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CardFirst

The
NameDoctor
g

MH

Def Hits

Str

Agi

Int

Morale

46

x3

4x

10x

x9

x3

Weapon

Range

Hit

Sonic1Screwdriver
Lige
Lige 2
Lige 3
Lige 4

Lige
6 1
Lige 2
Lige 3
Lige 4

Lige
4+ 1
Lige 2
Lige 3
Lige 4

Doctor Who Miniatures Game

Move

Invent,1 Leader (2), Luck (6), Repair,


Lige
Lige 2Vacuum (3+), Sonic Screwdriver
Resist
Lige 1 Surprise/Confuse, TARDIS
Spacer,
Lige 2Lord
Time

2006-2014 Graeme Dawson

SPECIAL:

Subtitle Time Lord l


Renegade

Str Notes
Lige
1
Lige 2
Lige 3
Lige 4

Stuns1Controlled/
Lige
Lige 2
Mechanoid
models.
Lige 3 get +1 to lose
Models
Ligestatus
this
4 effect.

Model Unique Special Rules

2CR 1 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Second Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 2 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Third Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 3 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Fourth Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 4 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Fifth Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 5 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Sixth Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 6 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Seventh Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 7 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

The Eighth Doctor

Def Hits

Str

Agi

Int

Morale

10

Weapon
Sonic Screwdriver

Range

Hit

4+

Doctor Who Miniatures Game

Move

Invent, Leader (2), Luck (6), Repair,


Resist Vacuum (3+), Sonic Screwdriver
Spacer, Surprise/Confuse, TARDIS
Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Renegade Time Lord l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 8 / 120

Leader (2): If the Doctor uses this ability on any model other than his Companions, it
only counts as Leader (1) for the turn.
Sonic Screwdriver: The Doctor may use a special action to use his Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Surprise/Confuse: The Doctor may take an immediate free activation once per game.
This can be done at any point in the turn, even if the Doctor has activated this turn
already.

Susan

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream, Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 9 / 120

Barbara

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3), Repair

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Model Unique Special Rules

2CR 10 / 120

Ian

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 11 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.

Katerina

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Devoted, Luck (1)


Monster Magnet, Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 12 / 120

Devoted: The Doctor can use his Leader ability on Katerina at a distance of up to 12.

Vicki

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 13 / 120

Steven

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)


Spacer

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 14 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.

Dodo

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 15 / 120

Polly

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 16 / 120

Ben

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 17 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.

Jamie

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 18 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.

Victoria

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 19 / 120

Zoe

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3), Repair


Spacer

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Model Unique Special Rules

2CR 20 / 120

Liz

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3), Repair

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Model Unique Special Rules

2CR 21 / 120

Jo

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 22 / 120

Sarah Jane

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 23 / 120

Harry

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)


Medic

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 24 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.

Leela

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Knife
Blowpipe

Melee
Melee
8

4+
4+
3+

Str Notes
3
3

Stuns
Janus Thorns

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 25 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.
Janus Thorns: Leelas Blowpipe suffers no hit penalty for long range shots. Against
a non-Mechanoid model do not use the defenders Def a roll of 3+ will always
cause a wound.

K9

6
Weapon
Nose Laser

Def Hits

Str

Agi

Int

Morale

Range

Hit

4+

Str Notes
3

1 Hit or Stuns

Doctor Who Miniatures Game

Move

Companion, Luck (3), Mechanoid, Repair

2006-2014 Graeme Dawson

SPECIAL:

Robotic dog Companion l

Model Unique Special Rules

2CR 26 / 120

Romana

Def Hits

Str

Agi

Int

Morale

10

Range

Hit

4+

Weapon
Sonic Screwdriver

Doctor Who Miniatures Game

Move

Academy Trained, Companion, Invent,


Luck (3), Monster Magnet, Repair
Sonic Screwdriver, Time Lord, Unique

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 27 / 120

Academy Trained: Once per game Romana can reroll any failed Intelligence test.
Sonic Screwdriver: Romana may use a special action to use her Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Unique: You cannot have more than one version of this card in play. Your opponent
gains +1VP if Romana is one of the Doctors companions.

Romana

Def Hits

Str

Agi

Int

Morale

10

Range

Hit

4+

Weapon
Sonic Screwdriver

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3)


Repair, Sonic Screwdriver, Time Lord,
Unique

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Str Notes

Stuns Controlled/
Mechanoid models.
Models get +1 to lose
this status effect.

Model Unique Special Rules

2CR 28 / 120

Sonic Screwdriver: Romana may use a special action to use her Sonic Screwdriver to
open any door or lock within 2 on the 1D6 roll of 4+.
Unique: You cannot have more than one version of this card in play. Your opponent
gains +1VP if Romana is one of the Doctors companions.

Adric

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3), Repair

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Model Unique Special Rules

2CR 29 / 120

Tegan

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 30 / 120

Nyssa

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3), Repair

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Model Unique Special Rules

2CR 31 / 120

Turlough

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

A Good Offense, Cats Paw, Companion,


Luck (3)

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Model Unique Special Rules

2CR 32 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.
Cats Paw: Once per game Turlough can be activated by the monster player by using
two activation tokens. Turlough cannot attack when he is activated this way. Next
turn the heroic player gains an additional activation token.

Peri

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (3), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 33 / 120

Mel

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Luck (2), Monster Magnet


Scream

2006-2014 Graeme Dawson

SPECIAL:

Screamer Companion l

Model Unique Special Rules

2CR 34 / 120

Ace

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Grenade

Melee
8

4+
4+

Doctor Who Miniatures Game

Move

A Good Offense, Companion, Luck (3)


Nitro-9

2006-2014 Graeme Dawson

SPECIAL:

Strongarm Companion l

Str Notes
3
4

Stuns
Blast 2, Scatter, Thrown

Model Unique Special Rules

2CR 35 / 120

A Good Offense: One hit or damage roll made by this model can be rerolled each turn.
Luck cannot be used to further reroll this dice.
Nitro-9: Ace begins the game with 1D6 grenades. oooooo
If Ace is chosen the Doctor may not take any other companions.

Grace

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Companion, Invent, Luck (3), Medic


Repair

2006-2014 Graeme Dawson

SPECIAL:

Scientist Companion l

Model Unique Special Rules

2CR 36 / 120

Time Lord President

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

10

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Artifacts of Rassilon, Invent, Leader (2),


President, Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Big time cheese l

Model Unique Special Rules

2CR 37 / 120

Artifacts of Rassilon: The Time Lord President has access to several ancient Gallifreyan
artifacts see page 29 of the DWMG rulebook.
Leader (2): This ability can only affect Gallifreyan models.
President: All Gallifreyan models can reroll one failed Morale check per turn if the
President is within 12.

Time Lord

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Gallifreyan, Invent, Repair, Time Lord

2006-2014 Graeme Dawson

SPECIAL:

Master of the universe?

Model Unique Special Rules

2CR 38 / 120

Gallifreyan: This model can be affected by other special rules which affect Gallifreyan
models.

