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~i"i.ti.

,9 ~eeimAls
~OAr.t CAme

The firsr student rolls the dice to determine the number


of spaces they may move.
I.

2.

That same person flips over a card.

3. All students work the problem, but only the student


whose turn it is counts.
4. After everyone completes the problem, one student
uses a calculator to check the answers.

5. If the student who rolled and flipped the card got the
answer correct, then that student may move their game
6. The student who makes it to the end rust, wins the

game.

www.fortheloveofteachingmath.com
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