Académique Documents
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By Grantt Ennis
www.beastsofwar.com
Formations
Choose a formation for each unit you control. The formation will decide
when that unit acts and its strengths.
Defend
Formation
Move
Firepower
Armour Saves
Assault
Formation
March
Formation
Turn Sequence
The turn has five phases...
4 Moves
3 %+
$+
Assault
Formation
March
Formation
2 Moves
6 $+
%+
6 Moves
3 %+
$+
Special Rules
Cannons - This unit can attack any unit it can see at any range.
Push the Limit - This unit gets one additional manoeuvre when
it activates (already noted in stats)
Evasive - This unit rolls two dice against every hit it receives
when making Armour saves.
Snowspeeder Manoeuvres
Snowspeeders dont move like any other unit; they need to maintain a constant
speed to stay in the air. Each order gives you a number of manoeuvres that you
can make in your activation.
Each manoeuvre allows you to turn your ship up to 90 degrees in any direction,
then move that ship exactly 9 - it cannot move less than that and it cannot turn
at the end of the manoeuvre.
Collisions - If a snowspeeder moves over another snowspeeder, or over an ATAT or AT-ST, it collides and suffers 1D3 damage, which can be prevented with
armour as usual
1 Strategy
2 Reveal
3 Defend
4 Assault
5 March
A Snowspeeder can forgo its attacks in a turn to try and use its tow-cable to trip
an AT-AT. It must be within 18 of the legs and it must be facing the AT-AT.
activation Steps
Move
Attack
Saves
order Tokens
Damage 2
Firstly, it makes an attack to try and hit with a Tow Cable; Roll 5 dice - you need
at least 1 that scores a 3+.
Once you have hit with the tow cable, you must then decide whether or not
you want to try and trip the AT-AT. If you do, you are bound by that decision!
You now have to make 4 piloting checks to make a full circle and trip the AT-AT.
Each piloting check requires the following number of dice and at least one dice
has to roll the score needed;
If you succeed in all these rolls, the AT-AT falls and is destroyed. If at any point
you fail any of these rolls, your snowspeeder crashes and is destroyed.
Number of Dice
Score Needed
Attach Cable
#+
1st Turn
%+
2nd Turn
%+
3rd Turn
%+
4th Turn
$+