna is mostly futile. Himiko will simply
close the gap with the ZPF officer and make short work of her. Instead try
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using one of the sisters. Dodge or run out of Himikos way when she charges. Use Ayas Double
Sword Jump attack or Sakis Backstab. Try to stay away from her front and attack her from the side.
When she falls to about one third of her vitality, Himiko will rise into the air and begin flying
over the battlefield. At the same time she will summon her dreaded Blood Mist Dolls. These dolls look
a lot like Blood Mist Zombies, however they are really low vitality clones of Yin, Yang, Flegge, David,
and Reiko. The Blood Mist Dolls will try to swarm you. Defeat them by breaking up the group. Run in
and out of the pillars to slow them down and pick them off one at a time. Thankfully the Reiko Doll
does not have a gun but the David Doll can teleport and throw energy wave.
A good alternative to fighting the Blood Mist Dolls is going after Himiko. Himiko can be
harmed while in the air. Annna can shoot Himiko and if Ayas Reach is high she can strike Himiko
with her Double Swords Jump Attack. If the Dolls are destroyed, Himiko will land and fight for a few
seconds. Thereafter she will then re-summon the Dolls and fly back up into the air. This cycle will
continue until Himiko is dead.
Chapter 20 Cutting the Serpents Head
Selectable Characters: Any two.
With Himiko dead it seems that the day is won for Aya, Saki, and Annna but, on their way out
of Himikos base, they are ambushed by an old foe
Chapter 20 Boss Misery
Misery is seething with an overdose of Baneful Blood. It
appears that she drank the corpses of Himiko and her Aides dry and
now she wants the sisters for dessert. This is easily the toughest fight in
the game. This fight takes place in a small area and Miserys starting
position is random relative to your own. She could even start behind
you.
Misery is in Rampage Mode. She can take even level one
hundred characters down in just a few swipes of her sword and her
energy waves will now home-in on you, making them almost
impossible to Dodge. Even the playing field by going into Rampage
Mode yourself. Use two Bloody Lumps, a Rapid Gem, and a Power
Gem. While Rampaging, try attacking Misery with a combo. The
Standard Combo will do, but Chaotic Luster Maelstrom is better. Of
course, the Cool Combo is best. Use your Ecstasy Attack as often as
possible, you will be invincible while it executes. Pay attention to your
vitality. Remember that your character will take double damage in
Rampage Mode.
If you must fight Misery without Rampage Mode, then remember to Dodge, Dodge, Dodge, and
Dodge. Counter Attacks delivered while in Clear Sight Mode will deal lots of damage to Misery and
charge your Ecstasy Meter. You can activate your Ecstasy Attack while you finish your Dodge and
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your character will attack as soon as she finishes her roll. Miserys attacks will knock-back and knock
down characters that are not in Rampage Mode. Attack her from behind and from the sides. Do not go
head-to-head with her, she will combo you into the wall. If she is about to hit you, use the Counter
Stance move. Sure, you will lose some life, but it is an almost automatic hit and you will be invincible
will performing it. Also use a Mystic Necklace if you have one and keep a Recovery Gem handy.
When Misery drops to one third of her life, she will start using explosive shockwave attacks.
These attacks will cover most of the fighting area and kick up rocks that can deal additional damage to
you. This attack can be Dodged, but it requires precise timing. Start your Dodge just before the wave
hits you. The wave will hit multiple times so continue to Dodge until it passes and watch out for the
rocks. Finish off Misery as soon as possible to put an end to the attacks.
If you are still having difficulty defeating Misery, consider fighting her using Tag Play. Misery
tends to focus on one particular player at a time. The player who has Miserys attention should Dodge
while the other player attacks her from the sides and back. If Misery switches her focus then switch
roles. Use a Recovery Gem as soon as a character is downed. If you are having trouble orienting
yourselves, due to the fast pace of the battle and the split screens, then have one of the players attack
repeatedly using Counter Stance to slow down the game and give you time to get your bearings. With a
little help from a friend, Misery will easily fall.
7. Appendix
Quests and Achievements
Quests are optional challenges available to the player when playing through Story Mode.
Quests do not have to be completed in any particular order. Each quest has three different levels.
Completing a level in a quest will unlock either Dress Up Mode options or wallpapers. Once all three
levels of a quest have been completed, then an Achievement will be unlocked.
You can complete only one level of each quest per Chapter. You can then reenter the Chapter,
after completing it, to complete the next level of the quest. Quests can be completed on any difficulty.
Twenty of the twenty seven Achievements in Onechanbara: Bikini Samurai Squad are linked to
completing the quests. Four are linked to beating the Normal, Hard, Violent, and Berserk difficulties in
Story Mode. The remaining three are linked to unlocking all of the content for Aya, Saki, and Annna.
Quest List
One Bizarre Woman
Acquirement Conditions: Use Counter Stance effectively against zombies multiple times.
Complete this quest by using Aya or Sakis Counter Stance move to kill zombies. Annnas Grenade
Toss Counter Stance does not qualify.
Level 1 = Perform Counter Stance 10 times against zombies,
Unlocks Ayas Hair A
Level 2 = Perform Counter Stance 20 times against zombies,
Unlocks Ayas Hair B
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Level 3 = Perform Counter Stance 30 times against zombies,
Unlocks Ayas Hair C
Tip: The Counter Stance move must hit a zombie in order for it to count toward the quest.
Genocider
Acquirement Conditions: Defeat a large number of zombies. The kills must take place in one
Chapter. Remember that you can only complete one level of this quest per each run through a Chapter.
Level 1 = Defeat 200+ zombies in a single Chapter,
Unlocks Ayas Top A
Level 2 = Defeat 400+ zombies in a single Chapter,
Unlocks Ayas Top B
Level 3 = Defeat 650+ zombies in a single Chapter,
Unlocks Ayas Top C
Tip: Find a Chapter with a caged event that has Mudmen in it and respawning zombies (for
example: Chapter 3 Area 2). Leave the Mudmen alive and focus on killing the respawning
zombies until the quest is completed.
Crimson Makeup
Acquirement Conditions: Bathe in a large amount of splatter. Complete this quest by filling
Aya or Sakis Splatter Gauge several times over in one Chapter.
Level 1 = Unlocks Ayas Bottoms A
Level 2 = Unlocks Ayas Bottoms B
Level 3 = Unlocks Ayas Bottoms C
Tip: Find a Chapter with a Blood Mist Zombie and a Goddess Statue in it (for example,
Chapter 2 Area 2). Attack the Blood Mist Zombie to fill the Splatter Gauge until you enter
Rampage Mode. Then return to the Goddess Statue to clean up. Repeat this cycle until earning a
level and then complete the Chapter. You can complete this quest without cleaning your
Splatter Gauge, but it is hard to tell if you are making any progress.
Insane Libido
Acquirement Conditions: Defeat the powerful zombie at the end of the chapter having
maintained Rampage for a long time. Complete this quest by beating bosses while in Rampage Mode
with Aya or Saki.
Level 1 = Unlocks Ayas Arm A
Level 2 = Unlocks Ayas Arm B
Level 3 = Unlocks Ayas Hair Color (Black) and Skin Color (Light)
Tip: Enter Rampage Mode before starting a boss fight. During the boss fight the player needs
to stay in Rampage mode and cannot kill the boss too fast or they will not get credit for the
quest. Staying in the battle for at least two to four minutes will ensure that the player gets the
quest. Chapters 2, 4, and 6 are great Chapters to use to complete this quest.
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Near Death High
Acquirement Conditions: Defeat the powerful zombie at the end of the chapter with very low
VITALITY remaining. Complete this quest by finishing a boss fight with a minimum amount of
vitality left. The damaged character must perform the killing blow.
Level 1 = Unlocks Ayas Leg A
Level 2 = Unlocks Ayas Leg B
Level 3 = Unlocks Ayas Leg C
Tip: Before the boss fight use Counter Stance to bring a characters vitality down to one bar
then switch to the other character. Bring the bosss vitality down and then switch to the
character with low vitality to perform the killing blow. Chapters 1, 2, and 6 are great Chapters
to use to complete this quest.
Bloody Sword
Acquirement Conditions: Defeat the powerful zombie at the end of the chapter with a massive
amount of gore on your sword. Complete this quest by killing bosses with a full Gore Meter.
Level 1 = Unlocks Ayas Eye Color (Black) and Lip Color (Rose)
Level 2 = Unlocks Ayas Hair Color (Red) and Skin Color (Dark)
Level 3 = Unlocks Ayas Eye Color (Blue) and Lip Color (Cherry)
Tip: Completely bloody Saki or Ayas blade before entering the boss fight. Then use the other
character to bring the bosss vitality down to one to two bars. Switch back to the character with
the bloody blade and perform a Counter Stance to finish the boss. Chapters 1, 2, and 6 are great
Chapters to use to complete this quest.
Dance of the Empress
Acquirement Conditions: Repeatedly use Chaotic Luster Maelstrom with a high number of
moves. To complete this quest, you simply need to perform the Chaotic Luster Maelstrom combo. The
combo does not have to actually hit an enemy. Longer versions of the combo are needed to complete
the higher levels of this quest. To complete the third level of this quest you must use Aya and she must
have a full Skill bar.
Level 1 = Unlocks Sakis Hair A
Level 2 = Unlocks Sakis Hair B
Level 3 = Unlocks Sakis Hair C
Tip: Use the Special Skills Bracelet to lengthen the timing window for the combo. A bloody
blade will slow the timing down and may help players get the rhythm.

