Académique Documents
Professionnel Documents
Culture Documents
Kingdom of Equitaine
Army Rules
Version 1.2.2 - 27 October 2016
Characters
Character Mounts
Core
Special
Airborne Gallantry
No Option
No additional rules
Lance Formation
Models with this special rule gain Monstrous Ranks and Fight in Extra Rank. When charging and with a unit that has
ranks 3 models wide, models with this special rule gain an additional instance of Fight in Extra Rank.
Jousting
A model with this special rule may use a Lance when charging even when armed with a Magical Weapon. If the model
uses a mundane Lance when charging it may switch its weapon at the start of the next Round of Combat.
Serfs
If more than half of a unit's models have this special rule, and if the unit is under the effect of Inspiring Presence from
one or more models with Oath of Fealty then the unit gains +1 Movement when Marching.
Special Rules
Ch M C S AG
Oath of Fealty
Models with this special rule gain Inspiring Presence with the following exceptions: it has a range of 6" and may only
benefit units with more than half of their models with Serf.
Questing Oath
Grail Oath
Special Rules
Ch M C S AG
Virtues
Each Virtue is One of a Kind.
Renown (110 pts)
The bearer gains Lethal Strike. On a natural roll of 6 to
wound in Close Combat, that wound gains Multiple
Wounds (D3+1, Clipped Wings).
Audacity (110 pts)
When the bearer is in base contact with an enemy
with either Strength or Toughness 5 or more
(excluding weapon bonuses), the Character has
Stubborn and may reroll all failed to-hit and
to-wound rolls.
Might (100 pts)
When charging and using a Lance as a Close Combat
Weapon, every unsaved wound caused by the bearer
with normal attacks (before applying Multiple
Wounds) generates another attack at the same
Initiative step. Resolve these attacks before removing
any casualties. These attacks do not generate further
attacks. In addition, the bearer gains Devastating
Charge and Thunderous Charge when using a Lance.
Special Rules
Ch M C S AG
Magical Items
Magical Weapons
Mace of Tristan (100 pts)
Type: Hand Weapon. Attacks made with this weapon
count as having a Strength equal to the Toughness of the
model they are attacking +1. If the Strength would be
higher without this rule, ignore it. Whenever an enemy
model suffers one or more hits from this weapon, roll a
D6 at the end of the Initiative step for every hit. If one or
more 4+ results are rolled, all Magical Weapons carried
by the attacked models are reverted to its mundane type
for the rest of the game.
Dragon Lance (90 pts)
Type: Lance. The wielder gains Breath Weapon (Strength
3, Flaming Attacks). Attacks with this weapon have
Multiple Wounds (D3) in the Round of Combat directly
after the wielder has charged into combat. This bonus
can only be applied to attacks directed against the
charged enemies.
Magical Armour
Crusaders Helm (90 pts)
Type: Helm (6+ Armour Save). The wearer may reroll
failed Armour Saves. Attacks against the wearer with
Lethal Strike lose this special rule.
Armour of Percival (60 pts)
Type: Heavy Armour. The wearer gains +1 to its
Ward Save to a maximum of 4+. Any Divine Attacks
made against the wielder lose Divine Attacks.
Talismans
Talisman of Roland (50 pts)
No unit may use the Stand and Shoot reaction when
charged by the bearers unit. Furthermore, the bearers
unit gains +1 to its Ward Save against any Ranged
Attacks to a maximum of 4+. This cannot be used against
Magical Attacks.
Blessed Scripture (50 pts)
Multiple Wounds suffered by the bearer are halved,
rounded up.
Enchanted Items
Storm Clarion (80 pts)
One use only. This item may be activated at the
start of any Player Turn. Enemy units cannot make
Flying Movements during this player turn.
Arcane Items
Wafers of Penitence (30 pts)
Generate D3+1 Wafers before the battle, at the end of
Deployment. When making a Dispel Attempt, after
rolling Dispel Dice, the bearer may decide to use a single
Wafer to add +1 modifier to the dispel roll (this is an
exception to the Magic Modifiers rule). Once used, a
Wafer cannot be used again.
Magical Standards
The Oriflamme (90 pts)
The bearer gains Fear. Enemy units in base contact with
the bearers unit may not benefit from Hold Your
Ground.
Banner of the Last Charge (40 pts)
All mounts in the bearers unit gain Impact Hits (1).
