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Arch-militant

Fate Points

Maximum

Name
Class

Range

Special
Name
Class

Range

Special
Name
Class

Range

Special
Name
Class

Range

Special
Name
Class

Range

Special
Name
Class

Range

Special

Adv.

## ### ### ###

Adv.

WEAPONS

Damage

ROF

Damage

ROF

Damage

ROF

Damage

ROF

Damage

ROF

Damage

ROF

Clip

Clip

Clip

Clip

Clip

Clip

### ### ### ###

Adv.

Agility (Ag)

### ### ### ###

Adv.

XP to Spend

### ### ### ###

### ### ### ###

Armour

(Toughness)

Type

Type

Type

Type

Type

Type

Reload

Reload

Reload

Reload

Reload

Reload

(3)

Right Arm
11-20

Pen

Pen

Basic
Pistol
Heavy

Pen

Half Move Full Move

Pen

Carry

4m

8m

36kg

(3)

24m

Lifting
Lift

72kg

Sound Constitution x 1

Left Leg
86-100

Run

12m

Role: First Officer

Weight Carried

Movement

Charge

Quick Draw

(3)

(3)

(3)

Nerves of Steel

Left Arm
21-30

Body
31-70

Right Leg
71-85

Light Sleeper

Handedness

### ### ### ###

Hatred ()

Initiative

(3)

Pen

4
Combat Focus

Head
1-10

Pen

Adv.

Thrown
Melee

Base Leap Base Jump

3m

60cm

Push

144kg

Sprint

Current

Stable

Perception (Per)

Corruption Points

Degree

Adv.

Insanity Points

Current

Intelligence (Int)

4600

XP Spent

Fatigue

Flame
Chain
Shock
Power

Toughness (T)

Critical

Primitive

### ### ### ###

66

Strength (S)

Damage

Melta
Plasma
SP
Bolt

35

Ballistic Skill (BS)

Wounds

Total

Flame
Las

Used

Launcher

Money

Profit Factor

Lachlan Brewster

Player

Rank

Primitive

Career Path

Weapon Skill (WS)

Rogue Trader

Rhaden Longfire

Character

Weapon Master (Basic)

Adv.

Degree

Will Power (WP)

### ### ### ###

Fellowship (Fel)

Adv.

Talents and Traits

### ### ### ###

Adv.

Suffer -5 Fel when talking about subjects other than combat

+10 WS vs chosen

Count as awake when asleep

Re-roll failed tests to avoid pinning


Ready as free action

Treat command as a basic skill when dealing with crew. If trained, add +5 to command aboard ship.

Gain 1 wound

Move more quickly in combat

Bonus +10 to hit, +2 damage, +2 initiative with all Basic Weapons

Origin Path

Skills

Trained

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Common Lore (Int)
- War
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scholastic Lore (Int)
- Beasts
- Tactica Imperialis
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
- Military
Silent Move (Ag)
Speak Language (Int)
Weapon Skill (WS)

35

### ### ### ###

Adv.

+10%

+20%

20
9
18
9
18
9

Ballistic Skill (BS)

66

## ### ### ###

Hunting Rifle, Great Weapon*

Adv.

Calamity

Trained

- Low Gothic
Swim (S)

Hunter
Xenos Hunter

Stubjack

43
21
21
9
9
43
16
16
9
47
16

Skills

Fortress World

Total

+10%

+20%

Total

33
18

Exhilaration

Description

33
43
20
20
43
21
Strength (S)

### ### ### ###

Gear

Adv.

Toughness (T)

### ### ### ###

Adv.

Agility (Ag)

### ### ### ###

Adv.

Intelligence (Int)

### ### ### ###

Adv.

Perception (Per)

### ### ### ###

Adv.

Custom Gear

Will Power (WP)

### ### ### ###

Adv.

Fellowship (Fel)

### ### ### ###

Adv.

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