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Can you give me tips how to improve consistency?

I've been playing ths game for


two years and I can pass pretty much pass every 6 star maps, but I rarely fc
maps even if it's 5.5 star diff. I always break combo, Idk, I'd be glad if you could
give me tips about, how to be consistent, keep combo

Ask yourself questions:


1. Why did I miss on this part?
2. What was wrong on my side?
3. How to correct this?
If it's your stress the main factor contributing to your breaks, I think you need to relax a little
bit. Remember this one truth about osu!: You will never achieve anything if you want it too
much.
tl;dr give less fucks
my keyboard masher, i have some tremendous doubts to ask you. i know you
practiced to improve your speed and stamina, but i also suffer from slowfingeritis
and i was wondering if us slowfags can, with more intensive training, achieve
unlimited (limited but high, like, 270 bpm high) speeds or we have skiii

if you play the right maps for the right amounts of time you can definitely gain finger speed.
should I give you random numbers and instructions so that you ignore them and then keep
doing your daily thing and wondering why you're not gaining speed?
for an hour every day, stream at your max speed for 12 seconds, then take a 25 seconds break,
then repeat this process again. Do this for the whole hour. After just a few days doing this you
will see drastic improvement in your speed.
I know you most likely won't try, but if you do, please tell me how long you managed to keep
up and what bpm of streaming you managed to do in the start and what you got to in the end.
I'm wondering what your opinions are on improving speed/ reflexes vs. improving
acc vs. improving aim. I am well aware you probably won't be able to help much,
but I just want to know your opinions on my dilemma. I'm fairly speedy but my
acc always suffers and my aim is just a little subpar (2/3)

Since it seems like you're overall not really too interested in the advice, and also already know
more or less what to do on your own, I'll keep my reply short and to the point:
To improve accuracy, play slow streams with low AR and high OD. a lot.
To improve speed, play bursts that are around 5-10 % above your maximum speed limit. a lot.
To improve aim, play nonstop 1/2s with larger spacing and smaller circle sizes. That's all there
is to it.

http://ask.fm/aqocyrale/answer/1082202938
56 for speed, is it the same for both single

tap and stream? let's say i want to increase


single tap speed, playing short fast stream
burst can help?
Look, you're doing the same thing with your finger.
If you really want to challenge your singletaps, here's what you should do: while you play,
hold two keys down all play long with the ring finger and thumb. For example, lets say your
keys are SD (S=K1, D=K2).
A and Spacebar do nothing. When you start a map, hold down A with your ring finger and
Spacebar with your thumb, and never remove those two fingers that are held down while
playing.
You will feel it's harder to singletap like this at first. The reason is that holding those two keys
down, while having no effect on game inputs, forces your wrist to be static and makes sure
you play -all- singletaps in the map with finger clicking and not with wrist tapping. By doing
so, you will train your fingers at the maximum potential and gain the most improvement.
Basically this will teach you to play like KeigoClear. And KeigoClear has pretty fast
singletap, yo.

How to read FL aside from cheating? any training or do you have to be like a
memorization master?

FL is a memorization mod.
I practiced some FL sightreading on [Normal]s and [Hard]s out of boredom one random day
and here's what I learned:
1. It's impossible to sightread FL perfectly no matter what. Your guessing can improve but in
the end it will still just be -guessing-.
2. Being good at low AR helps A LOT with FL, since it allows you to think of groups of
objects as patterns instead of just remembering them one by one, which greatly reduces the
amount of memorization you'd need to FL a map.
3. Being good at very high AR also helps FL, when I trained FL it was around the time I
trained AR11 and I noticed that I can quickly spot tiny bits of information in the corner of my
eye which helps spotting stuff with the FL field. So yes, as much as this mod is about
memorization, fast reading makes it easier to be good at this.
4. You need to be very patient. An impatient person will never be good at FL, seriously.
5. If you want to FC a map with FL, make sure you're good enough to FC that map nomod
first. If you can't even FC it nomod with 100% credibility there's little to no hope of you ever
FCing it with FL.
Do you think it's a good way to practice by nofailing 7-star maps till I reach like
80% acc on that map and then try to pass it with no mod? I can only pass 6-stars
now btw...

