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Types

Bo Bone Repair
Bu Burn/Exposure
Ci
Circulatory Repair
Co Concussion Relief
Cs Cosmetics
Dc Disease Cures
Di
Diseases

F
G
I
L
M
N
Gp

Food Substitutes
General Healing
Insect Repellents
Life Preservation
Muscle/Cartilage/Tendon
Nervous System
General Purpose

Climate Codes
a
arid
c
cold
e
everlasting cold
f
frigid (everlasting cold)

h
m
s
t

hot and humid


mild temperate
semi-arid
cool temperate

Location
A
alpine
B
breaks/wadis
C
coniferous forest
D
deciduous/mixed forest
F
freshwater coasts/banks
G
glacier/snowfield
H
heath/scrub/moor
I
islands
J
jungle/rain forest

O
M
R
S
T
U
V
W
Z

ocean/saltwater shores
mountain
rolling hills
shortgrass
tallgrass
underground
volcanic soil
waste
desert

Search Difficulty Modifiers


1 Routine (+30)
2 Easy (+20)
3 Light (+10)
Method of Use
I
Ingest
A
Apply
B
Brew
P
Paste
L
Liquid
Pd powder
S
Smoke
V
Virus
C
Contact
G
Gas
W
Wear

4 Medium (0)
5 Hard (-10)
6 Very Hard (-20)

Ob
Or
Ph
Pa
Po
S
Cl

Obstetrics
Organ Repair
Physical Alteration
Poison Antidotes
Poisons
Stun Relief
Cleansing

Earthnode

7 Extremely Hard (-30)


8 Sheer Folly (-50)
9 Absurd (-70)

Name
Abaas
Acaana
Adder Venom

Type
Co
Po
Po

Cl
h
f

Loc
O
M
F

Dif
3
7
7

Use
I
P
P

Cost
1g
600g
75g

AF/
lvl
1
10
10

Agaath
Ajkara
Akbutege
Akunga
Alaec
Alambas
Alcohol
Alcolar
Alcoon
Aloe
Alshanak
Alzo
Amar
Ancalthur

Ph
Po
Co
Co
G
Bu
Ph
Gp
Po
Bu
Ph
Gp
Ci
Po

e
h
s
t
a
s
v
h
t
t
t
m
t

G
J
O
O
Z
O
v
F
H
H
T
D
S
S

2
4
2
3
9
4
v
1
6
4
2
5
5
7

I
I
I
L

5g
35g
3s

3
10
1

A
I
I
I
A
I
B
L
L

66s
v
7sp
30gp
5b
35g

4
1
4
13
0
5

240g

Angurth

Di

67g

Ankii
Anneke
Anserke

Ph
Co
Ci

s
c
h

B
H
O

7
7
6

100g

75g

Arcom
Ardiat

Po
Pa

s
a

W
S

4
6

I
A

1gp
2gp

5
7

Ardrela
Arduvaar
Arfandas
Argsbargies
Arkasu
Arlan
Arlan, Mountain
Arnuminas
Arpsusar
Arrine
Arthond

Gp
Pa
Bo
Pa
G
Co
Dc
M
M
H
Gp

m
a
c
a
m
t
c
m
t
m
c

D
D
F
Z
T
T
M
S
F
F
M

5
9
6
5
4
2
2
2
5
6
2

I
B
A
I
A
A
I
A
B/A

20gp
50mp
2sp
38g
12g
13s
1b
6b
30g

10
10
1
7
2
1
3
8
15

1bp

Arunya
Asgurash
Asp Venom
Athanar
Athelas

Ph
Po
Po
Po
G

m
c

S
T
T
H
C

3
6
3
4
5

B
P
P
L
B

2b
31g
68g
42g
300g

50
3
5
15
20

Atigax
Attanar

Ph
Dc

f
t

H
F

4
4

B/A
A

40g
8g

12
1

Avail

Awn
Azele'
Baalak
Baldakur
Baranie
Basira
Bayla
Bear Heart
Belan
Bella Cimber
Belramba

Or
Gp
Bo
Or
G
S
Co
Ci
Ci
Gp
N

t
f
h
c
m
m
e
m
h

9
9
8
8
2
8
8
9
5
4
6

1900g

20

B
B
B

160g
102g
3b

12
7
1

D
G
O
M
D
F
V
U
O
T
C

B
I
B
B

2000g
40g
35g
60g

20
5
5
20

Berterin
Billum
Bitter Sandguard
Black Oak Acorn
Mash
Black Soulfire
Black Vines

Or
Po
S

m
f
a

D
G
Z

3
7
6

B
B
B

19g
150sp
35g

20
5
4

Pa
Ph
Po

m
h

D
J
C

4
9
9

A
B
L

10g
4000g
205g

2
12
7

Blackfinger Venom
Blade Hemlock
Blenna
Blood Sap
Bloom
Blue Boneset
Blue Climber

Po
Po
Co
Ci
Po
Bo
Gp

1
6
8
7
2
4
6

L
P

1bz
34g

15
6

c
s
h
c
m

M
F
C
F
C
M
U

A
I
B
I

84s
10sp
5sp
4g

0
8
3
2

Blue Eyes
Blue Pine Nuts
Bog Grass
Boneset
Boriang
Bornar
Boskone
Bragolith

Ph
F
Gp
G
Gp
Po
Gp
Po

m
c
t
t
h
m
t
c

S
c
M
M
J
D
D
C

7
2
4
7
4
4
7
8

15g

25

I
P
I
S
I

75g
2gp
20gp
78g
120g

8
20
5
18
5

Breldiar
Breldiar Hips
Bright Blue Eyes
Brithagurth

Ph
Ph
Gp
Po

m
m
m
f

V
V
S
F

4
4
8
8

I
I
B
L

25g
25g
25g

7
35
5
2

Brorkwilb
Bukandas Bulch
Bulumadadur
Bursthelas
Caj
(Allows
Camomile

Ph
Po
L
Bo
Gp
G

V
D
U
S
D
H

3
7
8
8
8
4

I
P

9g
16s

45
20

110g

22

5sp

25

t
t
s

Caranan
Carcalen
Carcatu
Carefree Mustard
Carnegurth
Carnerem
Carneyar
Cashdir
Cathaana
Cathaana Nolgurth
Cellane
Chap Beechnut
Chebkuile

G
Po
L
Co
Po
Pa
Ci/Co
Pa
Po
Po
G
F
L

F
U
O
C
Z
S
O
F
D

4
8
7
5
4
5
7
6
6

B
B
A
A
L
A
B
I
I

3g
100g
89g
10g
38g
40g
400g
32g
36g

0
4
25
0
0
8
15
3
1

t
m
e

B
D
G

4
6
9

I
I

5g
630g

0
12

Chenech
Chrume
Chuma
Cichala
Cicino
Cooilgan
Coraco
Craeg-Curfluin
Crale
Cram

Pa
Gp
M
M
Dc
Co
Co
Po
G
F

h
t
h
m
md

5
4
5
7
5
3
1
6
5
2

I
I

6gp
15s

0
10

B
I

25g
1g

12
0

110g

t
c

H
U
O
M
D
M
C
M
C
U

14s

Crogpur
Culan
Culkas
Curfalaka
Curly Hickory
Curulot
Cusamar

Gp
N
Bu
M
F
G
Co

h
a
h
m
m
c

U
T
Z
J
B
S
H

6
4
4
7
4
7
7

I
B
A
I

67g
15g
35g
40g

5
3
0
6

30g

Cyclic Fever
Dagmather
Daisy Pepper
Daral
Darric
Darsurion
Daxamas
Dayherb (Cloudy
Eye)
Degiik
Delegata
Delrean

Di
M
Co
G
Co
Co
Po

s
m
t
c
c

T
S
T
O
M
M
M

4
5
7
2
2
3
8

P
B
I

12g
28g
30s

15
12
15

A
I

35b
72g

1
15

G
L
Pa
I

m
h
c
c

D
O
C
C

3
5
4
2

I
A
A

100g
7gp
3s

10
1
1

Deodar
Dextros
Din Fuinen
Dog Radish

G
Gp
Po
Pa

h
c

I
C
D
F

9
5
5
5

C
P
I
I

130g
10gp
111g
27g

8
15
8
3

h
m
a
t
h

Dog's Foot
Dolimor
Dorn
Dorub
Draaf
Dragon's Blood
Dragon's Breath
Dragul
Druid's Beard
Druid's Bite
Druid's Fern
Dugmuthur

N
Po
Bu
N
Co
Cl
L
Gp
N
S
Ph
Co

Durad
Dynalica
Ebur
Ecsa'sse
Eddij
Edram
Efrid

Pa
Po
M
Gp
L
Bo
N

h
h
m
m

Elben's Basket
Eldaana
Eledena
Elendils Basket
Elendil's Spear
Elf Tears
Elk Tongue
Ell
Ellen's Birch
Eredena
Etarka
Eye Bright (Infra)
Ezrin
Faghui
Falsereg

Ph
Pa
Po
Pa
Pa
Co
Bu
Po
N
Gp
Po
Gp
Gp
Gp
Po

t
c

Fancifur
Febfendu
Feduilas
Fek
Felmather
Fiis, Mountain
Fiis, Salt
Finger Root
Fire Root
Flame of Fay'all
Fleabane
Flowering Alfalfa
Flur Rort

