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Fantasy Battles

The 9th Age

Kingdom of Equitaine
Army Rules
Version 1.2.2 - 27 October 2016

Army Special Rules


Virtues
Magical items
Quick Reference Sheet

Characters
Character Mounts
Core
Special
Airborne Gallantry

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All rules and feedback can be found/given at http://www.the-ninth-age.com/
Recent changes in green and listed at the end of this document or http://the-ninth-age.com/archive.html
Copyright Creative Commons license: the-ninth-age.com/license.html

Army Special Rules


The Blessing
Models with this special rule gain a Ward Save (6+). One of the three following options may be chosen for the army
(which option has been chosen must be indicated in the Army List) and affects all models in the army with the Blessing:

No Option
No additional rules

Favour of the King


The Blessing is increased to a Ward Save (5+) against
attacks with Strength 5 or greater.
The army gains no bonus to the dice roll for first turn.

Favour of the Grail


The Blessing is increased to a Ward Save (5+) against
attacks with the Armour Piercing special rule.
The army gains no bonus to the dice roll for first turn.

Lance Formation
Models with this special rule gain Monstrous Ranks and Fight in Extra Rank. When charging and with a unit that has
ranks 3 models wide, models with this special rule gain an additional instance of Fight in Extra Rank.

Jousting
A model with this special rule may use a Lance when charging even when armed with a Magical Weapon. If the model
uses a mundane Lance when charging it may switch its weapon at the start of the next Round of Combat.

Serfs
If more than half of a unit's models have this special rule, and if the unit is under the effect of Inspiring Presence from
one or more models with Oath of Fealty then the unit gains +1 Movement when Marching.

Special Rules

Ch M C S AG

Oath of Fealty
Models with this special rule gain Inspiring Presence with the following exceptions: it has a range of 6" and may only
benefit units with more than half of their models with Serf.

Questing Oath

Grail Oath

Model parts with this special rule ignore the effects of


opponent's Fear. Additionally, they can use a Great
Weapon and a Shield at the same time.

Model parts with this special rule gain Immune to


Psychology, a Ward Save (5+) and Magical Attacks.
Characters with this special rule also gain +1 Weapon
Skill.

Characters with this special rule must be equipped with a


Great Weapon and may never use or otherwise benefit
from other weapons. When using a Great Weapon, a
character with this special rule gains
Multiple Wounds (2) against models with Towering
Presence.

Special Rules

Ch M C S AG

Virtues
Each Virtue is One of a Kind.
Renown (110 pts)
The bearer gains Lethal Strike. On a natural roll of 6 to
wound in Close Combat, that wound gains Multiple
Wounds (D3+1, Clipped Wings).
Audacity (110 pts)
When the bearer is in base contact with an enemy
with either Strength or Toughness 5 or more
(excluding weapon bonuses), the Character has
Stubborn and may reroll all failed to-hit and
to-wound rolls.
Might (100 pts)
When charging and using a Lance as a Close Combat
Weapon, every unsaved wound caused by the bearer
with normal attacks (before applying Multiple
Wounds) generates another attack at the same
Initiative step. Resolve these attacks before removing
any casualties. These attacks do not generate further
attacks. In addition, the bearer gains Devastating
Charge and Thunderous Charge when using a Lance.

Special Rules

Valour (80 pts)


The bearer automatically issues a Challenge whenever
possible (this can not be prevented by issuing a
Challenge with another friendly model first), and this
Challenge must be accepted whenever possible. When
Fighting a Challenge, the bearer may reroll all failed
to-hit and to-wound rolls.
Piety (80 pts)
The bearer and all R&F models in the bearers unit gain
+1 to their Ward Save to a maximum of 5+. The bearer
may only join Cavalry or Infantry units.
Daring (50 pts)
The bearers unit gains a +D3" modifier when
rolling for Charge Range.
Humility (40 pts)
A model with this Virtue has Insignificant, has its
Inspiring Presence range increased to 12" and gains
Hold Your Ground regardless of whether it is the
Battle Standard Bearer. However, only units with
more than half of their models with Insignificant may
benefit from this instance of Hold Your Ground. This
virtue can be duplicated within the Army.

