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Reviewer in Physical Education 7: Badminton

Badminton
- Formerly called as POONA.
- Originated in India.
- The British Army brought and introduce this in England.
- It was called badminton because the dukes and ministers of the royal courts played it in
the early 1870s in a place called BADMINTON.
- Playing badminton keeps the players in almost perpetual action and provides continuous
excitement. Because the shuttlecock does not bounce, it must be hit while it is in the air.
The tail also causes the shuttlecock to take eccentric turns or to stop in midair and drop
abruptly. Therefore, SPEED and ALERTNESS are needed to play the game.
Materials and Equipment Needed
a. Racket the length is 26 inches; the weight is 142 -156 grams.
b. Shuttlecock the length is 9 centimeters; the wright is from 4.74 to 5.50 grams
with 16 feathers fixed in base.
c. Net the height is 51 on both ends (excluding the pole)
Basic Skills
a. Backhand Service - the action for the service is a push and not a hit, which gives
added control over the shuttle.
b. Forehand shots the arm action is a push forward, using a firm wrist and bent arm.
Three basic Forehand Shots
1. Drop Shot it is an overhead stroke from the rear court to the
opponents forecourt.
2. Clear the shuttle stays in the air longer.
3. Smash it is a hit with power and speed downward to the opponents
court.
c. Forehand Services
1. Long
2. Short
Warm up and Conditioning Exercises
1. Do exercise on the forehand and backhand strokes.
2. Do footwork exercises : FORWARD , SIDEWARD, BACKWARD
Violations/Faults in Serving
1. The server strikes the shuttlecock higher than the waist.
2. The server holds the racket head higher than the handle.
Procedure
1. A match consist of the bet of 3 games of 21 points.
2. The game starts with a toss coin. The player/pair winning the toss chooses either to
serve first or to play at one end of the court.
3. The first service is delivered from the RIGHT SIDE of the court to the diagonal serve.
4. If the receiver commits a fault, the server gains a point and continues to serve.
5. If the serving side commits a fault, THE SERVE SHIFTS TO THE OTHER SIDE.
6. At 20 all, the player/ pair which gains a TWO POINT LEAD first wins the game.
7. At 29 all, the player/pair scoring the 30th POINT wins the game.
8. Players change court at the end of each game.
9. The winning player/pair serves first.
10.The player/pair that has won TWO GAMES is the winning match.
11.If each of the players has one win each, a THIRD GAME is played. When one of the
players reaches 11 points, they change court.
Rules in Singles
1. The players shall score from, and receive in, their respective right service courts when
servers has not scored or scored an even number of points
2. The player shall serve from and receive in, their respective left service courts when the
server has scored an odd number of points in that game.
3. The shuttle is hit alternately by the server and the receiver until a fault is made or the
shuttle ceases to play.

4. If the receiver make a fault or the shuttle ceases to be in play because it touches the
surface of the receivers court, the server scores a point. The server then serves again
from the alternate service court.
5. If the server makes a fault or a shuttle ceases to be in play because it touches the
surface of the servers court, the server loses the right to continue serving. The receiver
becomes the servers and point is scored.
Rules in Doubles
1. At the start of the game, and each time a team gains the right to serve, the service shall
be delivered from the right service court.
2. Only the receiver shall return the service. Should the shuttle touch or be hit by the
receivers partner, it shall be a fault and the serving team scores a point.
3. After the service is returned, the shuttle may be hit by either player of the serving team
and then by either pair of the receiving side, and so on, until the shuttle ceases to be in
play.
4. After the service is returned, a player may hit the shuttle from any position on that
players side of the net.
Significant Terms Used in Badminton
Ace
Bird
Clear
Drive
Drop Shot
Fault
Feint
Game Point
Hand out
Let
Match
Net Flight
Rally
Round the head stroke
Serve
Set
Setting
Slicing

A good serve that opponent was not able


to hit.
The Shuttlecock
A shot DEEP into the opponents court
A FORCEFUL HORIZONTAL STROKE that is
straight and close to the net.
A shot hit SOFTLY to fall and close to the net
in the opponents court
A VIOLATION of the playing rules
Any deceptive movement that disconcerts an
opponent before or during the serve
The score of a team after the game
The loss of the serve
A shuttlecock touches the top of the net
and fall on the proper side of the court.
A series of games to determine the winner
A shot whose the bird follows net in a short
flight
The exchange of shots that decide each
point.
Overstroke to hit a bird on the offhand side.
To hit the bird to the opponents side in
order to start a play.
To choose to extend a game beyond normal
ending score if the scored is tied with one
point to go
To run after many points to play when score
becomes tied as in 19 all or 20 all
Hitting the shuttlecock with an angled racket
face, causing it to travel in a different
direction as suggested by the body and the
arm movement.