Chancellery Guard

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Staser Pistol

Melee
12

4+
4+

Str Notes
3
4

Stuns
Laser, Pistol

Doctor Who Miniatures Game

Move

Body Armour, Gallifreyan


Guard Commanders gain Leader (2)

2006-2014 Graeme Dawson

SPECIAL:

Capitol fellow

Model Unique Special Rules

2CR 39 / 120

Gallifreyan: This model can be affected by other special rules which affect Gallifreyan
models.
Leader (2): The Guard Commanders Leader ability can only affect Chancellery Guard
models.

Outsider

Def Hits

Str

Agi

Int

Morale

Weapon
Brawl
Primitive Weapons

Range

Hit

Melee
Melee/8

4+
4+

Doctor Who Miniatures Game

Move

Gallifreyan
Outsider Leaders gain +1 Morale and
Leader (3)

2006-2014 Graeme Dawson

SPECIAL:

Gallifreyan gone native

Str Notes
3
3

Stuns
Str 2 vs Mechanoids
or Body Armour

Model Unique Special Rules

2CR 40 / 120

Gallifreyan: This model can be affected by other special rules which affect Gallifreyan
models.
Leader (3): The Outsider Leaders Leader ability can only affect Outsider models.

The Master

Def Hits

Str

Agi

Int

Morale

10

Weapon
Tissue Compression
Eliminator

Range

Hit

3+

Str Notes
4

Doctor Who Miniatures Game

Move

Hypnotise, Invent, Luck (3), Obey Me!


Repair, Safer Behind Bars, TARDIS
Time Lord, Unique
You Have Tricked Us!

2006-2014 Graeme Dawson

SPECIAL:

Villainous Time Lord l

Model Unique Special Rules

2CR 41 / 120

Obey Me!: If an enemy model ends a move action within 6 of the Master, you may
activate any monster model within 6 of the Master if that model has not yet
activated this turn.
Safer Behind Bars: This model is worth +2VP to the heroic side if he can be captured.
Unique: You cannot have more than one version of this card in play.
You Have Tricked Us!: Once the monster players forces have been wiped out they gain
+1VP for eliminating the Master. At this point the Master will activate for free each
turn and will attempt to leave the table by the shortest route. The Master does not
count as being in play on the monster players side when this occurs.

The Master

Def Hits

Str

Agi

Int

Morale

10

Weapon
Tissue Compression
Eliminator

Range

Hit

3+

Str Notes
4

Doctor Who Miniatures Game

Move

Hypnotise, Invent, Luck (3), Obey Me!


Repair, Safer Behind Bars, TARDIS
Time Lord, Unique
You Have Tricked Us!

2006-2014 Graeme Dawson

SPECIAL:

Villainous Time Lord l

Model Unique Special Rules

2CR 42 / 120

Obey Me!: If an enemy model ends a move action within 6 of the Master, you may
activate any monster model within 6 of the Master if that model has not yet
activated this turn.
Safer Behind Bars: This model is worth +2VP to the heroic side if he can be captured.
Unique: You cannot have more than one version of this card in play.
You Have Tricked Us!: Once the monster players forces have been wiped out they gain
+1VP for eliminating the Master. At this point the Master will activate for free each
turn and will attempt to leave the table by the shortest route. The Master does not
count as being in play on the monster players side when this occurs.

Omega

Def Hits

Str

Agi

Int

Morale

10

Weapon

Range

Hit

Anti-matter Touch
Force of Will

Melee
12

2+
2+

Str Notes
3

Disruptor
See reverse

Doctor Who Miniatures Game

Move

Force of Will, Invent, Invulnerable (3)


Leader (1), Repair

2006-2014 Graeme Dawson

SPECIAL:

Anti-matter megalomaniac l

Model Unique Special Rules

2CR 43 / 120

Force of Will: Models affected by this attack must roll half their Int (round up) or less
on 2D6 or lose 1 Hit. Survivors cannot activate in their next action phase.

The Brigadier

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Pistol

Melee
12

3+
4+

Str Notes
3
3

Stuns
Pistol

Doctor Who Miniatures Game

Move

Inspirational, Leader (2), Luck (1)

2006-2014 Graeme Dawson

SPECIAL:

UNIT commander l

Model Unique Special Rules

2CR 44 / 120

Inspirational: UNIT models and Companions within 12 of the Brigadier may use his
Morale for tests if required.
Leader (2): The Brigadier can use his Leader ability on any other UNIT models or
friendly Civilians or Scientists.

Captain Yates

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Pistol
Grenade

Melee
12
8

4+
4+
4+

Str Notes
3
3
4

Stuns
Pistol
2 Blast, Scatter

Doctor Who Miniatures Game

Move

Easily Convinced, Leader (2), Luck (1)

2006-2014 Graeme Dawson

SPECIAL:

UNIT officer l

Model Unique Special Rules

2CR 45 / 120

Easily Convinced: Rolls made on behalf of an opposing model to gain control of


Captain Yates may reroll the dice if the first attempt does not succeed.
Leader (2): Captain Yates can use his Leader ability on any UNIT models except The
Brigadier, or friendly Civilians or Scientists.

Sergeant Benton

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
SMG
Grenade

Melee
16
8

4+
4+
4+

Str Notes
3
3
4

Stuns
Burst, Cannot aim
2 Blast, Scatter

Doctor Who Miniatures Game

Move

Leader (1), Luck (1)

2006-2014 Graeme Dawson

SPECIAL:

UNIT officer l

Model Unique Special Rules

2CR 46 / 120

Leader (1): Sergeant Benton can use his Leader ability on UNIT Sergeants, Troopers,
Heavy Weapon Teams, or friendly Civilians or Scientists.

UNIT Sergeant

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
SMG
Grenade

Melee
16
8

4+
4+
4+

Str Notes
3
3
4

Stuns
Burst, Cannot aim
2 Blast, Scatter

Doctor Who Miniatures Game

Move

Leader (1)

2006-2014 Graeme Dawson

SPECIAL:

UNIT officer

Model Unique Special Rules

2CR 47 / 120

Leader (1): The Unit Sergeant can use his Leader ability on UNIT Troopers, heavy
Weapon Teams, or friendly Civilians or Scientists.

UNIT Soldier

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Rifle
SMG
Grenade

Melee
24
16
8

4+
4+
4+
4+

Str Notes
3
3
3
4

Stuns
Burst, Cannot aim
2 Blast, Scatter

Doctor Who Miniatures Game

Move

UNIT Kit

2006-2014 Graeme Dawson

SPECIAL:

First line of defence

Model Unique Special Rules

2CR 48 / 120

UNIT Kit: UNIT Soldiers carry either a Rifle or a SMG. 1 in 3 Unit Soldiers may carry
grenades. All equipment must be clearly marked or visible.

