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Valley of the Witch is a Quest for the Chronicles of Arax solo adventure game. It takes place in the north of the
world of Arax and has you searching for the titular witch.
Snow is not an uncommon sight in northern Arax. The winters are cold, and snow is often an inch or so thick on the
ground. The further north one goes, the worse the snow usually is. However, snow in the middle of summer is unheard
of. Until now.
You have been spending some time in the town of Gaxdon. The summer heat has been intense this year and you have
spent the time in alehouses and bathing in the cool water of the ocean. But all that changed when a sudden cold snap hit.
Snow began to fall on the streets and people looked to the skies in confusion.
The sudden weather probably would have been dismissed as a freak occurrence, except that the bitter cold continued.
Snow lay thickly on the cobblestone streets and many began to die from the intense cold. Something wasnt right; that
you were certain of.
After some asking around you learn of a witch who lives in a valley in the northern mountains. She is said to be quite
powerful, and one who has powers of nature. The more you ask about her, the more you become certain that she could
be the one responsible for the cold snap. You also discover that the valley she lives in is home to the gnomes, evil
dwarfs who turned to the worship of dark powers centuries ago.
You decide to investigate. You will need to be careful, but if nothing is done soon the bitter cold is going to not only
wreak havoc but also claim many lives.
The Quest
The Quest takes place in bitter, biting cold that
could freeze a man to death in minutes. Therefore,
the following rules apply for the entire Quest.
After each Encounter and whether it was
successful or not, make an Endurance Test (3+). If
you pass, nothing occurs. If you fail, you succumb
to frostbite and must lose 1 Wound.
1 - AVALANCHE!
4 - GNOME HUNTERS
You are climbing down the side of a hill that leads into the
valley when you hear a rumbling noise behind you. Looking
up, you see a huge avalanche heading straight for you!
2 - ICE BRIDGE
You find yourself near a narrow chasm that runs across the
land in front of you. You are not sure how far it runs off to
the left and right, so going around it could take some time.
However, there is a narrow ice bridge not far away that
would allow you to cross.
You can either cross via the ice bridge or try to find
another way across. If you try to go around the
chasm, make an Endurance Test (4+). If you pass, it
takes you several hours of trudging through the cold
and snow, but you find another way around. If you
fail, you still find another way around, but lose 1 D4
Wounds from exposure and exhaustion.
If you try to go across the ice bridge, make a
Reflexes Test (3+). If you pass, you make it across.
If you fail, you slip and fall into the chasm, landing
hard on a ledge (lose 1 D6 Wounds). You then climb
up and continue on your way.
3 - SNOW BEAR
If you beat it, you may skin it to take its fur (this
counts as furs as explained earlier).
7 - GNOME SCOUTS
10 - FROZEN LAKE
The pines thin out and you find yourself confronted with a
vast, frozen lake.
13 - ICE STATUES
16 - BLIZZARD
21 - GNOME WARRIORS
You are packing up camp on another bitterly cold morning
when a sudden war cry breaks the silence. Two gnome
warriors rush at you from out of the pines.
Gnome warrior #1 (Fighting Skill: d8; Damage: d6+1;
Armour: d6; 4 Wounds)
Gnome warrior #2 (Fighting Skill: d8; Damage: d6+1;
Armour: d6; 4 Wounds).
If you win, you find 2 D6 coins.
22 - CRYSTAL GUARDIAN
19 - CAMP
Ahead, in the distance, you spot the smoke of camp fires
rising into the air. Carefully you make your way towards it
and eventually find yourself at a large gnome encampment.
They seem to be settling in for the night.
You can leave now if you wish, in which case
continue with the next Encounter.
Alternately you may wait until they are asleep and
try to sneak into the camp. If you do, make a
Reflexes Test (5+). If you pass, you flit through the
camp, relieving the gnomes of the valuables. You
find 10 D6 coins and may make three rolls on the
Artifacts and Relics table.
If you fail, you are caught and killed.
20 - CLIFF
The path through the endless pines suddenly ends at the
base of a steep cliff. Looking up, there are plenty of
handholds, so you begin to climb.
Make a Strength Test (4+). If you pass you make it
up the cliff with no trouble. If you fail, you fall a few
times, scraping your hands and feet, and lose 1 D4
Wounds.
Heading deep into a cave system, you finally come face-toface with the witch. The world will be my frozen
playground, and you cannot stop me! she screams.
Chronicles of Arax is copyright Crystal Star Games, 2011. Written by Shane Garvey. All names and places are completely
fictional and are not meant to represent any location or person, living or dead.
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