Académique Documents
Professionnel Documents
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2016
Elisa Diaz
EDIT 670
Exercise D
November 7, 2016
Game Title
Grammar Busters
Game URL
https://gamestarmechanic.com/game/shared/367236/71706900e597fc4
92b40f904e3274212
Educational
Standards
Educational Standards:
When choosing a game to be used in the classroom, many things need to be considered in order for the
game to be an effective classroom tool. The game play, navigation, interface tools, educational content,
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
2016
Blooms Taxonomy, Thoughtful Education strategies, differentiation of instruction, teacher guidance, and
resources must all be considered. The following rubric can be used to evaluate games and simulations for
use in the elementary classroom.
Explanation of Points
19-27: Game has value on multiple levels and can be used in the classroom for student learning
enhancement. The game uses teacher resources, Blooms taxonomy, current and proven research-based
education practices. It also has teacher resources and supplements to help integrate the game into the
classroom. This game also scaffolds and differentiates play for all learners including ELL students,
Exceptional Education learners, below grade level, on level, and above level learners including Gifted
Students. It also requires the student to use a variety of strategies and skills in order to complete the
goals and objectives. It is also user friendly, tracks student progress, and engages students on multiple
levels.
10-18: Game meets at least 5 categories of criteria. It can be used in the classroom as a supplement but
not as the main lesson. It uses some research-based education practices and provides some material to
be used in lesson plans and game play. The teacher may still need to bring in additional material to
integrate the game in the classroom. It engages students on a few levels and is mostly user friendly.
Tracks some student progress but does not gather data. Game may diff erentiate for some students, but
not all students. Students may use 1-2 strategies in order to complete game play but not a variety of
skills.
0-9: This game should not be used in the classroom or for learning purposes.
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
2016
Game Play
Summary of
Game Play
Navigation
3
1
Needs Improvement
2
Satisfactory
3
Exemplary
Sco
re
Navigation is somewhat
intuitive for the student or age
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
2016
Summary of
Navigation
Interface
Tools
Summary of
Interface
Tools
Educational
4
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
Content
Summery of
Educational
Content
Blooms
Taxonomy
Summary of
Blooms
Taxonomy
Thoughtful
Educational
Strategies
5
2016
It might be good to add different kinds of challenges instead of just fill in the blanks build off of each
other. This is hard to do in this kind of game!
There are no thoughtful
education strategies
integrated into game play and
other research based
strategies are not used
Thoughtful Education
strategies and other
researched based criteria are
subtly integrated into game
play such as being introduced
to new concepts and ideas
using comprehension
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
2016
relationships.
Summary of
Thoughtful
Educational
Strategies
Differentiatio
n of
Instruction
strategies in relation to
Blooms taxonomy. These may
include new vocabulary
concepts, word and situation
relationships and comparing a
new situation to a previous
situation.
It wasnt clear how standards all tied in together. Perhaps more levels for practice with the standards
written in the beginning or the end of each game would help. A reminder within each level of what was
learned before would also be helpful.
Game play only has one level
of play and does not allow for
multiple or diverse groups of
students the ability to play.
The levels may be defined as
Easy, Medium, and Difficult but
does not allow students to
move between them based on
performance.
Summary of
Differentiatio
n of
Instruction
No teacher interface allowing
Teacher
teacher to track student
Interface
progress or get statistical
information on students
comprehension of game
concepts. No mini-lessons or
the teacher interface
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
Summary of
Teacher
Interface
Game
Resources
Summary of
Game
Resources
2016
while still allowing the student
opportunities to practice
problem-solving. Shows
teacher the specific minilesson that can be used to
help a student at a particular
level.
I think that Game Star Mechanic does allow for a teacher interface and assigning classes, so good choice
for a platform! It would be helpful for other teachers to add this information to your Weebly site in case
they dont know.
Game has no teacher
resources to be used with
students in the classroom to
help integrate game into
lesson plans.
Perhaps adding links to the ending of the game to videos or basic facts of review would be helpful here!
Total Score
Nice!
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)
20
2016
Weaknesses:
Directions for first level were unclear; I wasnt sure which direction to take based on the
background. For example, there was a certain pit that would lead to game over, but you could
skip it and/or I would have to go in that direction to gain points and it would confuse me on the
correct direction and answer.
It was unclear what was being taught during each level, or which kind of level I was on.
Improvements:
Consider making your Avatar move faster.
I recommend adding the fictional character at the end of each summary box to add an element of
excitement.
Background and its purpose were confusing until it was explained in the end.
If the answer is on one side, perhaps all points should be on that side only so as not to
backtrack and frustrate the player. Sometimes I would get all points from one side and would
have to walk through emptiness (no interaction) all the way back. Some kids may get distracted
and unmotivated by this.
Try creating more levels and different kinds of challenges other than a fill-in-the-blank.
Add standards learned at the end of each games summary to signify levels and what is being
taught.
Felt like as I was just getting the hang of it, the game was over. I think it would take some more
levels to help with learning gerunds for any level learner. Perhaps consider labeling each level
the type of gerund so that it is clear to the learner/player what they are learning.
EDIT 670: Educational Games and Simulations | Dr. Corey Lee (clee@coastal.edu)