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Designers
Notes
General Editor James F. Dunn igan
Co-Ed itor/Executive Art Director Red mond A . Simonsen
Art Director Manf red F. Milkuhn
Managing Editor Lenny Glynn
Research Director Albert A. Noli
Associilte Editors John M . Youn g, Stephe n B. Pat ri ck
Print ing by Ref lex O ffsel. Inc .. presswork by John Ba nks. Binding by Apollo Binders.
page
Designer's Notes
the Editors
by Ph il Neuscheler
by Al bert A . No fi
12
Advanced Withdrawal
by Ron Pazdra
14
by George Phillies
16
Summer of '43
by Jerrold Th om as
19
Cardboard Weapons
by Redmond A. Si monsen
20
b y J oh n Young
22
Grouchy at Waterloo
by Al bert A. Nofi
24
by Redmond A . Simonsen
27
PLAYBACK
the Playe rs
29
FEEDBACK
30
Simulations Publications, Inc., 44 East 23rd Street, New York, N.V . 10010
arr the caver: Vickers.303 M edium Machine Gun wirh i rs weapon symbol superimposed [see article, page 20),
NEW!
Franco-Prussian War
GAME PROFII4E
quates
play er ca n see how Simulat ion
historica l roa hty. In any actua l ga1l18, historica l
movements will probably no t be duplicated.
but a game Will come Into be llel perspective I
Istorica l nlOVCS are underSlOod. 1115 espeCially
In terestmg to note that only tw o malor ba tt les
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use at forced ma rches. Diag rams show moves
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6
the phys ica l lavou t o f the game can also be
seen In Ihe diagrams. Those rea ders w ho are
unlucky enoug ll to not have a co py of tI-,e
game may lake hearl in kn ow ing that Leipzig
now flas a tw o-co lor map w hich shows the
KEY TO M A PS
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7
vic tory a I I his pOint, an d a spee dy en d to th e
cam paign. A USl rl8 w ould nOI have entered the
fray because 01 the hopelessnes s o f the All ied
posil lon Here olle gets an idea of Ihe ability of
Napoleon' s arm y 10 force march A lth ough th e
or 0 - '
1.
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Double Allowance
(All units)
1 st
15t
Die Roll
,
2
D ie Roll
r.
110
effect;
uIl i1
ma rch .
"r
cO illole le r"arch .
rl j~ I"
i ls AII QW
)8
forces the n in various fortresses and lortified
camps wou ld have been relieved and included
in the French ma in lorce. This plan was never
adopted becau se of the lack 01 French cavalry,
the po r supply position of the Fre nch, the
ac tions of th e All ies, and per laps becau se
Na poleon, after seeing firSI hand the cO lld lllon
o f hi raw tr oops, decided il was, after ali,
1111 possible.
As th e ca mpaign starte d, Fre nch fo rces
concen tra ted in the Vicinity of Gotha wh ere we
fin d them In the hlstorrca l se t-up situa ti on of
the Spl ing game , It must be reme mbered that
bot/1 Sides were sti ll mobi lizing during the
en tire spring 1813 ca mpaign . Thus, despi te
heavy losses on bo th sides, armies in the field
we re larger at the Armis tice than at the
beg llll1ln g of the campa ign. The French started
out With 137,000 men and had 154,000 men at
the Arm istice , The A llies sta rted With 73,000
men an d had grown t o 95,000 men by 2 J une,
nOl co unting the Au strians, who w ere tllen
mobilizing . All fig ures In th is article are
approximate an d vary accor ding 10 whose lies
th ey are based upon.
The French lack of cavalry wa s fel ea rl y in the
first ba ttle when Blucher' ou tposts were only
a tew miles rom Ney on tile day belore Ihe
ballle, bUI w ere no t spoiled by the French .
apoleon was adva ncing rather blindly on
LeipZig for wa nt of anYlhlng belter \() do w hen
he was hit on IllS right flank by the combined
Pr usSlan-Russian army . Leipzig Itself was only
screened by a Sing le diVision o f Prusslans
under Kleist, Napoleon was near Leipzig w ith
lh ree corps and the Guard. He believed tha t
n,e ma lll A llied force was the re . When
unexpec ted ly allacked , Nay occupied the
sma ll villages il1 fro n t 01 the tow n of Lutzen
and held th em lenaciousl y, STalling th e Allied
hrUSI but tak ing grea t losses. This gave the
ma in French force time 10 concentra te at the
ba ttlefield, and Napoleon won a tactical
vic tory, His los 'es had been high, though :
18.000 to the Allie d 11.500. Further, he was
unable 10 explOit his victory because of his lack
of cava lry, Altho ugh Napoleon won , it was an
indecisive an d cost ly victory , an d he w as to
leel th e results of it later on,
T he ba ilie of Lu tze n shows th e abi lity of the
French Army 10 ra pid ly conce ntra te on a pOint
th at was no t on Its planne d rout of ma rch. II
also shows a fatal flaw In the grand ta ctica l
scheme 01 Napoleon. For although co rps
comman ders were able to wheel and change
face, at a c ritlcal,un cture, two corps south of
ey stopped and walled fo r orders even
ttlough they coutd hea r the sound of fight ing
w ithin easy march ing distance. This particula r
fau lt was to become even more Important in
til e nex t g reat battle. T he A ll ies also made
mista es. Chief among th ese was Ileir fail ure
to prope rl y explOit tll elr cava lry superiori ty ,
Whil e the fo rce s became engaged, but befo re
apoleon had been able to conce nlra le,
w ell -placed ca valry could have impeded If nO I
sl opped th e COil entrati on, Instea d, 1\ wa s kept
In tac\1ca l reserve an d later came under fi re
frOIll French arti llery . It's only active use was to
screen the A llied retrea t. Napoleon's conce ntration lor ba ttle coul dn ' t have taken place il
the RU SSian cavalry had charged the Frenc h.
A t the bailie o f Lutzen, the Frenc h Ilad 137,000
III antry , only 8,000 cava lry, and 372 guns . T he
Allies had 64,000 Inlantry, 24,000 cavalry, and
552 guns, Tw o interes ting sideli ghts 10 Lu tzen
w ere Ihe dea th of Sc harnhorst and th e
de fec tl OI) 01 Jomlill 10 the Pr-usslans , Jomini ,
Ney's ch ief of sla fi , su rvived a w rite some
10
Russ ians under Barclay. (I n the game, th ese
tro ops slart al Posen .1 Agalns\ the 96,000
Allies on n,e lield at Ba utzen, Na poleon had
104,000 Intan try and 12,000 cavalry (p lus Ney's
80,0001 . Bu t Napoleon had g reater advan tages
than hiS numbers wou ld indicate He had
ga ined m omentum, and his own troops had
ga ined co nfidence after Lutzen. T he Allies
we re bitte rly divided. They blamed each o th er
for th ei r previous de leal, and suffered a split in
strategic alm s. W hile th e Prussians wan ted to
pro tect Berlin , the Russians w ere more
Intereste d in defending Poland . Th e field of
Bau lzen w as a largely unsa tisfa ctory compromise. Fu rth er, the titu lar commander in chie f,
HO LID AY IN GLOG AU
There are a couple of fortresses to t he east
of the LeipZig map w hose names sound like
those of a pair of weird Silesian dwarfs.
Glogau and Kustr in rare ly come into play
themselves, but are a key to much of the
rest of the game. These two we re true
fortresses and held out under siege until
April 1814. The f ortress character of other
fortif ied hexes, however, is overemphasized in Leipzig. This overemphasis leads to
a staticness in game play w hich ca n easily
turn into a pattern of containments and
sieges rather than a fluid series of battles
and maneuvers.
Fortresses had been crucia l in the century
preceeding the French revolution, but had
lost muc h of thei r power to control
campa ig ns by 1790. There are two reasons
for this tu rnabout . The first is the increased
mobility of artillery. Roads had improved
since 1700 and great changes had been
made in the mountings of the guns
themselves. A French general named
Gribeauval had strengthened and lightened
mountings of all cannon in the second ha lf
of the eighteenth century. This change,
together with the increasing specialization
and proficiency of artillerymen increased
th e effectiveness of artillery to the point
where wa lls that had been impregnable in
1700 now fell to a determined attack. Holes
cou ld be to rn in masonry ramparts faster
and easier, and the introduction of the first
tr uly mobile siege mortars made indirect
lire over those same ramparts possible.
Thus, most fortif'ications became less
wort hwhile tha n they had been previously.
