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Remfokkel Penzander Forguzl Lightfoot IV Abilities & Gear

Effortless Trickery

Feat

Illusion Resistance

Racial Ability

(Gnome)

Your natural knack for illusion allows you to maintain at least one
illusion spell with little effort.

+2 racial bonus to saves against illusions.

Prerequisite: Gnome.

See twice as far as a human in low light, distinguishing color and


detail.

Low-Light Vision

Benefit : You can maintain concentration on one spell of the illusion


school as a swift action. This has no effect on spells of other
schools or on illusion spells with durations that dont depend on
your active concentration. While you may only maintain one spell as
a swift action, you may take your move and standard actions to
maintain other spells normally, if you wish.
Normal: Concentrating to maintain a spell is a standard action that
does not provoke attacks of opportunity.

Awesome Display -6 (Su)

Extra Revelation

Feat

You have discovered a new aspect of your mystery.


Prerequisites: Revelation class feature.
Benefit : You gain one additional revelation. You must meet all of
the prerequisites for this revelation.
Special : You can gain Extra Revelation multiple times.
Appears In : Advanced Player's Guide

Improved Initiative

Feat

Your quick reflexes allow you to react rapidly to danger.

Sprint (Ex)

Trait

You were taught from a young age that the world is full of big, fast,
dangerous foes, and that sometimes the best course of action is to
put your head down and run. Your parents taught you how to make
the most of a solid mid-length sprint and how to squeeze just a
little extra speed out of yourself. If you do nothing but move in a
turn (that is, if you run or use both of your actions in a round to
move your speed) and you are in no armor or light armor, you may
move an extra 5 feet.
Appears In : Gnomes of Golarion

Trickster

Trait

You are particularly adept with your racial spell-like abilities, and as
child you quickly learned how dancing lights and ghost sound could
be used to amuse your friends and fool your elders. This natural
talent for illusion continued as you grew older, and before long you
were being offered training in more advanced figments and glamers.
You gain a +1 trait bonus to your caster level when determining the
duration, range, and area of all spells from the illusion school.
Appears In : Gnomes of Golarion

Class Ability (Oracle)

Your eyes are obscured, making it difficult for you to see. You
cannot see anything beyond 30 feet, but you can see as if you had
darkvision. At 5th level, this distance increases to 60 feet. At 10th
level, you gain blindsense out to a range of 30 feet. At 15th level,
you gain blindsight out to a range of 15 feet.

Lure of the Heavens (float) (Su) Class Ability (Oracle)


Your connection to the skies above is so strong that your feet
barely touch the ground. At 1st level, you no longer leave tracks. At
5th level, you can hover up to 6 inches above the ground or even
above liquid surfaces, as if levitating. At 10th level, you gain the
ability to fly, as per the spell, for a number of minutes per day
equal to your oracle level. This duration does not need to be
consecutive, but it must be spent in 1-minute increments.
Moonlight Bridge (50') (6/day) (DC 18) (Su)

Benefit : You get a +4 bonus on initiative checks.

Class Ability (Oracle)

Your phantasmagoric displays accurately model the mysteries of the


night sky, dumbfounding all who behold them. Creatures affected by
your illusion (pattern) spells are treated as if their total number of
Hit Dice were equal to their number of Hit Dice minus your
Charisma modifier (if positive).

Clouded Vision

Appears In : Gnomes of Golarion

Darkvision (60 feet)

Racial Ability,Senses

Class Ability (Oracle)

You summon a bridge of shimmering moonlight. The 10-foot-wide


span touches the ground at a point adjacent to your position. From
this point it can extend in any direction for 10 feet per oracle level.
The path persists until you have crossed over the bridge or for 24
hours, whichever is shorter. You may summon a moonlight bridge a
number of times per day equal to your Charisma bonus. Should the
bridge be attacked, treat it as a wall of force.

Hat of disguise

Wondrous Item

Construction
Requirements: Craft Wondrous Item, disguise self ; Cost 900 gp

Headband of alluring charisma +2 Wondrous Item (Headband)


This attractive silver headband is decorated with a number of small
red and orange gemstones. The headband grants the wearer an
enhancement bonus to Charisma of +2. Treat this as a temporary
ability bonus for the first 24 hours the headband is worn.
Construction
Requirements: Craft Wondrous Item, eagles splendor ; Cost 2,000
gp

Racial Ability,Senses (Oracle)

You can see in the dark (black and white vision only).

Defensive Training +4

Racial Ability

(Gnome)

+4 dodge bonus to AC against monsters of the Giant subtype.

Hatred +1

(Head)

This apparently normal hat allows its wearer to alter her


appearance as with a disguise self spell. As part of the disguise,
the hat can be changed to appear as a comb, ribbon, headband,
cap, coif, hood, helmet, or other headwear.

Racial Ability

(Gnome)

+1 racial bonus to attacks against humanoids of the reptilian and


goblinoid subtypes.

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