Académique Documents
Professionnel Documents
Culture Documents
1. We now have our three loops in the model, and we are at the point in the build where we
can renumber our system and make it consistent from one to the other.
2. We could do that graphically. We could highlight the entire model to select the entire model.
However, we are going to use the List feature.
3.
to set the
4. Right now, we only have the Classic Piping Input, but we want to show the Element list.
Navigate to Edit > List > Elements.
5. You can see the entire model in the element list. The first element is 10 to 20. You can see
the loops in here 350 to 400, 1350 to 1400, and 2350 to 2400.
10. We are now looking at the Block Renumber window. We do not want to increment the
numbers and we do not want to add or subtract a number from all these numbers. Instead, we
want to renumber the entire sequence.
Select Renumber, and we now have available to us both the Start Node, and the
Increment Node.
12. The model has not changed. What did change was the node
numbers. So now, we have 10 to 20, 20 to 30, 30 to 40, and so
on.
13. This did not just change the main point, but all the node
numbers for the elbows, and the restraints changed as well.
14. Click
15. Let's take a look at the two loops. The first loop is 3,750 to the back corner
to turn the
17. However, this second loop though is a little bit larger it should be 4,500. There are a few ways
we could change this length.
18. We could go back to Classic Piping Input, delete the 3750, and then type minus 4500.
Select the 170 to 180 pipe, and then click Classic Piping Input.
19. If we look at my plot from the top, we can see the changes.
Click Top.
Scroll in to the second loop using the mouse wheel to see the change in lengths.
20. We see that the whole run moved up on the trailing end, so we have to change that one
well as.
Select the 190 to 200 pipe, and then click Classic Piping Input.
22. We are going to this last loop differently. We are looking down from the top, down the y-axis.
23. We have an interactive feature in CAESAR II that allows us to move
geometry. The buttons we want to use are going to be the Move Geometry
group shown below.
24. Element 290 to 300 is 3,750, and element 310 to 320 is 3,750.
25. We could change these two individual element lengths either through the Classic Piping Input
or through the List feature. Instead, we are going to use the Move Geometry feature.
26. Move Geometry works like this:
We get to a view where we can easily stretch the loop out. We are going to go from 3,750
up to 5,000. Therefore, we want to increase the loop by 1,250. It is convenient for us to
look down the y-axis if we want to stretch it in the negative z direction.
27. Click
Move Geometry.
28. We are going to move the red targets that you see below:
29. These targets are at every node in the piping system. We clicked Move
Geometry, but if you notice, CAESAR II activated the second button
Move Geometry (X-Axis). This button means we can move in the x direction.
30. If we want to move in the y direction, we click Move Geometry (Y-Axis) to highlight it. If we
want to move in the z direction, we click Move Geometry (Z-Axis).
31. We
32. Click and drag your mouse to draw a box around the two targets at nodes 300 and
310 to highlight the two of those.
34. Click the target at 300, let go of the mouse, and then push your mouse in the negative
z direction. You can see the increment that we are getting is in mm.
35. We want to add 1250 to the line, so we could either find 1250 by hand, or type in minus 1,250.
Type -1250 and then press Enter.
37. CAESAR II pulled the two nodes back in the element between them. If we hover over the pipe
with the Selection tool, we can see it is now 5,000.
Click the Selection Tool, and then hover over the 290 to 300 element.
38. This 5000 is the length we want. You can see that this is just one of the ways you can stretch
your model. If we had 20 elements in here, they all would have come with us. It is a very nice
way to pull around your geometry. You could also reorient the loop, or you could make it a
vertical loop by changing not just the z direction, but also the z and the y direction in a single
step.
39. If we wanted to go in more than one direction, we just separate the three numbers by commas.
So it would be x, y, z. That's my loop.
41. Click
42. You can now see that we have different sizes of loops in the model.
43. Now, there are a few more things to do to clean up this model. We have to add a couple more
restraints. We do not have a restraint on run 10 to 20, and we have to support our loops.
44. One final change will be to add some line stops in the system. Use the Stretch command or
just type in the changes. Remember the parameters for the loops are:
First loop is 3,750
Second loop is 4,500
Third loop is 5,000
45. Get those three loop lengths in the model, and then come back to the videos, and we will
drop in the remaining restraints.