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MinBG Stats 5e

Notes:
All humanoids in the adventure are Neutral.

Monsters:
Acolyte of Gond acolyte
Bhaalspawn Slayer ghoul
Bomber bandit, equipped with 3 alchemists fires
Crew Member bandit
Fire Mephit magma mephit
Flaming Fist Corporal berserker
Flaming Fist Lieutenant thug
Flaming Fist Private guard
Flaming Fist Sergeant knight
Halfling Rogue bandit, add Brave, Lucky, and 25 ft. speed
Human Bystander commoner
Patriar Duelist noble
Patriar Retainer guard
Patriar Youth commoner
Smokepowder Maker mage (statblock below)
Thug bandit
Tough Thug thug
Watch Sergeant - veteran
Watch Soldier guard

Unique NPCs:
Abdel Adrian veteran, no weapons, add Guardian (see below)
Coran scout, add Fey Ancestry
Imbralym Skoond mage (statblock below), knows the following wizard spells:
Cantrips (at will): light, ray of frost, shocking grasp
1st Level (4 slots): color spray, magic missile, shield, thunderwave
2nd Level (3 slots): invisibility

Laraelra Thundreth bandit, add Focus (see below) and Opportunist (see below)
Nant Thangol guard, add Dwarven Resilience, speed 25 ft., Opportunist (see below), and Shift (see below)
Nine-Fingers spy
Rilsa Rael spy, add Focus (2 uses per rest, see below), and Shift (see below)
Torlin Silvershield priest
Ulder Ravengard gladiator, add Guardian (see below)
Viekang veteran
Yssra Brackrel mage (statblock below), knows the following wizard spells:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st Level (4 slots): burning hands, magic missile, shield
2nd Level (3 slots): flaming sphere, mirror image

Additional Features:
Some Flaming Fist soldiers, Watch soldiers, and Patriar Retainers with additional combat expertise have one of the
following additional traits:
Guardian. When a creature within 5 feet of the soldier makes an attack against a creature that doesnt have this
trait, the soldier can use its reaction to make a melee weapon attack against the attacking creature.
Pushing Attack. Whenever the soldier hits with a melee weapon attack, the target must succeed on a Strength
saving throw with a DC of 8 + the soldiers attack bonus or be pushed 5 feet. The soldier can then move 5 feet to a
space within 5 feet of the target without provoking opportunity attacks.

Trip Attack. Whenever the soldier hits with a melee weapon attack, the target must succeed on a Strength saving
throw with a DC of 8 + the soldiers attack bonus or fall prone.
Some Halfling Rogues and Patriar Duelists have one of the following additional traits:
Focus (Recharges after a Short Rest). When the duelist damages a creature, it can gain advantage on its next
attack roll against that creature.
Opportunist (1/turn). If the duelist has advantage on an attack roll, it can give up the advantage to make one
additional attack.
Shift. If the duelist moves half its speed or less on its turn, that movement doesnt provoke opportunity attacks.
The Chosen of Bhaal gains the following features:
Immunities. The Chosen of Bhaal is immune to poison and disease.
Murder Magic. Whenever the Chosen hits with a melee weapon attack, the target must succeed on a DC 10
Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each
of its turns, ending the effect on a success.

Mage
Medium humanoid (any race), any alignment
----------------------------------------------------------------------Armor Class 11 (14 with mage armor)
Hit Points 18 (4d8)
Speed 30 ft.
-----------------------------------------------------------------------STR
DEX
CON
INT
WIS
CHA
10 (+0) 12 (+1) 11 (+0) 15 (+2) 12 (+1) 11 (+0)
-----------------------------------------------------------------------Skills Arcana +4, Investigation +4, Persuasion +2
Senses passive Perception 11
Languages Any two languages
Challenge 1 (200 XP)
-----------------------------------------------------------------------Spellcasting. The mage is a 4th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 12, +4
to hit with spell attacks). It has the following wizard
spells prepared:
Cantrips (at will): prestidigitation, ray of frost
shocking grasp
1st level (4 slots): detect magic, mage armor, magic
missile
2nd level (3 slots): misty step, suggestion

Actions_______________________________
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5
ft., one target. Hit: 3 (1d6) bludgeoning damage, or
4 (1d8) bludgeoning damage if wielded with two
hands.

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