UNIT Heavy Weapon Team

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Bazooka
Heavy Machine Gun
Mortar

Melee
24
40
18-36

4+
4+
4+
4+

Str Notes
3
6
4
4

Stuns
1D6 damage
Burst
See reverse

Doctor Who Miniatures Game

Move

2 Man Team, Heavy Weapon


Restricted Use

2006-2014 Graeme Dawson

SPECIAL:

Hard hitters

Model Unique Special Rules

2CR 49 / 120

2 Man Team: The UNIT Heavy Weapon Team consists of 2 models on a single base. It
can function at full effectiveness until it loses its last Hit.
Heavy Weapon: Each UNIT Heavy Weapon Team is equipped with one heavy weapon
choose Bazooka, Heavy Machine Gun or Mortar. The heavy weapon cannot be
aimed.
Mortar: The Mortar fires over the heads of other models, do does not require a line
of sight to a target. Shots fired at targets not in line of sight to another UNIT model
suffer a 1 hit penalty.
Restricted Use: One UNIT Heavy Weapon Team or Sniper can be fielded per 8
standard UNIT Soldiers.

UNIT Sniper

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Sniper Rifle

Melee
24

4+
4+

Str Notes
3
3

Stuns

Doctor Who Miniatures Game

Move

Restricted Use, Sniper Scope


Well Concealed

2006-2014 Graeme Dawson

SPECIAL:

Crack shot

Model Unique Special Rules

2CR 50 / 120

Restricted Use: One UNIT Heavy Weapon Team or Sniper can be fielded per 8
standard UNIT Soldiers.
Sniper Scope: Aimed shots using the sniper rifle can be fired at up to 30, do not suffer
the 1 hit penalty for long range shots, and count as Str 4 hits.
Well Concealed: If the UNIT Sniper is in cover, he cannot be targeted until the firer is
within 12.

Administrator

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Leader (2), Sceptical


Administrators fear Alien models

2006-2014 Graeme Dawson

SPECIAL:

Bureaucratic leader l

Model Unique Special Rules

2CR 51 / 120

Sceptical: Roll 1D6 when the Administrator is activated. On 5+ both the


Administrator and one friendly model within 6 (opponents choice) count as having
been activated this turn, and can take no actions. This rule ceases to have any effect
once any monster models get within 12 of the Administrator.

Administrator

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Leader (2), Sceptical


Administrators fear Alien models

2006-2014 Graeme Dawson

SPECIAL:

Bureaucratic leader l

Model Unique Special Rules

2CR 52 / 120

Sceptical: Roll 1D6 when the Administrator is activated. On 5+ both the


Administrator and one friendly model within 6 (opponents choice) count as having
been activated this turn, and can take no actions. This rule ceases to have any effect
once any monster models get within 12 of the Administrator.

Civilian

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Civilians fear Alien models

2006-2014 Graeme Dawson

SPECIAL:

Helpless monster bait

Model Unique Special Rules

2CR 53 / 120

Civilian

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Civilians fear Alien models

2006-2014 Graeme Dawson

SPECIAL:

Helpless monster bait

Model Unique Special Rules

2CR 54 / 120

Scientist

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Invent, Repair
Scientists fear Alien models

2006-2014 Graeme Dawson

SPECIAL:

White coated monster food

Model Unique Special Rules

2CR 55 / 120

Scientist

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Invent, Repair
Scientists fear Alien models

2006-2014 Graeme Dawson

SPECIAL:

White coated monster food

Model Unique Special Rules

2CR 56 / 120

Security Guard

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

Body Armour (option)


Suitably Equipped
Security Guards fear Alien models until
they pass a Morale test

2006-2014 Graeme Dawson

SPECIAL:

Friend or foe?

Model Unique Special Rules

2CR 57 / 120

Suitably Equipped: Security Guards can be equipped with any suitable modern or
advanced weapon, depending on their historical era. These weapons hit on 4+.

Security Guard

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl

Melee

4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

Body Armour (option)


Suitably Equipped
Security Guards fear Alien models until
they pass a Morale test

2006-2014 Graeme Dawson

SPECIAL:

Friend or foe?

Model Unique Special Rules

2CR 58 / 120

Suitably Equipped: Security Guards can be equipped with any suitable modern or
advanced weapon, depending on their historical era. These weapons hit on 4+.

Warrior

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Suitable Weaponry

Melee

3+
4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

Low-tech
Warriors fear non-native Alien models
Warrior Leaders gain +1 Morale &
Leader (3)

2006-2014 Graeme Dawson

SPECIAL:

Historical fighter

Model Unique Special Rules

2CR 59 / 120

Leader (3): Warrior Leaders may only use their Leader on friendly Warrior models.
Low-tech: Warriors fighting technological enemies count their Def and Str at 1. They
may add +1 Def if they carry shields, and some Warriors may be equipped with the
equivalent of Body Armour.

Warrior

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Suitable Weaponry

Melee

3+
4+

Str Notes
3

Stuns

Doctor Who Miniatures Game

Move

Low-tech
Warriors fear non-native Alien models
Warrior Leaders gain +1 Morale &
Leader (3)

2006-2014 Graeme Dawson

SPECIAL:

Historical fighter

Model Unique Special Rules

2CR 60 / 120

Leader (3): Warrior Leaders may only use their Leader on friendly Warrior models.
Low-tech: Warriors fighting technological enemies count their Def and Str at 1. They
may add +1 Def if they carry shields, and some Warriors may be equipped with the
equivalent of Body Armour.

Alien Lackey

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Bad Influence, In The Way, Infiltrator,


Leader (1), Sabotage

2006-2014 Graeme Dawson

SPECIAL:

Foolish manipulator

Model Unique Special Rules

2CR 61 / 120

Bad Influence: The Alien Lackeys constant wheedling causes one model within 6 to
shoot with a 1 hit penalty.
In The Way: The monster player gains +1VP if they kill this model.

Ambassador of Death

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Radioactive Touch
Radioactive Blast

Melee
6

3+
3+

Str Notes
4
4

Disruptor
Disruptor

Doctor Who Miniatures Game

Move

Alien (unhelmeted)
Infiltrator (unhelmeted), Invulnerable
Radioactive

2006-2014 Graeme Dawson

SPECIAL:

Radioactive alien

Model Unique Special Rules

2CR 62 / 120

Radioactive: During the end phase all non-Mechanoid, non-Ambassador models within
6 of any Ambassadors will take an automatic Str 2 hit from the aliens radioactive
bodies.

Nestene Intelligence

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Tentacle Crush

Melee

4+

Doctor Who Miniatures Game

Move

Alien, Controller, Leader (3), Plastic


Resist Vacuum

2006-2014 Graeme Dawson

SPECIAL:

Tentacled terror l

Str Notes
4

1D6 attacks roll each


turn

Model Unique Special Rules

2CR 63 / 120

Controller: The Nestene Intelligence controls all Autons (including Copies) on the
table. If it is destroyed all Autons count as uncontrolled.
Leader (3): The Nestene Intelligence can use its Leader ability on Autons and Auton
Copy models. It can use this ability on these models at any range.
Plastic: Any hit caused by bullets or other blunt weapons can be disregarded by
rolling 2+ on 1D6.

