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Squig Bowl

Every four years, What Squig? magazi


ne sponsors the
Squi
g Cup a gl
i
tzy PR exerci
se i
n whi
ch the stars of
Bl
ood Bowlare pai
d a fortune i
n gol
d to pl
ay the game
wi
th squi
gs squigs for goodness'sake!

Rules

A sel
ecti
on of tasty squi
gs

The ball is a squig


In Squi
g Bowlgames, the bal
li
s notused.Instead, i
ti
s repl
aced wi
th a fresh squi
g of the fi
nestqual
i
ty.Al
l
acti
ons and ski
l
l
s thatcan be used wi
th a normalbal
lcan al
so be done wi
th a squi
g.
Squig Test
The Squi
g Bowlrul
es often cal
lfor a Squi
g Test.To make the test, rol
la di
e.On a 2 or more, the Squi
g Test
i
s passed.Re-rol
l
s cannotbe used on a Squi
g Test.
The squigs can wanderaboutthe pitch
If, atthe end of each turn, the squi
gi
si
n an empty square, notcarri
ed by a pl
ayer, the squi
g mi
ghtbegi
n to
roam.On a successfulSqui
g Test, i
twanders D3 squares.Rol
lthe di
recti
on of movementrandoml
y for each
square.
If the squi
g moves through a pl
ayer'
s square, they can try to grab i
tas i
fi
twere a bounci
ng bal
l
.If they can'
t
keep hol
d of i
t, the squi
gl
eaps asi
de (scatter to an adj
acentsquare)and then conti
nues on i
ts way, i
fi
thas
movementl
eft.If the squi
g moves on to a square occupi
ed by a stunned or prone pl
ayer, or a pl
ayer wi
th the
No Hands ski
l
l
, scatter i
taway as above.
The squigs som etim es wriggle free from yourhands
If a pl
ayer carryi
ng the squi
g decl
ares an acti
on, make a Squi
g Test.On a fai
l
ed test, the squi
gj
umps free
and moves off D3 squares, as above.Thi
s i
s nota turnover and the pl
ayer i
s free to conti
nue wi
th thei
r
acti
on.
The squigs som etim es splitin two
If the rol
lfor a squi
g'
s D3 move was a 6, the squi
g spl
i
ts i
n two.After the fi
rstsqui
g has fi
ni
shed movi
ng,
move a second squi
g to D3 squares away.
Al
so, i
f a squi
gl
ands i
n an empty square after a fai
l
ed pi
ck up, fumbl
e, pass thati
s notcaughtor ki
ck off,
make a Squi
g Test on a fai
l
ed testthe squi
g spl
i
ts i
n two.In thi
s case, the ori
gi
nalsqui
g does notbounce,
assumi
ng i
ti
s requi
red to (i
t
s more of a spl
at), butthe second squi
g moves off D3 squares as above.
If two squi
gs end up i
n the same square, scatter one of them away.If there i
s any di
spute aboutwhi
ch squi
g
shoul
d be moved fi
rst, deci
de the order randoml
y.Pl
ayers may notpi
ck-up, catch, or i
ntercepta squi
gi
f they
are al
ready carryi
ng one.Teams are sti
l
ll
i
mi
ted to one Pass acti
on and one Hand Off acti
on per turn,
regardl
ess of the number of squi
gs i
n pl
ay.Squi
gs don
thave tackl
e zones, so pl
ayers don
thave to make
dodge rol
l
s to move near them and can
tbe prevented from assi
sti
ng a bl
ockby a squi
g.
You can score with any squig
A touchdown i
s scored as soon as any of the squi
gs i
s carri
ed i
nto the opposi
ti
on end zone by one of your
pl
ayers.After a TD or the end of the hal
f, excess squi
gs are cl
eared from the pi
tch by a team of attendants
and pl
ay restarts wi
th j
ustone squi
g.
If a squi
gi
s ki
cked i
nto touch i
ti
s crushed by the crowd and destroyed, unl
ess i
ti
s the l
astone, i
n whi
ch
case the match stewards ensure thati
ti
s thrown backas normal
.

You can block squigs if you want


Players can block or blitz squigs if they want to, as if they were opposing players. Squigs only get assists
from other squigs. If a squig is knocked over but not injured, make a Squig Test. If the test is failed, the
squig splits in two, as above.
Take note, however! Blocking the last squig off the pitch is a special penalty that counts as a TD for the
opposition. In addition, the offending player is sent off for the rest of the match. This works in a similar way to
scoring a TD in your opponents turn re-set up and move your opponents turn marker along once.

Squig

MA
D3

ST
1

AG
*

AV
6

Skills
Dodge, Jump Up, No Hands, Side Step**,
Regenerate, Squishy***

*Squigs are so tiny and slippery that they automatically pass all AG-based checks required of them.
**Squigs are monumentally brainless if the squig is pushed back following a block, use a suitable random method to
decide on which empty square it is pushed to.
***New skill:Squishy. Squishy players are automatically injured following a failed armour roll, and are removed from the
pitch.

Optional:Rare breeds
Sometimes, in order to spice up a dull game, the tournament organisers can introduce different squig types
to the pitch. If you choose to use this rule, youll need a way of randomly determining the variety of squig to
use when a new one is required. A die roll or customised pack of cards can be used, depending on the
nature of your squig collection. Two sample breeds are shown below.

Gnasher squig

MA
D3

ST
2

AG

AV
6

Kangaroo squig

D6

Skills
Dodge, Jump Up, No Hands,
Regenerate, Side Step, Squishy,
Stab
Dodge, Jump Up, Leap, No Hands,
Regenerate, Side Step, Squishy

Gnasher squigs are bigger and tougher than normal squigs. They have sharp claws and fangs
that can give you a nasty nibble. If the dice indicate that a gnasher squig would move into an
occupied square, they bite the occupying player instead of moving, using their Stab skill. If this
removes the player from the pitch, the gnasher squig will move to occupy their square. Note
that the target of the bite could be a prone or stunned player, or even another squig!
Kangaroo squigs have long, powerful legs that enable them to bound about the pitch very
quickly indeed. They have an increased move distance and if the dice indicate that they would
move into an occupied square (and they have sufficient move left) they will leap over it into the
square opposite. If they dont have enough movement, or the square is occupied, move the
squig as usual.

Acknowledgements
Squig Bowl was written by Spencer the Rover (aka Schmee), with insightful
comments from Loony Toadquack (aka Pippy) and Lucifer (aka Geoff/Podfrey),
and play-tested by Lucifer, Levinas and Leipziger (aka the Nice Twins). Thanks
everybody!
The Squig Bowl design team

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