Army Organisation
Characters
Max 35%
Special Rules
Core
At least 30%
Special
No limit
Airborne Gallantry
Max 40%
Ch M C S AG
Army List
The amy must chose one of the following types of blessing:
No option
Favour of the King
Favour of the Grail
The choice must be noted in the Army List
WS
BS
Ld
Duke
Paladin
Armour:
Heavy Armour
Lance Formation
The Blessing
Oath of Fealty
Jousting
Paladin
(110 pts)
Options:
Duke
Paladin
pts
pts
up to 200
no pt limit
50
up to 100
no pt limit
50
50
10
30
30
4
12
20
20
20
30
6
8
8
8
12
110
150
260
70
130
Special Rules
Ch M C S AG
WS
BS
Ld
Special Rules:
Options:
pts
Lance Formation
The Blessing
Insignificant
Magic Resistance (1)
Beloved: When Damsel is joined to a unit with at
least one Full Rank of models with the Lance
Formation, the model cannot be chosen by the
enemy as the model that refuses a Challenge, and it
can be placed anywhere in the unit. It doesnt have
to be placed as far forward as possible. Other
models with the Front Rank rule have priority for
being as far forward as possible.
50 / spell
70
up to 100
up to 200
50
90
120
Magic:
Wizard Apprentice
Generates spells from Druidism, Shamanism or
Divination and knows 1 Learned Spell from a
chosen Path.
single model
M
WS
BS
Ld
Armour:
Options:
pts
Light Armour
up to 50
4
Insignificant
Serf
Special Rules:
Special Rules
4
4
10
4
4
4
30
20
Ch M C S AG
CHARACTER MOUNTS
Barded Warhorse
M
WS
BS
Ld
9 [8]
Hippogriff
0-2 Mounts per Army
This mount counts towards Airborne Gallantry, while
its rider counts towards Characters.
WS
BS
Ld
7 (8)
Unicorn
M
WS
10 5
BS
Ld
Options:
Pegasus
This mount and its rider additionally count towards
Airborne Gallantry.
M
WS
BS
Ld
7[6]
(8[7])*
Mounts Protection (6+)
Barding*
Fly (8)
Options:
pts
20
Special Rules
Ch M C S AG
Knight
WS
BS
Ld
Warhorse 9 [8]
Armour:
Options:
Knight:
Weapons:
Lance
pts
Special Rules:
Lance Formation
The Blessing
Thunderous Charge
Scoring
Impetuous*
Warhorse
Special Rules:
Thunderous Charge
*Impetuous: When declaring a charge, a model
with this special rule gains Frenzy (Knight only)
until the end of the Player Turn. A unit which
consists entirely of models with this rule may
reroll failed Charge Range rolls.
Special Rules
Ch M C S AG
Knight
WS
BS
Ld
Warhorse 9 [8]
Armour:
Options:
Knight:
Weapons:
Lance
pts
Special Rules:
Lance Formation
The Blessing
Oath of Fealty
Jousting
Scoring
Warhorse
Special Rules:
Thunderous Charge
Special Rules
10
Ch M C S AG
WS
BS
Ld
Equipment:
Options:
Light Armour
Shield
Special Rules:
Insignificant
Serfs
Scoring
pts
WS
BS
Ld
Options:
Light Armour
Longbow
Special Rules:
Insignificant
Serfs
Scoring
Bowmens Stakes: When deploying the Bowmen
unit, you may place a Wall Terrain Feature in base
contact with the front of the Bowmen unit. This
Wall is as wide as the unit, to a maximum of 12",
up to 20mm deep and follows all the normal rules
for Walls with the exception of being Soft Cover
instead of Hard Cover.
Braziers: Before shooting with a unit with
Braziers, it may choose to use Braziers to gain
Flaming Attacks for its Shooting Attacks. Effects
last for the duration of the Phase.
Special Rules
20
20
20
Armour:
Weapons:
free
2 / model
pts
2 / model
4 / model
20
20
20
11
Ch M C S AG
Knight
WS
BS
Ld
Warhorse 9 [8]
Armour:
Options:
pts
20
20
20
up to 100
8 / model
Knight:
Weapons:
Great Weapon
Special Rules:
Lance Formation
The Blessing
Questing Oath
Strider (Forest)
Scoring
Warhorse
Special Rules:
Thunderous Charge
WS
BS
Ld
Weapons:
Options:
pts
Great Weapon
free
Armour:
The Blessing
Questing Oath
Scoring
Strider (Forest)
20
20
20
up to 100
3 / model
Special Rules
12
Ch M C S AG
Knight
WS
BS
Ld
Warhorse 9 [8]
Armour:
Options:
pts
20
up to 50
20
20
up to 100
Knight:
Weapons:
Lance
Special Rules:
Jousting
Lance Formation
Oath of Fealty
Grail Oath
Monstrous Support
Divine Attacks
Scoring
Pure of Heart*
Warhorse
Special Rules:
Divine Attacks
Thunderous Charge
*Pure of Heart: Only Damsels and characters with
Grail Oath may join a unit with this special rule.