It entirely depends on the maps you're playing. This question is kind of pointless if you looked
at some different maps and thought about it.
Want an easy example? Imagine a map where 80% of its notes are mapped like an [Easy] diff,
something you'd get 99.9%+ on easily, and the other 20% notes are stacked on each other in
such a fast speed that is absolutely humanly impossible to play.
It would get very high star rating.
You'd get 80% on it.
Would that help you improve? no.
So what does help you improve? The answer is: patterns that are just a little over the level of
what you can do perfectly. Lets say that theoretically we could measure a player's skill as a
number accurately, if your skill is X, then playing a constant stream of patterns at difficulty
X*1.05~1.15 would help you improve way more than nearly anything else. You've probably
already seen in the past that I'm advocating playing maps that have constant difficulty instead
of maps with difficulty spikes, that's because constant difficulty maps are much better
training, and it's a lot easier to find your "do perfect" speed range on them and then play the
slightly faster version to gain quick improvement.
Lets say two players have the same skill level, and they measured it by the hardest several
maps they can FC. Assuming we're talking osu!standard here, star rating is determined by the
hardest part of the map, so this would give a fair estimate of your actual skill level because
tom's algorithm for osu is pretty good. Now,
Player 1 would proceed to practice on maps that are rated just a little higher in stars from his
FC range. i.e. lets say he can FC 5 star maps, he'd practice on 5.5 star maps.
Player 2 would proceed to practice on maps that are rated much higher than his skill level, i.e.
he'd be training on 7 star maps, when his FC range is 5 stars.
Who would improve faster? Well, it depends on the actual maps they play! If they just play
random maps, chances are that Player 2 would improve faster, because random maps tend to
have one difficult spike in them and the rest is much easier, so inside those 7 star maps there
would be like one 20% part that's actually 7 star and the other 80% is probably 5.5 stars - the
range that you improve on.
Meanwhile Player 1 will be stuck playing maps where only 20% is 5.5 difficulty and the other
80% is 4 difficulty. 80%>20%
But if they both play maps that have very consistent difficulty across the entire map, Player 2
would almost not improve at all, he'd be stuck playing 7 star patterns he can't comprehend and
never improve, and Player 1 would be improving at outstanding rates, even 20%-25% faster
than all other tryhards, to the point people would think he's naturally talented or something.
So what's the secret to improving faster given the same playing time?

1. Know your own actual skill level, don't fool yourself based on a random lucky good play.
2. Play maps with consistent difficulty in the correct range for you.
3. Asian parents.
Follow

Do you have any tips to improve accuracy?


I struggle to get 96% on OD10 and I
average 115 unstable when I feel I do really
well. Also I have nearly 60k PC so I am not
some noob who is trying to find a shortcut, I
just don't know how to improve my
accuracy and I really need help.
It's really hard to give tips for accuracy really because rhythm at that point can't really be
taught so I suggest you to
1. focus on timing. it's dumb, I know. Pay attention.
2. it might help to hit your keys faster and harder and now gently and slowly, so you have the
same amount of time (even if its almost nothing it matters) where your finger starts the
motion to hit the key and you hit the key bottom.
3. use short and loud hitsounds like hihats, if you truely want to improve your accuracy i
suggest you take both normal-hitnormal and soft-hitnormal from the azerfrost 8.3 skin on my
userpage, they are very short and very loud hihats that will help you realize whether you are
hitting notes early or late compared to clacks or pingpong songs or whatever other hitsounds
you may be using.
4. play slow bpm maps
How do players become more consistent? Other than 'play more' it seems almost
impossible to stop shitmisses at random.

