Vous êtes sur la page 1sur 38

ISTE STANDARDS

AMANDA LAYMON
EDU 214

EMPOWERED LEARNER

Students leverage technology to take an active role in choosing,


achieving and demonstrating competency in their learning
goals, informed by the learning sciences.

ARTICULATE AND SET PERSONAL LEARNING GOALS, DEVELOP STRATEGIES LEVERAGING


TECHNOLOGY TO ACHIEVE THEM AND REFLECT ON THE LEARNING PROCESS ITSELF TO
IMPROVE LEARNING OUTCOMES.
Systematic: Suggests what goals are best to do now, Motivate Me: Insert goals and it helps you

tracks time and progress done, and brings the


neglected goals to the top for main focus. It helps
you achieve your desired level of excellence and
skills

concentrate on completing them. When the end of


a goal is getting near it will ask how it is going, if it is
not yet completed. It can be customized to fit your
goals and needs.

STUDENTS BUILD NETWORKS AND CUSTOMIZE THEIR LEARNING


ENVIRONMENTS IN WAYS THAT SUPPORT THE LEARNING PROCESS.
Flashcards+ by Chegg: Customize a

deck for a difficult class

Push Vocabulary Builder: find


relevant words for your learning

STUDENTS USE TECHNOLOGY TO SEEK FEEDBACK THAT INFORMS AND


IMPROVES THEIR PRACTICE AND TO DEMONSTRATE THEIR LEARNING IN A
VARIETY OF WAYS.
GradeProof: Import an email or

Drobox attachment of your writing and it will be


analyzed for errors and corrections. It also gives
suggestions that aren't required but are
recommended, leaving you to make your own
decisions.

Mastercite: knowledge Centre that gives feedback and


offered tutoring to help make improvements on work
and citations

STUDENTS UNDERSTAND THE FUNDAMENTAL CONCEPTS OF TECHNOLOGY OPERATIONS,


DEMONSTRATE THE ABILITY TO CHOOSE, USE AND TROUBLESHOOT CURRENT TECHNOLOGIES AND ARE
ABLE TO TRANSFER THEIR KNOWLEDGE TO EXPLORE EMERGING TECHNOLOGIES.
Evernote: Take notes and add pages to research

about technology. Makes it easier to choose the


appropriate technology to use for different
projects.

Bubble.us: Used to compare and choose the


best technology. Breaks down each technology
into relating concepts and uses.

DIGITAL CITIZEN

Students recognize the rights, responsibilities and opportunities of living,


learning and working in an interconnected digital world, and they act
and model in ways that are safe, legal and ethical.

STUDENTS CULTIVATE AND MANAGE THEIR DIGITAL IDENTITY AND REPUTATION AND ARE
AWARE OF THE PERMANENCE OF THEIR ACTIONS IN THE DIGITAL WORLD.

Safari: Search for technology safety tips online before

posting anything. Search for and read experience


stories of what others have done and regret doing.

Smart Board: display tips for safe technology use


and simulations to help students
understand how to be safe with what they post

STUDENTS ENGAGE IN POSITIVE, SAFE, LEGAL AND ETHICAL BEHAVIOR WHEN


USING TECHNOLOGY, INCLUDING SOCIAL INTERACTIONS ONLINE OR WHEN
USING NETWORKED DEVICES.
Edmodo: communicate with classmates in a safe

teacher supervised environment

Blogger: Participate in an online class supervised


blog where you can interact through the
comments with peers

STUDENTS DEMONSTRATE AN UNDERSTANDING OF AND RESPECT FOR THE


RIGHTS AND OBLIGATIONS OF USING AND
SHARING INTELLECTUAL PROPERTY.
GradeProof Pty Ltd: Includes a plagiarism checker that

analyzes your work for similarities all over the web


and in books before your teacher does

Mastercite: Includes a reference checker that makes


sure your references are properly cited to avoid
plagiarism

STUDENTS MANAGE THEIR PERSONAL DATA TO MAINTAIN DIGITAL PRIVACY


AND SECURITY AND ARE AWARE OF DATA-COLLECTION TECHNOLOGY USED
TO TRACK THEIR NAVIGATION ONLINE.
Awesome Calendar: A calendar that allows you to put the

website that you visited on the day it was visited for


when you're making citations. It also allows you to make
side notes to mark what was found on the website for
future use.

Listyle: To do List and List organizer: Can choose


from 42 different icons to use to organize related
websites that you visited. Include different colors
and shapes for subsections and interrelated topics.

KNOWLEDGE CONSTRUCTOR

Students critically curate a variety of resources using digital tools to


construct knowledge, produce creative artifacts and make meaningful
learning experiences for themselves and others.

STUDENTS PLAN AND EMPLOY EFFECTIVE RESEARCH STRATEGIES TO LOCATE INFORMATION


AND OTHER RESOURCES FOR THEIR INTELLECTUAL OR CREATIVE PURSUITS.

Evernote: Research web pages by saving them to

review later and add notes as you look over


them.

Safari: Search through tons of resources


including articles, websites, and books to find
pages that relate to the topic and are useful.