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Combo Death of the Empress
Acquirement Conditions: Perform a long Kill Combo against zombies. To complete this
quest, you need to achieve a high score on the Kill Combo counter located in the lower right hand
corner of the screen. Remember that you can only complete one level of this quest per Chapter run
through.
Level 1 = 50 Kill Combo, Unlocks Sakis Top A
Level 2 = 70 Kill Combo, Unlocks Sakis Top B
Level 3 = 100 Kill Combo, Unlocks Sakis Top C
Tip: This quest is easily obtainable in Chapter 5 on Easy difficulty.
The Untouched Empress
Acquirement Conditions: Clear the chapter without taking damage from zombies. Remember
that you can use any difficulty to complete this quest.
Level 1 = Unlocks Sakis Bottoms A
Level 2 = Unlocks Sakis Bottoms B
Level 3 = Unlocks Sakis Bottoms C
Tip: Chapters 1 and 2 are the easiest to complete this quest in.
Swift and Beautiful Death
Acquirement Conditions: Defeat the powerful zombie at the end of the chapter in a very short
amount of time. Complete this quest by killing bosses quickly. Bosses required for completion:
Chapters 1, 2, 4, 6, 7, 8, 9, 11, 17, 19, and 20
Level 1 = 3 bosses killed quickly,
Unlocks Sakis Arm A
Level 2 = 7 bosses killed quickly,
Unlocks Sakis Arm B
Level 3 = All bosses killed quickly,
Unlocks Sakis Hair Color (Brown) and Skin Color (Light)
Tip: The player can complete the game then go back through on an easier difficulty with more
powerful characters to complete this quest.

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Cool Master
Acquirement Conditions: Clear the chapter maintaining a high COOL Combination rate. To
complete levels in this quest you must clear Chapters with a certain percentage of your attacks being
Cool Combo hits.
Level 1 = 60% Cool Combo hits, Unlocks Sakis Leg A
Level 2 = 75% Cool Combo hits, Unlocks Sakis Leg B
Level 3 = 90-95% Cool Combo hits, Unlocks Sakis Leg C
Tip: This quest can be extremely difficult. Once the player has mastered the Cool Combo try
completing levels of this quest in Chapter 11. Do not attack until Olga has beached herself.
Zombie Piercer
Acquirement Conditions: Perform a large number of consecutive hand thrusts against Mudmen
without taking damage. If you are hit the counter for number of Mudmen killed will reset. Remember
that you can only complete one level of this quest per Chapter run through.
Level 1 = 5 consecutive Mudmen kills by Hand Thrusts without taking damage
Unlocks Sakis Eye Color (Black) and Lip Color (Rose)
Level 2 = 10 consecutive Mudmen kills by Hand Thrusts without taking damage
Unlocks Sakis Hair Color (Red) and Skin Color (Dark)
Level 3 = 15 consecutive Mudmen kills by Hand Thrusts without taking damage
Unlocks Sakis Eye Color (Blue) and Lip Color (Cherry)
Tip: Chapter 9 Area 4 (Underground Passage) is a good place to complete levels of this quest.
After taking the Bloody Lumps of the Mudmen exit and then reenter the passageway. The
Mudmen will respawn.
Technical Master
Acquirement Conditions: Achieve the Technical Rank 'VIOLENT' multiple times. When
making several consecutive combo hits you will be assigned a Technical Rank. The ranks, in ascending
order, are Cyclone, Bluster, Ace, Sensual, and Violent. String together long combo hit chains and
achieve Violent rank multiple times to complete this quest.
Level 1 = Reach Technical Rank Violent 1 time in one Chapter
Unlocks Annnas Hair A
Level 2 = Reach Technical Rank Violent 4 times in one Chapter
Unlocks Annnas Hair B
Level 3 = Reach Technical Rank Violent 5 times in one Chapter
Unlocks Annnas Hair C
Tip: Use Annnas pistols to attack Mudmen in order to complete this quest.

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Height of Ecstasy
Acquirement Conditions: Perform a successful LV3 Ecstasy Combination multiple times. To
complete this quest completely fill your Ecstasy Gauge before using an Ecstasy Attack, multiple times
in one Chapter.
Level 1 = 3 Ecstasy Attacks with full Ecstasy Gauge in one Chapter
Unlocks Annnas Top A
Level 2 = 6 Ecstasy Attacks with full Ecstasy Gauge in one Chapter
Unlocks Annnas Top B
Level 3 = 9 Ecstasy Attacks with full Ecstasy Gauge in one Chapter
Unlocks Annnas Top C
Tip: Using Annnas pistols against Mudmen will allow you to charge her Ecstasy Gauge
quickly. Once the gauge is full have Annna do her Bullet Fury Ecstasy Attack. Chapter 4 Area
2 works well for this quest.
Rampaging Baneful Blood
Acquirement Conditions: Activate Rampage 2. If Aya or Saki goes into Rampage Mode on
the final hit of a Cool Combo they will enter Double Rampage Mode instead. This is the hardest quest
in the game.
Level 1 = Unlocks Annnas Bottoms A
Level 2 = Unlocks Annnas Bottoms B
Level 3 = Unlocks Annnas Bottoms C
Tip: Use the Special Skill Bracelet and fight a Blood Mist Zombie that requires the Ayas
Double Sword Style to kill. Use Ayas Single Sword Style Cool Combo against the Blood Mist
Zombie. The player must start the combination with the Splatter Gauge just below full. The
final, eleventh hit of the Cool Combo must hit and fill the Spatter Gauge completely. Chapter
10 is a good Chapter to try this in.
Swallow's Dance
Acquirement Conditions: Perform multiple Clear Sight against zombies, consecutively and
without taking damage. To complete this quest you must enter Clear Sight Mode several times in a
row without taking damage.
Level 1 = Enter Clear Sight Mode 10 times without taking damage
Unlocks Annnas Arm A
Level 2 = Enter Clear Sight Mode 20 times without taking damage
Unlocks Annnas Arm B
Level 3 = Enter Clear Sight Mode 30 times without taking damage
Unlocks Annnas Hair Color (Brown) and Skin Color (Light)
Tip: Using the Clear Sight Bracelet will help greatly. The first part of the boss fight at the end
of Chapter 7 is a good place to finish this quest.

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Counterstrike Flash
Acquirement Conditions: Defeat the powerful zombie at the end of the chapter with a counter
attack. You must finish all the bosses with a Counter Attack move in order to complete this
quest. Bosses required for completion: Chapters 1, 2, 4, 6, 7, 8, 9, 11, 17, 19, and 20.
Level 1 = 3 bosses killed with a Counter Attack, Unlocks Annnas Leg A
Level 2 = 7 bosses killed with a Counter Attack, Unlocks Annnas Leg B
Level 3 = All bosses killed with a Counter Attack, Unlocks Annnas Leg C
Tip: Using the Clear Sight Bracelet will help you perform the Counter Attacks against bosses.
Remember that you can only perform Counter Attacks while in Clear Sight Mode.
Hit & Run
Acquirement Conditions: Mow down a large number of zombies consecutively during any
chapter in which bike riding is possible. You can only complete levels for this quest in Chapter 5. You
must string together a large hit combo on the motorcycle in order to complete this quest.
Level 1 = 20 Hit Combo
Unlocks Annnas Eye Color (Brown) and Lip Color (Rose)
Level 2 = 40 Hit Combo
Unlocks Annnas Hair Color (Red) and Skin Color (Dark)
Level 3 = 60 Hit Combo
Unlocks Annnas Eye Color (Black) and Lip Color (Cherry)
Tip: Swerve your bike side to side and swing your sword as much as possible. You can perform
a U-Turn using Y to take out groups of zombies and turn around to assault groups you passed
by.
Rain of Bullets
Acquirement Conditions: Use a large amount of ammo on zombies. This quest counts the
number of bullets that hit zombies. Only Annna can perform this quest.
Level 1 = 2000 rounds used against zombies
Unlocks Wallpaper B (Saki)
Level 2 = 3000 rounds used against zombies
Unlocks Wallpaper C (Annna)
Level 3 = 4000 rounds used against zombies
Unlocks Wallpaper D (Reiko)
Tip: Use Mudmen and Blood Mist Zombies to complete this quest. Bullets that pierce foes and
strike others count for each hit they inflict. Its best to line up Mudmen and fire at them.
Chapter 4 Area 2 is a good place to try this.