The method of attacking fort resse s was a
we ll established practice by the time of
Napoleon. A system using progressive
series of trenches ca lled paral lels was
developed in the early eig hteenth century
by Vauban in the siege of a Dutch fortress
city of Maasricht. Diagram A shows th is
metho d. Besiegers literally dug th eir way to
the walls. Starting out ot cannonrange,
they dug up to a point within 600 yards of
th e wa lls (hal f cannon rangel, and
established firing positions; t his was the
first parallel. Then a second parallel was
established closer to the walls and cannon
emp lacedwhich could fire at the main wall.
Lastly, a thi rd li ne of trenches was
established from w hich the final attack
could be launched. By this time the main
defence wo rk had been breac hed and the
fate of the fortress was almost certain. The
timing of the siege depended on the forces
engaged, but a determined attack by
Diagram 8
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In addition, it has been suggested by
Redmond Simonsen th at leader counters
as illustrated in Diagram C be allowed to
affect adjacent attacks. T he reaso n for this
is the fact tha t command and contro l which the leader counters represent - is
easier in sieges th an in op en battle, and
theref ore coul d aHect larger bodies of
troops. This rule has the effect of making it
possible to carry a defence w ork by storm if
enough command emphasis is used, but a
premature storming w ill always be costly.
11
th is is bei ng too hard on Napoleon - Ney. lo r
one, m igh t ha ve very well been una ble to learn
these rudimen ts. But the criticism co mes fro m
J omini and oth ers, and IS w idely accepted .
Now comes a pan of th e campaign w hich is
th most discussed. Jomini considers the
action which Napoleon now took to be his
grea test folly .
Those who defend Napoleon, foremost of
whom is the la te residen t his tor ian of 5 1.
Helena, tak e another view 01 the maner.
Af ter their na rrow escape from Baulzen, the
quarreli ng an d disunited A llies fled towa rd the
sou til . Til e French, w ho marched at a rate of
120 paces per minute to their enemies' 70,
advanced almost unimpeded to Breslau and
look the city. Meanwhile, the retrea ti ng A ll ies
reconcentrated near tile small tow n of
Schweidnitz. It appeared tha t Napoleon had
out-fou ght., ou t -marched, and cornered the
Allies agains t th e mountainous border of
neutral Aus tri a. A look at the third diagram
shows their desperate positi on . The RussianPrussian forces were nea rly surro unded. cu t
off from supply and disheartened . Moreover,
thelf new co mma nder. Blucher. plan ned to
a tta ck the French, a mis take he was actually to
make two years la ter at Ligny.
A ny game commander w ou ld have wiped th e
A llies 011 the map al th iS POIn I . Besides the
obvious advanlages o f stra tegic vic tory,
apoleon had others. Alter such a defeat. the
Austrians w ould never have gone over to the
offensive. and may have rea ffirmed their
" fr ien dly'.' neutrality in spite of the ir now
almos t fully !l1obllized army . Napoleon could
Leipzig
The Battle of the Nations: 1813
Napoleon vs. Europe
Th e d isastrous Ru ssian cam paign of 1812
shattered Napoleon's dreams of wor ld empi re.
When the vi ctorious Ru s.~ian Army pursued
Napo leon in to Prussia in the Spring of 1813,
French hegemo ny in Europe hung in the
balance. The campaign that followed (known
as the Leipzig campaign afte r its fina l battl e)
wa5 a mil itary classic. Nepoleon had better
generals an d the " centra l position" (i.e_ he was
5 U rrounded
by Pru ssians. Ru ssians. and
Austrians). Bu t the larger, better equipped
All ied armies were divided and Napoleon
hoped to destroy them piecemeal. Leipzig uses
a revo lutionary game system to recrea te the
foo t of Napo leon ic strategy. The key problems
of strategic approach. attri t ion on the march,
co ncentrati on f or batt Ie, and su pp ties are
accounted for by unique ru les. Eight scenarios
(fou r Spri ng. t hree Su mmer and one complete
Campa ign Game l allow players to si mulate t he
pol itical and dip lomatic aspects of t he campaign such as Austrian I ntervention or Neut rnl ity, the defection of Napoleon's German
allies and t he anti -French rebe llion that swept
Germany. The tactical ski ll of commanders is
represe nted by counters that affect t he abil it y
of the units they accompany to attack or
defend. Leipzig is available from Simulations
Publicat ions for $6.00.
12
COCCA
by Albert A. Nofi
Many of tile readers of MOVES and S&T own
one or more 01 the Tactlca l Series Games developed by Simula ti ons Publications over the
las l couple o f years. ThiS series anempts to
rec rea te small unit comba t at various periods in
history. At present, the series compr ises
games cover ing th e fo ll OWing periods 0 1
Western military history : Phalanx (500 to 100
B.C.) ; Cenwrion (100 B.C. to 700 A.O.l; Dark
Ages 1700 to 1300 A .D.); Renaissance of
Infantry, generally know n as Tac 74 (1150 to
1550 A.D.I; Grenadier (1680 to 18501 ;
PanzerBlilz'S pre decessor Tac-3, and Combat
Command, w hich simu late operatio ns in
Europe in WW II ; and Gr(JnI, wh ich deals with
Vietnam . In all of these games, a number of
diHerent scenarios or situations are presented
to the players. Usually, these give a general
outline of th e events as th ey occure d and
provide information o n order of ba LLl e in terms
of th e pa rti cu lar game's un it co unters; general
MapA
Map B
13
The deployment shown takes up the ba ttle
after the preli mmary skirmishing between ligh t
cavalry forces nded and Just before the Swiss
pikemen o f the French made the principa l
att ack of ttle day. In the ac tual ba tt le some
8,000 SWISS In two massive colum ns several
t i m~s tried to storm the park . Casua lties were
eno rmous , some 1,000 Swiss fa lli ng to ca nnon
and arquebus lire before even re ach ing the
dit ch and anal her 2,000, including most
of fi cers and senior enl isted men, fell in tl ymg
10 get out of the ditc h and onto the wa lls .
Finally the Swiss gave up and fell back , The
Spanish comma nder decided against a pursuit
on the reasona ble grounds Ihat the Fre nch still
had plen ty of Sw iss left , and the Swiss w ere
famed for ferocity In defense. The French
comman der, meanwhi le, threw some Italian
ligh I I roops in to action to cover the withdrawal
of the ba ttered assault troops. The next day,
the remain der of the Swiss deCided to march
home, leaVing Ihe French comman der w ith no
op tion but 10 go home himself. Another round
In the seem ing ly interm inable series of
Franco-Spanish w ars for the mastery of Italy
was over ,
Could the oulcome have been different? Well,
w hile II IS true that the Span ish position was
excell nt, the arroga nce of the Swiss
undoubtedly helped to defeal them , The
French commander had wan ted to lry 10 lurn
the Spanish posi tion and 1I1reaten M ilan, thus
iorcrn g the Spanish into a pitched ba ltle or, at
least, gelling them o nto terrain less favora ble
to the de fen se , The Swiss, ho w eve r,
threatened to go ho me immediatelv if an
attack wa s not made, an d arrogantly Sla ted
ORDER OF SA TTLE
THE FRENCH AR M Y
rroops
16,000 plkemen
1,000 heavy cavalry
1,500 ligh t cava lry
6,000 crossb ow & arquebu slers
arti llery
BICOCCA
27 APRIL 1522
combat units
16 PK
2 HC
3 LC
6 CS
\ 2 HA
, 2 LA
c, 28,000 men
T HE SP ANIS H ARMY
troops
7,000 pikemen
3,000 sw ordsmen
6,000 militiamen'
1,000 heavy cava lry
1,000 ligh t cava lry
6,000 arquebusiers
artillery
combae units
7 PK
3S D
6MP
2HC
2 LC
6AQ i
PHA
c, 27,000 men
OarkAges
Tactical Warfare: 700-1300 A.D.
3 LA
Obviously, tor pikemen, m ili tiamen, swordsmen, c ross bowme n, and ar quebuslers the ratio
IS one unit co unler per 1,000 men, whi le for
cava lry II IS more li ke one per 500 men,
Ar lillery, of co urse, is separate from these
figures , Some liberties w ere taken in arrangi ng
these orders o r ba tlle. Thus, the French m issife
armed infan try is equ ipped exclusively w ith
crossbow s when in reality they had a m ixture
o f c rossbows and arquebuses. In the game,
however, the re is no fu nct ional di fferen ce
be tween the two typ es, The Spanish, on the
other hand, were given improved arquebuses,
largely beca use o f the ir 30 years o f experience
Wi th this weap on,
14
AdvancedWithdrawal
by Ron Pazdra
This reVISion of Napoleon at W aterloo
expansion kil is nOI "o fficial SPI policy. " II is,
however, a lhoughrful and 'f){eresling piece of
work by one o f our subscribers and we offer il
ro allow readers ro experiment wifh Ron
Pazdra 's cha nges.
