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By Grantt Ennis
www.beastsofwar.com
Formations
Choose a formation for each unit you control. The formation will decide
when that unit acts and its strengths.
Defend
Formation
March
Formation
Turn Sequence
The turn has five phases...
2 Reveal
3 Defend
4 Assault
5 March
activation Steps
Move
Attack
Saves
Firepower
Armour Saves
Assault
Formation
1 Strategy
Move
order Tokens
6
4 %+
%+
Damage 8
Assault
Formation
March
Formation
6
6 %+
^
12
4^
^
Special Rules
Blasters - This unit can make attacks up to 18 away.
Squad - This unit consists of 8 men. Squads must remain
within 2 of each other and have a 360 degree line of
sight.
3
3 $+
$+
Damage 2
Assault
Formation
March
Formation
3
5 #+
%+
6
3 %+
%+
Special Rules
Cannons - This unit can attack any unit it can see at any
range.
9
1 %+
%+
Damage 2
Assault
Formation
March
Formation
9
2 %+
^
18
2^
^
Special Rules
Blasters - This unit can make attacks up to 18 away.
Officer - This unit can give a friendly unit within 6 a
Boost token during the Reveal phase.
Rebel Turret
Defend
Formation
Move
Firepower
Armour Saves
2 $+
@+
Damage 15
Assault
Formation
March
Formation
4 #+
#+
Special Rules
Cannons - This unit can attack any unit it can see at any range.
Lumber - This unit cannot enter the march formation.
Heavy Gun - Targets do not get to make armour checks against
hits from these weapons.