Auton

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Blaster

Melee
12

4+
4+

Str Notes
4
4

Doctor Who Miniatures Game

Move

Alien, Controlled, Plastic, Steady


Resist Vacuum

2006-2014 Graeme Dawson

SPECIAL:

Living plastic automaton

Model Unique Special Rules

2CR 64 / 120

Controlled: Uncontrolled Autons do not count as being in play and cannot activate.
While uncontrolled they are hit automatically in melee and count their Def as 2.
Plastic: Any hit caused by bullets or other blunt weapons can be disregarded by
rolling 2+ on 1D6.
Steady: An Auton must be given 2 activation counters in order to run.

Auton Copy

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Blaster

Melee
12

4+
4+

Str Notes
4
4

Doctor Who Miniatures Game

Move

Controlled, Infiltrator, Leader (1), Plastic


Steady, Resist Vacuum, Wax Copy

2006-2014 Graeme Dawson

SPECIAL:

Living plastic duplicate

Model Unique Special Rules

2CR 65 / 120

Controlled: Uncontrolled Auton Copies do not count as being in play and cannot
activate. While uncontrolled they are hit automatically in melee and count their Def
as 2.
Plastic: Any hit caused by bullets or other blunt weapons can be disregarded by
rolling 2+ on 1D6.
Steady: An Auton must be given 2 activation counters in order to run.
Wax Copy: Auton Copies may replace any non-unique enemy model with no more
than 2 starting Hits in any end phase, the original having been detained by the
Nestene previously. The replaced model now uses this profile. The player who has
just lost their model gains a number of VP equal to the replaced models original
Hits.

Animated Plastic

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Plastic Attack

Melee

4+

Doctor Who Miniatures Game

Move

Controlled, Plastic, Resist Vacuum


Temporary Control

2006-2014 Graeme Dawson

SPECIAL:

Auton consumer object

Str Notes
3

Models in melee may


not break free

Model Unique Special Rules

2CR 66 / 120

Controlled: Uncontrolled Animated Plastic models do not count as being in play and
cannot activate. While uncontrolled they are hit automatically in melee and count
their Def as 2.
Plastic: Any hit caused by bullets or other blunt weapons can be disregarded by
rolling 2+ on 1D6.
Temporary Control: The Auton player can expend one activation if the Nestene
Intelligence is in play. If 4+ can be rolled on 1D6 you can place an Animated Plastic
model within 2D6 of any enemy model.

Axon (humanoid)

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Alien, Change Form, Fair Form


Group Mind, Invulnerable (2)

2006-2014 Graeme Dawson

SPECIAL:

Golden benefactor

Model Unique Special Rules

2CR 67 / 120

Change Form: When this model is activated it can choose to change its form to an
Tentacled Axon before taking any actions.
Fair Form: Humanoid Axons do not cause fear.
Group Mind: For each 25% of their force removed from play, each Axon model loses 1
point of Int and Morale.
Invulnerable (2): Humanoid Axons gain this ability against Primitive and Modern
weapons.

Axon (tentacled)

Def Hits

Str

Agi

Int

Morale

Range

Hit

2+

Weapon
Explosive Tentacle

Doctor Who Miniatures Game

Move

Alien, Change Form, Group Mind


Invulnerable (2), Natural Form, Slow

2006-2014 Graeme Dawson

SPECIAL:

True form of Axos

Str Notes
5

Target may roll Agi test


to avoid. May also be
used as a melee attack

Model Unique Special Rules

2CR 68 / 120

Change Form: When this model is activated it can choose to change its form to an
Humanoid Axon before taking any actions.
Group Mind: For each 25% of their force removed from play, each Axon model loses 1
point of Int and Morale.
Invulnerable (2): Tentacled Axons gain this ability against Primitive and Modern
weapons.
Natural Form: Roll 1D6 when a Tentacled Axon is activated. On the roll of 6 you can
place an activation counter on another Axon model.

Axon Copy

Def Hits

Str

Agi

Int

Morale

Range

Hit

Weapon
As original model

Str Notes

Doctor Who Miniatures Game

Move

Change Form, Group Mind, Infiltrator


Invulnerable (2), Replacement

2006-2014 Graeme Dawson

SPECIAL:

Servant of Axos l

Model Unique Special Rules

2CR 69 / 120

Change Form: When this model is activated it can choose to change its form to an
Humanoid or Tentacled Axon before taking any actions. Acon Copies which change
form cannor change back to Axon Copies.
Group Mind: For each 25% of their force removed from play, each Axon model loses 1
point of Int and Morale.
Invulnerable (2): Axon Copies gain this ability against Primitive and Modern weapons.
Replacement: If the Axon player can roll 5+ on 1D6 when they activate any Axon
model, that Axon can take on the appearance of any enemy model within 6,
becoming an Axon Copy. Jamming the Axon Copy will cause it to revert to a
Tentacled Axon.

Celestial Toymaker

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Create Toy, Invulnerable (4), Luck (4)


Plaything

2006-2014 Graeme Dawson

SPECIAL:

Shall we play a game? l

Model Unique Special Rules

2CR 70 / 120

Create Toy: The Toymaker can spend one action per turn to roll 1D6. On the roll of
5+ you can put one Toy model in play anywhere within 12 of the Toymaker.
Plaything: The Toymaker can force the opposing model with the highest Int to play
against him in a game of logic. The chosen model is removed from the board, and
no longer counts as being in play. The removed model must make an Int test against
the Toymaker each turn. After 6 successful tests the Toymaker and all his Toys are
removed from play.

Toy

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Blocker, Controlled, Game Of Toys


Invulnerable (2)

2006-2014 Graeme Dawson

SPECIAL:

Deadly Automaton

Model Unique Special Rules

2CR 71 / 120

Game Of Toys: To defeat a Toy, a model within 4 must beat it at in an opposed Int test
or Game of Luck on two consecutive turns. To play the Game of Luck roll 1D6 for
the model and the Toy, with the highest roll succeeding. Toys are natural cheats and
can add +1 to their rolls on any of their tests. The Celestial Toymaker can also use
his Luck to influence these games, no matter how far away his model is.
Defeated Toys are removed from play. Roll 1D6 when a Toy is defeated on the roll
of 5+ no more Toys can be brought into play by the Celestial Toymaker.

Cyberman (CyberMondasian)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Heat Lamp

Melee
12

3+
3+

Str Notes
5
4

Doctor Who Miniatures Game

Move

Alien, Cyber Director, Mechanoid


Mind Control

2006-2014 Graeme Dawson

SPECIAL:

Balaclavas On

Model Unique Special Rules

2CR 72 / 120

Cyber Director: The off-table Cyber Director is helping to plan your strategy. You can
activate one additional Cyberman model each turn.
Mind Control: If this model uses a special action it can attempt to dominate an enemy
model which is within 4. Make an opposed Int test, the enemy model counts as
Controlled if it fails.