Po
Or
Gp
Ci
N/Ph
Co
Co
L
Po
Cl
I
N
Pa

b
c
a
t
h
s
m
m
h
t

c
h

f
f
h
s
m
m
m
t
m

m
c
m
h
m
t
s
a
s
t
s
m
c

F
D
F
C
O
D
J
D
D
D
D
M

4
6
6
6
2
7
7
6
7
8
6
3

A
I

27g
26g

0
6

I
Pd
I
B
B
I
B
I

7s
5g
56g
53g
34g
6g
16g
9g

1
18
14
6
3
6
16
2

O
F
O
H
H
F
J

8
3
4
6
8
8
8

I
P
I
B
L
I

2000g
14g
22g
20g
900g
31g

0
3
18
25
18
10

S
O
D
H
W
M
A
U
D
D
J
M
V
M
F

7
4
7
3
3
4
3
6
6
7
4
4
7
6
7

B
B
I
B
B
B
B
I
B

10g
99g
21g
8g
8g
12s
12g
100gp
780g

15
2
20
2
2
3
6
6
6

45g

B
P

10mp
90g

5
1

C
F
D
O
O
F
O
A
M
A
H
S
H

7
4
5
6
5
1
2
9
4
5
3
5
6

B
B
S
B
I
B
A
B
A
L
A
I
L

150gp
90g
11s
50g
105g
5s
8s
87g
15gp
1g
20s
20g
21g

100
24
15
5
15
0
0
6
4
4
0
2
0

Forb
Frag

S
Po

f
h

M
A

3
5

Fraw
Frica
Frulowg
Fukavar
Furk
Furry Oak Acorn
Galenaana
Galenas
Galenas, Sweet
Galthren
Gariig
Gartaan
Gefnul

Pa
Bu
Di
Ph
Gp
F
Po
Ph
Ph
Po
Co
Po
Co

h
a

O
V
J
I
W
D
A
H
H
C
Z
U
V

5
6
3
6
6
4
6
4
2
5
3
8
5

Gerdum-Tium
Ghiloa
Gildarion
Globe Berry
Gloriosa
Gold Duggle
Flower
Golden Cress
Gorfang
Gorfon
Gorist
Gort Leaf

Gp
Bu
Or
Ci
Gp

f
e
h
a
t

A
G
J
A
D

8
3
7
4
2

Co
Ci
Po
N
Gp
Ph

m
m

S
F
U
A
D
J

Gort Powder
Gramursh

Ph
F

Grapeleaf

Ph

Grapple Weed
Grarig, Greater
Grarig, Lesser
Greagrex
Green Willows
Beard
Green Wood
Greeth
Greinixar
Grelnixar
Greneldar
Guddle Bud
Gursamel
Gurth-nu-fuin

Di

20gp

B
I
I
I

80g
100gp
173g
230g

5
12
5
25

I
Pd
I
I
A
I
I
I

3br
179g
5s
5s
50gp
55g
54g
90g

0
10
5
10
3
15
10

35g

A
I

350g
6g

20
7

9
6
8
5
5
5

B
I
L
I
I
I

500g
3g
210g
120g
2gp
10g

1
0
3
7
4
20

J
U

5
4

I
Pd

2g
20g

10
0

7g

18

Ci
Co
Co
Po

m
h
h
e

T
V
I
V

8
4
1
9

A
I
B
A

48g
50g
15g
250gp

2
8
12
9

Ci
Pa
Po
Po
Po
Po
S
Bo

m
m
t

D
D
D

6
6
9

A
B
A

15g
38g
250gp

0
7
20

9
5
5
7

A
A
I
A

120g
38g
28g
30g

45

m
t

F
H
T
S
F

34g

t
a
m
c
m
m
m
a

c
h

4
5

Gwin-win-Rynd
Gylvir
Hagrir
Harfy
Harlindar
Haruella
Harwite

Po
Ph
Bu
Ci
Ob
Gp
Co

D
O
Z
S
S
Z
D

8
6
4
6
4
7
8

L
I
A
A
B

300g
45g
35g
175g
50g

2
20
0
9
0

52g

Healer's Camomile
Heen
Heethil
Hegheg
Hellgor
Hemlock, Blade
Hemlock, Water
Henuial
Herik

G
Po
Po
M
Po
Po
Po
Po
Gp

m
t
h
s

S
M
U
S
V

6
8
3
8
9

I
I
A
A

30g
5gp
25g
400gp

20
3
5
10

c
o

C
D

8
6

L
A

80g
12s

6
15

Hesguratu
Hevik
Hiam Moss
Higgets
Himros
Hith-i-Girith
Hluifbagms
Hoak-foer
Hoof Step
Horse Mane
Hrast
Hristo

Ph
Po
Gp
Po
Bu
Po
F
N
Bo
M
F
Gp

c
o
c
e
m
f
m
s
s
t
s
c

M
D
C
A
F
M
D
S
A
D
D
C

3
6
6
3
6
5
6
2
9
5
6
5

I
I
I
P
A
L
I
I
B
B

45g
12s
20g
24sp
55g
12g
44g
67g
9g
9g

10
30
0
30
0
4
0
30
11
3

Hugar
Hugburtun
Hulmiikak
Hurthkal
Ice Lace
Igturfas
Inexes
Iolar
Irit
Irona
Jadaras
Januk-ty
Jararas
Jaymis
Jegga
Jeggarukh
Jervie
Jiri
Jitsu

Ph
Ci
Po
Gh
Bu
Po
Ci
Cs
G
N
Po
S
Po
Gp
Po
Po
Or
Gp
Po

h
s

4
6
7
4
6
9
6
4
3
8
4
4

I
A
P
B
B
L

1s
180g
39g
15s
165s
17g

33
6
15
1
3
25

O
Z
W
J
M
W
D
O
M
J
T
S

B
I

21g
110sp

15
2

m
m
m
m
m
m

O
U
U
C
O
H

5
5
5
5
3
4

P
P

92g
71g

7
6

34g

m
a
s
s
a
md

h
f
m
f
m
h

Jitsukar
Jitsutyr
Jodaph

Po
Po
Po

c
c

H
F
H

6
6
8

I
P
P

125g
145g
400gp

40
2
35

Joef
Jojojopo
Juth
Kadir

Ph
Bu
Po
G

t
f
a
a

B
M
Z
Z

3
4
5
2

I
A
L

35g
9s
41g

23
0
10

Kag Gack
Kakduram
Kaktu
Kalmogs Spoor
Karanan
Karfar
Kargijak
Kaskamak
Kathkusa
Kelventari
Kenja
Khargus
Kilmakur
Kiran
Kirsemal
Kirtir
Kiva
Klabas
Klagul
Klandun
Kly
Klynyk
Klytun
Kolandor
Kujanikapurd
Kuwurn York

Po
Or
Po
Po
G
Po
Co
Di
Ph
Bu
Co
Po
Ph
Bo
Ph
Gp
Bo
Po
Ph
N
Po
Cs
Po
Or
F
Po

h
h
s
e
a
h

J
J
S
G
Z
J
H
M
W
T
D
W
S
V
I
C
D
H
HS
B
H
O
B
D
U
D

5
7
7
8
5
3
7
8
3
3
2
9
7
5
4
3
6
4
3
6
5
2
4
9
4
4

A
I
L
P

10gp
90g
29g
107g

7
6
1
5

P
P
A
I
A

142g
30g
100g
50g
19g

7
15
12
35
0

A
B/A

250gp
65g

10
33

B
I

110g
45g

22
5

I
B
I
P
A
P
A
I
I

250g
27g
300g
154g
25b
53g
150Mp
80g
57g

10
7
3
3
0
5
0
0
5

Kykykyl
Kylan
Lady's Lace
Largath
Latchethull
Latha
Laurelin
Laurre
Lawrim

Ph
Gp
Pa
Po
G
Dc
L
Pa
Po

D
W
H
V
U
F
O
V
M

2
7
3
6
5
4
9
9
4

50g

B
A
I
B
I
I
P

145s
30sp
5gp
9s
999g
295mp
20g

4
5
0
4
21
16
1

Lembas
Lemon Grass
Lemon Hops
Lemsang

F
Bo
M
F

T
S
T
U

5
8
8
5

I
A
I
I

24g
26g
4g

0
2
6
0

f
t
m
a
h
h
c
cs
t
s
h
s
m
s
h

m
f
f
h
t
t
m

m
m
t

Lestagii
Lhugruth
Lichen Gloriosa
Linnith
Lithe Berries
Loitiord
Lothfelag
Lothgalon
Lothnimgil
Lu-Jy-Mirenna
Lumus
Lus
Macajou
Madrach
Madwort
Maiana
Maple Fern
Margath
Marku

Ph
Po
Gp
Po
S
Gp
Co
Gp
Co
Gp
Po
Po
Or
Ci
Po
Dc
M
Dc
Ph

Marsh Flux
Megillos
Melander
Melem Loza

9
6
7
7
8
1
5
5
7
7
6
3
5
6
4
1
8
2
6

I
L
A
A
I
I
P

520g
300g
10g
75gp
56g
2cp
490g

45
10
0
7
6
0
5

I
I
P
P

120g
100g
75gp
31g

25
30
12
4

t
m
h
s

Z
U
D
V
T
S
U
U
F
A
O
T
O
U
M
C
C
J
HS

B
P
B
I
A
I

42g
32g
5t
12g
1g
30g

4
4
0
2
0
5

Di
Ph
Dc
G

c
c
s

J
M
F
D

2
3
3
6

I
I

25g
12s

11
19

Menelar

Pa

65g

Merrig
Milinka
MilkWort Trumpet
MilkWort Trumpet
Seeds
Mirenna
Miretar's Crown
Mir-Melellen
Miruvor
Mnussuop
Mofus
Mook
Moourark
Morgurth
Morue
Mountain Poppy,
Black
Mountain Poppy,
Red
Mountain Poppy,
White
Mucolat