Ch M C S AG

Magical Items
Magical Weapons
Mace of Tristan (100 pts)
Type: Hand Weapon. Attacks made with this weapon
count as having a Strength equal to the Toughness of the
model they are attacking +1. If the Strength would be
higher without this rule, ignore it. Whenever an enemy
model suffers one or more hits from this weapon, roll a
D6 at the end of the Initiative step for every hit. If one or
more 4+ results are rolled, all Magical Weapons carried
by the attacked models are reverted to its mundane type
for the rest of the game.
Dragon Lance (90 pts)
Type: Lance. The wielder gains Breath Weapon (Strength
3, Flaming Attacks). Attacks with this weapon have
Multiple Wounds (D3) in the Round of Combat directly
after the wielder has charged into combat. This bonus
can only be applied to attacks directed against the
charged enemies.
Magical Armour
Crusaders Helm (90 pts)
Type: Helm (6+ Armour Save). The wearer may reroll
failed Armour Saves. Attacks against the wearer with
Lethal Strike lose this special rule.
Armour of Percival (60 pts)
Type: Heavy Armour. The wearer gains +1 to its
Ward Save to a maximum of 4+. Any Divine Attacks
made against the wielder lose Divine Attacks.

Talismans
Talisman of Roland (50 pts)
No unit may use the Stand and Shoot reaction when
charged by the bearers unit. Furthermore, the bearers
unit gains +1 to its Ward Save against any Ranged
Attacks to a maximum of 4+. This cannot be used against
Magical Attacks.
Blessed Scripture (50 pts)
Multiple Wounds suffered by the bearer are halved,
rounded up.

Enchanted Items
Storm Clarion (80 pts)
One use only. This item may be activated at the
start of any Player Turn. Enemy units cannot make
Flying Movements during this player turn.

Arcane Items
Wafers of Penitence (30 pts)
Generate D3+1 Wafers before the battle, at the end of
Deployment. When making a Dispel Attempt, after
rolling Dispel Dice, the bearer may decide to use a single
Wafer to add +1 modifier to the dispel roll (this is an
exception to the Magic Modifiers rule). Once used, a
Wafer cannot be used again.

Magical Standards
The Oriflamme (90 pts)
The bearer gains Fear. Enemy units in base contact with
the bearers unit may not benefit from Hold Your
Ground.
Banner of the Last Charge (40 pts)
All mounts in the bearers unit gain Impact Hits (1).

Army Organisation

Characters
Max 35%

Special Rules

Core
At least 30%

Special
No limit

Airborne Gallantry
Max 40%
Ch M C S AG

Army List
The amy must chose one of the following types of blessing:
No option
Favour of the King
Favour of the Grail
The choice must be noted in the Army List

CHARACTERS (max 35%)


Nobility
single model
M

WS

BS

Ld

Duke

Infantry 20x20mm base

Paladin

Infantry 20x20mm base

Armour:

Heavy Armour

Must become one of the following:


Duke
(150 pts)

Knights Special Rules:

Lance Formation
The Blessing
Oath of Fealty
Jousting

Paladin
(110 pts)

Options:

May be the Battle Standard Bearer


May take Magical Items
May take a single Virtue
May take (one choice only):
Questing Oath
Grail Oath (0-1 upgrade)
May take a Shield
May take weapons:
Paired Weapons
Great Weapon
Halberd
Flail
Lance
May take a mount (one choice only):
Barded Warhorse
Pegasus *
Hippogriff **

Duke

Paladin

pts

pts

up to 200
no pt limit

50
up to 100
no pt limit

50
50
10

30
30
4

12
20
20
20
30

6
8
8
8
12

110
150
260

70
130

*A Character mounted on a Pegasus additionally count towards Airborne


Gallantry.
** Hippogriff counts towards Airborne Gallantry, while its rider counts
towards Characters.

