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Kolodin

Player: Ed Palmer
Male Dwarf Wizard 5 - CR 4
Neutral Good Humanoid (Dwarf); Atheist; Age: 43; Height:
4' 2"; Weight: 178lb.
Ability

Score

Modifier

12

+1

14

+2

15

+2

18

+4

12

+1

10

STR
STRENGTH

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

Total

FORTITUDE

+3 =

(CONSTITUTION)

Base

Ability

+1

+2

Resist

Temporary

Misc

Temp

Notes

Hardy +2: +2 vs. poison, spells, and spell-like abilities

REFLEX

+3 =

(DEXTERITY)

+1

+2

Hardy +2: +2 vs. poison, spells, and spell-like abilities

WILL

+5 =

(WISDOM)

+4

Skill Name

+1

Acrobatics

Hardy +2: +2 vs. poison, spells, and spell-like abilities

Total

Ability

Ranks

+3

DEX (2)

INT (4)

Temp

Speed less than 30' : -4 jump


Total

AC

14

Touch AC

Armor Shield Dex

=
10

+1

Size Natur Deflec Dodge Misc

+2

13

+1

Flat-Footed AC

CM Bonus

+3

+2

+1

Size

Misc

See the Base Attack (below) for modifiers that may also apply to CMB

CM Defense

16

= 10

BAB

Strength

Dexterity

Size

+2

+1

+2

16 vs. Bull Rush ( Stability : +4 CMD while standing on the ground); 16 vs. Trip (
(Stability : +4 CMD while standing on the ground)
See the AC section (above) for situational modifiers that may also apply to
CMD

Base Attack

+2

Hatred +1 : +1 vs. Goblinoids and Orcs

HP

40

Damage / Current HP

Initiative

+2

Speed

20 ft

+1 Quarterstaff
Crit: x2
Both hands: +4, 1d6+2
Double,
B,
Monk
Double: +0 (Off: -4), 1d6+2/1d6+1
Hatred +1 : +1 vs. Goblinoids and Orcs

+1 Throwing Dagger

Main hand: +4, 1d4+2


Ranged: +5, 1d4+2
Hatred +1 : +1 vs. Goblinoids and Orcs

+10

Greed : +2 to determine the price of nonmagic items with precious


metals or gemstones

12

Defensive Training +4 : +4 dodge bonus vs. Giants


BAB
Strength

Appraise

Crit: 19-20/x2
Rng: 10'
Light, P/S

+1
+3
+8
+8
+8
+1
+1
+3
+6
+1
+1
+9
Knowledge (dungeoneering)
+8
Knowledge (engineering)
+12
Knowledge (geography)
+8
Knowledge (local)
+8
Knowledge (nobility) +8
Linguistics
+8
Perception
+6
Bluff
Climb
Craft (blacksmith)
Craft (calligraphy)
Craft (carpentry)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (arcana)

CHA (0)
STR (1)
INT (4)
INT (4)
INT (4)
CHA (0)
CHA (0)
DEX (2)
DEX (2)
WIS (1)
CHA (0)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
WIS (1)

1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
3

Stonecunning: +2 bonus to notice unusual stonework, such as traps


and hidden doors in stone walls or floors

Ride
Sense Motive
Spellcraft

+3
+4
+10

DEX (2)
WIS (1)
INT (4)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

1
1
3

Skills

Experience & Wealth

Skill Name

Total

Ability

Ranks

Stealth
Survival
Swim

+4
+3
+2

DEX (2)

2
2
1

WIS (1)
STR (1)

Temp

Languages
Celestial
Common
Draconic
Dwarven

Feats
Alertness
Craft Wand
Craft Wondrous Item
Scribe Scroll
Skill Focus (Knowledge [engineering])
Wizard Weapon Proficiencies

Traits
Gear
Total Weight Carried: 24/130lbs, Light Load
(Light: 43lbs, Medium: 86lbs, Heavy: 130lbs)

Special Abilities
+2 to Reflex saves
Darkvision (60 feet)
Defensive Training +4
Deliver Touch Spells Through Familiar (Su)
Empathic Link with Familiar (Su)
Fire
Greed
Hardy +2
Hatred +1
Iron Skin +3 (7/day) (Su)
Metal Rending +2 (Su)
Share Spells with Familiar
Slow and Steady
Speak With Familiar (Ex)
Stability +4
Stonecunning +2

Infernal
Orc
Treant

Spells & Powers

Mathematical Prodigy (Knowledge [engineering])

+1 Quarterstaff
+1 Throwing Dagger
Bag of holding I (empty)
Bracers of armor +1
Money
Pearl of power (1st level) (1/day)
Ring of protection +1
Scholar's outfit (Free)
Scroll of Feather Fall
Scroll of Floating Disk
Wand of magic missile