Ph
Bo
Po

s
a

S
Z
D

8
5
8

90g

50

42g

D
M
S
D

8
3
6
7

87g
10g
125g
350g

5
4
2
9
9
8

13g
17gp
30g
120g
60mp

10
1
10
45
1
3
14
5
5
60

A
D
M
U
M
H

I
I
A
A
I
B
A
A
P
I

Gp

Gp

Gp
Gp

t
m

S
F

9
2

7gp

10

Po
Co
Ci
Gp
Ph
Gp
Pa
Pa
Po
Po
Co

a
e
t
m
c
t
t
f
f
c
t

c
c
m
f
m
t

Muggle Wart
Muilfana
Mur
Murnan
Nautamicus
Nayeek
Naza

G
Po
L
Po
Gp
L
Pa

Necrocy

Po

Nelisse
Nen Calgaien
Nereid's Crown
Netaf
Nethandon

c
t

A
C
D
D

A
L
A
A
I

3g
52g
102g
32g
4bp

0
2
10
10
0

S
W

6
4
8
7
3
4
9

68mp

11

400g

30

F
Po
Gp
L
Di

c
t

V
U
AF
M
S

5
7
5
5
4

B
P
I
P
I

9s
35g
14s
21gp
1bp

15
2
3
10
2

Nikken
Nimnaur
Nira
Nizzar
Noulco
Nubat
Nubia
Numenelos

Po
Po
Gp
Bo
Po
Bu
Bu
Or

t
t
h
m
c
f
h
bm

C
D
O
V
V
G
O
O

4
5
7
6
8
7
8
9

I
L

25gp
23g

13
3

I
I
I
Pd

100gp
100gp
120gp
200g

35
12
12
15

Nur-oiolosse
Nya
Nyasani
Oiolosse
Old Castleherb
Olvar
Ondohithui
Ondokamba
Oranto
Orn
Pakiik
Pangwood
Paol
Paran
Pargen

L
L
Or
L
M
L
Po
Po
Gp
Po
Di
Po
Po
Gp
L

f
e
t
f
m
f
e
c
m

F
G
F
F
R
O
G
U
U
J
J
F
M
U
I

8
8
6
8
4
6
5
3
7
6
9
3
2
7
9

200g

13

600g

22

I
P
L

200g
60g
29g

20
3
2

A
I
C
I

48g
37g
25g
5gp

5
25
2
35

Pasamar
Pathur
Pawlun
Pelenor
Pentanoth
Persimmons

Or
L
Po
Po
Po
F

h
a

S
H
J
U
O
F

8
4
3
6
1
3

B
B/A
A
P
B

75g
35g
15g
80g
220g

40
7
1
2
40

m
m
h

Phacalus
Phellum
Phoroz
Plaranata
Pok
Porbon
Pulsing
Purg

Ci
Po
Po
Gp
N
Bo
Bo
Co

Quaking Fever
Quick Foot

t
t
t
t
t
m
m

E
J
F
C
U
M
F
D

5
5
2
10
8
2
3
4

I
I
B
P

800g
125gp
35g
4gp

35
8
4
5

I
L

12gp
10gp

12
5

Di
Ph

J
T

3
7

I
I

17g
24g

20
18

Quilmufur
Raman

Pa
Co

m
s

C
O

7
3

49g

Reann's Wort

Cl

2g

Red Fever
Red Williow
Reglen
Resha
Reslyn
Rewk
Rigni
Robber's Flower
Ronninoth
Rorkandis
Rose Berry
Royal Copper

Di
Dc
Co
Gp
Or
Co
Co
L
Gp
Po
Pa
Or

F
F
M
V
O
D
M
F
M
M
T
T

4
2
3
7
7
3
9
9
5
5
5
5

I
B
B

12g
5s
75g

25
0
7

B
P
B
I
P
I
A

9s
23g
1798g
2sp
23g
19g
170g

1
5
0

Rud-tekma
Rumar
Rumareth
Ruth-i-Iaur
Ruthin
Sahn
Sailcha
Salufa
Sappora
Sarah Pokes 'r
Head
Sarnumen
Savarhet
Sebrun
Sek
Selig
Seregmor
Sha
Sharduvaak
Sharkasar

Ph
S
Ci
Po
Po
Gp
Gp
L
S

h
f
m
s

J
M
T
U
U
A
D
O
M

6
3
6
6
7
9
7
7
4

25g

10

B
L
L

125g
56g
88g

25
4
2

50g

F
Po
O
G
L
Gp
Po
Gp
Po
Po

D
F
D
F
S
F
H
H
Z
C

1
7
7
3
5
6
6
7
7
6

I
L

5g
40g

0
30

P
B
L
P

180g
60g
320g
2g

1
0
6
10

t
t
h
t
t
c
m
m
m
s

c
m
m
m

t
c
mb
m
c
a
m

5
2
0

Shaub
Sheku
Shen
Shirolos
Shlorp
Shuab
Shumaran
Shutinis
Silmaana

Co
Co
Pa
Po
L
Bu
L
Po
Po

Silraen
Silraen
Silver Duggle
Flower

f
a
t

W
M
F
H
U
M
W
D
T

5
6
6
8
3
6
8
8
2

Ph
G

s
w

H
B

Sindoluin
Singing Dogwood

G/Pa
Bu

Siran

I
B

27g
84g

3
10

P
A

31g
4g

13
9

2
3

1b

12

100g

m
m

T
D

2
2

B
B

2s
19g

0
0

Or

80g

31

Siriena
Slagen
Slird
Slota

Or
Or
Po
Po

s
t
h
t

S
C
J
D

5
6
8
7

B
A
P
P

70g
120g
13g
36g

27
24
2
5

Smooth Oak Acorn


Somiren
Sorol
Sorul Nut
Soundan
Southern Ivy
Spider Venom
Splayfoot

F
Gp
Pa
L
Bu
Co
Po
Ph

m
s
h
c
t
t

B
B
T
F
U
H
V
F

3
5
1
2
9
3
6
4

I
I
P
I
P
B

1gp
1s
200gp
58s
12m
23g

10
0
10
4
10
16

Star Flower
Starza
Sterhen
Strygont
Sula'fey's Tears
Sulimquelote
Suman
Sun Petal
Suranie
Surlok
Sarnumen
Sweet Chives
Sweet Galenas
Sweet Greenwood
Sweet Sorrel

Ci
Bu
Gp
Bo
G
Gp
L
Bu
S
Po
Po
Or
Gp
Co
Or

m
t
c
c
m

B
C
H
C
C
D
D
S
F
O
F
S
H
O
D

8
4
4
4
4
4
5
4
3
4
7
7
4
2
7

1200g

L
B
A

20gp
1g
5g

10
3
1

A
I
I
L
B
S
I
S

15s
2g
46g
40g
560g
5sp
28s
32g

5
3
10
30
2
7
5
1

t
t
s

m
h
t

m
m
a
m

Swigmakril
Swuth
Symk-arg-wy
Tairken Ra
Taline
Tarfeg
Tarnas
Tartiella

Ph
Ph
Po
Po
Ci
M
Or
Gp

Tatharsul
Taynaga
Teldalion
Telek
Telperion
Telpi
Teltracane
Terbas
Tesh
Tharm
Thembitul
Thraakin
Thrang
Thrayniis
Threa
Thule Barbs
Thurl
Thurviik
Tobacco
Tonfus
Touchgrass
Tovo
Trebarat
Trice
Trudurs
Trusa
Tukamur
Tulaxar
Turfiik
Tuxlaxar
Tye-Fira
Tyflon
Tyr-fira
Ucason
Ujama
Ukur
Ul-acaana
Ulginor
Ul-naza

N
Po
Dc
Bu
Co
Ci
Or
N
Or
Cs
Dc
G
Po
Po
Ci
M
Co
Po
Ph
Pa
Gp
Gp
Gp
Bu
Dc
Po
Ph
Ci
Bo
Ci
L
Gp
L
Or
M
F
Po
F
Pa

a
h

m
h
h
m
t
c
m
e
s
t
c
m
m
m
a

t
s
t
m
h
t
s
t
t
c
h
s
c
s
f
m
f
m
t
f
e
c
f

Z
O
O
E
D
O
J
F

6
4
7
9
6
7
6
3

B
I
I
P

50g
4s
2g
400g

25
3
10
50

I
B
S

23gp
220g
4s

3
60
10

O
C
C
G
D
T
O
D
C
O
D
J
J
T
U
C
D
V
H
J
T
B
M
O
F
J
S
T
W
S
a
S
A
O
M
H
M
O
W

3
5
3
6
7
4
8
3
5
1
8
4
3
4
3
6
1
8
1
5
7
3
8
7
4
8
4
6
7
3
9
3
9
7
7
4
8
1
8

I
Pd
A
L
I

75g
27g
2g
27g
100g

15
8
0
8
1

B
A

45g
2g

36
4

A
I

5t
85g

0
15

A
I
A
B
B
G
I
L

86g
230g
10gp
34g
2s
85g
5c
45gp

10
10
10
5
1
20
1
8

4gp

B
P
B
B

12s
31g
38s
110g

8
4
100
10

75g

I
A
I

1sp
1200g
75g

4
33
40

I
P
I
L

34s

1
20
0
9

4s
430g

Ul-Phacalus (Stats
Ul-ucason
Umakilis
Ungolgalen
Ungollos
Uraana
Valanar
Vaniro
Vaxvarna
Veldurak
Vemaak
Vessin
Vinuk