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Arrival in the Abyss
Acquirement Conditions: Proceed deep into the depths of Survival Mode. You must beat
Story Mode on any difficulty before you can complete this quest. To complete a level of the quest
simply reach the corresponding Chapter number and defeat the boss, then have your characters die.
Level 1 = Reach Chapter 01-16 and defeat the boss
Unlocks Wallpaper E (Misery)
Level 2 = Reach Chapter 01-36 and defeat the boss
Unlocks Wallpaper F (Aides)
Level 3 = Reach Chapter 01-56 and defeat the boss
Unlocks Wallpaper G (Himiko)
Tip: You must have your characters die and reenter Survival Mode after completing a level of
this quest. Only then will you be able to complete the next level of the quest.
Achievements List:

One Bizarre Woman


20G
Completed Quest No.1 One Bizarre Woman (LV1~3)

Genocider
Completed Quest No.2 Genocider (LV1~3)

Crimson Makeup
20G
Completed Quest No.3 Crimson Makeup (LV1~3)

Insane Libido
Completed Quest No.4 Insane Libido (LV1~3)

Near Death High


20G
Completed Quest No.5 Near Death High (LV1~3)

Bloody Sword
Completed Quest No.6 Bloody Sword (LV1~3)

Dance of the Empress


30G
Completed Quest No.7 Dance of the Empress (LV1~3)

Combo Death of the Empress


30G
Completed Quest No.8 Combo Death of the Empress (LV1~3)

The Untouched Empress


30G
Completed Quest No.9 The Untouched Empress (LV1~3)

Swift and Beautiful Death


30G
Completed Quest No.10 Swift and Beautiful Death (LV1~3)

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30G

20G

20G

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Cool Master
Completed Quest No.11 Cool Master (LV1~3)

Zombie Piercer
20G
Completed Quest No.12 Zombie Piercer (LV1~3)

Technical Master
20G
Completed Quest No.13 Technical Master (LV1~3)

Height of Ecstasy
30G
Completed Quest No.14 Height of Ecstasy (LV1~3)

Rampaging Baneful Blood


30G
Completed Quest No.15 Rampaging Baneful Blood (LV1~3)

Swallow's Dance
30G
Completed Quest No.16 Swallow's Dance (LV1~3)

Counterstrike Flash
30G
Completed Quest No.17 Counterstrike Flash (LV1~3)

Hit & Run


Completed Quest No.18 Hit & Run (LV1~3)

Rain of Bullets
20G
Completed Quest No.19 Rain of Bullets (LV1~3)

Arrival in the Abyss


20G
Completed Quest No.20 Arrival in the Abyss (LV1~3)

NORMAL Difficulty Clear


Cleared Story Mode on NORMAL difficulty

30G

HARD Difficulty Clear


Cleared Story Mode on HARD difficulty

50G

VIOLENT Difficulty Clear


Cleared Story Mode on VIOLENT difficulty

80G

BERSERK Difficulty Clear


Cleared Story Mode on BERSERK difficulty

100G

Annna: Bonuses Complete


All bonuses for the character Annna collected

80G

Saki: Bonuses Complete


All bonuses for the character Saki collected

80G

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30G

20G

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Aya: Bonuses Complete


All bonuses for the character Aya collected

80G

Other Unlocks
There are a few unlocks that are not related to Quests, Achievements, or Bracelets. Most of
them can be completed by leveling up Aya, Saki, and Annna or by completing Story Mode on the
various difficulties.
Upon reaching level 20 with Aya, Saki and Annna receive their Eye Color (Green) and Aya and
Saki receive their Hair Color (Gold), while Annna receives her Hair Color (Black). At level 30 each
character receives their Eye Color (Red) and Lip Color (Lavender).
Beating Normal difficulty unlocks Hard difficulty, beating Hard unlocks Violent, and beating
Violent unlocks Berserk. Beating Normal also unlocks View Mode and Wallpaper A (Aya).
Lastly, when a characters bonuses have been fully unlocked and they have all their Dress Up
options available, then they will gain another option: the ability to reset their stats. To do this, use the
appropriate command while on the Main Menu. The reset stats bar will empty out, but all of its points
will be added to the characters Point Get! pool.
Main Menu Commands Available after Receiving all Unlocks for Each Character
Control

Effect

Right Stick Button + Up on the Right Analog Stick + D-Pad Up

Reset Ayas Skill

Right Stick Button + Up on the Right Analog Stick + D-Pad Right

Reset Ayas Vitality

Right Stick Button + Up on the Right Analog Stick + D-Pad Down

Reset Ayas Power

Right Stick Button + Up on the Right Analog Stick + D-Pad Left

Reset Ayas Reach

Right Stick Button + Right on the Right Analog Stick + D-Pad Up

Reset Sakis Skill

Right Stick Button + Right on the Right Analog Stick + D-Pad Right

Reset Sakis Vitality

Right Stick Button + Right on the Right Analog Stick + D-Pad Down

Reset Sakis Power

Right Stick Button + Right on the Right Analog Stick + D-Pad Left

Reset Sakis Reach

Right Stick Button + Down on the Right Analog Stick + D-Pad Up

Reset Annnas Skill

Right Stick Button + Down on the Right Analog Stick + D-Pad Right

Reset Annnas Vitality

Right Stick Button + Down on the Right Analog Stick + D-Pad Down

Reset Annnas Power

Right Stick Button + Down on the Right Analog Stick + D-Pad Left

Reset Annnas Gun

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Unlocks List
Ayas Double Sword Style: Begin Chapter 3
Ayas Hair A: One Bizarre Woman Level 1
Ayas Hair B: One Bizarre Woman Level 2
Ayas Hair C: One Bizarre Woman Level 3
Ayas Top A: Genocider Level 1
Ayas Top B: Genocider Level 2
Ayas Top C: Genocider Level 3
Ayas Bottoms A: Crimson Makeup Level 1
Ayas Bottoms B: Crimson Makeup Level 2
Ayas Bottoms C: Crimson Makeup Level 3
Ayas Arm A: Insane Libido Level 1
Ayas Arm B: Insane Libido Level 2
Ayas Leg A: Near Death High Level 1
Ayas Leg B: Near Death High Level 2
Ayas Leg C: Near Death High Level 3
Ayas Hair Color (Black): Insane Libido Level 3
Ayas Hair Color (Red): Bloody Sword Level 1
Ayas Hair Color (Gold): Aya level 20
Ayas Skin Color (Light): Insane Libido Level 3
Ayas Skin Color (Dark): Bloody Sword Level 2
Ayas Eye Color (Blue): Bloody Sword Level 3
Ayas Eye Color (Black): Bloody Sword Level 1
Ayas Eye Color (Green): Aya level 20
Ayas Eye Color (Red): Aya level 30
Ayas Lip Color (Rose): Bloody Sword Level 1
Ayas Lip Color (Cherry): Bloody Sword Level 3
Ayas Lip Color (Lavender): Aya level 30
Ayas Stat Reset Commands: Have all of Ayas Unlocks
Sakis Hair A: Dance of the Empress Level 1
Sakis Hair B: Dance of the Empress Level 2
Sakis Hair C: Dance of the Empress Level 3

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Sakis Top A: Combo Death of the Empress Level 1
Sakis Top B: Combo Death of the Empress Level 2
Sakis Top C: Combo Death of the Empress Level 3
Sakis Bottoms A: The Untouched Empress Level 1
Sakis Bottoms B: The Untouched Empress Level 2
Sakis Bottoms C: The Untouched Empress Level 3
Sakis Arm A: Swift and Beautiful Death Level 1
Sakis Arm B: Swift and Beautiful Death Level 2
Sakis Leg A: Cool Master Level 1
Sakis Leg B: Cool Master Level 2
Sakis Leg C: Cool Master Level 3
Sakis Hair Color (Brown): Swift and Beautiful Death Level 3
Sakis Hair Color (Red): Zombie Piercer Level 2
Sakis Hair Color (Gold): Saki level 20
Sakis Skin Color (Light): Swift and Beautiful Death Level 3
Sakis Skin Color (Dark): Zombie Piercer Level 2
Sakis Eye Color (Blue): Zombie Piercer Level 3
Sakis Eye Color (Black): Zombie Piercer Level 1
Sakis Eye Color (Green): Saki level 20
Sakis Eye Color (Red): Saki level 30
Sakis Lip Color (Rose): Zombie Piercer Level 1
Sakis Lip Color (Cherry): Zombie Piercer Level 3
Sakis Lip Color (Lavender): Saki level 30
Sakis Stat Reset Commands: Have all of Sakis Unlocks
Annna (Playable Character): Complete Chapter 4
Annnas Hair A: Technical Master Level 1
Annnas Hair B: Technical Master Level 2
Annnas Hair C: Technical Master Level 3
Annnas Top A: Height of Ecstasy Level 1
Annnas Top B: Height of Ecstasy Level 2
Annnas Top C: Height of Ecstasy Level 3
Annnas Bottoms A: Rampaging Baneful Blood Level 1
Annnas Bottoms B: Rampaging Baneful Blood Level 2
Annnas Bottoms C: Rampaging Baneful Blood Level 3