J ust lookin g at [h e sllee f size of Ihe French
unit s In Ille Napoleon a l Waler/ao expansion
verS ion lea ds the novice to assume that Ih e
gam e wi ll be a walk ovef for Napoleon. But In
prac llce. due to wlla l I conside r somewhat
" sti cky" ru les for co mbat, th ese powerfu l
French un lls often vege tate al tile hex whe re
they w ere or iginall v comm itt ed witho ut
ach ievrri g a declsrve brea k tllr oug h Wi th a l ew
modilica li ons In the rul es the expansio n kll
bec omes a far more interesting game ,
Th e Idea is I~~at a uni t wl,ich begins i ts move in
an en em y Zone o f Con tr ol has no move to
ma ke lin th e particu lar case 01 Nap%en af
Wal erioo, Expansion version, I am no t talk ing
about cava lry)
Consequently, a retreat
lollowed by advance ca n deprive the opponent
01 perhaps three limes as many of his own
llni ts, and thi s is the tact ic I am going to treat :
prn ning fo llowed by oU I-ma neuvering . The
nOl lon is tha t instead of pllshrng the enemy in
mea ni ngless ways, yall inflrct your wi ll by
depriVing him 01 mollon !
Of course, Ihe NA Wexpans lon vers ion already
con tains the idea that adjacent opposing un ils
are locked to ge th er , bu I I find things wrong in
tha l garne. BaSically It IS ihat neither srde IS
com mited to ma ke attaCks as they mUSI in th e
basi c game Th iS makes il im possible to
remove wea k uni ts fro m th e fron t and bee f
Illem up w ith " spearllead" uni ts, All the
deien der has to do is move his units so as to
totally invest hrs opp onent 's un its and sit trgh t
wh rle he gets buf feted back at largely static
odds. Granted , if he is incompe tent, th ings
may eventua ll y unravel, bu t In a game w ith
onll' 10 m oves lincre dibly shor t!), the active
play er INapoleon) needs most o f his units
availab le most of the tim e if he IS to overcome
the S1ringen t victory condi ti ons. In ot her
w or ds, pinn ing should not be free
Here is w ha t to do . T he game's lorma t is
uncha nged ; but like Sra/Ji)grad and Avalo n Hill
games 01 that ilk , attacking is man datory if you
enter enem y Zones o f ConHol; if you don ' t
want to fr ght. don't go rn th ere. IThe fronl runs
down the m idd le 01 the free he x line that
generally sepa rates combata n ts be l ween
player- lUrnsl A ll adjacent enemies must be
en gaged : you cann ol aHac k at less than HI;
you may a tt ack w i th a rtr ll erv . IT ha I' S
Important A li tt le art ' y can go a long way,) A ll
Irien dly units adjacen t to an enemy m ust
en gage some enemy - very or dinary an d
logically necessary . Each side handles his own
preces unless a retr eat res ull occurs, then the
willner retrea ts his opponent as outlined
below , an d may move non -artil lery units
partic ipalln g in th e anack into th e vacated hex,
if they ars nOt in an enemy Zone o f Control a t
tha i time , No c hange , Th e de fender may also
ad vanc e after an Attacker fe/real, but thi S is
rare ly imporlanL The key idea is as follows:
Tile defender has the option to " w rth draw"
any Uni t th at has been allacked immedia tely
Now for an ilem that makes life interesting retreat through an Enemy Zone o f Con tro l
(hence forth calle d EZOCI . This can be done
provided :
First, th at no he x except EZOC is ava ilable fo r
re treat ,
Seco nd, Ihat at least one fri endly uni t is In the
EZOC you propose 10 use at th e exact l ime you
are llsi ng it.
Third, tha t no unit about 10 part icip ate in an
impending aHack is disrup ted, lif allacker rs
attem ptin g th e re treat!.
Fourth, thaI no un il under impendi ng auack is
disrup ted. (T hts ru le IS ve ry signifrcant.1
Fifth , th ai no un it rs disrupted whi ch has been
"fixed " - tha t IS, a unil adjacent to an enemy
un it wh ich has actually advanced one hex after
com bat. This is a stronger con ditio n Ihan
simp ly bein g ad jacent. Fm3n dly units th at have
wilhslOO d an arti llery attack (th e arry does no t
re trea t, remem ber) and , ha ve decli ned to
Withdraw are capable of bern g drsrupted by an
ad jace nt re trea t or Withdrawal rf no olher
at ta ck has fixe d them by advanci ng nex t 10
Them belore the intended retrea t ,
All disruptions are, of course , conducted
m inimally .
Note tha t a res idual fr iendlV uni t
remain in the retreat hex to "ho ld it
all th e above IS sa ti sfied, a stack o f
be disrupted comp letelv to ma ke
three more units.
need not
open ," If
three can
room to r
15
their lunch frorn the Frogs - which SU its me in
this instance - so the ir game is more lim ited,
but they are also co mpelled to attack In order
to survive. ) In any case, the amount of
unplanned moti on th at occurs seems to re fl ect
the con fusion of baule quite w ell . Both players
wi ll gene rally see between Player Turns
exaclly what the new battle fro nt is. My
experience IS th ai at trit ion will be moderate
until around Illldgame when the lines may be
seriously distorted. the n the world wi ll begin to
come apan. But it IS necessa ry for Napoleon to
mainta in outstanding pressu re. Players should
nOI consider " strateg ic movements" to be a
waste 01 time. Such moves ca n certa inly pay
off
Some people may grumble about th e theme of
forced counter-attacks . BaSica ll y, the re are
two kinds 01 Combat Results Tab les: those
w ith simu ltaneous attriti on (i.e., results for
bot h A and D, shOWing both Sides were
flghllngl, and those With Unilateral amllion
l e.g . Panzerblitzl
Since bot h sides are
conducting Ihe comba t in Napoleon al
Walerloo, the "counlerallack" ts really just an
ex te nsion 0 1 the original bailie seen from a
di iferen( angle . In thiS case. one ca nnot
actua ll v say wlro IS in itiating the action . One
can a lways ratio na lize what is bei ng
represented by a good model, If you bea r in
m ind that un il counters are only a presenta ti on
o f an abstrac t c onfigurallon of capacities and
incapaci ties. For Insta nce. it is probably true
tha t a badly harassed comba tant cou ld break
off Ihe engagement in lime, bu t that wou ld
probably lose him the bailie. so euher resign or
play my way. I t is true th aI Ihis game does not
Korea
The Mobile War: 1950-51
The Korean War is best known as a blood V.
indecisi ve sta lema te remi nisce nt of the First
Wor ld War. But fo r atmost a vear, at tile height
of the Co ld War . a dynamic. see-Si;w st rugg le
was waged in that small Asian peninsu la
between Un ited Nat ions and Communist
forces. Korea covers this early, mobile stage of
the war. The I nvasion Game (25 Ju ne to 21
September . 1950) begins with the No rth
Korean Peoples' Army driving its South
Korean co unterpan ree ling toward the vital
port of Pusan, The Intervention Ga me (26
November to 27 January 1951 ) shows the
startling impact or the Ch inese counte roffensive t hat drove United Nat ions forces
from Nortll Korea. The Stalemate Game (28
January to 23 June, 1951) shows the development of t he situation that lasted ti lt t he end of
the war as UN forces slowly gri nd I he Communists back toward t he 38l'h parallel. The
Campaign Game includes all t hree. Die-cut
counters represe nt atI HIe forces that took pan
in the original campaig n. There are counters
providin g for naval gunfire, sea transport.
amphibious land ings, forti f icatio ns and supply.
A special rule accounts for th e ama2 ing infi lt rat ion tactics of the Chinese armies, Availab le
frum Simu lations Publicat ions for $6.00 .
.4
CD
MAGAZiNE
PUBLICATION ADDRESS
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Ei<!r.o n Publlsliing Comp,
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Alnavco
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WestfleJd, III ,J.
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be tak en as the first losses in any losing attack.