Gp
Or
Po
Po
Po
Po
Pa
Or
Di
Bu
Po
Bu
S

t
m

E
O
F

7
8
4

t
h
m

m
s

T
O
H
J
O
d
O
S

3
9
8
8
5
4
5
4

Vipersweed

Pa

Vir Jai

Po

Vir Lavan
Vitriol
Vulcurax
Vuraana
Water Hemlock
Waters of Fire
Wek-baas
Wek-wek

Gp
Po
L
Po
Po
Po
Po
Or

h
s
h
h

Wellend
Welwal

Po
S

White Berried Yew


White Duggle
Flower
White Eyes
White Orchid
White Orchid
(Pukel's Flower)
Wifurwif
Wilba
Winclamit
Witav
Witch-Hazel
Wolfstooth
Wor
Worlclivur
Wumbar
Wushyga

Po

I
L

250g
33g

80
50

P
I

12g
1000g

6
0

C
A
P
A
B

17g
8s
20s
30g
12sp

20
2
1
0
4

15g

55000g

50

h
h

M
V
J
T
F
U
O
J

9
8
9
3
7
5
9
8

I
A
A
P
L
L
L
B

500g
50gp
1000g
42g
18g
80g
70g
220g

50
10
0
2
3
3
5
31

t
h

U
J

1
7

I
I

12sp
12g

9
9

67g

10

B
I
I

10g
35gp
210g

1
7
30

I
I
I
I
B
P

55g
1gp
100g
12g
20s
82g

15
20
12
7
1
7

133g

Pd

12g

10

G
Po
Gp

m
h
t

S
T
M

5
4
9

L
N
Gp
Co
S
Cs
Po
Bo
Po
Bo
Po

t
t
m
c
h

M
M
M
C
J
H
D
Z
O
B
Z

9
7
5
7
7
3
7
8
8
8
4

a
s
a

Wyrmseave
Xu Ran
Yake
Yaran

GP
GP
Po
Ph

*
m

Yavethalion
Yavin Girith
Yekkol

Co
Po
Po

Yellow Rheum

Di

Yellow Willow Leaf


Yuhn
Yuth
Zaganzar
Zaklar
Zan
Zapic
Zorm
Zulsendura
Zur

Bu
Po
N
Po
Or
Bo
Gp
Bo
Ph
Ph

b
h
h
t
t
c
h
m
a
c

*
H
J
S

7
5
3
2

A
S
I
I

187g
10g
57g
9s

6
5
30
7

O
D
D

5
7
4

I
I
A

45g
8sp
10gp

4
10
5

120g

30

J
M
J
M
M
O
J
S
U
U

7
2
8
6
6
8
5
5
4
4

B
A
I
L

167g
15sp
29g
139g

2
2
8
5

I
B

70g
12g

22
8

Description
edible leaves, heals 2d6 hits.
Black paste destroys nervous system. Kills instantly.
Kills in 5rds. RR paralysis for 1D100 rds.
edible berries enable user to breathe normally in air with low O2 lvls (25% of normal) for 12hours.(36-48 hours btwn doses or i
respiratory overractions)
Anasthetic, lvl 10 poison, reveals secrets
edible leaves, heals 1d10 hits
heals 2d10 hits
Restores 1 stat, MAX USE: 3x by a PC
grass, one dose applied to burn will heal 4sqft of any degree
used as disinfectant, perservative, solvent, and recreation drug.
Improves flavor of vegetarian dishes incredibly. Despite ingrediants, all those who fail an Intuition check decide food was supe
Uncontrollable spasms for 6 hours, vital organs are unaffected.
when sap is applied (1r), 2x heating rate for burns, minor cuts and heals 5 hits from burn damage
35g 4oz slice, 290g 10-slice loaf. Gives user heat-sensitive vision or Infravision (50'-300' range depending on local conditions)
3 rnds, +50 to adrenal moves
Stops seals heals wnds bldng 5/rnd or less
Incapacitates for 2-4 hrs. RR fail 01-50 = -75, 51+ = -100 for 1D100hrs.
Lvl 2; Bacterial infection carried by fleas, attacks circulatory and digestive systems, causing slow painful death. Mini-severe fev
days
edible berries immediately restore the user as does a good night's sleep. (can lower temp Con 1pt for first use in a week, 5 pts
in the third)
Heals 5d10
bush roots, applied stops any bleeding in 3r. Pt cannot move suddenly or wound will reopen.
Works in phases. After 5 doses, target loses sense of smell, five more causes deafness, five more causes blindness, and five
Each group of five must be given within a 3 hour period, but not at the same time.
Antidote for nerve poisons and counters the effects of Magical paralysis (turn to stone and similar magics included).
Increases users Str temp stat by 10 for 24 hours. This bonus will increase by 1 additional point (max 50) If addicted, -5 streng
strength temp, -10 constitution temp, and moving manuevers.
Universal antidote.
enchanted cattail, native to cool,temperate wetlands and streams, when applied to fracture, stem doubles rate of healing
Lvl 4; edible flowers contains antidote for muscle poisons.
sap applied to wound heals 2-12 hits and doubles wound healing rate.
leaves, crushed and applied heals 1d6 hits, domestic variety heas 4-9 concussion hits
edible roots, decongestant adds +20 to rr vs common cold and related respiratory illness for one week and increases recovery
flowers crushed and applied to wounded area, x2 healing rate for sprains, torn ligaments, damaged cartilage and related injur
broth or poultice brewed from stalks and applied to a wound heals damaged muscles
Doubles Base Healing Rate for fractures
Decongestant, +20rr vs colds,speeds recovery of respritory illness by 5x
tea brewed from roots causes sleep and quick unconsciousness, one hour of sleep = four hours normal sleep. Overdose (3 or
acts as a lvl 10 respiratory poison
Brownish snake venom. Upper body paralysis.
-50 to use of affected limb. RR fail= Loss of affected limb.
Reduces Co stat by 50%.
tea brewed from leaves, can cure any disease or injury, dependent on status of healer.

root boiled into broth when applied to eyes will protect from intense or glaring light, allowing sight despite sudden or blinding lig
moss, applied to chest cures fever. If ingested is a lvl 1 reduction poison that attacks gastrointestinal system

Hangover remedy
tea brewed from bark can rejoin severed limbs, simultaneously. Small overdoses of awn tea are dangerous. Every ounce inges
recommended four, the user must resist a level 15 circulatory poison
Increase 1 Random Stat Pot by 1d4 (max 102), MAX USE: 3x by a PC
enchanted bamboo, tea brewed from stalks magically repairs shattered bones, if improperly ingested is lvl3 reduction poison
enchanted carrot, stew made magically restores sight, short of injuries requiring regeneration
tea brewed from leaves reduces nausea
Allows essence detection 1hr, eyes glow red
Heals 10d10 hits over 10 Rounds
for d6 hours gain a +2 to strength and Constitution bonuses.
Stops all bleeding in 10rnds, PC may not move
All movement spells cast within 2 hours of drinking the tea are doubled.
tea brewed from lichen, 1/2 ounce dose contains a powerful and potentially addictive drug that repairs damaged nerves
moss broth perserves organic material (up to body size) for one day. If ingested this broth is a level 5 reduction poison that atta
gastrointestinal system
Victim has feelings of euphoria, but also puts him to sleep for 1 day/10% failure.
Removes 1d10 rounds of stun.
lvl 1 Universal Poison Antidote
Cures 1d6 points of permanent Taint or Corruption of any sort.
RR fail euphoria & inactivity for 1D100hrs RR vs. 7th

Victim's fingers and toes turn black for 2d6 days


Incapacity for 1D10hrs. RR fail death in 1D10 rds.
Heals 10d10 hits over 10 Rounds
reduces bleeding by 1 hit/rnd per application. Moving within 1 hour will reopen the wound.
24 hours after ingestion, victim suffers Flu symptoms (-20 on all actions) lasts 1 day'10% failure
Doubles healing rate for Fractures
For the next 2 hours, all movement based spells have double the duration
flower brewed into tea, enhances user's vision, +25, extending range 3x and mild infravision (50'), lasts for 3 hours. If used mo
causes a lethal central-nervous system overreaction (no rr)
5 = 1 meal, soak in water for 1hr prior to use
Waterproof grass used for ropes,mats,baskets,etc
3x Base Healing Rate for fractures
Adds 8 to Quickness for 1 hour.
target becomes paranoid, all concentration actions are at -50 for one hour 5%/failure
Perception +25 for 2 minutes then severe headache, -80 to all action for the same period.
Phosphorescent green firefly juice causes victim to spontaneously combust. 5th lvl
edible flowers gives user +50 to cast and over cast spells, to all perception and to missile attacks for one hour, at the cost of -3
maneuvers and melee
edible fruit that doubles the bonus to +100 of Breldiar, -75 one hour , afterwards causing the user to fall into a coma-like sleep
Infravision for 3 hours, 3x normal vision range Max 1 dose every 3 days.
Venom causes hardening of tendons in 1D4 appendages. -100 for affected area.
edible flowers allows user to share dreams of one family member who lies sleeping within range of 100miles/lvl. Large overdos
a lvl 9 nerve poison
Gland juice induces asthma attack.
Lifegiving to dwarves
enchanted grass, tea brewed from leaf stalks magically repairs shattered bones
perception of Ess/Chan, -50 to other perception
X3 healing & sleep 2D6hrs. 2 doses in 3 days & -50 for 1D4 days.

