Vous êtes sur la page 1sur 5

1ST-LEVEL PALADIN SPELLS

10

15

20

25

30

35

40

45

50

55

60

Bless: Allies gain +1 on attack rolls and +1 on saves against fear.


Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage
rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind
control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4
ability damage.
Virtue: Subject gains 1 temporary hp.

Spell compendium
Axiomatic WaterM: Makes lawful-aligned axiomatic
water.
Bless Weapon, Swift: Weapon strikes true against evil
foes for 1 round.
Blessed Aim: +2 bonus for allies ranged attacks.
Clear Mind: +4 on saves against mind-affecting spells and
abilities.
Deafening Clang: Weapon deals sonic damage, deafens.
Divine Sacrifice: You sacrifice hit points to deal extra
damage.
Energized Shield, Lesser: Shield provides user resistance
5, shield bash deals +1d6 damage.
Faith Healing: Cures 8 hp +1/level (max +5) to worshiper
of your deity.
Find Temple: You know direction of your deitys nearest
temple.
Golden Barding: Your mount gets force armor.
Grave Strike: You can sneak attack undead for 1 round.
Holy Spurs: Special mounts speed increases by 40 ft. for
1 round.
Know Greatest Enemy: Determines relative power level
of creatures within the area.
Lionheart: Subject gains immunity to fear.
Moment of Clarity: Subject gains second save against
mind-affecting spell or ability.
One Mind, Lesser: You gain +4 on Spot and Listen checks
while mounted.
Resist Planar Alignment: Subject can resist penalties
for being of an opposed alignment on an aligned Outer
Plane.
Resurgence: You grant subject a second chance at a saving
throw.
Rhinos Rush: Next charge deals double damage.
Second Wind: Dispel fatigue, grant bonus on
Constitution checks.
Sense Heretic: Glow reveals when evil creature is near.
Silverbeard: You grow a hard silver beard that gives +2
bonus to armor.
Sticky Saddle: You become stuck to special mount, gain
+10 Ride checks.

65

Strategic Charge: You gain the benefits of the Mobility feat.


Travelers Mount: Creature moves faster but cant attack.
Vision of Glory: Subject gains morale bonus equal to your
Cha modifier to one saving throw.
Warning Shout: Allies are no longer flat-footed.

2ND-LEVEL PALADIN SPELLS

70

75

Bulls Strength: Subject gains +4 to Str for 1 min./level.


Delay Poison: Stops poison from harming subject for 1 hour/level.
Eagles Splendor: Subject gains +4 to Cha for 1 min./level.
Owls Wisdom: Subject gains +4 to Wis for 1 min./level.
Remove Paralysis: Frees one or more creatures from paralysis or
slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from
specified energy type.
Shield Other F: You take half of subjects damage.
Undetectable Alignment: Conceals alignment for 24 hours.
Zone of Truth: Subjects within range cannot lie.

Spell compendium
80

85

90

95

100

105

110

Angelskin: Lawful good creature gains DR 5/evil.


Aura of Glory: Remove any fear effect from allies.
Awaken Sin: Subject faces its sins, takes 1d6/level
nonlethal damage (10d6 max).
Checkmates Light: Your weapon becomes a +1 axiomatic
weapon and bolsters the morale of allies.
Cloak of Bravery: You and your allies gain a bonus on
saves against fear.
Divine Insight: You gain insight bonus of 5 + caster level
on one single skill check.
Divine Protection: Allies gain +1 to AC, saves.
Energized Shield: Shield provides user resistance 10,
shield bash deals +2d6 damage.
Fell the Greatest Foe: Deal extra damage to creatures
larger than you.
Flame of Faith: Gives weapon the flaming burst special
ability.
Hand of Divinity: Gives +2 sacred or profane saving
throw bonus to worshiper of your deity.
Holy Mount: Special mount gains celestial template.
Knights Move: You instantly move to flank a subject.
Loyal Vassal: Ally gains +3 against mind-affecting spells
and abilities and cannot be compelled to harm you.
One Mind: As lesser one mind, but also gain +2 to attack
while mounted.
Quick March: Allies speed increases by 30 ft. for 1 round.
Shield of Warding: Shield grants +1 bonus on AC and
Reflex saves/5 levels (max +5).
Spiritual Chariot: Creates ghostly chariot behind
your mount.
Stabilize: Cures 1 point of damage to all creatures
in area.
Strength of Stone: +8 Str bonus that ends if
you lose contact with the ground.
Zeal: You move through foes to
attack the enemy you want.