Each destroyed Eng ineer Streng th POin t
co unts one Inore Vic tory Point than other un its
of tl1e same type (i,e 2 Victory Points for
eliminating each Inlantry Engineer Streng th
POint, 4 for each Strength POint of Armored
Engineers)
Of these solutions, # 1 IS th e simplest, bUI
w ould slIlI res ult in th e Germans ha ving a grea t
deal of .. free" infantry, as Russian regular
infantry co uld slill not close fo r co mbat.
by Jerrold Thomas
This I:, ano ther " unofficial'" bUl well-thoughtOUl revision of an SPI game, Jerrold Thomas is
a subSCriber who got tangled once roo ofren in
barbed Wire ,
On th e who le Kursk is a rea list ic and enj oyable
game. Bu t there is one serious flaw tha t leads
10 unp layab le situations and
tho roug tl ly
unrea listic ta ctics. This article o ffe rs a brief
analysis and a cho ice of modularized so lutions,
The situation referred to IS the movemen t
pena lty for unoccupied enemy fortified- zone
hexes, Th is pena lty ten ds to give the de fense a
considerab le advanta ge, which is gained
through unreali stic tactics , As a result o f thiS
pena ll y, bo th Germans and Russians generally
abandon the firs t forti fied line, even il it is the
only one, and sta ti on th eir units behind it . ThiS
prevents any opposin g infantry from clos ing
for comba t, and prevents any Russian Arm or
from dOing so on their first turn, A ny armor ot
eit her side Wllic h does pene trate for allack IS al
the merCy of both excha nges and enemy
counter -a ttack , This "sieve" effect, the silting
out 01 all but motorized units, has a
devastating effect on of fensive operat ions ,
It costs one M ovement Poim to emer a hex,
two add itional to enter an enemy Zone o f
Con trol, and thre more to enter an enemy
Forti fied Zone !lex, for a tota l of six to move
acro ss an enemy Fortifi ed Zone hex and to
close w itil a unit defending behind it. This is
Impossible fo r any infan tr y, and diilicu lt for
Russian armo r, which m ust first move
ad jacent, thu s broa dcasting its imen lio ns
This bonus fo r aba ndoning one 's fortifications
resu lls m many unrea listiC Situat ions, including
the already men tioned "sieve" effect. Ano ther
is ttle vu lnera bility of the adva ncing armor,
because II the allacking player is to get any
in fa ntry th rough the fort ified zone they must
be very close behind the armor, thus blocking
retreat routes, even then , air Interdicti on ca n
prevent Ihelr movement. Ano ther unrealistic
situation is trl e Iree movemen t of in fan try in
qUiet sectors , Since no one can close with
them , t!ley ca nnot be " tied" to Iheir positions,
as t hey were in actu alilY. This makes
Withdrawa ls much easier.
I have developed, examined somewhat, an d
here present four dif ferent methods 01 dealing
With this game problem , They vary in
com plexity and realism, and one mig ht reqUire
some new units. I presenl them all , good and
not-so -good. so that you can determine wh ich
wou ld most complement the ga me as you
conceive it.
( 1)
8.
o
France,1940
The German Spring Offensive
Between May 10 , and June 25, 1940 the
German Army drove the Briti sh out to sea
at Dunk ir k, sma shed the Fre nch A rmy,
and forced the surre nder of 'the French
Government . France, 1940 sim ulates the
events of thi s lightni ng campa ign an d
shows what could ha vi'! happened if the
Wes tern A ll ies had adopted al ternate
strategies.
Designed by Si mulal ions, and pub lished
by Ava lon Hill , F rance, 1940 Incl udes 11
A llied and 6 German Orders of Battle.
T his enab les player 5 to crca te up to
sixty -six actua l and possib le scenarios of
the first maj or campa ign of Wor ld War
Two.
Opti ona l ru les cove r H\e use of German
airborne un i ts, and sea evacuation of
A ll ied Forces. France 1940 includes atl the
units whiCh d id or could have fough l in
the original ca mpaign . (Dutch and Belgian
units become Allied as soon as the German
player crosses their border. ) The sca le is
grand t ac tica l, !corps/division) with each
hex represen ting ten ki lometres. The game
system is Simultat ions' basic WWlt model
with dua l Movement Phase for armored
and mechani zed units and comp lete ru les
for air missions. France, 1940 is packaged
in high quality bookcase form sim ilar to
Panzerblirz. France, 1940 is avai lable from
Simu lations Publ ica t ions fo r $8 .00, a savings of $ 1.00 compa red to relail pr ice.
20
TABLE OF WEAPONS
SYMBOLS
Cardboard Weapons:
AVocabulary of Tactical Symbols
In tacllca l level games, uni ts are usually
luent ifted by depicting thei r basic weapon on
th e cou nter , TIle symbotogy used Iby myself
and mos t othersl was take n I rom many
sources an d was not 100 consis tent In terms of
log ic or appe rance. Many ol\he sym bols used
In PanzerBlitz, Combat Command, and the
aLi t-o f print Tae 3 are bas tard vers ions o f
WW2-era German an d U S. mili tary sym bols ,
J ust as I was In the process of developmg the
counter layout for the game Soldiers, I carne
ac ross a copy of FM 2 1 - 30, an Army Field
Manual w hich spells ou t In m in ute deta il all of
he operational and lae lleat symbo ls In o ffi Cial
use by the U S. Army and liS A TO alltes. The
most intrigUing section IS th at wh ich deals wi th
weapon symbols. Appare nt ly, some sma rt person Iflthe U.S Army sat down one day an d
raltona llzed , SImplified, and up-dated the old
German system of symboliZing weapons. The
S'is tem IS a tru ly good one, having a grea t deal
of Int ernal log iC and possessing w hat graphic
designe rs call " remembra nce va lue" Il.e. the
symbols by their ve ry na ture en d to slick in
ones memory).
T he Army If1Iende d these symllols to be used
on tact ical map overlays to Indica te the
pOSition 0 1 weapons or In conj unction with
operat ional unit symbols 10 Ind ica te the main
equIpmen t 0 1 that uni t. W e, of course, can
easily adapt lhem lor use on un it-coun ters,
The system 15 bUill upon the use of only two
baSIC symbols which are then modifted In
mean ing by the applica tion of a few o ther
symbols 10 denote approx ima te size, genera l
charac tenstics and the ro le the weapon IS
being used In II "ell tl er a ground c mba t role,
an anti - tank role, or an antl' airc raft rolel To
depi ct a given w eapon the fo llOWing proced ur
IS used:
Selecl one 0 1 the two baSIC wea pon symbols
I~:~'Y
i !~:~~e'Y
WeapDn
Weapon
III
Examples '
Light AUlomalic Weapon
Mortar
Anti-aircraft
Machine Gun
A nti-tank
Rocket Launcher
tf
tt t
ti i
~ ~ ~
Artillery Gun
or Gunl H o witzer
III
Howitzer
w
o
If th wea pon is moun ted on a whee led
se lf- prope lled chaSSIS, a horizonta l bar w ith
two ctrcles and a diamond IS pl aced below the
symbol.
Example:
Wheeled, Self-p rop elled Light Ami-aircraft
Gun
Anti-lank GUll
'I' W ~
W !I! ~
$ m$
Rocker LiJuncher
ArtH/ery
A nti-aircrafT
Gun
Missile
Air Defense
Missile
000
The Table o f Sym bols gives a co mprehensive
breakout o f weapons In tile three size
ca tegofles ,
+~
Recoilless
Rifle
Anti-rani<
Missile
Medium
Artillery Gun
Ug ht Med . Heavy
Automaric
InfiJn lry
Weapon
Surface-to-Surface
M issile [SSMI
La unching Site
Surfaceto -A ir
M issile [S AM]
Launching Sire
Flame Thrower
m
~
~
ID
00 00 00
~~~
21
SUPPLEMENTARY SYMBOLS
Armored Vehicles
DESIGNER'S NOTES
(continued from page 3)
Full-tra cked
Armored
Personnel Callier
lAPel
Armored
Reconnaissa nce
Vehicle
Full-trecked
Armored
Assault Gun
tltIlUO
O~~
~ ~ ~
~~~
I
MOVES is a two way street. Unlike
S& T, MOVES is wide open to contributions
from t he readership' as well as the SP I staff.