There are a lot of factors when it comes to becoming more consistent. The number #1 thing
has a lot to do with you enforcing bad habits. Here is one example:
Most players tend to use their best judgment to predict where the next circle may be and they
end up moving their cursor towards that predicted direction instead of pausing at the current
circle until they actually see the next circle. This creates a lot of overall unnecessary
movements which is bad. Every circle you snap to should only take ONE movement instead
of TWO or more.
This thread explains it the best. I highly recommend everyone to read this carefully because it
reveals literally around 98% of common bad habits:
https://osu.ppy.sh/forum/t/187364&start=0

Other factors has to do with your reading ability, muscle memory, how well you can control
your breathing when you get tensed during game play, how well you can recognize patterns
(and finding a way for you to increase your chance of hitting them), perhaps your skin isn't
optimal enough and maybe there are ones that are even better for you to help you read stuff
easier, perhaps your PC causes slight lag at times...etc.
Another (and realistic) thing that I would like to mention to you is that some players will just
have an easier time being more consistent and improve much faster than you ever will. You
must accept this fact and just focus on self-improvement. There will always be players better
then you at a certain aspect in skill so instead of comparing your weakest set of skills to
someone else and getting discouraged, figure out what kind of mod player do you want to be?
Once you figure that out, focus on that ONE mod until it exceeds your skill in every other
mod by a lot. Then from there, you can just focus on another mod and repeat.
Note to novice players or players who have issues with AR8-9 on no mod: Learn that first
before you even think about doing the method above.
To end this answer, I just want to stay one more important thing: Please enjoy the game! :D
The how Could i do for improve acc?

It mainly depends on your skill level however in general, accuracy is all about the finger
control, learning how to take advantage of the local offset, and staying consistent with your
practice.
Back when I was evaluating players, most players have A LOT of problems with keeping
accuracy on low bpm streams but they can accurate other patterns fine. With those people, I
tell them to put in more time practicing low bpm long stream maps than you do with other
kinds of maps and they always improve if they stick to it.
Now, if you are a player who can get good accuracy on no mod already but you are having
problems with getting good accuracy with HR. That means that you have either a reading
problem with HR or you haven't practiced higher OD (OD9+) maps enough with no mod.
Really the best solution is to just start out with the hard difficulties first with HR mod on and
practice that more than you do with anything else. If you can get 98% or higher every time
then you should be ready for insane difficulties (4.5-5 star insane difficulties that is, as a
starting part for insane) and then you grow from there as long as you stay consistent with it.
Now if you have problems with accuracy in general...that's a whole different story. You will
have to first only stick to no mod stuff only (unless if you are a strictly hidden player then just
only stick with hidden). Learn how to really read that approach circle and then practice hitting
it the moment it touches the corners of the circle. If for some reason, you are not getting 300's
from that then that is when you need to adjust your local offset so that every time it touches
the edge of the circle, you will always get a 300. Once you got that down, your general
accuracy should start improving within a couple weeks or less depending how determined you
are. Just remember to play maps that are within your comfort star difficulty zone, make sure
to slowly play higher OD maps as your accuracy improves and to NOT play AR10+ maps.

Here's a list of threads that I recommend you read over:


1. https://osu.ppy.sh/forum/t/187364#_=_ (that includes all the other threads in the post)
2. Bunch of threads: https://osu.ppy.sh/forum/13
3 Rohulk's overall accuracy training: http://ask.fm/Rohulk/answers/130126740315#_=_
4. My general accuracy tips: http://ask.fm/Ripxosu/answers/123959710803
5. Other ask stuff you may find useful if you scroll down: http://ask.fm/ripxosu/best#_=_
I hope this helps! :)
If I remember correctly, you once said that good reading is the ability to "plan
ahead". You also said that one should snap, reading circles individually. Am I
mistaking something or aren't these statements contradicting eachother?