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Annnas Arm A: Swallows Dance Level 1
Annnas Arm B: Swallows Dance Level 2
Annnas Leg A: Counterstrike Flash Level 1
Annnas Leg B: Counterstrike Flash Level 2
Annnas Leg C: Counterstrike Flash Level 3
Annnas Hair Color (Brown): Swallows Dance Level 3
Annnas Hair Color (Red): Hit & Run Level 2
Annnas Hair Color (Black): Annna level 20
Annnas Skin Color (Light): Swallows Dance Level 3
Annnas Skin Color (Dark): Hit & Run Level 2
Annnas Eye Color (Brown): Hit & Run Level 1
Annnas Eye Color (Black): Hit & Run Level 3
Annnas Eye Color (Green): Annna level 20
Annnas Eye Color (Red): Annna level 30
Annnas Lip Color (Rose): Hit & Run Level 1
Annnas Lip Color (Cherry): Hit & Run Level 3
Annnas Lip Color (Lavender): Saki level 30
Annnas Stat Reset Commands: Have all of Annnas Unlocks
Ayas Wallpaper: Complete Story Mode
Sakis Wallpaper: Rain of Bullets Level 1
Annnas Wallpaper: Rain of Bullets Level 2
Reikos Wallpaper: Rain of Bullets Level 3
Aides Wall paper: Arrival in the Abyss Level 1
Miserys Wallpaper: Arrival in the Abyss Level 2
Himikos Wallpaper: Arrival in the Abyss Level 3
Hard Difficulty: Beat Story Mode on Normal Difficulty
Violent Difficulty: Beat Story Mode on Hard Difficulty
Berserk Difficulty: Beat Story Mode on Violent Difficulty
View Mode: Beat Story Mode on Normal Difficulty
Items and Bracelets
Consumable Items List
Consumable items are one use items that are commonly found throughout the game. These
items appear in the item menu. With the exception of the Bloody Lump, all of these items randomly
drop, along with Yellow and Red Orbs, when killing zombies or destroying breakable objects. Some
items drop more often then others.

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While they are consumable items Bloody Lumps are a little different. A Bloody Lump can only
be collected if you use a Hand Thrust or a One-Hit-Kill Martial Arts move on a Mudman.
Cure Gem: A holy gem infused with healing power. Max 3 held. Recovers
some VITALITY. The amount of vitality recovered varies with the
characters Vitality stat bar. With an empty Vitality stat bar this item will
completely refill a characters Vitality Gauge. With a full Vitality stat bar
the character will recover one quarter of their Vitality Gauge.
Tip: Try to hold onto Cure Gems and use them during boss battles. If
you are holding three Cure Gems and an enemy drops another one
then use a Cure Gem before picking up the new one.
Power Gem: A holy gem infused with destructive power. Max 3 held. Attack
power temporarily increases 1.5 times. This item only affects a characters
melee attacks. Bullet and knives do not receive a boost from this item. This
boost lasts about thirty seconds.
Tip: The damage boost from this item will stack with the damage
increase from Rampage Mode and Double Rampage Mode.

Rapid Gem: A holy gem infused with the power of a gale. Max 3 held.
Speed temporarily increases 1.5 times. This item only affects the characters
movement speed. The boost lasts about thirty seconds.
Tip: The speed boost from this item will stack with the speed increase
from Rampage Mode and Double Rampage Mode.

Bloody Lump: A congealed lump of undead blood. Max 3 held. Raises


Splatter gauge when normal, and recovers vitality during Rampage. This item
will fill your Splatter Gauge halfway up. By using two of them you can
instantly go into Rampage Mode.
Tip: You can also use this item to heal a character that is in Rampage
Mode. Bloody Lumps are great for defeating bosses. These can only be
collected by using a Hand Thrust or a One-Hit-Kill Martial Arts move
on a Mudman.

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Goddess Statue Fragment: A fragment of a Goddess statue. Max 3 held.
Reduces the Splatter gauge, bringing an end to Rampage. A Goddess Statue
Fragment will bring a character out of Rampage Mode and reduce her
Splatter Gauge to half-full.
Tip: This item is often the only way to bring you character out of
Rampage Mode. They drop regularly so use them if necessary.
Mystic Necklace: An ancient mystic necklace
sealed with destructive force. Max 1 held.
Temporarily protects from enemy attacks and life loss during Rampage.
This item will make you invincible for about thirty seconds. It also negates
knock-back and knockdown.
Tip: The Mystic Necklace drops only rarely. Save it for a special
occasion like a tough boss fight.

Recovery Gem: A holy gem infused with the power of revival. Max 1
held. Revives a character who falls close to death. This item completely
recovers a fallen character. They will return to inactive status with a full
Vitality Gauge and an empty Splatter Gauge. Unfortunately, the revived
character will be returned to normal status if they where in Rampage Mode.
Recovery Gems are useless if you only have one character.
Tip: Recovery Gems also drop rarely. Save them for when you really
need them.
Item Pickups
Along with consumable items zombies also drop some items that work on pick up.
Yellow Orb: These items are the most common drop in the game. Picking one up will increase your
Orb Points for the Chapter and move your Character closer to leveling. The size of the Yellow Orb
denotes its worth.
Red Orb: These items will fill in a bit of Aya and Sakis Splatter Gauge on pick up. If the character is
already in Rampage Mode then they will regain a bit of vitality instead.
Power Tablet: This rare pick up appears as a glowing red pill. This will permanently increase the
characters Power stat by one point.
Skill Tablet: This rare pick up appears as a glowing purple pill. This will permanently increase the
characters Skill stat by one point.
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Vitality Tablet: This rare pick up appears as a glowing green pill. This will permanently increase the
characters Vitality stat by one point.
Reach/Gun Tablet: This rare pick up appears as a glowing blue pill. This will permanently increase
the characters Reach or Gun stat by one point.
Bracelets
Bracelets are special items that can be equipped in the item menu. A character can only equip
one Bracelet at a time. Their effects are very potent and can change the nature of gameplay. Unlike
other items, Bracelets are not consumed when they are used. Instead Bracelets have levels (one to
three) and they increase in level and power as they are used.
There are sixteen Bracelets. Twelve of them are obtained by killing the Blood Mist Zombies
that are hidden through out the Story Mode Chapters. Three Bracelets are awarded for completing the
game difficulties Hard, Violent, and Berserk. The last Bracelet is awarded once all the other Bracelets
have been obtained and leveled up to level three.
These Blood Mist Zombies can only be killed by dealing consecutive Cool Combo hits to them.
As you land Cool Combo hits the Blood Mist Zombie will start shrinking. If you mess up and miss one
of the hits it will return to its normal size and you will have to start the Cool Combo over from the
beginning. Each Blood Mist Zombie is mentioned in its respective Chapter Walk Through.
Once it is killed, the Blood Mist Zombie will turn into a cloud of Blood Mist that will transport
you to the Torture Chamber. The Torture Chamber is an area filled with traps and zombies. Kill all of
the zombies in the chamber and one will drop a key. Collect the key and you will receive one of the
Bracelets. Hurry through because the longer it takes you to kill the zombies the more intense the traps
become.
Power Bracelet
Blood Mist Zombie Location: Chapter 2 Area 2 Flashy City
Number of Cool Combination Hits: 6 (Single Sword or Double Sword style)
Bracelet Description: Raises attack power. This bracelet only increases the characters melee
Power. It does not increase the damage dealt by bullets or knives.
Usable by: All
Sparkling Sword Bracelet
Blood Mist Zombie Location: Chapter 3 Area 2 Hospital: East Block
Number of Cool Combination Hits: 7 (Single Sword or Double Sword style)
Bracelet Description: Makes it harder for gore to remain on sword. This bracelet decreases
the amount of gore added to the Gore Meter when making sword attacks. At level three it
completely prevents the sword from gaining gore.
Usable by: Aya, Saki, Reiko, and Misery
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Splatter Control Bracelet
Blood Mist Zombie Location: Chapter 4 Area 4 Underground Parking
Number of Cool Combination Hits: 8 (Single Sword or Double Sword style)
Bracelet Description: Makes it harder for splatter gauge to increase. This bracelet decreases
the rate at which the Splatter Meter rises. At level three it completely prevents the Splatter
Meter from filling.
Usable by: Aya, Saki, Reiko, and Misery
Piercing Bracelet
Blood Mist Zombie Location: Chapter 6 Area 4 Subway Entrance
Number of Cool Combination Hits: 9 (Single Sword or Double Sword style)
Bracelet Description: Increases piercing power of long range weapons. This bracelet
increases the amount of damage that bullets and knives do to targets they hit, after the first one.
Normally knives and bullets pass through enemies and damage those behind them but the deal
less damage with each successive enemy they hit.
Usable by: Aya, Annna, and Reiko
Item Bracelet
Blood Mist Zombie Location: Chapter 7 Area 2 Subway Entrance (enter from Underground
Parking)
Number of Cool Combination Hits: 10 (Single Sword or Double Sword style)
Bracelet Description: Increases probability of defeated zombies dropping items (apart from
Yellow and Red Orbs). This bracelet greatly increases the chance that zombies will drop items
when they die. The chance is based on the bracelet level.
Usable by: All
Clear Sight Bracelet
Blood Mist Zombie Location: Chapter 9 Area 5 Station Square
Number of Cool Combination Hits: 11 (Single Sword or Double Sword style)
Bracelet Description: Increases invulnerable time and Clear Sight time after performing an
evade. This bracelet increases the duration of Clear Sight Mode. This is very useful for
completing the Counterstrike Flash Quest.
Usable by: Aya, Saki, Reiko, and Misery