It provides a forum for the discussion and
analysis of conflict simulation games on
every level : historical, theoretical and
tactical {i .e. as gamesl , MOVES is less
structured than S& T. Designer's Notes and
the issue's Game Proft1e are the only
articles that have become " regular
features. "
The rest of the magazine is open to any
articles on the field of conflict simulation
that our staff or readership feel inspired to
write. MOVES generally shies clear of
straight historical material unless it can be
directly related to a game. Another type of
historical article that can be used in
MOVES is one that provides the data basis
(orders of Battle, tactical doctrines, etc .I for
a conflict simulation. That is, the "raw
material " of game design.
22
by John Young
STRATEGY I ERRA TA
In the first edition of Stral egy 1 there were a
number of rather glari ng err ors w hich the
Players could not be expected to correct
themselves. In thiS sheet we try to co rrect the
most serious and ob vious errors or omissions
w hich several hundred lellers of inqui ry have
revealed to us.
First a commen t on the mapsheets. Many
people have not been able 10 figure out th e
geomorphic natu re of the maps. You recei ve
the maps folded; along these fo ld lines, each
map may be abut ted to any similar secti on of
the other map . Thus the Players cou ld use
three quarters of the full map (eliminating
Provinces H, I, J, L, and most of K), or one
founh of the map (usi ng only Provinces D, E,
F, S, T, U, an d V). Try it and watch it work.
This is ot mos t benefit w hen using fewe r
Players, o r desiring a short game.
The changes In the scena rios are as follows :
Scenario 1. Prov ince E bel ongs to the Persia n
Provi ncial Forces. Remark 11 - one pha lanx
and one cavalry unit constitute the Gua rd . The
PerSians should receive one supply unit.
M odu le varia ti on #2 1 - a un it must be w ith
Alexander all through its movemen t to receive
the bonu s. All Players. use CRT #3.
Scenano 2. Province U is not a minor power; it
properly belon gs to tile Seleucids.
Scena ri o 3. Pr ovince H should be a mi nor
power. A ll Players use CRT #3.
Scenario 4. Substitute Province M for H in
France Prov incial . Vikings should use CR T #4.
Scenario 5. Acquuain8 shou ld have Province C
ra th er than G. V is a minor provi nce.
Normandy shoul d use CRT # 4.
Scen ano 6. I mpenal Playel should use CRT
# 4.
Scena rio 7. Rebels should have Province 0 ,
not G. Ignore Recommended Modu le 10.1b.
Scena no B. Holy Roma n Empi re shou ld not
have Pr ovince I.
Sce nario 10 Substitute Province C for L. in
Occ upied Provinces.
Scenario 11. Meluaha should have Province S.
Ignore Module Varia tio n 29.
Scen ario 12. France shou ld have Province C
ins tea d of L. Russia should have W.
Sce nario 13. Add to recommended modu les
#34 .
Scena rio 14 . Add modute #34 to recommen ded modu les. Production Interv al fo r all
Players is 5.
Scena rio 15. Add to recommended modules
# 34 . The g iven CR T factors are obviously
erro neous; correct as dicta ted in Rema rks.
Delete Provillces Y an d Z = non-existent.
Scena ri o 16. For recom mended module 36, use
all four sub- modules.
TI1e players are encouraged to resolve thei r
rule dispu tes in a logi ca l an d historica l man ner.
No amount of explan ati on wi ll ma ke Strategy I
a perfec tly clea r game. In its function as a
23
gam d i n r's kll , It presents basic outli nes
fOI viable game systems on every period,
w ithout the ex haustive de tail an individual
game would have.
Forr ificarlons and eiries:
There are basi ca lly tw o rules govern ing these
areas ' placement of foru ficalio ns an d effec t on
com bat
In scenarios 1 rhroug h 11, forts may be placed
SOlel y In cit y hexes, in scenar ios 12 throu gh 17
they may be placed anyw here in Friend ly
terr itory .
In scenanos 4, 5 and 6 fon ifi callons have an
1'l lr ln SIC D e fense V alu e 01 five wh en
unoccupied ; If occupied, this streng th is
Ignored
In the t ollow ing scenano groups, forts and
cil les have an effec t on the Com bat Factor o f
units In til m for the defense only:
Scena rio
1 th ro ugh 3
4 tll rough 6
7 through 11
12 through 17
5
3
2
3
2
2
$ 2,00
$2.00
$1.00
$1.00
$1.00
$1.00
$3,00
$1 .50
$0.50
$1.00
SO.50
Strategy I
Strategy 1 is more than <l game, It is II game
designer's wo rkshop. Th e 44 x 28" mapsheet is
" geomorp hic" ; it ca n be f itted together 4B
different ways. There are 1020 die.<:Ul unil
co unters in eight co lors. Seventeen scenari os
cover all aspe(.'ts o'f western warfare from
Alexander t he Great 10 World War Two,
Neo-Colon ial War and potential Nuclear Holocaust. Players can recreate changes in t he
dynamics of warfare through history. The rules
are the larges1 and most comp lete yet writ1 en
bu t th eir "modu lar" form allows pl ayers t o
select and co mbine t hem as th ey choose. Ru le
modu l es include, Taxat ion, Product ion ,
Leaders, Part isans, Gueri lias , Drafts and Draf t
Riots, Diplomac y, A lliances, Air, Naval , and
Subma rine Forces, and even Pl ague and Disease (for medieval scenari os). The scope and
variety of Strategy 1 li terally must be seen to
be believed , Many concepts f irst developed fo r
St rategy 1 form the basis of later game
systems. The game ca n be played by f rom two
to eight p layers. In mul ti-p layer games. diplomacy and all iances play a critica l role. Deci
sio ns on allocati on of resources f or production
are also crit ical , part icularly in the Late
Modern (World War 1 - Future) scenar ios.
St rategy 1 is avail abl e from Si mulat ions Publi cat ions fo r $ 10.
r
24
Grouchy atWaterloo
Marsha l G ro uchy is one of the peop le in
history w ho have assumed the ro le o f
scapegoa t over rhe years. Historians of th e
Wate rl oo Campaign p lace mu ch 01 th e bl ame
for N<lpoleon' s de feat at Wa terl oo o n his
shOu lders. The relrai n goes somethin g l ike. " If
Grouchy Il ad brought his troops t o th e support
of Napoleon at Wat erloo the outcome o f the
battle wou ld havfl bee n changed." Perhaps. But
o ne thing is clea r : lew 0 1 the works on t he
Battle o f Waterloo ever both er t o detai l wh at it
was that G rouch y was actually d o i ng those
fate ful Ju ne days.
T he Waterloo Campaign opened on 15 Ju ne
1815 when the f irst French t roops began
crossi ng rhe Sambre against sharp res istence
fra m minor Pru ss ian
for m ations. Since
Napoleon had " stole n a march " on both the
Prussian s and t heir All ies his army managed to
get across in relatively good orde r and slept on
he fi eld he night of 15-1 6 June. That night
Blucher. th e Prussian
commander,
and
Wel lIngton, the Ang loAl li ed comma nd er , had
th eir exhaust ed t roo ps marc hing as best t hey
cou ld towa rd the French. [N ote: I n thi s ilrticie
Prussian forma io ns wi ll be in italics for
c lar ity. i
On 16 Ju ne two ba-rtles occured, one at Ollat r
Bras and o ne a few m iles to I ll e east at Ligny.
At Ou atre Bras Ihs ou tc om e was basical ly a
d raw , with he Ang lo-Allied forces left in
possession of 'the field largely through F rench
ineptitude. ligny, how eve r, was a decisi ve
act ion. N early two- thirds o f he Pru ssian arm y
under' Blucher, were soundly beaten , sufferi ng
abour 30,000 casua l t ies uut of a fo rce o f no
m ore than 85,000.
T ile broken, rOllclless t rrain abou t L igny,
coupled w i tl, the lat eness of the hou r
preven ted an effect ive pu rsu it o f the Prussians.
Still, Napoleon sent I Cavalry Corps sc ou ti ng
northeaSI towa rd Namu r along the Prussian
line of commun ication. I I Cava lry Corps was
instructed to scout In the gene ral di rec t ion of
Gemblou x , a possible alternat ive line of
com municat ion for the Prussians and a sm all
force of cavalry was sent off toward Ti lly to
try to determine whether the Prussians had
fa ll en back that w ay .
T he respite given them by nightfal l enabled t he
PrU5sians to recover their strength and
cohllsion somewhat. B lucher's chief o f staff
o rdered the remna nts of I and /I Corps (c.