Special Rules
13
Ch M C S AG
single model
WS
BS
Ld
Armour:
Great Weapon
Paired Weapon
Special Rules:
Otherworldly
Terror
Ambush
Ethereal
Unstable
Weapon Master
WS
BS
Ld
Rider
Horse
Armour:
Options:
Rider
Weapon:
Bow
Light Lance
Special Rules:
Insignificant
Serfs
Fast Cavalry
Special Rules
pts
14
Ch M C S AG
2 / model
4 / model
free
20
20
20
WS
BS
Ld
Armour:
Options:
pts
free
Special Rules:
Insignificant
Serfs
Hatred
Stubborn
Frenzy
Scoring
20
20
20
Single model
M
WS
BS
Ld
Armour:
Light Armour
Innate Defense(5+)
Special Rules:
Insignificant
Stubborn
Impact Hits (D3)
War Platform
Holy Fervor: All friendly models with Insignificant in units within 6" gain The Blessing. All friendly Insignificant
Infantry and Insignificant Cavalry models in units within 6" gain Fight in Extra Rank and may reroll all natural
to-wound rolls of 1.
single model
M
WS
BS
Ld
Apprentice (4)
Special Rules:
Insignificant
Serf
Must take one of the following artillery weapon
Scorpion (150 pts)
A Bolt Thrower Artillery Weapon:
Range 48", Strength 3[6], [Multiple Wounds (D3+1,
Clipped Wings)], Armour Piercing (6)
Special Rules
15
Ch M C S AG
Knight
Young Pegasus
WS
BS
Ld
8[7]
(9[8])*
Armour:
Options:
Knight:
Weapons:
Lance
Special Rules:
The Blessing
Oath of Fealty
Devastating Charge
pts
Young Pegasus:
Special Rules:
Fly (9)
*note that barding reduces both normal and flying
movement
Special Rules
16
Ch M C S AG
10 / model
10 / model
20
20
20
up to 100
M* WS BS
Ld
CAVALRY
Knight Aspirant
M* WS BS
Ld
Duke
Paladin
- War Horse
Damsel
Castellan
- War Horse
INFANTRY
- War Horse
Peasant Levy
Yeoman Outrider
Peasant Bowman
- Horse
Knight Forlorn
Peasant Crusader
- War Horse
Sacred Reliquary
Green Knight
- Spectral Stallion
WAR BEASTS
Barded Warhorse
MONSTROUS CAVALRY
Unicorn
10
Pegasus Knight
Pegasus
6(8)
- Royal Pegasus
- Apprentice (4)
- Young Pegasus
MONSTROUS BEASTS
Hippogriff
4
7(8)
WAR MACHINES
+1
Range
Multiple Shots
Multiple Wounds
Armour Piercing
Trebuchet
Catapult (4)
12-60
4[8]
Scorpion
Bolt Thrower
48
3[6]
Special Rules
17
Ch M C S AG
Change Log
Version 1.2.0
Changes in green
Army Organisation added (new categories)
Army special rule Serfs: Clarified
Army special rule Oath of Fealty: Clarified
Army special rule Question Oath: Updated
Virtue of Renown: Price change, Multiple Wound updated
Virtue of Might: Price change
Virtue of Valour: Price change
Virtue of Audacity: Price change
Virtue of Humility: Clarified
Magical Items Dragon Lance: Price change
Magical Items Mace of Tristan: Clarified, Price change
Magical Items Talisman of Roland: Price change
Magical Items Blessed Scriptor: Price change
Duke/Paladin combined entry: Mount price change. Paladin +1 Wound
Gail damsel/Damsel combined entry: Damsel +1 Wound. New path access. Price change. Mount price change
Castellan: Price change, +1 Wound, Master of arms updated, Rousing orator included
Pegasus: Barding included
Hippogriff: Updated
Knights Aspirant: Added Thunderous Charge, Scoring, Heavy armour, Price change
Knights of the Realm: Added scoring, Price change
Peasant Levy: Added scoring
Peasant bowmen: Added light armour, braziers, scoring, Price change
Knights of the Quest: Added scoring, Strider (Forest), Price change
Knights Forlorn: Added scoring, Strider (Forest), Price change
Knights of the Grail: Added Divine attacks, scoring, Updated, Price change
The Green Knight: Price change
Peasant crusaders: Added scoring
Siege War Machine: Changed T and W, Price changed, updated
Pegasus Knights: Added barding, Thunderous charge, Price change
Version 1.2.1
Changes in blue
Hippogriph icon
Version 1.2.2
Hippogriff: 0-2 Mounts per Army
Special Rules
18
Ch M C S AG