herb mixture heals 2-8 hits and relieves pain and swelling, reducing injury penalties. Max dose is 10 per day
RR fail 1-50=limbs unuseable 1D100days.51-100=nerves destroyed.100+death
grass, crushed and applied to forehead it is lifekeeping for one day
poultice from leaves, applied to skin heals all concussion hits over 1 hour time period (proportionally)
Massive blood clotting & Death in 1-100 Hrs.
Delays poison effects 24hrs, 8 days max
flowers, tea brewed immediately heals all concussion hits and stops all bleeding
Antidote for muscle poison.
-50 for 1D10rds. Brain is destroyed after 1D10mins.

decongestant, +40rr vs colds


5 = 1 days nutrition
Lifekeeping with 75% chance of amnesia.
Antidote for any poison if taken before half it's run time has ellapsed. Success means target vomits out poison harmlessly. Fa
suffocation.
+8 to CO, PR, -8 AG, QU, d10 rnds, 3/day @ 3 days
2x Base Healing Rate sprains, strains of ligaments/cartilage
Instant major muscle repair
+40 vs disease
Heals 1d100 hits at a rate of 1 hit per round. The honey itself is very tasty, better than normal honey.
1 berry = 1 hit point
RR fail 1-25= sleep 1D10rds, 26-50= coma 1D10mins, 51+ turns to stone
Restores hearing, repairs inner ear damage
14s per 4oz slice, 13g per loaf; keeps for 7 weeks, 1 slice provides 5 days nutrition.
Doubles the range of connection to a familiar and a familiar's range of senses. In addition, any healing done to either the spel
also effects the other at half potency. Harvested from a Crog (gnoll familiar).
herb mixture tea or soup, anti-spasmodic drug treated epilepsy, reduces the effect of certain poisons.
leaves, applied to burn heal 10sqft of burns of any degree
edible fruit heals damaged muscles
50 nuts = 1 meal, soak 1 hr in water
Used to increase # of doses by 2
edible flowers, heals 10 + 5d10 hits
Lvl 15; bacterial infection, causes 3-12 cycles of high fever lasting 4 days each with 50% chance of blindness, 25% death each
low fever
Repairs damaged cartilage at Double Base Healing Rate
Heals 1d10 concussion hits.
Relieves fever
Heals 10 hits
leaves crushed and applied heals 1d6 hits
Causes heart disease. Death in 1D100 days.

2x Base Healing Rate for eye damage


edible leaves are lifekeeping for one day
Antidote for sleep/stun/slow potions. Also good against similar spells, but at 5th lvl potency
bark contains powerful insect repellent, rub bark on exposed skin. Smell is foul
if mixed with Eldaana and Breldiar, Restores spell casting ability to any who have lost it for any reason, if mixed with Klytun, it r
coma by half, and the coma was a healing coma, all wounds heal in half the time.
Makes covered joints of the body more nimble and flexible Grants +8 to Agility and allows for otherwise impossible Contortion
-30 for 1D10hrs. RR fail total amnesia.
lvl 4 antidote for nerve poisons.

Limb preservation for 1 day.


Death in 1D3 hrs.
Heals 50 pts of burn damage, 2nd degree immed, 3rd degree in 1 hour
Nerve repair in 1 limb in 1hr
edible leaves, heals 1d10 hits for two rounds
Powerful cleansing agent removes 20 points of temporary taint or 5 points of permanent taint.
Lifekeeping 1 hour.
+10 to Combat, Perceptions & Athletics for 1Hr, then user is at -75 for 1Hr.
Stops Internal Bleeding, heals damage to stomach and intestine.
Removes 1 round of Stun
Alertness+10 in forest or wilderness settings for 2 hours.
edible berries, instantly heals 10 hits
Lvl 30; edible roots contain drug which slows nerve reduction poison morgurth by 50-85% (no rr) and acts as an antidote for m
reduction poisons.
Tan paste destroys hearing & gives 1D10 hits.
edible flowers, repair sprains
Immune to disease/mind attack & -30 for 5-10hrs then -75 for 5-10hrs.
Lifegiving within 30 days of death.
enchanted moss, edible (but bitter) and mends broken bones
Massive nerve regen in 1hr, PC unconcious
tea brewed from roots, treats heart dx , used as combat stimulant 2x speed for one round. Highly toxic, if taken more than onc
minutes mini btwn doses, depending on Con bonus) tea causes lethal cardiac arrest
Antidote for reduction poisons. Reverses Ugliness of Orn level 15 curse.
Hasted 1hr/dizzy for 5mins.RR fail 1-20= uncon, 21-40=-100 6mths, 41+ death
Purifies water. Slows poison x10. Lasts 12hrs. 1dose/day only.
Purifies water, slows poison+10rr
Heals 1d6+2 concussion hits.
Cures 2-20 hits of burn damage in 1 hour.
attacks the bones of the victim, All Krush crits against the victim are at +15. Lasts one month/5% failure.
Restores all damage to subject over 1 month
Speed x2, 10 rnds, 1/day @ 5 days
Death in 1D100 days.
50',+50 to see, 3hrs, 2/day @ 3dys, purple whites
5 rnds,+50 w/ missles, -30 w/ melee, -20 hits @ 3rd rnd
Love potion. Devoted and lustful for 1D100 days.
Fish blood lasts 1D100 wks. RR fail 01-50 = -25, 51+ = -25 & 3 hits/rd 1D10 mins

Looks and smells like Athelas, but has no effect other than making the imbider addicted, Withdrawl starts within 2 hours of no
root tubers are boiled, the tea or broth restores hearing
+20RR vs Ment/Ess, -3 to AG, QU for d6 rnds, 3/day @ 3ds
nuts, tea brewed wills top any bleeding 1d10 rounds after application. Pt cannot move suddenly or wound will reopen
edible bitter leaves, allows user to mentally summon one friend within range of 300' times the user's lvl, and relieves the effect
resin, tea brewed heals 1-5 hits
resin, applied to affected area heals 1d6 hits
Lifekeeping for 1 day as long as the subject has no permanent taint or any kind of corruption.
Victim feels like they are on fire, -25 on all actions for 1d10 hours.
Foul tasting tea removes 5 points of temporary taint.
Insect repellant
Doubles nerve damage healing rate.
General poison antidote, 12th lvl

Stun relief 2 rnds and cures 10 HPs


fruity flavored that once ingested, causes victim to regurgitate and have uncontrollable convulsions for 10-60 minutes,
Lvl 15; lichen brewed tea contains anticoagulant used to restore blood flow, antidote for may circulatory poisons. (if improperly
to bleed to death)
Lasts 24 hours. Heals future burn/fire damage at a rate of 4 hits/rnd and one critical level severity/minute.
Lvl 5; bacterial infection, causes loss of sense of smell for several days or weeks, mini no ill effects
flowers crushed and dried, smoke allows user to mentally summon one friendly individual within a range of 20 miles
Perception +25 for 3hrs, 1/day for 3 days max
10 nuts = 1 meal, soak 1 hr in water
Green powder kills elves and leaves other races in a coma for 1D100 weeks. 9th lvl
leaves dried and burned like incense smoke fills a 20' radius volume, relaxing all persons within (-75 to all actions) for 1-10 rou
leaves dried and smoked, it relaxes the user (-75 to all actions) for 1-10 rounds
Immobalizes muscles for 12 hours. All muscles are locked while vital organ functions remain unaffected.
edible fruit pulp, heals 30 hits. Tastes like grapefruit
Haemophilia. X2 bleeding until cured.
edible lichen, 1/2 ounce dose heals 100 concussion hits
For 48 hours, imbider is reduced to 10% activity. If the character levels within 6 months of eating, he may choose one stat tha
+1 bonus.
Cures frostbite
salve repairs damaged organs with recovery time 1-10 days.
Reduces all bleeding by 1 hit/rnd for the next hour.
Sharpens blades, sheds torch light, use immediate
Cause user to fall into a coma for 1 day, during which user physically ages 1 year and heals 10 years worth of healing time div
number of wounds.
Stops bleeding of 5/rnd max wounds
RR fail 1-50=-50 in 1D4 extremities, 51+= nerves dissolve.
All nerve damage healed. If RR failed - sleep 10-20 Hrs.
Gives full effects of 8 hours sleep in 1-10 minutes of rest.
leaves smoked, adds +10 to user's PR and Apperance stat for 2 hours, but afterwards weakens user acts at -50 for 1d10 hour
leaves powdered when inhaled creates psychologically addictive euphoria (-50 to all actions) for one hour, but it does not hav
properties of gort leaf
Preserves food for 2mths. Tastes terrible.
nectar when ingested in large amounts (1/2 oz dose) causes intoxication (actions at -50) and dreams (1-4 as Dream spell) for
serves as one day's nutrition.