30 .000 men) to w ithdraw towards T ill y wh il e
1/1 Corps (c. 20,000 men) was t o retreat
towards Gembl ou x, Meanwh ile, Bu low 's I V
Corps (e. 30,000 men an d 88 gu nsl was
marchi ng u p fro m LIege. T his co rp s was the
on ly undamaged element in the Prussian
Army , having missed the Ba l t le of Ligny . Early
o n 17 June the lead elem ents o f IV Corps
linked up w ith III Corps.
Bu low assumed com m and a t III Corps and
marched both formati ons tow ard s Wav re o n
his own initi at ive. At 1020 this m ove was
confi rmed by Blucher. T his was probab ly the
single m ost 1mponant strategic dec isio n made
by the Allies in the Waterloo Campaign,
By ret reat in g towa rds Wavre, Blucher abando ned h is line u f commu nication, cutt ing his ti es
with Ilis b ase at Li ege and his line of retreat
back in to Prussia. Though badly defeated. the
byA.A. Not;
Key :
L..-I Prussian and Allied Positions,
1600, 18 June 1815
Waterloo
-..
French Movements,
1618 June
French Positions, 16 Ju ne
Fre nch Movements,
1821 June
\ Gembloux
\
\
II
I
Charleroj
\
\
f,t/
~ ........
sam br
e River
25
Wa lhain w i th I I I Corps and IV Corps was just <J
little beh ind. Settl ing down for lunch. the
Marshal 's mess was disturbed at 1130 by the
sou nd of arrlli ery fi re com in g fro m the
di rect ion 0 Mont-St.-Jea n, abou t a dozen
miles to t i le northwest. Th e commander of IV
Corps and several o t her sen ior officers
demanded that Grouchy i mmediately move t o
support Napoleon, wh o W aS obv iously engaged
in i,l major battl e. Grouchy refuse d, po inti ng
out t hat 11is orde rs requi red him to pu rsue he
Prussians. Had he moved at thi s poi nt he
wou ld p robably have arri ved On Napo leon's
right fl ank aboll t 1900 hou rs, jllSt i n t ime to
fall on the Prussian IV Corps as it engaged
Napoleon's troops near Placenoit and also in
ti me to support the att ack of the Old Guard.
Undou iJ tedly , Grouchy cou ld have influenced
the course of the battle, but It is not
necessaril y the case th<.lt h is arr ival wou ld have
turne d Waterloo into a French v icto ry . T he
Iuncheon wen t on, 0 nIy t o be in [e rru pted
again at 1230 when the messenge r from II
Cava lry Corps Fin all y arrived, hav ing taken two
hou rs to cove r ~ bo ul six mi les, He ol d
Grouchy that tl18 Prussians were preparing to
fa ll on Napoleon 's flank .
Grouchy im med iately , and belatedly, moved
into act ion . I Cavalry Corps was ordered to
t ake the vil la"ge o f Limale fol lowed by IV
Corps, wh ile III Corps marched for Wavre
screened by I I Cava lry Corps.
Hold in g the line of the Dyle River, betwee n
Limale and Wav re, w"s Prussian III Corps Ie.
17,000) . Figh ti ng bega n at 1630, when II
Cavalry Corps arrived in fron1 on Wav re,
close l y fol l owed by III Co rps. Th e French
clea red th e near side o f the river hal1d ily b ut
gOI into a diFficu lt posi t ion doi ng so. From the
116ighls ot t he lef t bank Pruss ian ba tte ries Sl lot
up the French badly. A lthougll the Prussi al1
defense was i mprovi sed it was h igh ly effective.
I ronical ly if t he French h"d del ayed a bit
longer the Prussians w ou ld have bee n ou of
he position entirely , marching for Wate rl oo.
Indeed, one brigade had already marched o ff ,
but had been replaced by a w"yward brigad e
of I Corps which took UP posiTi on in Limale.
Meanwhil e, Blucher, by ttlis t ime closer trJ
Waterloo than to the aClion at Wav re, had a
difficu lt t ime cO l1vi ncing h is o f fice r, to
con ti nue to march to support Wel l ington.
I: ortu nate lyfor the A llies, he was successful.
Unli ke Grouchy, Blucher recog ni zed what his
p rimary mission was and did not permi
secondary considerations to i n flu ence his
judgement. Defeating Napoleon was far mo re
importan t han the fate of one corps at Wav re.
While Blucher WaS mak i ng this dec ision, the
si lUation along the Oyle grew heated and
bloody . In a short trme I and II Cavalry COfPs
an d II I Corps were ho tly engaged and IV Corp s
was mov ing up rapi dly, th ou gh because of a
con fusion i n orders It was tu rn ing up at Wav re
rather than limale. At 1700 Gr ouch y fi nal ly
received orders fr om Napoleon to assi st th e
main body at Waterl oo. Ordering I I I Corps an d
I I Cavalry Corps to keep up the p ressu re at
Wavre, Grouc hy assembled I V Co rps and
mil rched for Lirn ale, but not be fore wast i ng
more ti me by mak ing Ol1e f i nal attempt t o take
Wavrs.
At Limale I Cavalry Corps, supported by a
cava lry divi sion fro m I V Co rps, had just
suceede d in sie2ing the village at the charge
when Grouc hy arriv ed w i th the balance of IV
Corps. T he Pruss ians m ade a se rious eHort to
reta ke the place bu t were repu I sed by I V Corps
Na p oleon at Waterlo o:
Some Variant Scena rios
or Marshal Grou c h y to the Rescue?
If Grouchy had performed more competently at Waterloo he might have gone
down as one of history's greatest "clutch
players." Th is module enables players to
modify SPI ' s Napo/eon at Waterloo to
include a burst of genius on Grouchy's part.
Additional pieces needed for t he modified
game are shown in the Reinforcement Unit
Chart. These may be made from blank
counters or players may cannibalize a set of
NA W counters and select units of
equivalent strength. To use the secret " die
roll " tables players should each tear up a
small sheet of paper into six pieces, number
t he pieces 1 to 6 and select one from a
container held by the opposing player. each
p layer should keep his number secret until
t he time comes when 1he results of it apply
t o t he game.
" No Change", of course , indicat es that the
player in qUElstion must get along w ith his
basic forces. For the French, this means the
troops actually on the mapsheet, for the
A llies this means the troops on the
mapsheet and the regu lar contingent of
Purssians arriving turn 2.
The outcomes which provide for a reduced
or lat e arriving Prussian contingent, or no
Prussian conti ngent at all , indicate merely
that Marshal Grouchy has managed to hold
t he Prussians in place somewhere east of
the main battle area, l Prussian outcomes 2.
3 and 4 ].
The outcomes which provide fo r i ncreased
Prussian contingents l Prussian outcomes 5
and 6] indicate that Grouchy was more
incompetent that usual and managed to let
all of the Prussians slip through his fingers,
French outcomes 4 and 5 p rovide for the
possibility that Grouchy heeded General
Gerard's demands that his corps be
immediat ely d ispatched to support Napa
leon.
French outcome 6 indicates that the
Marshal made the right choice and
managed to come on with all his forces"
2. No change.
3, No change .
4. French Player receives on 5-4, two 4-4's,
one 2-5, and one 33 t urn 4.
5, French Player receives one 5-4, two
4-4's, one 2-5, and one 3-3 tu rn 4.
' ffiJ
' [;]' 1 5~ I ~ 114~4114~ I
~" [;]
101:8:1
6-4
81:8:1
5-4
1118]
5-4
12!8J
5-4
~ ~~
~~~
I~ I ~51
~
~
40
70
' ~
' C[J
' C;]
'
2-5
]-5
1-5
90
101Zl
2-5
~~
~~
26
and lIl e figllting d ied d ow n shortly a1l er t he
Frenc h si ezed a m ~ j or ridge i.I few IIl ",dred
ya rds west o f t he t ow n a1 Rbout 23 00.
The ne x t m urni ng G rouchy renew ed t he b at t le
and Pru ssian I I I Co rps was sound ly beilten. Bu t
then i t was l OO lalf'. Grouc hy learned t he
r,.sul t s 01 W,l t!!rlo (} al 1030. Re jec ti n'l a
p rep ostrolJ s sug geSli on that he filII on th e
Al li ed r~H r he dec id~d 10 retreat 111ruugh
N amur.
MaSle rfltl ly break ing u ff ac ti on al Li male and
Wav re. G rouchy carried N amu r b y 1600 and
carn ped there fo r the n i gh t. Earl y o n 20 J une
Prussia n /I Corps a 1 (;)C ked bu [ w a5 rep u Ised .