Special Rules

Ch M C S AG

Damsel 150 pts


single model
M

WS

BS

Ld

Infantry 20x20mm base

Special Rules:

Options:

pts

Lance Formation
The Blessing
Insignificant
Magic Resistance (1)
Beloved: When Damsel is joined to a unit with at
least one Full Rank of models with the Lance
Formation, the model cannot be chosen by the
enemy as the model that refuses a Challenge, and it
can be placed anywhere in the unit. It doesnt have
to be placed as far forward as possible. Other
models with the Front Rank rule have priority for
being as far forward as possible.

May add up to 3 Learned spells


May become Wizard Master
May take Magical Items:
Wizard Apprentice
Wizard Master
May take a mount:
Barded Warhorse
Pegasus (Wizard Master only)*
Unicorn (Wizard Master only)

50 / spell
70
up to 100
up to 200
50
90
120

*A Character mounted on a Pegasus additionally count


towards Airborne Gallantry.

Magic:

Wizard Apprentice
Generates spells from Druidism, Shamanism or
Divination and knows 1 Learned Spell from a
chosen Path.

Castellan 120 pts

0-5 Units per Army

single model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour

May take Magical Items


May take a Shield
May take a Shooting Weapon (one choice only):
Throwing weapon
Longbow
Crossbow
May take a weapon (one choice only):
Halberd
Spear
Light lance
May ride a Barded Warhorse
May be a upgraded to Rabble Rouser
Rousing Orator

up to 50
4

Peasant Special Rules:

Insignificant
Serf
Special Rules:

Lowborn: A Castellan may only join units


comprised entirely of models with Insignificant.
A Castellan gains the following special rules while
joined to the following units:
Yeomen Outriders - Fast Cavalry.
Peasant Crusaders - Hatred and Frenzy.
Master at Arms: The Castellan and its unit gain
Weapon Master. If a Castellan is included in the
army, one unit of Peasant Bowmen may be
upgraded to Brigands.
Rousing Orator: The Castellan and its unit gain
Devastating Charge.

Special Rules

4
4
10
4
4
4
30
20

Rabble Rouser: The Castellan gains +2 Leadership and may


be the Battle Standard Bearer for 50 pts. This upgrade can
only be taken if all models in the army are Insignificant.

Ch M C S AG

CHARACTER MOUNTS
Barded Warhorse
M

WS

BS

Ld

9 [8]

Hippogriff
0-2 Mounts per Army
This mount counts towards Airborne Gallantry, while
its rider counts towards Characters.

War Beast, 25x50mm base

Mounts Protection (6+), Barding


Thunderous Charge (Warhorse only)

WS

BS

Ld

7 (8)

Monstrous Beast, 50x50mm base

Unicorn
M

WS

10 5

BS

Ld

Mounts Protection (6+)


Fear
Towering Presence
Fly (8)
Armour Piercing (1)
Devastating Charge

War Beast, 25x50mm base

Mounts Protection (6+)


Strider (Forests)
Magical Attacks
Magic Resistance (2)
Thunderous Charge

Options:

May take Armour Piercing (1)


May take Devastating Charge

Pegasus
This mount and its rider additionally count towards
Airborne Gallantry.
M

WS

BS

Ld

7[6]

Monstrous Beast, 40x40mm base

(8[7])*
Mounts Protection (6+)
Barding*
Fly (8)
Options:

pts

May take Barding


May be upgraded to Royal Pegasus

20

Royal Pegasus: The Royal Pegasus gains +1


Attack and changes its base size to 50x50mm.
*note that barding reduces both normal and flying
movement

Special Rules

Ch M C S AG

CORE (at least 30%)


Knights Aspirant 240 pts

5 models, may add up to 10 models 44 pts/model

Knight

WS

BS

Ld

Warhorse 9 [8]

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (6+)


Barding
Heavy Armour
Shield

May be given Heavy Armour


May upgrade one model to each of the following:
Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer
If there are no Knights of the Realm in the army:
May be upgraded to Crusaders

Knight:
Weapons:

Lance

pts

Special Rules:

Lance Formation
The Blessing
Thunderous Charge
Scoring
Impetuous*

Crusaders: A model with this upgrade has Thunderous


Charge.