Induces clotting and sealing of wound. Bleeding on that wound is reduced 1 point every 3 rounds for the next 30 rounds regar
edible sour leaves heals 30 hits. Wood has +5 enchantment and alchemical inertia factor of 4 .
tea brewed from leaves, heals 30 concussion hits, if ingested directly leaves are lvl 2 circulatory poison
desolves flesh almost instantly. Count as a +75 Acid Ball attack.
Reduces bleeding by 2 hits/round
lvl 4 antidote for Muscle Poisons
Reduces all stats by 25, 25% chance of half victims body paralyzed. Lasts 1 day/10% failure (-20 RR mod)

Victim runs until death.


RR fail for touch= -15 for 1-5 days, for ingest= -50 for 1D10 days
Removes 1-3 rounds of stun
enchanted grass, applied to area of fracture, stalks mend broken bones
Lvl 3; viral infection, attacks muscle causing slow, painful debilitation and eventual death from heart failure or secondary infect
severe nausea (1-100 hours)

RR fail 1-50= paralysis, 51+= death.


edible but slimy and foul-tasting algae turns an air-breather into a water-breather for four hours.
leaves, applied to burn heal 10sqft of burns of any degree
stem resin, when applied stops all forms of bleeding
herb mixture tea or soup, assures safe childbirth and improves mother's nutritional balance.
Scattered powder wards off undead, Attack Lvl 10
Heals 50 hits over 5 rounds
10th lvl sleep, 3x Base Healing Rate, 2+ in 3 days -> 25% blur vis
Causes 5D10 hit points & ulceration.
Tasteless, odorless acid that causes victim to regurgitate uncontrollably for 10-60 minutes.
roots ground into paste and applied to wound heal damaged cartilage
1% cumulative chance per day of heart attack and instant death.

Yellow bee venom converts optic juices of 1-2 eyes to honey.


Induces sleep, lvl 15
45g 4oz slice, 350g 10-slice loaf. Doubles users STR for 6rnds or longer for races with recovery multi less than 1.0, resulting in
Obs.
Induces sleep, lvl 15
Stimulant, 24 hrs awake, 1/day @ 4day max, 2x rest
Target is ticklish and at -10 on all actions, SD roll to ignore the effect. Lasts 1 hour.
ointment made from herb mixture, heals 1st and 2nd degree burns, and contact with nettle, pangwood, and thistle in 1 round
Mist/vapor from live tree causes immediate and continuing sleep.
1 = 1 days nutrition
edible flowers powerful hallucinogenic that cures mind loss and mental diseases, but prevents all movement for 1-10 weeks
Reduces penalty due to fractures or shatters by 505, Eliminates first week of healing time overnight.
Double muscle healing rate.
1 = 1 days nutrition
Mentally summon 1 friend @ 100' per level
edible roots cause sleep and quick unconsciousness, one hour = six hours normal sleep. A serious overdose (3 or more at onc
respiratory poison
fruit, applied to wound, immediately stops all forms of bleeding, if ingested fruit is a lvl 5 circulatory poison
Loss of sight for 3D10 days.
Doubles healing rate for hits and other wounds for one hour.
Cures 2-20 hits of cold or ice damage in 1 hour.
Blood causes -50 for 10D10 hrs.
Stop bleeding of one external wound
Removes hair
Local anesthetic, 4 hrs
Cures mental disease, 1 day, hallucinagen
-30 to Ag for 1D100days.
Stun relief d10 rnds, Max use: 3/day for 3 days
Underwater breathing, 4hrs
Causes 1D100 hit points.
Causes 10D10 hit points.
Major organ repair, not brain, in 1 day
Rub on eyes, yields 1hr infravision
Cauases 5D10 hit points.

Kills in 1D100rds.
Tan paste destroys lungs and kills in 1D100 rds.
Victim becomes insanely depressed for 2-20 days. 5% per day of commiting suicide, otherwise, -50 on all actions.
powder inhaled or absorbed under tongue, it allows user to mentally summon one known sentient friend with a range equal to
mile. If eaten raw the bitter act as a mild stimulant like caffeine or coca
succulent, leaves crushed and applied, cures frostbite and heals 2d10 hits of cold damage
Causes gradual insanity in 1-100 weeks.
Analgesic, 1 per day
target gets the shivers (-10 all actions) then becomes manic (+10 to all physical actions) and finally depressed (-10 all actions,
concentration actions) Each phase Lasts 4 hours.
edible fruit restores hearing
-1D100 to MM in 1D4 appendages.
Gives 2D10 hits. -10 to -50 for 24hrs.
Reduces swelling, cures d10 HPs, 10/day @ 3 days
Redish paste causes heart attack & death in 2D6rds.
Heals 20. Stuns for 1D10 rds.
Lvl 12; rare ailment characterized by surface feeling loss, mini no ill effects.
edible leaves doubles user's STR for 1-10 rounds, resulting in double damage inflicted upon foes and +10 OB
bush, rubbed on 1st and 2nd degree burns, heal burn and 1d10 hits of burn damage
Heals 4 hits instantly
Target gets sicker and sicker, day by day After 10 days coma sets in that lasts 3d10 months
salve brewed from roots protects wearer from flame and heat for 1-10 hours as the "Fire Armor" spell
Immediately heals cartilage damage
tea brewed from bark can triple duration of all Adrenal Moves for one hour, or longer for races with recovery multi less than 1.0
(To Stat Mods, +4 QU, -2 AG, -12 CO for d10rnds, 3/dy @ 3dys
Instant minor fracture repair
Induces nervous breakdown. -100 until cured.
buds brewed into tea, gives nightvision (or infravision) to 100' range for 6 hours
edible leaves capable of curing most forms of paralysis, including thrayniis, which do not require nerve regeneration
Causes 3D100 hit points.
oyster, cream prepared from broth removes hair for several days
Golden paste causes 1D10 day coma.
poultice made from kolander leaves can completely regenerate severed limbs in six months, subject to racial recovery mutliplie
1days nutrition & -30 for 1wk. Powdered gives nutrition for 3days & no adverse
Death in 3days.
50g 4oz slice, 440g 10-slice loaf, fresh for 2-20 weeks, allows user to see with complete clarity for one hour, regardless of wea
conditions, or eye injuries (unless eye is destroyed)
4 rnds, 2x HPs, +10 to hit, 1/day for 3 days max
level 1 antidote for Nerve Poison
Only effects internal organs and open wounds. Does 5 hits/round lasts 10 rounds per dose.
After d10 rounds, any first aid, second aid, Surgery, Animal Healing or similar roll gets a +20
tea brewed from stems, heals 1-2 hits and cures common cold and related respiratory illness. Adds +10 to disease rr for 1 wee
edible leaves give lifegiving for Elves if given within 28 days of death. Wood has +20 enchantment
Cures Morgurth.
-25 to all activities for 1-2 days.
Elven waybread, keeps fresh indefiniately, slice contains 30 small square doses, each does heals 1-10 hits, provides full day n
Con bonus
Triples healing rate of bone injuries.
Doubles Tendon damage healing rate.
1# = 1 month's rations

edible crystals restore any stat losses other than those due to age; however it affects only one stat at a time, the one most hea
Blood dissolves afflicted area in 1D10rds. Affects metals & organic substances.
Sharpens swords to cut even stone.(Lasts one stroke).
selective acid that eats away at non flesh organic material
Ignores the next 3 rounds of stun taken within the next hour. Has no effect on current rounds of stun.
Causes tearing while cutting. Adds flavor to cooked meats. Halflings hate it and it causes them to have nausia for 1-10 hrs
Cures all hits. As poultice preserves flesh
Glows green for 1hr, diminishing til out @ 4hrs
Heals 1D10 hits. +5 for 24hrs.
Perception doubled 10mins, 3/day @ 3 days max
causes a seizure (-50 to all actions for 1 day/5% failure)
RR fail 1-10=temp blind,11-20=blind1-2 eyes,21-50=coma & blind,51+=death
Regenerate 1 major organ, 5 min, PC goes unconscious/shock
Stops bleeding, closes wound, restores bloodflow
RR fail 1-25= -30 for 1D10+10rds, 26-50= -50, 51+= 10-20 pts from Re stat.

herb tea or soup, decongestant to treat most respiratory illnesses.


Doubles cartilage damage healing rate.
herb mixture salve, potent anesthetic
Nuts gives user Darkvision (or Infravision and Ultravision if user already has Darkvision) to 30' range range for 6 hours.
Lvl 20; waterborne infection, causes severe dehydration from diarrhea and vomiting, resulting in coma (2-7 days) or death due
causes diarrhea and vomiting (1-3 days)
edible leaves gives +25 visual bonus and 2x range for 10 minutes. Wood has +10 enchantement value.
+10 vs disease, 10 days
2x Base Healing Rate for burns

Lvl 7; cones brewed tea contains an antidote for circulatory poisons and has a 50% chance to cure the effects of Sharduvaak
thorn brewed increases user's PR and apperance by 5 pts each for one day, withdrawl causes loss of 10 points from constituti
from Reasoning and Memory, these losses heal naturally at one point per month.
Repairs minor fracture in 1 hour
Nausea & headache (-15) for 1D10 hrs.
Coma & death in 1D10 days.
edible berries, instantly heals 10 hits
flower salve, applied will immediately stop all forms of bleeding when applied to wound
Alchemical spell enhancer, +25 to object covered
renews the users endurance 3x per day and adds +30 to users RR against fatigue and mental attacks for 3 hours.
Spell casting static Manuevers for 1d10 minutes.have a +25
Antidote for Alcohol and similar drugs
Antidote for respiratory poisons.
Bats venom causes bones to dissolve in 1D10rds.
Brain dissolves. Pass RR then coma for 1D100yrs.
Heals 50 hits over 10 rounds
Causes sleep, 15 lvl
Causes sleep, 5 lvl
Detection/Information spells 2x range/effectiveness, -100 activity for 3 days
Masks the flavor of food (even poisoned food). Food tastes different, but not necessarily worse.