Lat er tha t sa me day . as his t roo ps w ere
evac uating th e town. t he PrLJssi ans ren aw ecl
th eir attem pt l u d estro y him bu 1 su fte red
some 1.500 casualties a1 t il e II" nds of the
reargua rd in l amry div ision. ii ndi ng Grouc hy
tou tough a nil I 10 c racl:. . i hp Pru ssi.ln s gave up
and m arc hed dway t o besiege som e French
frorn ier f o qrP.s~es. Th e next r1l 0 rn ing he
brought over 25,000 u nd ef eated troops i nto
Phi l jppev ill e w here . finding [hat th e mai n army
had <Ilready lef t , he paused on ly b riefl y .
Grouchy arrived at So isso ns on 25 June and
joi ned Marshal Sou l l i n an ~ttem pl t o save
so meth in g l ro m the wmr.k. T ogeth sr t h(,>y Ilad
SO m!l 55.000 t roops an d Grouc hy assLJ m ,'d
com m and o n tl rd "rsfro m Napol eon. Hav ill g no
o th er ch o ice he marc hed of toward Par is
h Ol ly iJursued by Bluc her's Prussia ns. now
redu ced to abo u t 65 .000 men. D el r ing t h is
reH eat Grou chy's tr oop s engaged . and general.
Iy got t hs bt!tte r of. the p(ussians in ha nd t ul
o f sm all bat t les. O n 29 Ju ne Grouchy 's arm y
m arched into Pa r is.
,I
Grenadier
Tactical Warfare : 1680-1850
Grena dier is il comp'JrlV I lJ al w ry I $Cluddro n
SCil lt: "a me o f wdr farc in th (wrl o d 0 1 t h>!
rlo rni n; nrl! o r colflnon and' musk c l. Thp gam '
depict s sl x l<:c n t am ous ba l l ics t ra m the ir IrDdu c li o n o t Ihe bay o ,,(H 10 t he inVCfllJO n ot
. ill i nl[, Because u f I h
l ac l i c ~ 1
srale o f
Gr en~dier SO lli e o f I ll(' bil rll [~ s ilE e rep rese n l ed
IJY LI uc ial sP'l me n IS . Isu la I!!d olnd si n IU lal Pcl.
Fu r pX <l ml1 l ~ , II.,., Ball I!' o f W<J tt' r loo l1<l1 r, ) i,
rep resc lII <:d u y lh" ,~ II " C !J u f Nap o leclll ... Old
Guard o n thl' m nk ' o f the Bri l lsh l ine . T he
13,1I lie 01 the Py ral nids (I 798 ) is rc rrcsen 1.pu
bv the il ttark 0 1 l lie MiJmE' l" h ' .. "va l, y on the
IliOSl ex poS/,'cJ F rcll c ll inl iln lr y . Several o llJ [,~ r
ba ll ies ~lI ch as Pdl o A IICl 1184 6 ) fra l n I I, c
Mexican Wilr are C(l Vl? l( ~d en li rf'l y . Com111<1,,(lt'r$ rep re5f' nlp.li In 'Iude Marl bor OUtlh ,
Fred eric k Ihp. G r c~ l . N dpo loo(l n . NeV, We'l li n!}
tOri, .m el Z.,c hary T ay lo r . SO li '" a t rhe 16
baili E." dep ic t'"" ill G rm mu " ,r Jrf' Bien " !!" " ,
Au <; l erl i 11 . Mam ll9 0 , <I nc! .I nil. AHiJc k s arp
d ivid ed 1111 0 fir e (m u sket Bll d ci) rl non ! and
shock Ib<ly o npt and ,a Ile,, ) nlOdes. There are
n in . I y pes o f in1all tl y u n i l ~ . ll ,ree caval ry eJllU
fivi' ;\1' 1 illerv. Grenadier's comb al reoo lu l ion
sy s1em d ~~iJl'n(1s less o n .. hal lee (o ie ro lls l l hall
any
ye t d,'vplupc:d . A va il" h lp fro n l
Si mu lati ons Pub lica l1l1n s to r $6.00.
[l""'"
Order of Battle
The Battles of Wavre and Limale
18 June 1815
lUI
French
t . 33 .000 111pn
Grou ch y
c. 100 guns
...
...
@D
-~
c---~
..
c---12J
" ,
c---0
"
"
r- [rrl l
1--1rrl I
0"
0"
.
-0
."
II
...
I
".
0
Prussian
~~
..
f...- C8J
.,
ITITJ
I
c. 17,000 m en
c. 40 g U Jl S
-~
"
[ZI
~~
[ZI
"
[!]
"
[!]
27
NEW!
Moscow
Campaign
24 Scenarios
Extra -large 22 "x 34"
two color mapsheet
400 counters
28
Napoleon at Waterloo:
The Bias
NobodyKnows...
by Redmond A. Simonsen
Napoleon or Wa lelloo proved to be qUltR a
popular game to play with in the rank s o f the
SPI stall For t Ie hrs1 ew monlh af er il was
publish ed, you co uld wa lk Into the offi ces
vir lually any li me o f the day and fin d a game 01
NA W 11 \ plOgress. Per h8ps because il is such a
refreshi ngly " clea n," las t-plaYing giJme , the
sta f was espe cia ll y a ttract ed 1.0 II fiX th eir ow n
enjoyment as c ntrasled 10 the more Involved
~nd complex ame s over wh ich we slave In our
daily w rEvery ta t mc mb r on the game
devp.loprne n team has played NA W more lhan
unce and some o f them play II to excess: I've
plaved 40 o r 50 limes Fven J im Dunn iga n wh o
almos never plavs an y games at all , played
several games o f Napoleon al Warerloo .
I the Ilrsl edition ot t Ie \:lame, t 1e French
Playe r had a vil lU al " lac " on victory. (The
second editi on IS dIstingu ished fro m the first
by three prinCipal changes: the defensive
rnul Ipliel
fec I o f Tow ns was reduced rom
th ree to IWO; art illery uni ts w ere forced to
suffer Comba t Results just as any other unit
w hen they w ere adjacen t to the unit being
a ta Cked, and a '1-4 BJlt ish inf antry un it w as
added to the s ar tlng set-up in th e Woods hex
southwest o f H ugomounl.) T he last two
c ha ng es (il nd part ic u lal il y t~le u ni t at
Hougornoun tl had a startli ng eff ect on the play
of the game: the balan ;e swung In favo r of the
Bri tish . As th e game now stands, lhe Bn lish do
nO l have th e " lac " tha t lhe French Player had
in Ill e fi rs t editio n, bu t thell for tun es have
nonelh less bee n co nSiderably brig hte ned .
The overall odd s of Wi nning a game are now
about 6040 111 fa vor at the Briti sh .
T~l e
'0
Wh o Are Y OU?
Th e cus tome r Isn'( alwavs rig ht , . . espe
cial ly whe n he forgets to Include his name
and ad dress with h,s ordert We've come
across th is problem a distressing number
of ti mes (pa rticularly Wi Th Bu si ness Reply
envelopes - peopl e simpl y negtect !O fill
out the address block ). Now w e appreciat e
geni ng you r money and everyth ing, bU T
w e rcat ly do w a rll 10 ful fill you r order, 50
please include you r name , address and Zip,
I,'s good pract ice to put full address
informalio n on every sheel of paper you
send us (we're not so perfec t enher) . Do
no! rely upon the retu rn address on th e
outS ide 01 yo ur en velope , . . envelopes
may get to rn or sch meared when handled
, .. " fail-safe" your ord er by pUlli ng your
address on each sheet. Than ks I
29
Playback
READER REVIEWS
This is a new feature. Since the beginmilg
of publishlilg about conflict Simulations,
magazines have relied on individuals or
small groups of "review" games in much
the same way that literary magazines
review books. While individual articles
sometimes show a sudden burst of
" genius ", there is a strong case that they
tend to ignore the real "veterans" of
"conflict simulations," the long-suffering
players. Lately we realized that via S& T and
MOVES feedback we were acquiring
enougll information to "Iet the people
speak" for themselves. As with af! our
feedback features, this is designed to let
our audience influence our policy. Whether
or not " Playback" becomes a feature itself
will also be determined by your responses
to feedback questions in this MOVES.
