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Consumer Learning is the process by which individuals acquire the purchase and
consumption knowledge and experience they apply to future related behaviour.
Most of the learning is incidental. Some of it is intentional. Basic elements that
contribute to an understanding of learning are:
1.
2.
3.
4.
Motivation
Cues
Response
Reinforcement
1.
2.
Behavioural Theory
Cognitive Theory
1.
Brand equity has three basic components: consumer perception, negative or positive
effects, and the resulting value. First and foremost, brand equity is built by consumer
perception, which includes both knowledge and experience with a brand and its products.
The perception that a consumer segment holds about a brand directly results in either
positive or negative effects. If the brand equity is positive, the organization, its products and
its financials can benefit. If the brand equity is negative, the opposite is true.
Finally, these effects can turn into either tangible or intangible value. If the effect is positive,
tangible value is realized as increases in revenue or profits and intangible value is realized
as marketing as awareness or goodwill. If the effects are negative, the tangible or intangible
value is also negative. For example, if consumers are willing to pay more for a generic
product than for a branded one, the brand is said to have negative brand equity. This might
happen if a company has a major product recall or causes a widely publicized
environmental disaster.
Consumer Trends
Companies strive to deliver what consumers want by discovering the gap between their
brands and customer ideals. If a product is less than ideal, customers may move on to a
different brand. Product innovation is important for brand loyalty, but it is not enough to
create a product or a series of products that offer solutions to consumer needs. Ongoing
research is needed to find out not only how customers use the branded products but what
features are missing. When brands don't pay attention to user trends, they lose their
competitive edge. Eastman Kodak Co. (NYSE: KODK) and Sears Holdings Corporation
(NASDAQ: SHLD) are examples of former, as these companies were leading brands that
are no longer significant players in their fields in 2016. These brands lost a significant
market share because they did not respond to consumer trends.
The internet plays a huge role in shaping consumer trends and presents an ongoing
challenge for brands. In the internet age, most consumers do not have loyalty to any given
brand. Instead, consumers can easily access a plethora of information online to help them
make buying decisions based on a variety of factors. Some online retailers like Amazon.com
Inc. (NASDAQ: AMZN) have user reviews on the product listing page so that consumers can
learn about product features and get brand recommendations from other users. With the
wealth of information available, some people switch brands simply to experience different
features. In the smartphone and tablet market, for example, many consumers try products
from several different brands instead of remaining loyal to any one brand of device.
REFERENCE GROUP :
their buying decisions. They set the levels of lifestyle, purchasing patterns,
etc.
Reference groups are of two types
Primary Groups
Secondary Groups
Primary Groups
Primary reference groups are basically the set of people whom you meet
every day. They can be from your family, your close friends, your
roommates, etc.
These people from primary groups may have a direct and strong impact in
your lives and your buying decisions since they are very significant to you.
Primary groups make you comfortable and give you a feeling that they are
with you when you are confused about a purchase. These people give you
very honest and clear advices as they are so close to you, due to which you
could be more confident about the purchase. Research shows that the bond
between people leads people to be effectively social and as satisfied
consumers.
Secondary Groups
Secondary reference groups are usually formal and they speak less
frequently. They might be professionals, your collogues, your seniors at
work or your acquaintance at club, etc.
In secondary reference groups the power to influence people is quite less as
compared to primary reference groups as people in these groups are not
that comfortable in sharing their thoughts or views on the purchase.
Lets have a look at few more reference groups
Aspirational Group
Aspirational group is the one to which a person may want to become part
of. They currently are not part of that group but wish to become and get
with that group. For doing the same, they try to dress, talk, act and even
think the way the members of that group do.
For example, people who like Madhuri Dixit wish to become like her and
meet her and so start purchasing and using all those products that she
endorses.
Dissociative Group
The people in these groups are totally opposite to the people in the
aspirational group. Here people deny of becoming or getting connected to a
particular group. They just hate being related to that group.
For example, if people dont like a particular community, they would never
like being connected to them. So they would try all the possible ways to
avoid the way in which they dress, think or act.
Thus marketers need to understand the likes and dislikes of the consumers
and also the groups to which they belong. Marketers should recognize the
extent to which a reference group influences the consumer and he should
also understand out of all the groups which group influences him the most.
Family
Family of a consumer plays an important role in the decision making
process. The parents, siblings, relatives all have their own views about a
particular purchase.
Following are the roles in the family decision making process
Influencers Influencers are the ones who give ideas or information about the
product or service to the consumer.
Gate Keepers Gatekeepers are the family members who usually panel the
information. They can be our parents or siblings too who can in any form
provide us the information about the product.
Decision Makers Family or our parents who usually have the power to take
decisions on our behalf are the decision makers. After the complete the research
they may decide to purchase the particular or dispose it.
Buyers Buyer is the one who actually makes the purchase of the product.
End Users The person who finally uses the product or consumes the service
is the ultimate consumer also called as End user as per the context.
broad sense both values and beliefs are mental images that effect a wide range of specific attitudes
that, in turn, influence the way a person uses to evaluate alternative brands in a product category
(such as Volvo versus an Audi automobile), or his or her eventual preference for one of these brands
over the other, are influenced by both a persons general values (perceptions as to what constitutes
quality and the meaning of country of origin) and specific beliefs(particular, perceptions about the
quality of Swedish made versus German made automobiles)In contrast to beliefs and values,
customs are usual and acceptable ways of behaving, where the former are guides for behavior .E.g.Consumers routine behavior, such as adding a diet sweetener to coffee, putting ketchup on
scrambled eggs etc