Causes any wound to leave no scar after healing


Contact with saliva turns to acid. Destroys esophagus.
Lifekeeping for 30days.
Fever at -100 for 4days. RR fail total paralysis for 4 days.
the price reflects a 20 dose pack, daily ingestion prevents scurvy.
Lifekeeping, 1 hour
Universal antidote. Immediate effect.

1d10 minutes after exposure, victim suffers a -6 stat penalty to Con and Pre. Thereafter, every 1d4 days another RR is made.
failure, an additional -6 penalty is received. This continues until either the victim dies (either stat reaches zero) or the victim m
in a row. There is no other way to prevent this poison, unless a remove poison and remove curse spell are both cast with the d
RRs.This requires enchantment and alchemical prep work done on a sample from a Mummy. Those Dying by this poison hav
of rising again as a wraith.

tea brewed from leaves causes euphoria (-50 to all actions), for 1hr and yields one day's nutrition. Overdose (more than 4 at o
RR fail1-25=-50 1D100rds,26-50=1D100Hpts,51+=-1D100 to Co,Me,Re,In,Pr
Allows user to breathe either water or air for up to 30 mins.
Restores breathing for someone who has stopped for some reason. (Lvl 5 if the reason is magical)
Causes vomitting, lvl 10, possible uncontrolled
Blurred vision (-10 all actions, -25 perception) then becomes super sharp (-5 all actions, +25 sight perceptions), flips back and
day/5% failure
Liquifies 1 organ in 1D10 mins.
Haste, 3 rnds, max 2/day for 3 days
One shatter repair w/i 24 hours
9 hour duration, victim feels no pain, and a little euphoria, though sense of touch suffers, -50 on touch related perception tests
Lasts 24 hours. Heals future burn/fire/Ice/Frost/Cold damage at a rate of 4 hits/rnd and one critical level severity/minute.
Lasts 24 hours. Heals future Water damage at a rate of 4 hits/rnd and one critical level severity/minute, Allows water breathing
Immediate mjr organ repair and nerve regeneration

edible cloves are lifegiving for one day for all races; however, they kill the patient one day later unless the antidote, a sorul or s
Lifekeeping to all for 10hrs
Regenerate 1 destroyed eye in 24 hours
edible cloves are lifegiving for Elves if given within 7 days of death
Heals joints , 2x Base Healing Rate
edible leaves are lifekeeping for 2-20 days. If ingested the fruit is lvl 2 nerve poison.
Blue-grey paste causes fatal dehydration in 1D10mins
Green venom turns 1D4 hands/feet into stone. Each area is at -75
Haste 6 rnds, -3 HP/rnd, 1/day for 3 days max
Gives 1D10 hits and warts and scars.
Lvl 25; rare bacterial infection, produces random body growth (ie tumors)
-75 for 1D10 days. Inflammation of affected area.
for 2 hours target is extremely nervous, -10 on all actions -20 for mental actions. A SD roll removes the -10.
See invisible for 10min, 1/day for 3 days max
Life giving to all w/i 4days, % check vs 3 x con mod for experience level loss

grass brewed to broth perserves organic material (up to body size) indefinitely. If ingested lvl 15 reduction poison that attack ga
broth brewed and rubbed on chest is lifekeeping for 1 hour. If ingested, broth is lvl 2 nerve poison
Loss of teeth
RR fail 1-50=bleeds 2/rd. 51+= blood vessels explode.
Loss of will for 2D6hrs. RR fail coma for 1D4 days.
10 fruits = 1 meal, juicy, vitamin C source

Stops bleeding in wound in 2 rnds


Causes a 'normal' heart attack several hours after ingestion. (2 "E" Stress criticals)
-40 for 1D10hrs. RR fail death in 1D10 mins.
Adds 10 to meditation (50 for elves).user is disoriented and at -10 on all actions for 1/3 the length of the meditation.
Regenerates brain tissue, 1d100 lost experience
temporarily repairs any and all bone damage in one limb or area for 1d10 rounds.
Repairs damage to one ligament or tendon.
Heals 20 Hits instantly
Lvl 20; bacterial infection causes fever, convulsions, and coughing (6-10 days) which can lead to loss of temp CON (30%, 1-20
mini causes swelling, fever and trembling
User gains 10% extra action for 1 hour, after which they will need to sleep for 6 hours.
Lvl 8; root brewed tea contains antidote for conversion poisons. (if ingested leaves, flowers, fruith contain a reduction poison th
lvl 2,4,8)
Heals 1d10 hits instantly
When mixed with elderberries and blueberries, creates a delicious white wine that if one glass is drank each day for a week re
taint.
Lvl 25; bacterial infection causes vomiting (10-14 days) and often (40% chance) leads to death from pneumonia, peritonitis, m
failure; mini causes fever, nosebleed and headache (7-10 days)
tea brewed from leaves, reduces fever
moss brewed tea heals 50 concussion hits
1min mental contact w/friend @ 10miles/lvl, 5x/day for 5days max
Cures blindness if eyes not destroyed
root tuber tea or broth, heals 2d10 concussion hits, tuber itself is highly nutritious.
Heals 10d30 hits over 10 rounds
Lifegiving if ingested within 1 minute of death.
For 24 hours after eating, walking costs only 1 exhaustion point every 120 rounds.
Hawks saliva dissolves cartilage in affected area. -75 to area.
Level 2 antidote for Circulatory poisons
Limb and Organ preservation for 1 week.
edible fruit gives user +20 to cast and overcast spells for one hour, at cost of -20 to maneuvers and melee. There is a 10% ch
under the influence of this drug will be cast on the nearest unintended target.
Stun relief for 3 rnds after 1 elapsed round
herb mixture in tea or soup, stops all bleeding, makes user drowsy for 1-4hrs (-25 to all actions)
-50 to -100 in 1D20 rds from cave drake saliva.
RR fail - stomach contents turn to jagged glass. Death in 1D12 rds.
Increase 1 Random Stat Pot +2, MAX USE: 2x by a PC
+4 CO Stat Mod, +5RR & DB for 3 - 7 days
Lifegiving to all, % Check against 3x con mod for lost experience level
Stun relief 1 round
1# = 21 meals, age 30 days before using
-50 for 1D10 mins.
Regenerates any damaged organ or nerve in 24 hrs
General anesthetic, 1 hr, max doses at once: 6
Coma relief, must cure damage before use
1 hour +25 to hearing
Converts blood to Kalirion. Stats drop by 50 pts. Restore at rate of 1/day
Infra d10rnd to 300', >10x->cramps! 3/day @ 3 days
Brown liquid slows blood flow. Victim at -50 & needs x2 normal sleep.
Causes 1D10 hit points.

Cures 1d20 HPs , 2 x Base Healing Rate, antiseptic


Cures all hits, 1d20 rnds stun
Lvl 1 or 4; edible leaves contain an antidote for nerve poison but pink is more effective, both are five times as effective.
-100 & suggestable for 1D100rds.
Lifekeeping for 5hrs
Cures 1 sq ft 3rd degree burns in 10 rnds
Lifegiving to all, % check vs 3x Con mod for lost experience level
-75 for !d100 hrs. RR fail insanity.
Causes 2D10 hit points. Causes scars.
leave extract to powder, powder dissolved in water and ingested, analgesic and sleep-inducing drug. (overdose, every oz over
must resist a lvl 4 nerve poison)
Analgesic, causes sleep, -25rr

Causes coma for 1 day, during which user ages 1 year and heals 1 year's worth of healing divided between any number wound
flowers contain anticoagulant to treat heart dx, stroke, and related illness. Lvl 5 antidote for blood-clotting poisons, if used impr
bleed to death
Doubles healing rate of all burn related damage.
edible clove restores one organ or area of the body. Causes rash which reduces appearance 1-10 pts and which causes bleed
when afflicted skin is exposed to full sunlight; these effects heal slowly in 4-6 weeks
grass brewed to broth perserves organic material (up to body size) for one week. If ingested broth is lvl 12 reduction poison att
system
moss applied to severed limb, slagen will preserve it indefinitely
Acts in 1-2rds. Victim loses feeling in 1D6 extremities (-25/ex) for 1D100days.
Paralysis in 1 day and death after 1D10 days.