We are using the following survey to
develop our new way of reviewing games, a
way that does not depend on the
"expertise " Of "taste" of a seft-appointed
arbiter but on the actual "play experience"
of gamers. Besides the stan darize d,
statistical responses there is a brief essay
by someone involved in developing or
playing the game. The games reviewed by
this survey are PanzerBlitz, Diplomacy,
Kursk, and Battle of M oscow_
(mapshee l l
B - (rules)
C (co un te rs )
0 . lease o f play!
E - Ico m ple tenessl
F - I ll alan ce)
G (I eng
-I
7.66
_7.2 1
8 .30
6.71
7.02
6.99
7.44
h)
Iset -up)
L lo ve rall l
6.67
. 7.23
6.66
741
A - Imapshee tl
B - (rules)
C - ICOUnl 8rs)
0 lea se o f pldV)
E - (completen ess I
F . (b al an cel
G - il eng l hl
H - (se t-up l
J (c omp le Xity)
K - [reali sm)
L l overa lll
6 19
6.86
7.29
7.08
. 7.21
7.21
7.23
6. 13
6.97
7.05
. . 7. 15
Publisher:
Mass _
Publisher : Simulations
New York City
Publications,
Designer: A ll an Calhmer
A (mapsh eetl
A - Im apshee l l
B ( ulesl
C Icou n lersl
D (ea se of play)
E - Icomplet eness )
F - (balance)
G - I Iel1 91 11 1
H - (se l-up)
J - Ico mp lex ity )
K - (r ealism)
L l overa ll )
D (ease of playl
E - kornple lencssl
F - (balan ce)
G lIeng th !
7.52
6.56
6.38
7.68
6. 12
7.62
5.63
8.30
B - Irule s)
C - Icoun ters)
J - Icomple xlty)
K - Ire<l lisrn) .
L - loverall)
..
7. 17
.4.98
7.47
to
take
5.85
6.58
477
6.9 1
6.90
6.80
7.00
6.5 1
679
6.70
679
30
DESIGNER'S NOTES
(continued from page 2 1)
weapon, now a nfle ). The tit le of the ga me IS
m isleading, fo r II co ve rs not on ly th e ("B lue &
GreV "1 Am eri can Civi l W ar but also th e
Fran co -Prussian war as well as numerous
other "minor" co nflicts during the period . Th e
Ihlrd game In thiS se ries IS Soldiers, which is
announced m trli s issue of MOVES.
Another W orld W ar I game In th e workS is Th e
Ba ilie o f (he Marne. In other w ords , a division
lev I game. Unll e 1918, The BarrIe of the
Marne takes place ou t in Ihe open. The only
lort lfica ,ons are those surro unding Paris,
whi ch ar usuall y avoIded by Ihe Germans as
lhey seek 10 cripple Ihe A llied arm ies be fore
they cave In the German position . The game
conta ins various scenarios shOWing how the
prec ario us German posilion cou ld have been
avoided . Given the proper cond itions the
Germans cou ld ha ve ended Wo rld War I in
19 14 w i th a cru sll ing vic to ry over th e A llied
arm ies at the Ma rn e.
In sti ll anoth r game, Breako ut 8 Pursuit, it IS
the Germans who are again in th e preca rio us
posllion . T he game begins in late J uly, 1944.
The Allies are piled up in th e Normandy beach
head . The Germa ns are bled wh ile fr om the
attri tion bailies of Ju ne and J uly. M uc h of the
G rman army in France, particu larly less
mobile in fant ry diviSio ns, was still guardll1g
other coastal areas agains t an expected
second Allied InvaSlon _ In tile hlstoflca l
scenario th Allies blas t through the w eakened
German line and, I th e Germans aren' t care fu l,
lhey' li be surrounded and destroyed by th e
stronger and more mobile A ll ied un its. In this
case lhe German 's besl cha nce IS to make a
fighting Wi thdrawa l to the fo rtified German
border T he Alhes, o n the other hand , have an
excellen l c hance ot ge1\lI1g across l he Rhine
betore the end o f A ugust. Other sce nanos give
the Germa ns a better c hance. One allows the
coast detense d1VlSIons to be pl aced In the
Normandy fro nt, thus ma ing all Allied
breakout much less of a sure thing, A nother
scenario assumes a beller Sliua llon on the
Eas tern Front , hus allowing greater rein forcemen ts f or th e w est . Tile game is part o f th e
France 1940, Kursk, Ba rtle of Sralingrad,
Moscow Campaign line.
Bas ed on the suc cess of F1Virlg Circus we have
deCided to ex pand the tactical air game li ne.
Spit lire Will cove r t he period 1rom 1939 to 1942
III
Eu rope . Wh ile the game system IS
subs tantially the same as that used in FIving
CirCUS, co nsiderable modifica ti on took place to
accoun t for tile chan ges in aircraft techno logy
and tac ti cs be tween 1918 and 1939. In Spirfire
the planes are conSid erably fas ter. This is
accou n ted l or by cr1an ging the sca le of trle
game , In Flving Circus each he re presented 60
meters hO flZon ta ll y and 302 melers ve rti caliv.
In Spi(f,re the honzo nl al dimension is 136
meters and lhe vert ical one 500_ T he effective
range 01 7.62mm m ac hineguns wa s reduc ed
from 480 me ters to 300 because o f lhe use of
sturdier aricra f t in 1939. M ost importantly,
however, there w ere tile c hanges in tactics due
to the stur dier co nstruction Of 1939 airc ratt (as
w ell as Ihe grea ter alTlou n t 01 nowledge and
experl8m:el. M aneuve rs such as Ihe sna p ro ll ,
loop, w ing over and half roll now became
common . T hese tac Lical convo lutions had to
be bUilt in t o th e game. We've managed to do
th is success fully and have th us opened th e
way for a series of W o rld War II tacti ca l air
games
MOVES fEEDBACK
RANK
r he Zu lu Wa r
/ 18
68 1
l
8
9
RATING
ART ICLE
673
b.67
646
F Du nmgan
'loin I Are SD Many To ln
639
AfrBrwo rd : J.;m-,es
5 17
6 15
503
10
PilSS In I~ev l e w -
600
11
DeSigner's NOles
599
12
598
13
1940 R eVISIon
595
l~
,,,
5.76
:. 70
16
Renu IIa l A I No l l
569
17
543
18
Rp.hlJtla i
19
OVERA LL
5 25
46 1
6 4~
Feedback
Moves nr,3 published June 19n
1 - no question
2 - no question
3 - no question
Questions 4- 16 ask you to rate the articles in
no opinion, 1 = poor , ..
this issue. [0
9 = exceflentl
4 -
Designer's Notes
Cardboard W eapons
11 -
12 - Grouchy at Waterl oo
PLAYBACK
15 -
FEEDBACK
16 -
31
35 -
Comments on PanzerBlitz
37 -
Comments on Diplomacy
38 - Comments on Kursk
39 - Comments on BatTle of Moscow
Question L overall?
,.
V
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en
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26 p~ges
25,000 words
of Set
NOTES
mir.tary history
AH , SPI game articles
bimonthly
KevlnSii"r nhlI
G'o9(!ale 309L3' AmoscStreet.
gmb rldjle"IVIBSS. 021~,--_ _
Fl:AK
of interest to
modern miiliatu(!l,s ployers
unknown
$4 / ye ar
Lee Arwood
40 Coo Street
Winsted, Conn. 06098
1T11IitarY histor,t
12,QOO words
spIrit master
unknOwn
24 pages
JI J>flr ~ar
Oliv;.;W.~hmeVer
.3'I, P!'ge.s
-33,000 WQfds
7, 000 ,""ordl;
mimeo
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John' MinslJlild,
2111-14\h Avo"SW
EUR0PS'44
WE. McK-...nzie'-.
BAT,TLEFLfET
--
$2,00/ 10 'i;;ues
50.25 each
monthly
GENERAL
CONTENTS
28;P~ges
unknO'llln
'$4,OO/ 'ear
S7.00/h"ars
!I,per yea-r
Vernon J. Stribling
406 Crockett Avenue
Philade lphia, Miss, 39350
CIRCULA nON
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OTTSilt
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'!.ieniiu. 'Vlrg1nra.22180
BATTLE FLAG
NO, OF PAGES
NO, OF WORDS
PRINTING
PROCESS
a",c~;Rnllted
merged with Game Design into
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m,mjl.?_
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5.000 '" words
spirit master
~;QOOwOl'ds
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unknO'llln
350.
IJI1ifcirms
mUilary history,
unk nown
mtniatuf8s
boardgaming
minratu-res.
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nava l wergaming
seve ral
hundred
Dip lomacy
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