How are they contradictory? Reading ahead works like this: You read objects one by one, and
then make a stack of information in your head. Every time a new object appears on the screen,
you push it to the end of the stack. Every time you hit an object, you remove it from the start
of your stack. "Reading skill" or rather "planning ahead" skill is defined by two attributes,
which are:
1. How large your stack is (how many objects you can handle at once)
2. How fast you can process new objects for adding them to the stack
You practice #1 by playing lower ARs and you practice #2 by playing higher BPMs. The
combination of both makes you better at reading. Every combination of bpm*ar has its own
reading difficulty and those are defined in the table on my profile which helps you compare
different bpms/ars to each other.
270bpm AR8 would be very hard to read, whereas 135bpm AR9 would be very easy to read;
the prior gives you little time to push new objects into the stack and requires a large stack,
whereas the second one gives you plenty of time per object and only needs a few of them at
once.
Read circles individually or as patterns?

WHAT DOES IT MATTER


WHY DO YOU EVEN ASK THIS? WOULD IT CHANGE HOW YOU PLAY MAPS? NO
WHAT DOES EITHER TYPE OF READING EVEN MEAN
the human brain can process up to 4 objects simultaneously, this is not something trainable.
this is the biggest chunk of information you can think of as one thing. When dealing with
longer sequences of information, you attach them into sub-groups of information. For
example, to remember a phone number like 700-700-5500, you don't really memorize the
numbers one by one, you memorize "700"+"700"+"55"+"00". A number like 719-562-4942 is
exactly the same length of raw information but it's much harder to memorize because you
need to break it down into more groups of information in your head.

When you play maps, it's inevitable that you recognize circles one by one, that's literally how
your eyes see them. Over time, your brain gets used to seeing the same types of circles and
then it can move across them quicker, adding little chunks into sub-groups of information that
you're already familiar with, allowing you to move faster into analyzing new ones that appear.
By reading stuff that require faster reaction time, the part of the brain that processes each
circle individually will train this skill and become better at it, while by playing stuff that
requires dealing with more circles at once you will train the part of the brain that adds circles
into groups of information, allowing you to jump faster forward into new bits that show up.
In the end you need both to be good at challenging maps, but mapping trends lead to a barely
any requirement in the planning-head skill because too many people suck huge cocks and
think anything that is a pattern they're not familiar with is "overmapped".
who the hell cares just play the game and try to hit stuff without missing. it's not like telling
yourself "read it like this or like that" will change anything.
I remember you saying earlier (and probably many other times before) that
playing/learning low AR is good for reading, iirc that is. I've been playing old
maps with low AR for a while, but I like to try and pass them with DT/DTHD, does
this halt that progression, or 'cus they're old maps is it ok?

usually those old maps are just less challenging maps overall and playing them won't help you
much
just "low AR" in itself doesn't make you good. playing [Easy] difficulties with AR3 won't
make you improve at all. You need to use low AR on maps in the same difficulty range you
usually play.
If you want to get good at reading, you need to play maps with:
- High OD (OD10 or gtfo, feel free to make an edited version in edit mode)
- High Circle:Slider ratio. Examples:
* http://puu.sh/fxCAF/3cd59fe3df.png = Bad, you won't improve from this, will probably get
worse
* http://puu.sh/fxCEp/9ed4a0d5ef.png = Good, play this every day, you'll improve from this a
lot
- More tomstars = better, this is easier to explain to people than saying "look for spaced stuff"
- Play stuff you get around 85%-90% with assuming you use OD10 and have high circle
ratios. Highers % will be good to practice consistency but won't help make you read faster,
lower %s are too hard for you and you won't be learning anything probably unless you're just
terrible at OD10 in which case go practice it a lot until you fix that.
Once you meet all of those conditions, start gradually lowering the ARs on the maps you train
with. i.e. if you got 90% on a map with the above settings, create a version with an AR lower
until you get 85% on it, then train on it until you get 90%+ on that lower AR version, then
lower it again, and so on.
This will make you very good at reading patterns and in "normal" (common ranked) AR/OD
settings you will pretty much consistently FC stuff on sightread.