STUDENTS EVALUATE
THE ACCURACY, PERSPECTIVE, CREDIBILITY AND RELEVANCE OF
INFORMATION, MEDIA, DATA OR OTHER RESOURCES.

Smart Board: Display a list of tips for website

relevance. Break down the pros and cons of each


type of site: gov, com, edu.

Go online and show students the different


types of sites. This can be done on Safari or any
other type of internet provider.

STUDENTS CURATE INFORMATION FROM DIGITAL RESOURCES USING A VARIETY OF


TOOLS AND METHODS TO CREATE COLLECTIONS OF ARTIFACTS THAT
DEMONSTRATE MEANINGFUL CONNECTIONS OR CONCLUSIONS.

Bubble.us: Connects information from

various cites including their similarities


and differences

Numbers:An app that creates charts and


graphs to combine information.

STUDENTS BUILD KNOWLEDGE BY ACTIVELY EXPLORING REAL-WORLD


ISSUES AND PROBLEMS, DEVELOPING IDEAS AND THEORIES AND PURSUING
ANSWERS AND SOLUTIONS.

CNN: Look through the news to find a real-world

problem and create a hypothetical solution to solve it,


whether is has or has not bee solved already.

National Geographic World: Explore the globe


and learn about the issues that are taking place
in it and how they have or are being solved.
Find your own solution for these issues.

INNOVATIVE DESIGNER

Students use a variety of technologies within a design process to


identify and solve problems by creating new, useful or imaginative
solutions.

STUDENTS KNOW AND USE A DELIBERATE DESIGN PROCESS FOR


GENERATING IDEAS, TESTING THEORIES, CREATING INNOVATIVE
ARTIFACTS OR SOLVING AUTHENTIC PROBLEMS.
Survey Monkey: Students can create polls to find

issues in their neighborhood that need to be


solved, and they can find a way to help solve them.

Hypothesis Based Testing (HBT): Gives


instructions to creating and solving theories
so you can create and solve your own.

STUDENTS SELECT AND USE DIGITAL TOOLS TO PLAN AND MANAGE A


DESIGN PROCESS THAT CONSIDERS DESIGN
CONSTRAINTS AND CALCULATED RISKS.

Ideas:A place to brainstorm. As you type

it, the app automatically organizes the


thoughts for you.

Notes: Take notes as you think


them, go back later to edit what
you like and don't like.

STUDENTS DEVELOP, TEST AND REFINE PROTOTYPES AS PART OF


A CYCLICAL DESIGN PROCESS.
Alpha Testing: Used to solve challenges

during the design and


construction process.

Beta Testing: The second and deeper


step to solving challenges, coincides
with Alpha Testing.

STUDENTS EXHIBIT A TOLERANCE FOR AMBIGUITY, PERSEVERANCE AND THE


CAPACITY TO WORK WITH OPEN-ENDED PROBLEMS.
Philosophy Explained: An app that has

philosophical questions with no real


solution, requires the mind to think and
work with open-ended problems.

Philosophy Quotes: Gives a new quote


everyday to evaluate and break down
through a thinking process.

COMPUTATIONAL THINKER

Students develop and employ strategies for understanding and solving


problems in ways that leverage the power of technological methods to
develop and test solutions.

STUDENTS FORMULATE PROBLEM DEFINITIONS SUITED FOR TECHNOLOGY-ASSISTED


METHODS SUCH AS DATA ANALYSIS,ABSTRACT MODELS AND ALGORITHMIC THINKING IN
EXPLORING AND FINDING SOLUTIONS.

Give the students a complex math problem that

requires deep thought and can be done using a


graphing calculator.

Push Vocabulary Builder: Create a list of


definitions that relate to a situation and can
help break down a problem.

STUDENTS COLLECT DATA OR IDENTIFY RELEVANT DATA SETS, USE DIGITAL TOOLS
TO ANALYZE THEM, AND REPRESENT DATA IN VARIOUS WAYS TO FACILITATE PROBLEMSOLVING AND DECISION-MAKING.
Inspiration Maps: Connect multiple thoughts and

ideas together to help analyze them.

Google Sheets: Connect data with charts and


numbers in an organized spreadsheet making
it easier to visualize all of the data.

STUDENTS BREAK PROBLEMS INTO COMPONENT PARTS, EXTRACT KEY INFORMATION, AND
DEVELOP DESCRIPTIVE MODELS TO UNDERSTAND COMPLEX SYSTEMS OR FACILITATE
PROBLEM-SOLVING.

Socrative Student: Students race against

their classmates to finish the


activity quickly and correctly, while at the
same time challenging their skills.

Bubble.us: Used to break down


topics to the bare minimum and
then connect them.

STUDENTS UNDERSTAND HOW AUTOMATION WORKS AND USE ALGORITHMIC


THINKING TO DEVELOP A SEQUENCE OF STEPS TO CREATE AND
TEST AUTOMATED SOLUTIONS.
MVP list: Create a list where you can check off

the items as you go.

Notes or Reminders: Create a list/set of


steps and mark them off or delete them
when they are completed.

CREATIVE COMMUNICATOR

Students communicate clearly and express themselves


creatively for a variety of purposes using the platforms, tools,
styles, formats and digital media appropriate to their goals.

