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9.

Enhancing learning with


texts and visuals

Learning goals
Discuss the various types and uses of
test and visuals and the general
principles for creating and using text and
visuals to enhance student learning.

Literacy
Visual literacy
Advantages

Limitations

Readily available

2-D

Range of materials

Too many words on one visual

Ease of preparation

Bulky hardware

Inexpensive

expense

Simplification of complex ideas


Ease of use
interactivity

Photo/Drawing/Chart/Graph/Poster/Cartoon

Creating Visuals
planning tools lettering technique
drawing, sketching, cartooning clip art
designing visuals with computer
creating presentation graphics

The written word is not enough

Multimodality

Textbased

This is an age of multimedia


authoring where competency with
the written word is still vital, but no
longer all that is needed (Mills,
2010, p. 36).

New Literacy Education


In response to the new demands of the
information age, teachers now
integrate technology across the curriculum.
Traditional literacy instruction involved the
use of textbooks, skills lessons, ability
groups, numerous worksheets and
workbook pages.
In contrast, literacy in the 21st century
requires that children not only
communicate with classroom peers, but
also read e-books, receive and send e-mail,
locate and evaluate online information.

What is Multimodality?
the combination of two
or more modes in
representation

linguistic
Features (written
words),
Interactions
visual, audio,
gestural, and spatial

Grade levels /
subject matter
Ex. Social media
Proficiency levels

Designing Multiliiteracies
Observation Protocol

Piloting & Revision


Observation Protocol

Multimodality in Language Classroom


can have more creative opportunities if
provided with sounds, music, graphics,
images and animations
allow students to express
their creative and critical
thinking

more chances for


collaboration and cooperation
work with each other

gain social and cognitive


development

Curricular with Multimodality

to figure out digital storytelling as an


effective learning tool in English class

to make a connection to students


learning into their life

to understand the elements of digital


storytelling

to produce a creative multimodal


digital story using Photo Story 3

to find out the positive effect of digital


storytelling for learning

to save the completed work and


to share it

Procedures to create MMP

Multimodal production as a Successful


Language Learning Activity
Meeting a Learning Goal
Making a Student-Centered Learning
Integrating Technology into Learning
Suiting Young Learners Learning Style
Enhancing Collaboration

Providing Pleasure in Learning

Resources
Name

Web address

Story Jumper

http://www.storyjumper.com

Story Bird

http://storybird.com

Utell Story

http://utellstory.com

ACMI Storyboard
Generator

http://generator.acmi.net.au/storyboard

Culture street

http://www.culturestreet.org.uk/activities/picturebookmaker

Storymaker

http://learnenglishkids.britishcouncil.org/en/games/storymaker

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