Warhorse
Special Rules:

Thunderous Charge
*Impetuous: When declaring a charge, a model
with this special rule gains Frenzy (Knight only)
until the end of the Player Turn. A unit which
consists entirely of models with this rule may
reroll failed Charge Range rolls.

Special Rules

Ch M C S AG

Knights of the Realm 220 pts

5 models, may add up to 10 models 54 pts/model

Knight

WS

BS

Ld

Warhorse 9 [8]

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (6+)


Barding
Heavy Armour
Shield

May replace Shield with:


Morning Star (counts as Paired Weapons) 6 / model
Flail
10 / model
May upgrade one model to each of the following:
Champion
20
Musician
20
Standard Bearer
20
- may become the Veteran Standard Bearer

Knight:
Weapons:

Lance

pts

Special Rules:

Lance Formation
The Blessing
Oath of Fealty
Jousting
Scoring
Warhorse
Special Rules:

Thunderous Charge

Special Rules

10

Ch M C S AG

Peasant Levy 120 pts

20 models, may add up to 40 models 8 pts/model


M

WS

BS

Ld

Infantry 20x20mm base

Equipment:

Options:

Light Armour
Shield

May take a weapon (one choice only):


Spear
Halberd
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Special Rules:

Insignificant
Serfs
Scoring

pts

Peasant Bowmen 140 pts

10 models, may add up to 20 models 12 pts/model


M

WS

BS

Ld

Infantry 20x20mm base

Options:

Light Armour

May replace Bowmens Stakes and Scoring with:


Skirmish (max 20 models)
the unit may replace Longbow and Braziers with:
Crossbow
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Longbow
Special Rules:

Insignificant
Serfs
Scoring
Bowmens Stakes: When deploying the Bowmen
unit, you may place a Wall Terrain Feature in base
contact with the front of the Bowmen unit. This
Wall is as wide as the unit, to a maximum of 12",
up to 20mm deep and follows all the normal rules
for Walls with the exception of being Soft Cover
instead of Hard Cover.
Braziers: Before shooting with a unit with
Braziers, it may choose to use Braziers to gain
Flaming Attacks for its Shooting Attacks. Effects
last for the duration of the Phase.

Special Rules

20
20
20

0-4 Units per Army

Armour:

Weapons:

free
2 / model

pts

2 / model
4 / model
20
20
20

May take the following:


Braziers
Light Armour
If the army has a Castellan, up to two units may be upgraded
to Brigands (max 20 models) If the army has Knights
Aspirants upgraded to Crusaders,

11

Ch M C S AG

SPECIAL (no limit)


Knights of the Quest 240 pts

5 models, may add up to 10 models 54 pts/model

Knight

WS

BS

Ld

Warhorse 9 [8]

0-4 Units per Army

Cavalry 25x50mm base

Armour:

Options:

pts

Mounts Protection (6+)


Barding
Heavy Armour
Shield

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- may take a Magical Standard
May be Hedge Knights (max 9 models)

20
20
20
up to 100
8 / model

Knight:
Weapons:

Great Weapon

Hedge Knights: Models with this upgrade gain Scout and


Vanguard and Strider (Forests).