STUDENTS CHOOSE THE APPROPRIATE PLATFORMS AND TOOLS FOR MEETING


THE DESIRED OBJECTIVES OF THEIR CREATION OR COMMUNICATION.
Movie Maker: Put together video clips

and sounds to create an original


project that can be viewed by multiple
groups.

Edmodo: Teachers and students can


communicate by leaving comments or
through private conversations.

STUDENTS CREATE ORIGINAL WORKS OR RESPONSIBLY REPURPOSE OR


REMIX DIGITAL RESOURCES INTO NEW CREATIONS.
Publisher: Combine already done pictures and

text to form new and unique creations of your


own.

imovie: Create a video from other videos


and sounds to share the topic/ project with
the class.

STUDENTS COMMUNICATE COMPLEX IDEAS CLEARLY AND EFFECTIVELY BY


CREATING OR USING A VARIETY OF DIGITAL OBJECTS SUCH
AS VISUALIZATIONS, MODELS OR SIMULATIONS.
Microsoft Word: Include charts

alongside text to explain the chart and


the collected data.

Graph: An app dedicated to charting and


graphing data to display and incorporate
in assignments or presentations

STUDENTS PUBLISH OR PRESENT CONTENT THAT CUSTOMIZES THE MESSAGE


AND MEDIUM FOR THEIR INTENDED AUDIENCES.
Powerpoint:A software system that uses slides

to present information to a large or small group


of people.

Prezi: an online system that groups the


information to present it to groups of
people or individuals.

GLOBAL COLLABORATOR

Students use digital tools to broaden their perspectives and


enrich their learning by collaborating with others and working
effectively in teams locally and globally.

STUDENTS USE DIGITAL TOOLS TO CONNECT WITH LEARNERS FROM A


VARIETY OF BACKGROUNDS AND CULTURES, ENGAGING WITH THEM IN WAYS
THAT BROADEN MUTUAL UNDERSTANDING AND LEARNING.
Skype: Can call anyone around the globe and it will

translate between languages while talking, so you


understand and can learn.

Flat Stanley: Send a picture of Flat Stanley through


email to anyone around the world. They can take a
picture with it and write a story for you to read as
they send it on to someone else.

STUDENTS USE COLLABORATIVE TECHNOLOGIES TO WORK WITH OTHERS, INCLUDING PEERS,


EXPERTS OR COMMUNITY MEMBERS, TO EXAMINE ISSUES AND PROBLEMS FROM MULTIPLE
VIEWPOINTS.
Google (docs, slides, and sheets): A set of devices that

allow peers to add comments and edit the same project


that you are working on online.

Touch Wall: A multi touch surface that allows


students to each add input as they work
together on the projected screen, either at their
desk or on the front board.

STUDENTS CONTRIBUTE CONSTRUCTIVELY TO PROJECT TEAMS,ASSUMING


VARIOUS ROLES AND RESPONSIBILITIES TO WORK EFFECTIVELY TOWARD A
COMMON GOAL.
Pinterest: A place where people have posted and shared

their tips, stories, and many other things. You can search
key topics that relate to your topic and find things that
others have done and that may help you.

Google Drive: A place where you can store and


share documents with others who are working on
the same topic and need help.

STUDENTS EXPLORE LOCAL AND GLOBAL ISSUES AND USE COLLABORATIVE


TECHNOLOGIES TO WORK WITH OTHERS TO INVESTIGATE SOLUTIONS.
Edmodo: An area where teachers can group their

students together and give them a problem to solve.


They are forced to talk out the problem or include
pictures and other sources, until they reach a
solution.

Blogger: Students can scan the web for an issue


taking place in the world and then write a blog post
about it. Other students can then collaborate
through the comments.

REFLECTION
What standard do you feel will be the easiest for you to incorporate into your curriculum and why?

I think any standard that includes communication with be easily incorporated into my curriculum. There are substantial
amounts of communicative apps and websites that allow teachers to put their students into a small or large group where
they can supervise and encourage their progress. If things take a wrong turn the teacher can also add a comment to steer
the students in the right direction.

What standard do you feel will be a challenge for you and why?

I think the most challenging standards to incorporate into my teaching are those that require technology safety. I had a
difficult time finding resources for it and thinking of scenarios where students can learn what they need to for relevant sites
and not letting out too much information.

RESOURCES
Breaks down what students and teachers can learn from watching TED Talks and how they improve a classroom

http://learningwithted.weebly.com/teaching--learning-standards.html

https://docs.google.com/presentation/d/1P365Ro9mTTFlW4LkQDQ7oQhZePJ0zaBykDcrARuA0DM/edit#slide=id.g11b121
7016_0_6

An ISTE generated resource that helps teachers know how to adopt the ISTE standards into their classroom

http://www.iste.org/docs/Standards-Resources/iste-standards_students-2016_research-validityreport_final.pdf?sfvrsn=0.0680021527232122

A TED Talks on how to be a good teacher for the students and the importance of education

https://www.ted.com/talks/rita_pierson_every_kid_needs_a_champion

Vous aimerez peut-être aussi