115

120

125

3RD-LEVEL PALADIN SPELLS


Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Daylight: 60-ft. radius of bright light.
Discern Lies: Reveals deliberate falsehoods.
Dispel Magic: Cancels spells and magical effects.
Heal Mount: As heal on warhorse or other special mount.
Magic Circle against Chaos: As protection from chaos, but 10-ft.
radius and 10 min./level.
Magic Circle against Evil: As protection from evil, but 10-ft. radius
and 10 min./level.
Magic Weapon, Greater: +1 bonus/four levels (max +5).
Prayer: Allies +1 bonus on most rolls, enemies 1 penalty.
Remove Blindness/Deafness: Cures normal or magical conditions.
Remove Curse: Frees object or person from curse.

Spell compendium
130

135

140

145

150

155

Axiomatic StormM: Lawfulaligned


rain falls in 20-ft.
radius.
Blessing of Bahamut: You
gain damage reduction
10/magic.
DiamondsteelM: Metal armor
provides damage reduction.
Find the Gap: Your attacks
ignore armor and natural
armor.
Hand of the Faithful: Immobile zone of
warding stuns those worshiping different
deities from yours.
Holy StormM: Good-aligned rain falls in 20-ft. radius.
Mantle of Good/Law: You gain SR 12 + caster level
against spells with opposite alignment descriptor.
One Mind, Greater: As one mind, but also gain +2 to
damage while mounted.
Regal Procession: As mount, but you summon several
mounts.
Resurgence, Mass: As resurgence, but multiple subjects.
Righteous Fury: Gain temporary hp, +4 to Strength.
Seek Eternal Rest: Turn undead as cleric of your level.
Undead Bane Weapon: Weapon gains undead bane
property and is considered good-aligned.
Weapon of the Deity: Your weapon gains enhancement
bonus and special ability.
Word of Binding: Magical manacles restrain foe.

4TH-LEVEL PALADIN SPELLS


160

165

170

Break Enchantment: Frees subjects from enchantments, alterations,


curses, and petrification.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Death Ward: Grants immunity to death spells and negative energy
effects.
Dispel Chaos: +4 bonus against attacks by chaotic creatures.
Dispel Evil: +4 bonus against attacks by evil creatures.
Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Mark of Justice: Designates action that will trigger curse on subject.
Neutralize Poison: Immunizes subject against poison, detoxifies
venom in or on subject.
Restoration M: Restores level and ability score drains.

Spell compendium

175

180

185

190

195

Castigate: Verbal rebuke damages those whose alignment


differs from yours.
Draconic Might: Gain +5 to Str, Con, Cha; +4 natural
armor; immunity to magic sleep effects and paralysis.
Favor of The Martyr: Subject gains immunity to
nonlethal damage, charm and compulsion effects, and
other adverse conditions.
Lawful Sword: Weapon becomes +5 axiomatic weapon
and emits magic circle against chaos.
Revenance: Restores dead creature to life for 1 minute/
level.
Righteous Aura: You detonate on death, healing good
creatures and damaging others (2d6/level damage).
Sacred Haven: Creatures gain +2 AC, retain Dex bonus,
and you can lay on hands at range.
Telepathic Aura: One-way mental communication to
allies within 100 feet.
Visage of the Deity, Lesser: You
gain +4 Cha and resistance 10 to
certain energy types.
Wi nged Mount: Your mount
grows wings and flies at
speed of 60 ft.

Vous aimerez peut-être aussi