Cyberman (Early Cyberfaction)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Sonic Blaster
Energy Rifle

Melee
8
12

3+
3+
3+

Str Notes
5
3
4

Distruptor

Doctor Who Miniatures Game

Move

Alien, Cyber Director, Mechanoid


Mind Control

2006-2014 Graeme Dawson

SPECIAL:

Fans of Radio

Model Unique Special Rules

2CR 73 / 120

Cyber Director: The off-table Cyber Director is helping to plan your strategy. You can
activate one additional Cyberman model each turn.
Mind Control: If this model uses a special action it can attempt to dominate an enemy
model which is within 4. Make an opposed Int test, the enemy model counts as
Controlled if it fails.

Cyberman (CyberNeomorph)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Cyber-Gun

Melee
16

3+
3+

Str Notes
5
4

Distruptor

Doctor Who Miniatures Game

Move

Alien, Mechanoid

2006-2014 Graeme Dawson

SPECIAL:

Upgraded model

Model Unique Special Rules

2CR 74 / 120

Cyber Lieutenant

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Cyber-Gun
Cyber-Grenade

Melee
16
12

3+
3+
4+

Str Notes
5
4
4

Distruptor
Blast 2, Scatter

Doctor Who Miniatures Game

Move

Alien, Leader (1), Mechanoid

2006-2014 Graeme Dawson

SPECIAL:

CyberNeomorph 2nd

Model Unique Special Rules

2CR 75 / 120

Cyber Leader (CyberNeomorph)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Cyber-Gun
Cyber-Grenade

Melee
16
12

3+
3+
4+

Str Notes
5
4
4

Distruptor
Blast 2, Scatter

Doctor Who Miniatures Game

Move

Alien, Leader (2), Mechanoid

M
2006-2014 Graeme Dawson

SPECIAL:

Cyber Force Commander l

Model Unique Special Rules

2CR 76 / 120

Cyber Controller (CyberNeomorph)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Cyber-Gun

Melee
16

3+
3+

Str Notes
6
4

Distruptor

Doctor Who Miniatures Game

Move

Alien, Communicator, Leader (2)


Mechanoid

M
2006-2014 Graeme Dawson

SPECIAL:

Big head l

Model Unique Special Rules

2CR 77 / 120

Communicator: The Cyber Controllers Leader ability has an unlimited range.

Cyber Slave

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow

Melee

4+

Str Notes
4

Doctor Who Miniatures Game

Move

Controlled, Unwilling Conscript

M
2006-2014 Graeme Dawson

SPECIAL:

Partially converted unfortunate

Model Unique Special Rules

2CR 78 / 120

Unwilling Conscript: If at the end of any turn a Cyber Slave is not within 6 of any
Cyberman, the Cyber Slave must take a Morale test. A failed result will result in the
Cyber Slave making an immediate full move towards the nearest table edge.

Cybermat

Def Hits

Str

Agi

Int

Morale

10

Weapon

Range

Hit

Poisonous Bite

Melee

4+

Str Notes
4

Does not effect


Mechanoids

Doctor Who Miniatures Game

Move

Alien, Hardly Noticed, Mechanoid


Sabotage, Small, Surprise

2006-2014 Graeme Dawson

SPECIAL:

Cybernetic pest

Model Unique Special Rules

2CR 79 / 120

Hardly Noticed: Two Cybermats can be activated using a single activation. Alternatively
you can relocate a single Cybermat into base contact with cover, no closer than 6
to an enemy model. This Cybermat can do nothing else this turn.
Surprise: On the turn Cybermats move into melee, their opponent must count their
Def at 1.

Tobias Vaughn

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Commanding, Hypnotise, Leader (1)

2006-2014 Graeme Dawson

SPECIAL:

Electronics Genius l

Model Unique Special Rules

2CR 80 / 120

Commanding: Models activated by Tobias Vaughns Leader ability may reroll failed
Morale tests.
Leader (1): Tobias Vaughns Leader ability only affects International Electromatics
personnel.

Packer

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Pistol

Melee
12

3+
3+

Str Notes
3
3

Stuns
Pistol

Doctor Who Miniatures Game

Move

Bungling, Leader (2)

2006-2014 Graeme Dawson

SPECIAL:

Hapless Head of Security l

Model Unique Special Rules

2CR 81 / 120

Bungling: If a heroic model expends a Luck point within 6 of Packer, roll 1D6. On the
roll of 5+ the effects of the Luck are as normal, but the point is not considered to
be spent.
Leader (2): Packers Leader ability only affects International Electromatics security
personnel.

Dalek (Imperial)

Dalek Patrol Leaders gain Leader (1)

Def Hits

Str

Agi

Int

Morale

Range

Hit

16

4+

6
Weapon
Dalek Blaster

Doctor Who Miniatures Game

Move

Alien, Armoured Shell


Dalekinium Armour, Hover, Mechanoid

M
2006-2014 Graeme Dawson

SPECIAL:

Mutant Xenophobic Exterminator

Str Notes
4

Cannot aim, Disruptor


Laser, 2 Shots

Model Unique Special Rules

2CR 82 / 120

Armoured Shell: Daleks are automatically destroyed if they fall from any height, and
cannot go prone. They can break from combat with no penalty.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.

Dalek

Dalek Patrol Leaders gain Leader (1)

Def Hits

Str

Agi

Int

Morale

Range

Hit

16

4+

6
Weapon
Dalek Blaster

Doctor Who Miniatures Game

Move

Alien, Armoured Shell


Dalekinium Armour, Hover, Mechanoid

M
2006-2014 Graeme Dawson

SPECIAL:

Mutant Xenophobic Exterminator

Str Notes
4

Cannot aim, Disruptor


Laser, 2 Shots

Model Unique Special Rules

2CR 83 / 120

Armoured Shell: Daleks are automatically destroyed if they fall from any height, and
cannot go prone. They can break from combat with no penalty.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.

Dalek Engineer

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Manipulator Arm
Dalek Blaster

Melee
16

4+
4+

Doctor Who Miniatures Game

Move

Alien, Armoured Shell


Dalekinium Armour, Hover, Invent
Mechanoid, Repair

2006-2014 Graeme Dawson

SPECIAL:

Wheeled Toolbox

Str Notes
2
4

Cannot aim, Disruptor


Laser, 2 Shots

Model Unique Special Rules

2CR 84 / 120

Armoured Shell: Daleks are automatically destroyed if they fall from any height, and
cannot go prone. They can break from combat with no penalty.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.

Dalek Emperor

Def Hits

Str

Agi

Int

Morale

Range

Hit

Weapon
Cannot Attack

Str Notes

Doctor Who Miniatures Game

Move

Absolute Command, Alien,


Communicator, Dalekinium Armour
Force Field (4+), Immobile, Leader (2)
Mechanoid, Unstoppable Destiny

2006-2014 Graeme Dawson

SPECIAL:

Ultimate commander l

Model Unique Special Rules

2CR 85 / 120

Absolute Command: Friendly Dalek forces automatically pass all Morale tests while this
model is in play. If destroyed friendly Dalek forces count as being Wiped Out.
Communicator: This range of this models Leader ability extends to cover the table.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.
Immobile: This model is hit automatically in melee combat, there is no need to roll.
Unstoppable Destiny: This model grants the Dalek player 2 points of Luck per turn.
These points cannot be saved from tun to turn.