Why playing low AR should improve with retries ? o.O Kynan

It teaches you to read more objects at once, and your brain starts creating links for full
patterns of objects. When you play high ARs you just try to react to each circle one by one,
and every time you play a map it's like your first time playing it. When you learn the skill of
linking patterns and groups of objects, every play you do would have carried a bonus into
your next plays, and your improvement rate becomes much faster per retry. This is why
people like cookiezi who spent his entire first year playing AR6 marathons and trying to FC
them or people like rrt who like playing EZ improve much faster than other players who play
the same fast maps but lack low-AR experience.
When you say that learning low ar will improve your hidden skills, what kind of ar
do you mean? Will I improve faster by playing, say, Masterpiece, or by spamming
ezmod on random insanes?

lower AR isn't the thing, you see. the thing you really need is more objects on the screen at
once. low AR is just means to an end. HD is a mod that supposedly makes reading harder,
since you have less time to think about each object that shows up. once you learn to read more
information on the screen quickly hidden stops being difficult for you.
an AR10 270bpm map would be good training for this, because the AR10 on such a high bpm
is actually low AR as far as object count on the screen goes; it requires being able to read the
same amount of information as AR8 on 160bpm. However, singletapping 270bpm and being
able to aim that fast may be out of your reach, so if you simply need to train being able to read
better - the best way to do it quickly is gradually lower the AR on maps within your playing
ability limit.
You shouldn't be thinking in terms of "what AR I can read". that's stupid. You can read any
AR up to the highest one that you can react to. If there was only one circle showing up at a
time, everything would be easy. The difficulty comes from navigating through multiple
objects that are on the screen at once - so that's what you need to train.
Here is a table that shows this http://puu.sh/21lGA. Lets say you can FC a 200bpm AR9 map
that has many spaced 1/2s like Chousai for example, that means you're able to read object
density 4. Your next step from here would be learning to read object density 4.25, whether
you do this on 210bpm AR9 or 170bpm AR8 doesn't matter, it's the same difficulty for
reading (the 210bpm one would have harder singletaps/stream speed etc). Once your reading
level is at least 1 full point higher than the reading level of a map you're trying to HD (on the
table I linked), you'll feel like HD makes no difference for you when you play.
I don't have a problem with singletapping or reading. I alternate and play ez, but
the jumps really kill me. I can read them fine, but I can't play them at all.

Reading jumps and playing jumps is the same thing. If you can't play jumps then you can't
read them.
Maybe you can "see" them but not read. "Read" would imply
1. Planned ahead the direction + speed to move on between two subsequent circles
2. Planned ahead the timing to press on when landing

If you only see where circles appear but can't plan ahead in time what to do with them then
you didn't read them :v practice planning ahead~
Should you ALWAYS look with full concentration on the circles? I usually play with
a sort of half-attention to them and sometimes it comes to the point where I
virtually pray that I land my jumps (and most of the time I do too) since I don't
really directly look at the circles.

If you were an ideal perfect player, your eyes would be zoomed out to the point you can view
the entire screen by default, and every time a circle appeared you'd instantly zoom into that
circle and the previous one before it and plan the line of movement between them, then zoom
out to default view again; and every time the tempo reaches the point you need to hit a circle,
you'll zoom into that circle to the point your eyes are completely focused on just it, then zoom
back to default once you clicked it.
All of this eye zooming in and out does take time and it's not instant, so realistically you need
to make trade offs. Some players focus more on zooming out and reading the entire screen,
and that makes them better at reading some types of patterns but worse at others, while other
players do the opposite. As you improve as a player, your eye movement improves, and you're
able to perform better on both.
The fullscreen diff on GvP exists for eye movement training. If you'll play it and try to look at
each circle for several runs in a row, you will feel serious eye pain. If you get that, it means
you're making progress. Don't take it too far or you might cause permanent damage to
yourself; this is something you need to train over time.

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