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Special Skill Bracelet
Blood Mist Zombie Location Chapter 10 Area 8 Airship Port Side: Lower Level
Number of Cool Combination Hits: 12 (Double Sword style only)
Bracelet Description: Increases probability of special skills, such as COOL Combination,
Chaotic Luster Maelstrom, and Hand Thrust occurring. This bracelet increases the length of
the timing window for all special attacks and combos. This makes all of these moves easier to
perform.
Usable by: All but Annna.
Bullet Bracelet
Blood Mist Zombie Location: Chapter 12 Area 2 Solitary Isle
Number of Cool Combination Hits: 13 (Double Sword style only)
Bracelet Description: Increases magazine capacity of Annna's gun. This bracelet raises the
magazine capacity for Annnas guns by ten bullets for each level.
Usable by: Annna only.
Challenging Bracelet
Blood Mist Zombie Location: Chapter 13 Area 2 Research Facility: Central Area
Number of Cool Combination Hits: 14 (Double Sword style only)
Bracelet Description: Increases experience value of Yellow Orbs dropped by zombies. This
bracelet will increase the amount of Orb Points you receive as a result of collecting Yellow
Orbs. This makes leveling a character much easier.
Usable by: All
Red Orb Bracelet
Blood Mist Zombie Location: Chapter 16 Area 1 Research Facility: Command Center
Number of Cool Combination Hits: 15 (Double Sword style only)
Bracelet Description: Increases probability of defeated zombies dropping Red Orbs. This
bracelet increases the chance that zombies will drop Red Orbs when they die. The chance
increases with the level of the bracelet. This is useful for entering Rampage Mode and healing
your character while they rampage.
Usable by: All

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Shield Bracelet
Blood Mist Zombie Location: Chapter 17 Area 1 Research Facility: Command Center
Number of Cool Combination Hits: 16 (Double Sword style only)
Bracelet Description: Raises defense. This bracelet decreases the amount of damage you take
from enemy attacks.
Usable by: All
Ecstasy-In-Pain Bracelet
Blood Mist Zombie Location: Chapter 18 Area 2 Research Facility: Command Center
Number of Cool Combination Hits: 17 (Double Sword style only)
Bracelet Description: Once VITALITY drops below a certain level Ecstasy gauge rises
automatically. This Bracelet starts filling the Ecstasy Gauge once the character drops down to
a quarter of their vitality. The lower the characters vitality goes, the faster the Ecstasy Gauge
will increase. At higher levels this bracelet will increase the Ecstasy Gauge even faster. This
bracelet is very useful for defeating bosses.
Usable by: All
Heightened Ecstasy Bracelet
This Bracelet is awarded for beating Story Mode on Hard difficulty.
Bracelet Description: Increases amount by which Ecstasy gauge rises. This bracelet increases
the rate at which characters receive charge to their Ecstasy Gauge for attacks that hit enemies.
Usable by: All
Violent Rampage Bracelet
This Bracelet is awarded for beating Story Mode on Violent difficulty.
Bracelet Description: Increases the effects of Rampage. This bracelet increases the amount of
damage the character deals while in Rampage Mode. Your characters should probably use this
bracelet continuously while playing through Berserk difficulty.
Usable by: Aya, Saki, Reiko, and Misery

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Rampage Bracelet
This Bracelet is awarded for beating Story Mode on Berserk difficulty.
This Bracelet does not level.
Bracelet Description: One of the ultimate bracelets of power. Allows constant Rampage to be
maintained. Your character will enter Rampage Mode when she equips this bracelet. She will
remain in Rampage Mode as long as it remains equipped. However, she will still receive
splatter on her Splatter Gauge and enter Rampage Mode again if it fills. If you un-equip this
bracelet after she has entered Rampage Mode for the second time she will remain in Rampage
Mode.
Usable by Aya, Saki, Reiko, and Misery
Double Rampage Bracelet
This Bracelet is awarded for acquiring all of the Bracelets and leveling them up to their
maximum level.
This Bracelet does not level.
Bracelet Description: One of the ultimate bracelets of power. Allows constant Rampage 2 to
be maintained. This Bracelet works just like the Rampage Bracelet except that it sends your
character into Double Rampage Mode instead of Rampage Mode.
Usable by: Aya and Saki only
Survival Mode
Survival Mode is an alternate style of play where the player dives into a series of small arenas
filled with progressively tougher zombies and bosses. There are no retries in Survival Mode. If both
characters die then the player must restart Survival Mode from the beginning.
Survival Mode is linked to Story Mode. Every time a player encounters a boss in Story Mode
that boss is then added to Survival Mode. The only boss the player will not encounter in Survival Mode
is Himiko. Additionally the player will have only the options that they have unlocked in Story Mode
when they play in Survival Mode. This means that unless the player has completed Chapter 3 they will
not be able to use Ayas Double Sword Style or if they have not completed Chapter 4 they will not be
able to select Annna. Likewise, the levels of the characters gained in Story Mode are present in
Survival Mode and vice versa. Thus if Aya is level 50 from her battles in Story Mode then she will be
level 50 when she plays in Survival Mode.
Survival Mode goes through at least 42 Chapters before restarting at a higher difficulty. A
player starting Survival Mode with no Chapters in Story Mode completed will begin at Chapter 01 01
and then progress to 01 42 before restarting the cycle at 02 01. Since bosses are added if the player
completes Chapters in Story Mode, Survival Mode can have a total of 56 Chapters (that is 01 01 to
01 56, then rolling over to 02 01). Indeed, if the player wishes to complete the Arrival in the
Abyss quest then they will have to beat the game in Story Mode to unlock all 56 Chapters.

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Survival Mode has four different arenas in which the 56 Chapters occur. A western style
graveyard, an eastern style graveyard, a western style water temple, and an eastern style water temple.
With all 56 Chapters unlocked, Survival Mode switches arenas every four Chapters and every fourth
Chapter is a boss battle.
To survive Survival Mode pair Annna with one of the sisters. Allow Aya or Saki to enter
Rampage Mode and then switch her to the inactive character slot. Have Annna pick off the crowds of
zombies with her pistols. Remember to flank the large groups: Annnas bullets will pass through
zombies and hit those hiding behind others. Stay Locked On and keep firing, Annna will
automatically switch to another foe when one is downed. Remember that if one of the girls is downed,
you can use a Recovery Gem to revive them.
Switch to the rampaging Aya or Saki to quickly finish most boss fights or dispatch groups of
Mudmen. Use Cure Gems often and if you have three when one drops use a Cure Gem before picking
up the new one. Have Aya or Saki collect the Red Orbs as they will heal the sisters while they are in
Rampage Mode. Finally, use Annna to kill Reiko (not her clones) and Olga. Annna can easily dispatch
Reiko since she cannot block Annnas bullets. Remember that Annna can out last Olga by standing
near the end of the bridge and firing her guns as Olga leaps into the air.
Western Graveyard
Chapter XX 01: Zombies
Chapter XX 02: Zombies and Bird Zombies
Chapter XX 03: Bird Zombies and then Zombies
Chapter XX 04: One Legion with Zombies
Western Water Temple
Chapter XX 05: Cop Zombies and Zombies
Chapter XX 06: Mixed groups of Cop Zombies and Zombies
Chapter XX 07: Cops Zombies spawning in lines and Zombies
Chapter XX 08: Yin
Eastern Graveyard
Chapter XX 09: Cop Zombies with shotguns and Zombies
Chapter XX 10: Mixed groups of Cop Zombies and Zombies
Chapter XX 11: Mixed groups of Cop Zombies and Zombies
Chapter XX 12: Two Legions and Zombies
Eastern Water Temple
Chapter XX 13: Cop Zombies and Hounds
Chapter XX 14: Mixed groups of Cop Zombies, Zombies, and Hounds
Chapter XX 15: Large lines of Cop Zombies and Hounds
Chapter XX 16: Misery