Dalek Emperors Guard

Def Hits

Str

Agi

Int

Morale

6
Weapon

Range

Hit

Dalek Blaster

16

4+

Disintegrator

12

4+

Doctor Who Miniatures Game

Move

Alien, Armoured Shell


Dalekinium Armour, Elite Guard, Hover
Mechanoid

2006-2014 Graeme Dawson

SPECIAL:

Elite Dalek bodyguard

Str Notes
Cannot aim, Disruptor
Laser, 2 Shots
1D3 hits, Str 5 vs
Mechanoids

Model Unique Special Rules

2CR 86 / 120

Armoured Shell: Daleks are automatically destroyed if they fall from any height, and
cannot go prone. They can break from combat with no penalty.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.
Elite Guard: This model can reroll one missed attack roll each turn. The Dalek
Emperors Guard can elect to only shoot once with its Blaster to gain one attack
with its Disintegrator.

Dalek Supreme

Def Hits

Str

Agi

Int

Morale

Range

Hit

16

4+

6
Weapon
Dalek Blaster

Doctor Who Miniatures Game

Move

Alien, Absolute Command


Armoured Shell, Communicator
Dalekinium Armour, Hover, Leader (2)
Mechanoid

2006-2014 Graeme Dawson

SPECIAL:

Force commander l

Str Notes
4

Cannot aim, Disruptor


Laser, 2 Shots

Model Unique Special Rules

2CR 87 / 120

Absolute Command: Friendly Dalek forces automatically pass all Morale tests while this
model is in play. If destroyed friendly Dalek forces count as being Wiped Out.
Armoured Shell: Daleks are automatically destroyed if they fall from any height, and
cannot go prone. They can break from combat with no penalty.
Communicator: This range of this models Leader ability extends to cover the table.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.

Davros

Def Hits

Str

Agi

Int

Morale

Weapon
Personal Blaster

Range

Hit

4+

Str Notes
3

Doctor Who Miniatures Game

Move

Alien, Armoured Shell, Crippled


Fanatic Leadership, Hover, Invent
Leader (2) Mechanoid

2006-2014 Graeme Dawson

SPECIAL:

Kaled scientist l

Model Unique Special Rules

2CR 88 / 120

Armoured Shell: Davros is automatically destroyed if he falls from any height, and
cannot go prone. He break from combat with no penalty.
Crippled: Davros is hit automatically in melee combat, there is no need to roll.
Fanatic Leadership: Friendly Daleks within 12 of Davros can reroll failed Morale tests.

Special Weapon Dalek

Def Hits

Str

Agi

Int

Morale

Range

Hit

12

4+

Weapon
Dalek Destructor

Str Notes
6

Laser

Doctor Who Miniatures Game

Move

Alien, Armoured Shell


Dalekinium Armour, Defenceless
Mechanoid, Targeting Computer

2006-2014 Graeme Dawson

SPECIAL:

Mobile tank l

Model Unique Special Rules

2CR 89 / 120

Armoured Shell: Davros is automatically destroyed if he falls from any height, and
cannot go prone. He break from combat with no penalty.
Dalekinium Armour: Dalek casings are made from a super hard metal a Dalek can
ignore any hit it receives if it can roll more than the attacking weapons Str on 1D6.
Defenceless: The Special Weapon Dalek cannot make melee attacks.
Targeting Computer: The Special Weapon Dalek can use both its actions to shoot in one
turn.

Dalek Trooper

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Dalek Blaster

Melee
16

4+
4+

Str Notes
3
4

Stuns
Disruptor, Laser

Doctor Who Miniatures Game

Move

Body Armour

2006-2014 Graeme Dawson

SPECIAL:

Human collaborator

Model Unique Special Rules

2CR 90 / 120

Draconian

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Laser Rifle

Melee
24

3+
4+

Str Notes
3
4

Stuns
Laser

Doctor Who Miniatures Game

Move

Alien, Honour Bound, Rival Empire

2006-2014 Graeme Dawson

SPECIAL:

Reptilian conqueror

Model Unique Special Rules

2CR 91 / 120

Honour Bound: Draconians have a strict code of honour. They will not attack prone
models nor do they gain the +1 hit bonus when making rear attacks.
Rival Empire: In games with human models on one side and Draconians on the other,
both side can count their Morale as being +1.

Gel Guard

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Anti-matter Claw
Anti-matter Blast

Melee
12

3+
3+

Str Notes
4
4

Disruptor
Disruptor

Doctor Who Miniatures Game

Move

Alien, Anti-matter Creature, Controlled


Creation Of Will, Slow

2006-2014 Graeme Dawson

SPECIAL:

Protoplasmic servant

Model Unique Special Rules

2CR 92 / 120

Anti-matter Creature: Gel Guards in the positive matter universe (i.e. Earth) gain the
Invulnerable (2) ability.
Creation Of Will: While in the anti-matter universe, a successful hit on a Gel Guard can
be negated if Omega forfeits his next action.

Ice Warrior

Ice Warrior Squad Leaders gain Leader (1)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Martian Claw
Sonic Blaster
Sonic Rifle

Melee
20
24

4+
4+
4+

Str Notes
4
4
5

Sonic Weapon
Sonic Weapon,
Special Issue

Doctor Who Miniatures Game

Move

Alien, Heat Intolerant, Slow

2006-2014 Graeme Dawson

SPECIAL:

Martian conqueror

Model Unique Special Rules

2CR 93 / 120

Heat Intolerant: If this model is in a hot environment then roll 1D6 when it is activated.
On the roll of 3+ the model can activate as normal, otherwise it cannot take any
actions, but still counts as having been activated.
Sonic Weapon: Compare this weapons Str to the targets Def or Str, whichever is lower.
Special Issue: Only 1 Ice Warrior in every 2 squads may carry a Sonic Rifle.

Ice Lord

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Martian Claw
Sonic Blaster

Melee
20

4+
4+

Str Notes
4
4

Sonic Weapon

Doctor Who Miniatures Game

Move

Alien, Heat Intolerant, Leader (2), Slow

2006-2014 Graeme Dawson

SPECIAL:

Noble Martian leader l

Model Unique Special Rules

2CR 94 / 120

Heat Intolerant: If this model is in a hot environment then roll 1D6 when it is activated.
On the roll of 3+ the model can activate as normal, otherwise it cannot take any
actions, but still counts as having been activated.
Sonic Weapon: Compare this weapons Str to the targets Def or Str, whichever is lower.

K1 Robot

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Giant Pincers

Melee

4+

Str Notes
6

Doctor Who Miniatures Game

Move

Compassion, Living Metal, Mechanoid

2006-2014 Graeme Dawson

SPECIAL:

Abused electronic creation l

Model Unique Special Rules

2CR 95 / 120

Compassion: The K1 Robot will not harm Screamer companions, unless they attack it
first.
Living Metal: The first time the K1 Robot is hit by an advanced or invented weapon
roll 1D6. On the roll of 3+ it will gain 1D6 and now counts as Large.