Roast 24hrs, 12 = 1 meal


1 night's sleep/meditatn, -2 Temp CO per use, permanent unless stat damage heal.
RR vs psychiatric disease or full recovery.
nut stablizes the enchantment of Nur-oiolosse.
Lasts 24 hours. Heals future earth alloy or material damage at a rate of 4 hits/rnd and one critical level severity/minute.
Heals 2-20 Concussion hits.
Paralysis for 10D10rds. RR fail instant death.
For those who are "good in heart" a tea brewed from seeds instills confidence and singleness or purpose (+25 to all actions) fo
1 hour gain of +8 to Reason, Memory, Empathy, Presence and Intuition. Afterwards suffers a 1d6 loss in Temp stats for the sa
period. There is a 5% chance that these loses will become permanent potential losses.
Cures frostbite and 20 cold hits
Stimulant, 10hrs wakefullness, +10 QU bonus 5rnds
If taken within 24 hours of receiving an injured bone, imbider gets an RR vs injury or repair is full, only one RR per bone.
Causes coma like sleep for 2-12 hours. Has 5% chance of curing insanity upon waking.
Fragrant scent for 1D4 hrs.
Lifekeep for 30days, degrade stats 1% per day
Prevents frostbite for 1 day if applied before exposure.
Stun relief of 1rd.
Toes & fingers rot. -75 to MM & OB.
-50 for 1D10 mins.
Restores all damage to hearing over 1 month.
Tobacco, relaxes d10 mins -75 to all in 20ft radius for 1D10rds.AF30
Heals 1-4 hits for 3 consecutive rounds.
Cures lung afflictions/infections

tea brewed from flowers, contain relaxant (-30 to all actions) which also allows the user to take twice the usual amount of conc
passing out, although death due to hits occurs at the normal total; the effects last 1-2 hours.
leaves smoked, smoke relaxes (-75 to all actions) the user for 1-10 rounds.
Hair loss for 1D10 days.
user can not cast spells until a RR vs level of the herb is passed, one test per day. May not be enhanced by any means, inclu
Major blood vessel repair, or 3x minor blood vessel repair
edible flowers repair sprains
tea brewed from root repairs damaged organs, but causes nausea for 1-10 hours (-50% to all actions) and is highly addictive.
Tobacco, +25 to adrenal balance, 3/day @ 3 days max Euphoric. All stats drop by 4 for 1D10 hrs.

75g 4oz slice or 690g 10 slice loaf. Lasts for 1-2 months. Remedy for nerve diseases and injuries, restores nervous sys to norm
Brownish powder sterilizes and gives 5D10 hit points
poultice from bark, reduces inflammation and cures most infections
Cures frostbite in 10rds. Heals 3D10 hits. Makes thirsty.
edible leaves, heals 10d10 hits. Wood has +15 enchantment (mithril column), low alchemical inertia factor of 1.
Stops bleeding, 10/rnd max, no strenuous activity
Instills sense of Euphoria for 1-6 days and heals all nerve damage.
applied to area of nerve injury x2 rate of healing
Ear regeneration in 1hr if not totally destroyed
kelp, when clear oil is applied it protects skin from sunburn and aids tanning.
+50 to disease RR & cures disease.
2 x Base Healing Rate
Loss of colour vision
Fleas blood causes paralysis after 3D10 mins for 10D10mins.
Allows person who has recently stopped bleeding to manuever as normal without reopening the wounds.
Heals minor sprains overnight and doubles the healing rate of major sprains.
tea heals 1d4 hits and remains effective for 1-2 weeks
Sleep for 3hrs.
smoke is a relaxant, reduces anxiety.
Antidote for all poisons
Shape represents passing race w/i past hour
Tobac, mild stimulant, 5hrs wakefulness
Adds 10 points of DB (20 for Dwarves) for a humanoid that has only AT1 or 2,
Heals 2 sq ft of 3rd degree burns in 24hrs
tea brewed from moss, adds +10 to disease RR for 1-10 days
Acts in 1D10rds. RR fail 1-10= blind 1-2 eyes, 11-20= coma, 21+= death.
Allows shared dreams with friend similarly affected within 50miles/level.
leaves, tea brewed will stop all bleeding
Regeneration of one bone,cart,&tend in 24hrs
Stops all bleeding after 1D10rds.
Lifegiving to all w/i 56days of death, % exp lvl
Cures minor back aches and pains. Can be used to by humans to remove pain penalties.
leaves applied are lifegiving if given within 56 days of death.
enchanted grass, crushed and dried to be smoked, smoking cures blindness, up to injuries requiring regeneration
Sprain repair in 5 min
nuts contain a full day's nutrition
Paralyses instantly and destroys nervous system. Kills in 1D10 mins.
4s 4oz slice, 35s 10slice loaf; lasts 1-2 months, each slice gives 1 day nutrition.
Neutralizes 1 poison lvl 10 or less, w/i 1 day

EM, IN, PR +1, each extra dose = 4 days in a coma & -15 to each stat
grass crushed and dried , smoked restores (regenerates) the user's eyes and cures nongenetic blindness
Kills instantly.

Causes 3D10 hit points.


Lvl10; edible leaves cures the effects of the circulatory poison karfar (no RR) and acts as an antidote for most other circulatory
Restores heart action
Lvl 20; viral infection attack circulatory system, causing dangerous internal bleeding, mini causes severe weakness (1-100 day
kelp, applied cures frostbite and heals 1d10 hits from cold.
-50 to perception based on hearing.
clam, secretions applied to burn can cure 1st and 2nd degree burns in seconds, and 3rd degree burns in one day
Stun relief of 1D10 rds.

Lvl 3; roots brewed tea that cures the effects of nerve poison asgurash or asgurath (no rr) and acts as an antidote for most oth
(non spell users who fail die, if passed they see at night as well as they do in the day) Spell user gain Nightvision as mentioned
to 1 spell casting stat, and a roll on the magic talents table.
User gains PP multiplier x2, increasing the multiplier by an additional 1 time for every 10pts of stat bonus over that (x3 at 11, x
hours
Effects organic and inorganic alike. 10 hits/round on flesh, 5 hits/round on all other organics. 2 hits/round on inorganics. Lasts
berries are lifegiving if applied (spread on forehead or chest) within 30 days of death.
Causes 1D100 hits.
-100 for 1D10hrs. RR fail kills in 1D10 rds.
RR fail - 01-50= +10 fireball, 51+= +100 fireball. Garments dissolve in 1D6rds.
Acts in 1D100rds. RR fail 1-15= sleep, 16-30= -75 for 1D10days, 31+= death
Repairs organ damage
Victim's self image increases ten fold, Self Discipline stat is at -20, Presence stat is at +20 target has a hard time not boasting
1 hour/10% failure.
Stun relief. 3rds.
Death in 1D10 rds.

Causes coma for 1 day during which user ages 1 year and heals 1 month's worth of healing divide between any number of wo
20 minutes after ingestion, causes a seizure (-50 to all actions for 3d10 minutes)
Astral travel, 10 miles/lvl/ for each 10min, mage vs spirit combat is possible, 1/day every 3 days
(Dream Root) Can keep a soul in "limbo" til "healed"
edible lichen, repairs damaged nerves
Grants a focused mind. Adds 10 to SD for 1d10 hours Multiple doses are not cumulative.
edible berry, hits 3d100 hits.
Stun relief. 2rds.
Astringent lotion. +2 Appearance
RR fail 1-25= -100 for 10-20rds, 26-50= -15-20 pts from Co stat, 51+= death
Skull repairs in 1hr
RR fail 01-30= -50 for 1D100 mins, 31-60= -75 1D100 days, 61+= -100 1D100 wks
Repairs one joint, instantly
Relaxant. Unpain 100% & operates at -30 for 1Hr. Light sensitivity. -25 to all maneuvers in the light for 1 Hr.

The vines of this are wrapped around the user for a full day (24hours) and then it dries and disappears, During folowing sun u
immune to elemental damage, even magical or true elemental material. In addition, all magical skills gain +10 and all spells ar
greater effectiveness.
Must be used in enclosed area with little ventilation, gives +20 to all concentration based and meditation skills Lasts 30 minute
Tongue rots off in 1D100rds
edible pollen enhances user's senses taste and smell by +50 for one hour.

edible fruit, heals 5-50 hits when eaten raw. When cooked or made into wine heals only 1 hit but takes wonderful, addiction fac
-25 for 1D10 days.

Reduces all stats by 10, 25% chance of half victims body paralyzed. Lasts 1 day/5% failure
Lvl 30; bacterial infection attack digestive sys, leading to severe vomiting, with death due to shock (20% chance), mini causes
and fever.
Cures 10 square inches of burn or cold damage overnight.
slightly burns all materials, treat as a -10 acid bolt.
Lvl 20; edible flowers powerful antidote for nerve venoms and restorative for poison-induced nerve damage
Causes 1D10 hit points. Turns optic nerves to water and blinds.
Restores free breathing
Spinal column repair in 1 min
Euphoric,-50 spell rolls, 5rnds, can use as tobacco
One shatter repair, 2x Base Healing Rate
mushroom that Hastes the user as the Haste spell for 3 rounds, beginning on round following ingestion
fungus brewed enhances user's sense smell, taste and hearing by +50 and 3x range for one hour.

aura (minor)
Increased Scope (targets)

1 to 2
3 to 4

Spatial Skills (minor)


Archetype
Increased Scope (volume)

5 to 6
7
8 to 9

Temporal Skills

10

As the lesser talent, except you receive 2 additional mind points for each rank
Your psions and psifires affect twice as many targets (this only effect psions that include only "targets")
The ranges of your spells are greater than those of most other mages. Your spells with a range of touch actually
have a range of 5. All other spells add 50 to their ranges. However, this extension of range only affects one
type of spell (force, utility, directed elemental). This ability can be purchased once for every spell type.
Power Point Development is classified as an Everyman skill for you.
Your psions and psifires have double the normal volume (this only affects psions with a volume)
The duration of all your spells is doubled. This does not affect spells with a duration of concentration (C) or in

Magical

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