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AARIEL HALL

Animator / Artist
aarielhall.com | 4257801779 | aariel.hall@gmail.com

PROGRAMS EXPERIENCE
Maya 3D Animator/ The Good Mood Creators - Nov. 2012 to Dec. 2016
3DS Max Animation, cinematic direction, modeling, rigging, skinning, and video editing.
Created models for playable characters according to concept designs and feedback.
Photoshop Researched and implemented new rigging methods for characters including bipedal and
Premiere quadrupedal creatures with unique player mechanics.
After Effects Generated animations for characters and environment props according to developer
Flash specifications.
Led development of game cinematics and intricate boss battle animations to ensure
ZBrush coordination and timely delivery to meet deadlines.
Unity Assisted team at the end of production by taking on additional responsibilities for
storyboarding and editing videos for game trailers and promotional videos.

Contract 3D Animator/ Disney Interactive Media Group - June 2012 to Nov. 2012
SKILLS Character animation, animation cleanup, and asset creation.
2D/3D Animation Assisted 2D to 3D transition of Club Penguin by creating animations to storyboard specs
Illustration while keeping to the animation style guide.
Rigging Improved teammate animations by assisting in clean up work to ensure clear keyframes,
silhouette, and flowing animation.
Modeling
Texturing Art Intern/ Jackson Maynard - Jan. 2012 to May 2012
Storyboarding Item design, 2D asset creation, and UI art.
Video Editing Created necessary 2D assets and UI art by generating concepts and refining to completion
based on feedback.

Animation Workshop Instructor/ DigiPen : ProjectFUN - Sept. 2010 to May 2012


Instructor for Animation I and II and online courses, activities coordinator, and workshop curriculum
development.
Worked both alone and collaboratively to teach courses and ensure successful and timely
completion of student projects.

ADDITIONAL PROJECTS
Deity/ Double++ Games - 2012
Rigging and animation.
Contributed rigs and animation to assist in success of Deity which went on to win the Indie
Propeller Awards grand prize and be in the PAX 10.

Lucid Nightmare/ Auto-Aim Games - 2011


Concept art, character design, 2D sprite animation, 2D assets, and 3D cinematic.
Played major role as sole artist on Lucid Nightmare project.
Generated full cinematic introduction from concept to completion with 3D animation that
mimicked the 2D look and feel of the game.

EDUCATION
Bachelor of Fine Arts in Production Animation
DigiPen Institute of Technology
Graduated with honors in May 2012.

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