Morbius

Def Hits

Str

Agi

Int

Morale

10

Weapon

Range

Hit

Massive Pincer

Melee

4+

Str Notes
5

Doctor Who Miniatures Game

Move

Alien, Rage

M
2006-2014 Graeme Dawson

SPECIAL:

Reanimated Time Lord criminal l

Model Unique Special Rules

2CR 96 / 120

Rage: If Morbius defeats all his opponents in melee, he can immediately move 1D6
towards the nearest opponent.

Kettlewell

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Infiltrator, In The Way, Invent, Leader (1)


Repair

2006-2014 Graeme Dawson

SPECIAL:

K1 creator l

Model Unique Special Rules

2CR 97 / 120

In The Way: The monster player gains +1VP if they kill this model.
Leader (1): This ability only works on the K1 Robot, and only on the 1D6 roll of 4+.

Solon

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

In The Way, Invent, Leader (1), Medic


Repair

2006-2014 Graeme Dawson

SPECIAL:

Exiled criminal scientist l

Model Unique Special Rules

2CR 98 / 120

In The Way: The monster player gains +1VP if they kill this model.
Leader (1): This ability only works on Morbius, and only on the 1D6 roll of 4+.

Movellan

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Brawl
Movellan Blaster

Melee
20

3+
4+

Doctor Who Miniatures Game

Move

Great Strength, Mechanoid, Power Pack


Repair

2006-2014 Graeme Dawson

SPECIAL:

Disco Android

Str Notes
4
4

Disruptor. 1 Hit or Stuns

Model Unique Special Rules

2CR 99 / 120

Great Strength: This model can use a special action to gain +1 Str for one turn. This
also affects the Str of this models melee attacks.
Mechanoid: Movellans can use both actions to run.
Power Pack: Attackers may forgo a normal attack to try to grab a Movellans power
pack by succeeding at an opposed Str or Agi test. The Movellan gains +1 to their
roll. If the attacker succeeds, leave the Movellan in place. It now counts as a casualty
and cannot be activated. If the Invent ability is successfully used on a captured power
pack it can be reinserted into a deactivated Movellan with a special action. This
Movellan will now count as a friendly model with Infiltrator.

Ogron

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Blow
Blaster

Melee
16

4+
4+

Str Notes
4
3

Disruptor

Doctor Who Miniatures Game

Move

Alien, Great Strength

2006-2014 Graeme Dawson

SPECIAL:

Brutal Hireling

Model Unique Special Rules

2CR 100 / 120

Great Strength: This model can use a special action to gain +1 Str for one turn. This
also affects the Str of this models melee attacks.

Robot of Death (Voc/Dum)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Grip

Melee

3+

Str Notes
4

Doctor Who Miniatures Game

Move

First Principle, Mechanoid


Dums have Int 6

?
2006-2014 Graeme Dawson

SPECIAL:

Perfect Crewmember

Model Unique Special Rules

2CR 101 / 120

First Principle: A heroic Robot model may not cause harm to a living model. This may
be disregarded if the Robot is reprogrammed with a Repair roll at a 2 penalty.

Robot of Death (Super Voc)

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Crushing Grip

Melee

3+

Str Notes
4

Doctor Who Miniatures Game

Move

First Principle, Leader (2), Mechanoid

?
2006-2014 Graeme Dawson

SPECIAL:

Perfect Crewmember l

Model Unique Special Rules

2CR 102 / 120

First Principle: A heroic Robot model may not cause harm to a living model. This may
be disregarded if the Robot is reprogrammed with a Repair roll at a 2 penalty.
Leader (2): A Super Voc can use its Leader ability only on other Robots of Death.

Servitor Robot

Servitor Robots can have up to 2 of the


weapons options listed below

Def Hits

Str

Agi

Int

Morale

10

Weapon

Range

Hit

Grapple
Capture Cables
Blaster

Melee
4
12

3+
4+
4+

Str Notes
4

Target captured
Disruptor

Doctor Who Miniatures Game

Move

Autonomous, Mechanoid, Programmed

2006-2014 Graeme Dawson

SPECIAL:

Metal servant

Model Unique Special Rules

2CR 103 / 120

Autonomous: Servitor Robots can activate without an activation counter.


Programmed: A Servitor Robot must always obey one of the following programs. It can
change its program by using a special action and rolling 4+ on 1D6. It can have its
program changed by a Repair roll, or be shut down with a Repair or Sabotage roll.
Capture/Destroy: The Robot must attempt to capture or destroy a single model or group of
models. Captured models must be returned to a specific location.
Guard: The Robot must remain within 6 of a designated location. It can choose to attack any
models if its weapons are in range.
Protect: The Robot will protect a specified model or models, or item. It must remain within 2
and can choose to attack any other model(s) if its weapons are in range.
Patrol: The Robot cannot move further than 2 from a specified route/series of waypoints. It
can choose to attack any other model(s) if its weapons are in range.

Sea Devil

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Slimy Arm
Sea Devil Ray Disc

Melee
16

4+
4+

Str Notes
4
4

Can also fire with


Str 3 and Blast 2

Doctor Who Miniatures Game

Move

Alien, Aquatic

2006-2014 Graeme Dawson

SPECIAL:

Amphibian menace

Model Unique Special Rules

2CR 104 / 120

Sea Devil Elite Group One

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Slimy Arm
Sea Devil Ray Disc

Melee
16

4+
4+

Str Notes
4
4

Can also fire with


Str 3 and Blast 2

Doctor Who Miniatures Game

Move

Alien, Aquatic, Body Armour

2006-2014 Graeme Dawson

SPECIAL:

Amphibian assault unit

Model Unique Special Rules

2CR 105 / 120

Silurian

Silurians can be given Body Armour

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Reptilian Grip
Third Eye

Melee
12

4+
3+

Str Notes
4
4

1 Hit or Stuns

Doctor Who Miniatures Game

Move

Alien

2006-2014 Graeme Dawson

SPECIAL:

Ancient reptilian race

Model Unique Special Rules

2CR 106 / 120

The Myrka

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Electrical Charge

Melee

2+

Str Notes
6

All models in base


contact or moving
into base contact
suffer this attack

Doctor Who Miniatures Game

Move

Aquatic, Alien, Deep Ocean Dweller


Slow

2006-2014 Graeme Dawson

SPECIAL:

Lethal Sea Devil pet l

Model Unique Special Rules

2CR 107 / 120

Deep Ocean Dweller: If the Myrka is activated within any area which can be considered
bright light, it counts as Morale 5 and requires 2 activations must be spent in order
to activate it.

