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Connect and Solve
Change Matrix
What Stands for What
NUP
42-58
59-93
Chapter 3:
Creativity
and the
Common
Core
Chapter 4:
Creativity
and
Imaginatio
n
1.
94-116
117-142
Chapter 5:
Creativity
and
Innovation
Chapter 6:
Creativity
and
Problem
Solving
1.
26: Avatars
27: Scavenger Hunt
28: Guided Visualization
29: Graphic Summaries
30: Visualize-Draw-Write
31: GE (Generate and Elaborate)
Make a Plan: Choose ONE Grab
and Go Idea from this chapter to
try in your classroom. Share what
you tried, what went well, and
what you might do differently next
time.
Grab and Go Ideas:
32: Nervous Nellie
33: Eliminate and Defend
34: Creating Consensus
35: Talk Show
Make a Plan: Choose ONE Grab
and Go Idea from this OR
ANOTHER chapter to try in your
classroom. Share what you tried,
what went well, and what you
might do differently next time.
Grab and Go Ideas:
36: Generating Question Prompts
37: You Be the Judge
143-175
Chapter 7:
Creativity
and
Assessmen
t
Epilogue
Learning Reflection:
Take time to self-assess your progress since beginning the
book study. Look back on your goals from your first entry:
In which section do you feel you made the largest
growth? Why?
What areas do you still want to improve? Why?
What was your big learning take-away from this book
study?