Special Rules:

Lance Formation
The Blessing
Questing Oath
Strider (Forest)
Scoring
Warhorse
Special Rules:

Thunderous Charge

Knights Forlorn 190 pts

10 models, may add up to 30 models 26 pts/model


M

WS

BS

Ld

0-5 Units per Army

Infantry 20x20mm base

Weapons:

Options:

pts

Great Weapon

May gain Skirmishing & lose Scoring*


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magical Standard
May become Hedge Knights**
*max 15 models per unit
**max 20 models per unit

free

Armour:

Heavy Armour, Shield


Special Rules:

The Blessing
Questing Oath
Scoring
Strider (Forest)

20
20
20
up to 100
3 / model

Hedge Knights: Models with this upgrade gain Scout and


Vanguard and Strider (Forests).

Special Rules

12

Ch M C S AG

Knights of the Grail 220 pts

3 models, may add up to 5 models 84 pts/model

Knight

WS

BS

Ld

Warhorse 9 [8]

0-2 Units per Army


0-1 Units if Army includes at
least one Siege War Machine

Cavalry 25x50mm base

Armour:

Options:

pts

Mounts Protection (6+)


Barding
Heavy Armour
Shield

May have Divine Attacks


May upgrade one model to each of the following:
Champion
- may take a Magical Weapon
Musician
Standard Bearer
- may take a Magical Standard

20
up to 50
20
20
up to 100

Knight:
Weapons:

Lance
Special Rules:

Jousting
Lance Formation
Oath of Fealty
Grail Oath
Monstrous Support
Divine Attacks
Scoring
Pure of Heart*
Warhorse
Special Rules:

Divine Attacks
Thunderous Charge
*Pure of Heart: Only Damsels and characters with
Grail Oath may join a unit with this special rule.

Special Rules

13

Ch M C S AG

The Green Knight 360 pts

0-1 Units per Army

single model

The Green Knight

WS

BS

Ld

Spectral Stallion 9 [8]

Cavalry 25x50mm base

Armour:

Mounts Protection (6+)


Barding
Heavy Armour
Shield
The Green Knight
Weapons:

Great Weapon
Paired Weapon
Special Rules:

Otherworldly
Terror
Ambush
Ethereal
Unstable
Weapon Master

Yeoman Outriders 110 pts

5 models, may add up to 10 models 16 pts/model


M

WS

BS

Ld

Rider

Horse

0-4 Units per Army

Cavalry 25x50mm base

Armour:

Options:

Mounts Protection (6+)

May take any of the following:


Shield
Light Armour
May replace Bow with Throwing Weapons
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Rider
Weapon:

Bow
Light Lance
Special Rules:

Insignificant
Serfs
Fast Cavalry

Special Rules

pts

14

Ch M C S AG

2 / model
4 / model
free
20
20
20

Peasant Crusaders 120 pts

10 models, may add up to 30 models 12 pts/model


M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour, Shield

May exchange Shield for Paired Weapons


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

free

Special Rules:

Insignificant
Serfs
Hatred
Stubborn
Frenzy
Scoring

Sacred Reliquary 260 pts

20
20
20

0-2 Units per Army

Single model
M

WS

BS

Ld

Infantry 40x60mm base

Armour:

Light Armour
Innate Defense(5+)
Special Rules:

Insignificant
Stubborn
Impact Hits (D3)
War Platform
Holy Fervor: All friendly models with Insignificant in units within 6" gain The Blessing. All friendly Insignificant
Infantry and Insignificant Cavalry models in units within 6" gain Fight in Extra Rank and may reroll all natural
to-wound rolls of 1.

Siege War Machine -

0-2 Units per Army

single model
M

WS

BS

Ld

Siege War Machine

Apprentice (4)

War Machine 75mm round base

Special Rules:

Insignificant
Serf
Must take one of the following artillery weapon
Scorpion (150 pts)
A Bolt Thrower Artillery Weapon:
Range 48", Strength 3[6], [Multiple Wounds (D3+1,
Clipped Wings)], Armour Piercing (6)

Special Rules

Trebuchet (300 pts)


A Catapult (4) Artillery Weapon:
Range 12-60", Strength 4[8],
[Multiple wounds (D3, Clipped Wings)], Armor Piercing (1)