Sontaran

1 in 4 Sontarans can carry a Battle Rifle

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Grapple
Sontaran Blaster
Sontaran Battle Rifle

Melee
18
24

4+
4+
4+

Str Notes
5
4
5

Disruptor
Disruptor

Doctor Who Miniatures Game

Move

Alien, Body Armour


High Gravity Homeworld, Probic Vent

2006-2014 Graeme Dawson

SPECIAL:

Cloned warrior

Model Unique Special Rules

2CR 108 / 120

High Gravity Homeworld: Roll 1D6 at the end of this models activation if it ran or
engaged in melee combat during its activation. On the roll of 6, this model will
suffer a cumulative 1 Str penalty until it can spend a full activation inside a Sontaran
spacecraft. Sontarans reduced to Str 0 are removed from play.
Probic Vent: Roll 1D6 if this model is hit by an attack from the rear. On the roll of 6
the sensitive probic vent has been struck and the Sontaran counts as Def 2 against
this attack.

Sontaran Commander

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Grapple
Sontaran Blaster

Melee
18

4+
4+

Str Notes
5
4

Disruptor

Doctor Who Miniatures Game

Move

Alien, Body Armour


High Gravity Homeworld, Leader (2)
Probic Vent

2006-2014 Graeme Dawson

SPECIAL:

Cloned leader

Model Unique Special Rules

2CR 109 / 120

High Gravity Homeworld: Roll 1D6 at the end of this models activation if it ran or
engaged in melee combat during its activation. On the roll of 6, this model will
suffer a cumulative 1 Str penalty until it can spend a full activation inside a Sontaran
spacecraft. Sontarans reduced to Str 0 are removed from play.
Probic Vent: Roll 1D6 if this model is hit by an attack from the rear. On the roll of 6
the sensitive probic vent has been struck and the Sontaran counts as Def 2 against
this attack.

Sontaran Field Agent

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Grapple
Sontaran Blaster

Melee
18

4+
4+

Str Notes
5
4

Disruptor

Doctor Who Miniatures Game

Move

Alien, Body Armour


High Gravity Homeworld, Invent
Probic Vent, Repair

2006-2014 Graeme Dawson

SPECIAL:

Cloned trailblazer l

Model Unique Special Rules

2CR 110 / 120

High Gravity Homeworld: Roll 1D6 at the end of this models activation if it ran or
engaged in melee combat during its activation. On the roll of 6, this model will
suffer a cumulative 1 Str penalty until it can spend a full activation inside a Sontaran
spacecraft. Sontarans reduced to Str 0 are removed from play.
Probic Vent: Roll 1D6 if this model is hit by an attack from the rear. On the roll of 6
the sensitive probic vent has been struck and the Sontaran counts as Def 2 against
this attack.

Thal

6
Weapon
None

Def Hits

Str

Agi

Int

Morale

Range

Hit

Str Notes

Doctor Who Miniatures Game

Move

Pacifist

2006-2014 Graeme Dawson

SPECIAL:

Blonde survivor

Model Unique Special Rules

2CR 111 / 120

Pacifist: Thal rolls to hit can never be better than 5+. Thal models who cause an
opponent to lose their last Hit must make an immediate Morale test.

Varga Plant

Def Hits

Str

Agi

Int

Morale

Range

Hit

4+

Weapon
Poisonous Spine

Str Notes

Varga Poison status.


Does not affect
Mechanoids

Doctor Who Miniatures Game

Move

Slow, Varga Thorns

2006-2014 Graeme Dawson

SPECIAL:

Unfriendly flora

Model Unique Special Rules

2CR 112 / 120

Varga Thorns: Models struck by a Varga Plants Poisonous Spines attack are affected by
the status effect Varga Poison (see below). Models in base contact with a Varga Plant
in the end phase of any turn must pass an Agi test or gain this status.
Varga Poison: If this status is removed the affected model is immediately replaced with a Varga
Plant model.

Yeti

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Yeti Claws
Web Gun

Melee
6

4+
4+

Doctor Who Miniatures Game

Move

Alien, Controlled, Mechanoid, Roar, Slow


Web Fungus

2006-2014 Graeme Dawson

SPECIAL:

Shaggy robot

Str Notes
5
5

Blast 5. Web stays on


the table

Model Unique Special Rules

2CR 113 / 120

Roar: A Yeti can use both actions to roar. All Yeti now cause fear for the remainder of
the turn.
Web Fungus: Web Fungus templates stay on the table. The template counts as difficult
ground and inflict a Str 5 hit on models who pass through it after they complete
their move action.

Zygon

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Stinging Arms

Melee

4+

Str Notes
3

Sting see over

Doctor Who Miniatures Game

Move

Alien, Aquatic, Body Print, Sting

2006-2014 Graeme Dawson

SPECIAL:

Aquatic refugee

Model Unique Special Rules

2CR 114 / 120

Body Print: Using a special action, a Zygon can take on the appearance of any model
they have captured, either during the game or previously, as specified in a scenario.
Replace the Zygon model and profile with that of a Zygon Body Print. Body prints
revert to standard Zygon profiles when they are hit by any attack, or when they use
a further special action.
Sting: Zygons making a successful melee attack against a non-Mechanoid model roll
2D6 and count the highest result when rolling to wound.

Zygon Body Print

Def Hits

Str

Agi

Int

Morale

Weapon

Range

Hit

Stinging Arms
+1 additional weapon as
original model

Melee

4+

Str Notes
3

Doctor Who Miniatures Game

Move

Bad Influence, Body Print, Infiltrator,


Leader (1), Sabotage

2006-2014 Graeme Dawson

SPECIAL:

Fishy duplicate

Model Unique Special Rules

2CR 115 / 120

Body Print: Using a special action, a Zygon can take on the appearance of any model
they have captured, either during the game or previously, as specified in a scenario.
Replace the Zygon model and profile with that of a Zygon Body Print. Body prints
revert to standard Zygon profiles when they are hit by any attack, or when they use
a further special action.
Leader: A Zygon Body Print can use its Leader ability on any model within 6 which
has not activated this turn already.

Doctor Who Miniatures Game

SPECIAL:

2006-2014 Graeme Dawson

Str Notes
Hit
Range
Weapon

Morale
Int
Agi
Str
Def Hits
Move

Model Unique Special Rules

2CR

Doctor Who Miniatures Game

SPECIAL:

2006-2014 Graeme Dawson

Str Notes
Hit
Range
Weapon

Morale
Int
Agi
Str
Def Hits
Move

Model Unique Special Rules

2CR

Doctor Who Miniatures Game

SPECIAL:

2006-2014 Graeme Dawson

Str Notes
Hit
Range
Weapon

Morale
Int
Agi
Str
Def Hits
Move

Model Unique Special Rules

2CR

Doctor Who Miniatures Game

SPECIAL:

2006-2014 Graeme Dawson

Str Notes
Hit
Range
Weapon

Morale
Int
Agi
Str
Def Hits
Move

Model Unique Special Rules

2CR

Doctor Who Miniatures Game

SPECIAL:

2006-2014 Graeme Dawson

Str Notes
Hit
Range
Weapon

Morale
Int
Agi
Str
Def Hits
Move

Model Unique Special Rules

2CR

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