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Western Graveyard
Chapter XX 17: A group of Zombies with Mudmen in the center
Chapter XX 18: A group of Zombies with Mudmen scattered throughout
Chapter XX 19: Zombies and Bird Zombies with scattered Mudmen
Chapter XX 20: Reiko
Western Water Temple
Chapter XX 21: Zombie Birds and Zombies
Chapter XX 22: Mixed lines of assorted zombie types
Chapter XX 23: Lines of Cop Zombies around a group of Zombies
Chapter XX 24: Yang and Flegge
Eastern Graveyard
Chapter XX 25: Beast Zombies with mixed groups of assorted zombie types
Chapter XX 26: Beast Zombies with mixed groups of assorted zombie types
Chapter XX 27: Lines of Cop Zombies with Bird Zombies and Murders
Chapter XX 28: David
Western Water Temple
Chapter XX 29: Zombie Birds and Hounds
Chapter XX 30: Lots of Hounds
Chapter XX 31: Lots of Beast Zombies followed by a group of Birds and Hounds
Chapter XX 32: Olga (you are transported to the bridge for this fight)
Eastern Water Temple
Chapter XX 33: Exorcists and Zombies
Chapter XX 34: Mudmen with assorted zombie types
Chapter XX 35: Lines of Exorcists and Cop Zombies
Chapter XX 36: Hordes of Reiko Clones
Western Graveyard
Chapter XX 37: Gigants with assorted zombie types
Chapter XX 38: Mudmen and Gigants with assorted zombie types
Chapter XX 39: Bird Zombies with assorted zombie types
Chapter XX 40: Three Legions
Western Water Temple
Chapter XX 41: Returners and Mudmen with assorted zombie types
Chapter XX 42: Constant spawning of small mixed groups
Chapter XX 43: Waves of Mudmen and assorted zombie types
Chapter XX 44: Misery
Eastern Graveyard
Chapter XX 45: Lines of Blobs and Murders follow with a line of Zombies
Chapter XX 46: Mixed groups and a box of Cop Zombies and Murders
Chapter XX 47: Blobs and Exorcists follow with Mudmen and Murders
Chapter XX 48: Yin, Yang, and Flegge
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Eastern Water Temple
Chapter XX 49: Murders and Hounds
Chapter XX 50: Exorcists, Birds, Beasts and Mudmen with mixed groups
Chapter XX 51: Cop Zombies, Hounds, and Murders in lines
Chapter XX 52: David
Western Graveyard
Chapter XX 53: Group of Mudmen with assorted zombies and waves of Murders
Chapter XX 54: Tons of Cop Zombies, followed by several waves of assorted zombie types
Chapter XX 55: Waves of Beasts and Exorcists, a line of Gigants, Hounds, and Murders, waves and
waves of assorted zombies (they do end eventually!)
Chapter XX 56: Misery in Rampage Mode
Enemies
Note that some enemies will appear to be glowing red. These foes are on fire. If they strike a
character she will also catch on fire and take some additional damage for a short amount of time.
Zombies
These zombies are the most common foes our trio will come across.
They are slow and not very aggressive. Zombies have three basic attacks: they
slam the girls with their limbs, they pin the girls and drain their health, and
they throw their arms out in a knock-back attack. They are easy to kill and
dealing less than lethal damage will remove their body parts in the following
order: head, arms, and then torso.
Occasionally Zombies carry extra weapons such as umbrellas,
crowbars, cleavers, and wood saws. The Zombies will throw these items at
your character from a distance. Zombies may also be equipped with chainsaws. Thankfully they do not
throw them but they will attack you with them, dealing more damage than normal.
Bird Zombies
Bird Zombies are annoying. They have little vitality and do not
deal much damage, but they are hard to hit. They will often interrupt
your attacks while you are in a large group of zombies. One easy way to
take them out is to Lock On to them and make a ranged attack.

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Mudmen
These are not your typical zombies. Mudmen are often found guarding
keys or doors throughout Story Mode. While they are slow and unaggressive, Mudmen are immune to most forms of attack. Attacking them
with a Standard Combo will result in a very bloody sword and a few more
ticks on the Splatter Gauge. Likewise, bullets have no effect on them.
There are five ways on damage Mudmen: using Counter Stance
moves (including Annnas Grenade Toss), Hand Thrusts, Sakis Martial Arts
One-Hit-Kill move, using a Counter Attack in Clear Sight Mode, or
attacking while in Rampage Mode. Mudmen are also the only source of
Bloody Lumps in the game. If you kill a Mudman with a Hand Thrust or
Sakis Martial Arts One-Hit-Kill move then you will receive a Bloody
Lump.
Cop Zombies
Cop Zombies can be deadly. Their slam attacks deal more damage
than those of normal zombies and they are often equipped with guns. Cop
Zombies can carry shotguns and pistols. Their accuracy with their
firearms depends on the difficultly you are playing in. In Easy, they will
be lucky to shoot in your general direction. In Berserk, they will try to
lead their shots to hit your moving character and they will wait until
you finish your Ecstasy Attacks to fire. Remember that you can deflect
bullets with well timed sword attacks.
In higher difficulties Cop Zombies shotguns can be devastating.
The damage the shotguns deal scales with their distance from your
character. At close range in Violent difficulty you would be lucky to walk
away from a shotgun blast with half of your vitality. Cop Zombies can aim and fire their guns even
when they are headless and will often use their guns to block your attacks. Break their guard with a
kick or a thrust and disarm them by lopping off their arms.
Hounds
These zombified dogs will give you a run for your money in Chapter 5.
In other Chapters, these dogs are less of a threat but do not underestimate
them. There small size can sometimes make them hard to hit. Additionally,
if there is a Cop Zombie or a Murder nearby, the Hounds gain the ability to
deal a wicked charging combo. They can perform this attack even if they
are headless so be sure to finish them off while you have the chance.

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Beast Zombies
These little devils are tough to hit and can move rather fast.
They have a nasty leap attack and will often attack your character
from behind, in groups. Put an end to them by either Locking On
and shooting them or performing a combo around them. It is tough to
single one out without guns but if you attack in the general area they
will usually leap on your blades.

Exorcists
These spider-like zombies can be tough to beat. They can leap
great distances and have quick charging attacks. They also have a
good deal of vitality and can block most attacks. To beat them with
Aya, break their guard and attack them with a quick combo. Ayas
Ecstasy Attack is great for mowing down groups of these creepy
things. To beat them with Saki, use her One-Hit-Kill move. The
others in the group will not be able to harm Saki while she performs
this attack. As Annna, keep your distance and shoot them. They will
take quite a number of rounds to kill, but it can be done. Just dont
get too far away from them or they will leap to close the gap.
Gigants
Gigants are giant slow moving zombies. Their huge bodies make great
targets and can take a lot of punishment. However do not drop your guard
around these zombies. They can make some surprisingly quick attacks that can
knock you back or knock you down. All of a Gigants attacks deal massive
amounts of damage so keep your distance. Outmaneuver the Gigant and attack
him from the side or behind to remain safe.

Murders
Murders are soldier zombies and they are much tougher that normal zombies.
They come in three flavors: knife specialists, machine-gunners, and grenadiers.
Knife specialists carry knives and have a three hit combo that will make short
work of any of the girls. Machine-gunners carry a machine gun and can mow you
down from a distance. Grenadiers throw grenades which hurt both you and their
fellow zombies. Since it may take a few hits to kill a Murder strike him just
enough times to get rid of his arms and move to the next one. Without arms
Murders cannot use their weapons.

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Blobs
Blobs are short, round zombies that can be hard to hit due to their stature.
Blobs generally block attacks and make a nuisance of themselves, but they do
occasionally roll into balls and charge. A Blob rolling at you in ball form can
do quite a bit of damage and knock you back. Blobs tend not to roll when they
are close to you, so close the gap with them as soon as possible.
Returners
Returners are tall lanky zombies
that regenerate. Bullets and knives are not much use against these zombies as
they tend to regenerate faster than such attacks can damage them. Use sword
attacks against them whenever possible and do not leave a wounded Returner
wandering around. True to their name they will only come back just as strong
as before. Returners do have one attack worth noting: they can stretch their
limbs and attack from a distance. Try to finish off Returners early in a fight
or they will hang out around the edge of the group occasionally interrupting
your attacks.

Blood Mist Zombie


Blood Mist Zombies are hidden throughout the Chapters. Each of these
zombies has a Bracelet that is associated with it. If you manage to defeat
a Blood Mist Zombie you will be transported to the Torture Chamber.
Clear the Torture Chamber of zombies and you will be award a Bracelet.
They are not very aggressive and tend to move slowly but that are
immune to all attacks except Cool Combo hits. To kill a Blood Mist
Zombie you must perform a certain number of Cool Combo hits on it in
secession, without missing the timing on a single one. The zombie will
start to shrink in size as it takes damage from the Cool Combo hits. A
detailed listing of the Blood Mist Zombie locations and the number of
hits needed to kill each one can be found in the Story Mode Chapter
Walk Through and in the Items and Bracelets section of this document.