15

Ch M C S AG

Airborne Gallantry (max 40%)


Pegasus Knights 360 pts

3 models, may add up to 3 models 110 pts/model

Knight
Young Pegasus

WS

BS

Ld

8[7]

0-3 Units per Army

Monstrous Cavalry 40x40mm base

(9[8])*
Armour:

Options:

Mounts Protection (6+)


Barding*
Heavy Armour
Shield

May take any of the following:


Vanguard
Skirmish (max 4 models)
Devastating Charge (Knights only)
May take Barding
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magical Standard

Knight:
Weapons:

Lance
Special Rules:

The Blessing
Oath of Fealty
Devastating Charge

pts

Young Pegasus:
Special Rules:

Fly (9)
*note that barding reduces both normal and flying
movement

Special Rules

16

Ch M C S AG

10 / model
10 / model

20
20
20
up to 100

Quick Reference Sheet


*The Movement Characteristics for mounts are written, taking the -1 M penalty from barding into account.
CHARACTERS

M* WS BS

Ld

CAVALRY
Knight Aspirant

M* WS BS

Ld

Duke

Paladin

- War Horse

Damsel

Knight of the Realm

Castellan

- War Horse

Knight of the Quest

INFANTRY

- War Horse

Peasant Levy

Yeoman Outrider

Peasant Bowman

- Horse

Knight Forlorn

Knight of the Grail

Peasant Crusader

- War Horse

Sacred Reliquary

Green Knight

- Spectral Stallion

WAR BEASTS
Barded Warhorse

MONSTROUS CAVALRY

Unicorn

10

Pegasus Knight

Pegasus

6(8)

- Royal Pegasus

Siege War Machine

Siege War Machine

- Apprentice (4)

- Young Pegasus

MONSTROUS BEASTS
Hippogriff

4
7(8)

WAR MACHINES

+1

SPECIAL SHOOTING WEAPON

Range

Multiple Shots

Multiple Wounds

Armour Piercing

Trebuchet

Catapult (4)

12-60

4[8]

[D3, Clipped Wings]

Scorpion

Bolt Thrower

48

3[6]

[D3+1, Clipped Wings]

Special Rules

17

Ch M C S AG

Change Log
Version 1.2.0
Changes in green
Army Organisation added (new categories)
Army special rule Serfs: Clarified
Army special rule Oath of Fealty: Clarified
Army special rule Question Oath: Updated
Virtue of Renown: Price change, Multiple Wound updated
Virtue of Might: Price change
Virtue of Valour: Price change
Virtue of Audacity: Price change
Virtue of Humility: Clarified
Magical Items Dragon Lance: Price change
Magical Items Mace of Tristan: Clarified, Price change
Magical Items Talisman of Roland: Price change
Magical Items Blessed Scriptor: Price change
Duke/Paladin combined entry: Mount price change. Paladin +1 Wound
Gail damsel/Damsel combined entry: Damsel +1 Wound. New path access. Price change. Mount price change
Castellan: Price change, +1 Wound, Master of arms updated, Rousing orator included
Pegasus: Barding included
Hippogriff: Updated
Knights Aspirant: Added Thunderous Charge, Scoring, Heavy armour, Price change
Knights of the Realm: Added scoring, Price change
Peasant Levy: Added scoring
Peasant bowmen: Added light armour, braziers, scoring, Price change
Knights of the Quest: Added scoring, Strider (Forest), Price change
Knights Forlorn: Added scoring, Strider (Forest), Price change
Knights of the Grail: Added Divine attacks, scoring, Updated, Price change
The Green Knight: Price change
Peasant crusaders: Added scoring
Siege War Machine: Changed T and W, Price changed, updated
Pegasus Knights: Added barding, Thunderous charge, Price change

Version 1.2.1
Changes in blue
Hippogriph icon
Version 1.2.2
Hippogriff: 0-2 Mounts per Army

Special Rules

18

Ch M C S AG

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