Experience Points: 15000/23000


Current Cash: 150 GP

4 lbs
1 lb
15 lbs
1 lb
3 lbs
-

Wizard Spell DC: 14 + spell level


CL: 5 (vs. SR: +5, Concentration: +9)
Melee Touch +3 Ranged Touch +4
Maximum Wizard spells per day: 4/*x0; 4x1; 3x2; 2x3
Wizard 0: Haunted Fey Aspect, Resistance, Mending,
Arcane Mark
Wizard 1: Magic Missile, Shocking Grasp, Expeditious
Retreat, Magic Weapon, True Strike
Wizard 2: Elemental Speech, False Life, Shatter (DC
16), Eagle's Splendor
Wizard 3: Lightning Bolt (DC 17), Fireball (DC 17)

Companions
Dela (Arcane Familiar), Male Weasel - CL1 - CR 1/2
STR 3 (-4), DEX 15 (+2), CON 10 (0), INT 8 (-1), WIS
12 (+1), CHA 5 (-3); Fortitude +2, Reflex +4, Will +5
HP: 20/20; Init: +2; Speed: 20 feet
Attack Bonus: +4; Armor Class: 18 / 14 Tch / 16 Fl
Acrobatics +14, Appraise +2, Bluff -2, Climb +15,
Diplomacy -2, Disguise -2, Escape Artist +3, Fly +10,
Intimidate -2, Linguistics +0, Perception +7, Ride +3,
Sense Motive +2, Spellcraft +2, Stealth +19, Survival
+3, Swim +6
Bite (Weasel) Melee +6 , 1d3-4, x2
Special: Attach (Ex), Attack Any Target [Trick], Climbing (20 feet),
Fetch [Trick], Heel [Trick], Improved Evasion (Ex), Low-Light Vision,
Scent (Ex), Seek [Trick], Track [Trick]

Tracked Resources
+1 Throwing Dagger
Iron Skin +3 (7/day) (Su)
Pearl of power (1st level) (1/day)
Wand of magic missile

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Dela
Male Weasel - CL1 - CR 1/2
True Neutral Magical Beast ((Animal)); Age: 3; Height: 0' 8
"
Ability

STR
STRENGTH

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

Score

Modifier

-4

15

+2

10

-1

12

+1

-3

Total

Base

Ability

FORTITUDE

+2 =

+2

REFLEX

+4 =

+2

+2

WILL

+5 =

+4

+1

(CONSTITUTION)
(DEXTERITY)
(WISDOM)

Total

AC

18

Touch AC

Armor Shield Dex

=
10

+2
14
+2

+2

= 10

Notes

+4
16
Size

-4
+2

-2

Strength

Dexterity

-4

+2

+2

HP

Size

-2
20

Damage / Current HP

Initiative

+2

Speed

20 ft

Bite (Weasel)

Main hand: +6, 1d3-4

Total

Ability

Ranks

+14

DEX (2)

(1)

INT (-1)

(3)
(1)
(2)
(1)
(1)
1
(1)
(1)
(1)
(3)
(1)
(1)
(3)
(2)
(2)
(1)

Speed less than 30' : -4 jump


Misc

12 vs. Trip

Base Attack

Skill Name

Acrobatics

Strength

+2

Temp

Size Natur Deflec Dodge Misc

BAB

CM Defense

Misc

Flat-Footed AC
BAB

CM Bonus

Resist

Temporary

Crit: x2
Light, B/P/S

Appraise
Bluff
Climb
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Spellcraft
Stealth
Survival
Swim

+2
-2
+15
-2
-2
+3
+10
+1
-2
+0
+7
+3
+2
+2
+19
+3
+6

CHA (-3)
DEX (2)
CHA (-3)
CHA (-3)
DEX (2)
DEX (2)
WIS (1)
CHA (-3)
INT (-1)
WIS (1)
DEX (2)
WIS (1)
INT (-1)
DEX (2)
WIS (1)
DEX (2)

Feats
Weapon Finesse

Animal Tricks
Attack [Trick] (Attack Any Target [Trick])
Attack Any Target [Trick]
Fetch [Trick]
Heel [Trick]
Seek [Trick]
Track [Trick]
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Temp

Gear

Experience & Wealth


Current Cash: You have no money!

Total Weight Carried: 0/22.5lbs, Light Load


(Light: 7.5lbs, Medium: 15lbs, Heavy: 22.5lbs)
Money

Special Abilities
Attach (Ex)
Climbing (20 feet)
Improved Evasion (Ex)
Low-Light Vision
Scent (Ex)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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