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Downloadable Content
Onechanbara: Bikini Samurai Squad has two types of Downloadable Content: Characters and
Costumes. Aya, Saki, and Annna each have two additional costumes. These costumes cannot be edited
in Dress Up Mode. These costumes work much like the Standard costume that each of these characters
already possess. You can select the pre-made costume or select a custom costume from Dress Up
Mode, but not both.
Each of the Characters added with the downloadable content can only be selected in Free Play,
Practice, View, or Survival Mode. These characters are not available in Dress Up or Story Mode. The
three downloadable characters are Reiko, Misery, and Himiko.
Reiko
Reiko is a sword and shotgun wielding villainess. She is a well rounded character with powerful
sword attacks and an excellent ranged attack. Her shotgun is capable of throwing zombies back even
from a distance and it never needs reloading. Reiko is capable of performing her own versions of the
Chaotic Luster Maelstrom and the Cool Combo. She can enter Rampage Mode just like Saki and Aya.
Also like Saki and Aya, Reiko can enter Clear Sight Mode and perform Counter Attacks. Like all of the
downloadable characters she is unable to perform any of the Lock On Kick maneuvers. Of the three
downloadable characters she is the weakest.
Sword and Shotgun Ecstasy Attack
To perform an Ecstasy Attack press X and A at the same time while the Ecstasy Meter is
charged. During an Ecstasy Attack, Reiko slashes the area in front of her repeatedly and then attack
several times with her shotgun.
While performing an Ecstasy Attack, Reiko is invincible. Reiko does not move very far during
an Ecstasy Attack, but her direction and facing can be changed by moving the left analog stick during
the sword portion of the attack. During the shotgun portion of the attack Reiko cannot move and will
fire all of her shots in the same direction. The Ecstasy Attack fires a number of shotgun shots based on
Reikos Skill. The more Skill Reiko has, the more shots she will fire.
Reikos Sword and Shotgun Ecstasy Attack is a strange mix of Ayas Whirlwind and Annnas
Bullet Fury. To get the most out of the attack, use it at point blank range so that the shotgun shots are
sure to connect. Alternatively, you could trigger the attack in a group of foes, but try to aim the shotgun
before its portion of the attack starts.
Charging Strike Counter Stance
Unlike the sisters Reiko makes a short charge and strikes through her foes when using her
Counter Stance (that is, pressing Y and B at the same time). This attack still drains some of Reikos
vitality. The attack is uninterruptible and Reiko is invincible while performing the attack. The charging
strike deals damage in the area that she passes through and is capable of killing Mudmen.

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Reikos Sword and Shotgun Style
In general, Reikos Sword and Shotgun Style resembles Sakis Fighting Style. However, Reiko has a
few tricks that are all her own.
Reikos attacks based on Skill using her Sword and Shotgun Style
0 Skill
3 Attacks,
CLM after 3
Attacks

1 Tic
3 Attacks

2 Tics
4 Attacks

3 Tics

Full Bar

5 Attacks

6 Attacks,
CLM after 6
Attacks

Note: CLM Chaotic Luster Maelstrom


Move Summary for Reikos Sword and Shotgun Style
Reikos Sword and Shotgun Style
B

Move
Fire Shotgun

A, B while in the air

Jumping Shotgun Shot

A, X while in the air

Downward Slash

X + Left or Right on the left analog stick while Locked


On

Single Whirlwind Attack

Fire Shotgun: Press B and Reiko will fire her shotgun.


Tip: Reiko can Lock On to aim her shotgun the RB. Her shotgun shots can knockback enemies.
Jumping Shotgun Shot: Press A and then B while in the air. Reiko will jump into the air and
fire her shotgun.
Tip: Reiko can Lock On before starting the jump to aim the shot.
Downward Slash: Press A and then press X while Reiko is in the air. Reiko will land with a
powerful overhead slash.
Tip: The Downward Slash a great way to greet a small clump of zombies.
Single Whirlwind Attack: To perform this attack Lock On with RB. Then press left or right
on the left analog stick while pressing X. When executed, this move resembles a shortened
version of Ayas Whirlwind Ecstasy Attack.
Tip: This move strike all foes around Reiko.
Misery
Misery is the blood drinking psycho that just wont die. She is a powerful melee focused
character. Her spiky sword can dish out tons of damage and she is the only character that can use
Lock On attacks without locking on. Like Saki and Aya, Misery can enter Rampage Mode. She has
her own version of the Cool Combo and she can enter Clear Sight Mode to perform Counter Attacks.
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Like all of the downloadable characters she is unable to perform any of the Lock On Kick
maneuvers. Of the three downloadable characters, she is the second strongest.
Energy Wave Burst Ecstasy Attack
To perform an Ecstasy Attack press X and A at the same time while the Ecstasy Meter is
charged. During an Ecstasy Attack, Misery will launch a burst of energy waves. These waves start as a
line, similar to Sakis Energy Wave Ecstasy Attack, but as they continue they expand into a spread.
While performing an Ecstasy Attack Misery is invincible. Miserys attack does not last very
long as she throws all of the energy waves at the same time. Misery does not move during an Ecstasy
Attack. The number of energy waves thrown out is based on Miserys Skill. The more Skill
Misery has, the more waves she will throw.
Miserys Energy Wave Burst Ecstasy Attack is great for mowing down large groups of enemies
that are lined up. Treat this attack like you would Sakis, but remember that it covers a larger spread.
Be sure to lock on before delivering the attack to aim it and watch the mini-map to line up your shot.
Explosive Counter Stance
Miserys Counter Stance (that is, pressing Y and B at the same time) resembles the upgraded
Counter Stance from Double Rampage Mode. It unleashes an explosion that damages everything
around Misery. This attack still drains some of Miserys vitality. The attack is uninterruptible and
Misery is invincible while performing the attack. The explosion is capable of killing Mudmen.
Miserys Spiky Sword Style
In general, Miserys Spiky Sword Style resembles Ayas Single Sword Style. Misery gains no extra
attacks from locking on, but can perform the Lock On attacks without locking on.
Miserys attacks based on Skill using her Spiky Sword Style
0 Skill

1 Tic

2 Tics

3 Tics

Full Bar

2 Attacks

3 Attacks

4 Attacks

5 Attacks

6 Attacks

Move Summary for Miserys Spiky Sword Style


Miserys Spiky Sword Style

Move

Thrust

A, B while in the air

Jump Attack

B + Back on the left analog stick

Upward Slash

B + Left or Right on the left analog


stick

Single Whirlwind
Attack

A, X while in the air

Downward Slash

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Thrust: To perform Miserys version of this basic attack press B.
Tip: This attack can bypass enemy blocks. Miserys version of this attack has a very
long range.
Jump Attack: Press A and then press B while Misery is in the air. Misery will leap into the air
and then spin in a circle with her sword.
Tip: This attack allows Misery to move quickly and covers a large amount of ground.
Try Jump Attacking in a box shaped pattern around bosses. Misery does not have a
chance of getting her sword stuck in a zombie while performing this attack.
Upward Slash: To perform Miserys version of this basic move, press B while moving back
with the left analog stick.
Tip: This attack is great for clearing the area of zombies attempting to flank Misery
while she is focused on a boss.
Single Whirlwind Attack: To perform this attack, press left or right on the left analog stick
while pressing B. When executed, this move resembles a shortened version of Ayas Whirlwind
Ecstasy Attack.
Tip: This move strike all foes around Misery.
Downward Slash: Press A and then press X while Misery is in the air. Misery will land with a
powerful overhead slash.
Tip: The Downward Slash a great way to greet a small clump of zombies.
Himiko
Himiko is the leader of the evil organization. She wields swords made of blood. The
downloadable version of Himiko is her youthful form. She is an overly powerful character. Much like
Aya, she has two different sword styles. Unlike other characters she does not ever have to clean her
swords and she cannot enter Rampage Mode. She also cannot enter Clear Sight Mode or make any of
the basic Lock On attacks. That being said, she is still the strongest of the downloadable characters.
Double Sword Vortex Ecstasy Attack
To perform an Ecstasy Attack, press X and A at the same time while the Ecstasy Meter is
charged. During an Ecstasy Attack, Himiko will throw out several blood blades that spin and return to
her.
While performing an Ecstasy Attack, Himiko is invincible. Himkio does not move during an
Ecstasy Attack, but her direction and facing can be changed by moving the left analog stick. The
Ecstasy Attack has a duration based on Himiko's Skill. The more Skill Himiko has the longer the
attack lasts.
Himikos Double Sword Vortex Ecstasy Attack is great for mowing down whole areas of
enemies. This is easily the most powerful Ecstasy Attack in the game. The best approach is to move
into the largest clump of foes and trigger the attack. While the attack continues simply spin Himiko in

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circles and direct her whirling blades into foes. Since it may be hard see what is going on watch the
mini-map. Simply turn the green triangle towards the red dots and they will vanish.
Explosive Counter Stance
Himikos Counter Stance (that is, pressing Y and B at the same time) resembles the upgraded
Counter Stance from Double Rampage Mode. It unleashes an explosion that damages everything
around Himiko. This attack still drains some of Himikos vitality. The attack is uninterruptible and
Himiko is invincible while performing the attack. The explosion is capable of killing Mudmen.
Himikos Single Sword Style
Himikos Single Sword Style is a lot like Ayas Single Sword Style, but it has a lower number
of moves. Himiko also lacks ranged attacks when using this style.
Himikos attacks based on Skill using her Single Sword Style
0 Skill

1 Tic

2 Tics

3 Tics

Full Bar

3 Attacks

3 Attacks

4 Attacks

5 Attacks

6 Attacks

Move Summary for Himikos Single Sword Style


Himikos Single Sword Style
B

Move
Charging Strike

A, B while in the air

Jump Attack

A, X while in the air

Downward Slash

Charging Strike: Press B to perform a Charging Strike with Himiko. This move resembles
Reikos Charging Strike Counter Stance but does not drain vitality.
Tip: This move is capable of killing Mudmen.
Jump Attack: Press A and then press B while Himiko is in the air. Himiko will leap into the air
and then spin in a circle with her sword.
Tip: This attack allows Himiko to move quickly and covers a large amount of ground.
Try Jump Attacking in a box shaped pattern around bosses.
Downward Slash: Press A and then press X while Himiko is in the air. Himiko will land with a
powerful overhead slash.
Tip: The Downward Slash a great way to greet a small clump of zombies.
Himikos Double Sword Style
Himikos Double Sword Style is also a bit like Ayas Double Sword Style. It has only a few
moves but one particularly powerful addition.

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Himikos attacks based on Skill using her Single Sword Style
0 Skill

1 Tic

2 Tics

3 Tics

Full Bar

3 Attacks

4 Attacks

5 Attacks

6 Attacks

7 Attacks

Move Summary for the Himikos Double Sword Style


Himikos Double Sword
Style
B

Move
Double Sword Throw

A, X while in the air

Double Downward Slash

A, B while in the air

Double Sword Jump


Attack

Double Sword Throw: Press B and Himiko will throw her blood blades in front of her. The
have a short range but are very powerful.
Tip: This move is capable of killing Mudmen.
Double Downward Slash: Press A and then press X while Himiko is in the air. Himiko will
come down with an overhead slash using both her swords.
Tip: The Double Downward Slash a great way to greet a small clump of zombies and it
is not as timing intensive and the Downward Slash.
Double Sword Jump Attack: To perform this attack, press A and then press B while Himiko
is in the air. Himiko will leap into the air a spin and then spin in a circle with her swords.
Tip: This attack works just like Ayas Double Sword Jump Attack.
Frequently Asked Questions
Q. How do I get out of Rampage Mode?
A. Enter the Item Menu by pressing the BACK button. Select the Goddess Statue Fragment
and use it. Alternatively, look for a Goddess Statue approach it and your character's
Splatter Gauge will empty.
Q. How do I kill Mudmen?
A. There are five ways to damage Mudmen: using Counter Stance moves (including Annnas
Grenade Toss), Hand Thrusts, Sakis Martial Arts One-Hit-Kill move, using a Counter
Attack in Clear Sight Mode, or attacking while in Rampage Mode. Using a Counter
Stance move is usually the easiest for a beginning player. Simply press Y and B at the
same time.
Q. How do I find Bloody Lumps?
A. To collect a Bloody Lump you must kill a Mudman with either a Hand Thrust or Saki's
Martial Arts One-Hit-Kill move. For more information on how to perform these moves
see Aya's Single Sword Style Move Summary and Saki's Martial Arts Move Summary
located in the Characters and Special Moves Section of this document.
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Q. How do I perform a Cool Combo?
A. To perform a Cool Combo you must press X to start the Standard Combo and then press X
again as the first hit of the Combo connects. You must then continue to press X just as
each attack connects in order to keep the Cool Combo chain going. For more
information see the Cool Combo section under Basic Gameplay Concepts in this
document.
Q. How do I collect Bracelets?
A. To collect Bracelets you must find and kill the Blood Mist Zombies hidden throughout the
Chapters. A detailed list of the Blood Mist Zombie locations and the number of hits
needed to kill each one can be found in the Story Mode Chapter Walk Through and in
the Items and Bracelets section of this document.
Q. How do I kill Blood Mist Zombies?
A. Blood Mist Zombies can only be harmed with Cool Combo hits. You must use the Cool
Combo to kill the Blood Mist Zombies. They will start shrinking and then die with
enough Cool Combo hits. Any other type of hit will simply change them back to their
normal size.
Q. Why is the Tips menu always empty? Are there no Tips?
A. There are Tips. To access them you must have your characters die in a Chapter. On the
Retry Screen press Y. A tip based on how your characters died will be displayed. This
tip will then be accessible from the Tips selection in the Pause Menu.
Q. Do I get anything for killing zombies on the loading screen?
A. No, but it does seem to make the time go by faster.
Q. How can I tell which Reiko is real?
A. The real Reiko carries a gun. Look for the Reiko who is firing bullets at you.
Q. Himiko just flew up into the air and now won't come down. How can I beat her?
A. When Himiko flies up into the air she summons Blood Mist Dolls. These creatures look like
Blood Mist Zombies, but are much easier to kill. Defeat all of her Blood Mist Dolls and
Himiko will land for a short time before summoning more. That is the time you should
strike. Take out Himiko before she can fly off again.
Q. How do I complete the Arrival in the Abyss quest?
A. To complete Arrival in the Abyss you must have completed any difficulty in Story Mode.
Then you must enter Survival Mode three separate times. The first time you must
complete Chapter 01-16, the second time Chapter 01-36, and the third Chapter 01-56.
Your characters must die and reenter Survival Mode each time. If you complete the first
level of this quest and simply keep progressing in Survival Mode, you will not earn the
second level.
Q. How do I earn the Double Rampage Bracelet?
A. You must earn all the other Bracelets and level them (with the exception of the Rampage
Bracelet) to level 3.
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Q. How do I level Bracelets?
A. To level up a Bracelet simply have a character wear it while they progress through a
Chapter. This can be done in Story, Free Play, or Survival Mode. The Bracelets level at
different rates so you may have to wear one for awhile before it maxes out at level three.
Please note that the Rampage and Double Rampage Bracelets do not level.
Q. How do I enter Double Rampage Mode without using the Double Rampage Bracelet?
A. To enter Double Rampage Mode you must fill your Splatter Gauge just as you complete the
final hit of a Cool Combo. This is very difficult. The easy way to do this is to use the
Special Skill Bracelet and fight a Blood Mist Zombie that requires the Ayas Double
Sword Style to kill. Use Ayas Single Sword Style, or Saki's Fighting Style, and perform
a Cool Combo against the Blood Mist Zombie. Start the combo with the Splatter Gauge
just below full. Time the final hit of the Cool Combo to fill the Spatter Gauge
completely.
Q. What is View Mode and how do I unlock it?
A. View Mode allows you to view the different characters, animations, and movies. It also
allows you to listen to the sound track and sound effects for the game. This Mode does
not effect gameplay in any way.
Q. What is Dress Up Mode and why are there no options for costumes?
A. Dress Up Mode allows you to outfit Aya, Saki, and Annna with any of the items you have
unlocked for them during gameplay. This means that Dress Up Mode will have no
options until they are unlocked. For more information on the unlockable items see the
Unlocks List section of this document. Note that the costumes created in Dress Up
Mode will not effect gameplay.
Q. What is Free Play Mode and why can't I select any of the levels?
A. Free Play Mode allows you to revisit the Story Mode Chapters you have completed with
your choice of characters. While you cannot progress beyond your current unlocked
Chapter in Story Mode, you can complete quests while playing in Free Play Mode.
Q. Are there any differences between Tag Play and Single Player?
A. Tag Play allows you to have another player assist you while progressing through Story, Free
Play, or Survival Mode. The second player will take the place of the inactive character
you would normally have. This means that you will not be able to swap out characters
during Tag Play. Note that you can only enter Tag Play in Story Mode when the Chapter
allows you to have two characters.
Q. What is Practice Mode?
A. Practice Mode allows you to fight any of the foes you have encountered in Story Mode. In
Practice Mode you can toggle off their ability to fight back or just fight them with out
distractions. Practice Mode also has an option to toggle off a timing bar that will
display the timing for Cool Combo attacks (the yellow portion of the bar) and other
attacks (based on the context of the move it appears as the lower purple bar). This can
prove useful for mastering the characters' special moves.

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