Académique Documents
Professionnel Documents
Culture Documents
Euromonitor International
December 2015
Sources ........................................................................................................................................ 8
Summary 1
Euromonitor International
Passport
Euromonitor International
Passport
Euromonitor International
Passport
empathy for the younger generation, with an exciting fantasy adventure, inspired by the dreams
and wishes of children.
In 2015 AC Milan and Sanrio joined together to create the new collection AC Milan x Hello
Kitty. An exclusive co-branding was born from the collaboration between Sanrio, a global
company that owns the lifestyle brand Hello Kitty, and AC Milan, thanks to the master licensor
adidas Italy. The collaboration involved the creation of an exclusive collection, the launch of
which took place in mid-April 2015 at San Siro stadium. Hello Kitty was present on this occasion
at the stadium during the entrance of the teams. Announced for the first time at the Trade Show
Hong Kong in January 2015, this collaboration is dedicated to female AC Milan fans, both young
women and teenagers, and will include a graphic novel featuring Hello Kitty and Milanello, the
famous mascot of AC Milan.
Euromonitor International
Passport
Passport
In Italy there are more core PC, smartphone and tablet gamers than core static video console
gamers. PC, smartphone and tablet users are spending more time not just playing games, but
also creating and sharing videos about their favourite games with other gamers. They enjoy
watching live streams of other video games players practicing and competing with each other.
The popularity of mobile and online gaming is not surprising when considering the nation was an
early adopter of mobile phones in Europe and is well-known for its highly social lifestyle. Social
gaming is a new and interesting internet phenomenon, thanks to the popularity of Facebook and
the increasing desire of gamers to challenge each other in real time. These applications have
become part of everyday life for many users in Italy. As a result there is relatively high spending
by Italian players on mobile gaming.
Outlook
Video games in Italy is expected to see a growth trend in 2015, driven in particular by strong
growth in revenues of mobile and online games and PC and console game downloads, as well
as the success of the model of micro-payments with regard to the freemium type of games.
Game manufacturers will have to guarantee their users availability of content according to a
production and distribution model focused on the convergence of the means of enjoyment.
Sony and Microsoft are investing significant resources in the launch of their new static video
game consoles PlayStation 4 and Xbox One, which means that the consoles are not going away
any time soon. However, these products will face growing competition from different forms of
digital gaming, such as PC and console game downloads, online games and mobile games. The
growing number of tablets, smartphones and ultrabooks will lead to growth in sales of PC and
console game downloads, online games and mobile games in the years to come. Whilst the
prices of these devices have dropped, in terms of price reductions from consumer electronics
companies, wireless providers and also games developers, these devices lead in terms of
innovation, and are giving users the freedom to enjoy gaming at a lower cost. The popularity of
so-called freemium online and mobile games, whereby players can choose whether or not to
spend money in a game, means that more and more consumers are willing to spend. With the
average spend expected to increase, digital gaming in Italy is expected to maintain a high
growth rate. The trend of social gaming is expected to increase in the wake of the growth of
social networks in Italy.
MARKET DATA
Table 1
EUR million
Table 2
2009
2010
2011
2012
2013
2014
1,340.6
1,358.9
1,316.1
1,289.9
1,251.6
1,257.9
1,500.9
2,841.5
1,555.7
2,914.6
1,493.2
2,809.3
1,485.6
2,775.5
1,459.0
2,710.7
1,678.2
2,936.1
Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
Euromonitor International
2009-14 CAGR
2009/14 Total
Passport
0.5
15.0
8.3
-1.3
2.3
0.7
Source:
Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
Table 3
-6.2
11.8
3.3
2010
2011
2012
2013
2014
9.2
8.7
9.5
10.0
11.3
16.4
6.1
4.3
6.7
3.0
15.2
6.0
4.8
7.7
4.3
12.9
6.3
4.2
8.0
5.0
9.9
6.5
4.9
7.3
5.5
9.3
6.0
5.7
5.5
5.1
8.8
3.2
2.7
3.1
2.4
1.3
1.5
1.1
0.9
0.8
0.9
0.4
0.6
7.6
3.7
3.1
3.0
2.6
1.4
1.5
1.2
0.9
0.9
0.8
0.5
0.7
6.7
4.5
3.1
3.1
2.8
1.4
1.5
1.2
1.0
0.9
0.8
0.7
0.8
5.4
4.8
3.2
3.2
2.7
1.4
1.4
1.4
1.1
0.9
0.9
0.9
0.9
0.8
4.9
4.8
3.2
3.0
2.9
1.5
1.3
1.3
1.0
0.8
0.8
0.8
0.8
0.8
0.8
0.6
0.3
0.5
0.8
0.7
0.2
0.6
0.8
0.7
0.4
0.6
0.8
0.7
0.6
0.7
0.7
0.6
0.6
0.6
0.8
0.2
0.7
0.2
0.7
0.2
0.7
0.3
0.6
0.5
0.2
0.4
0.3
22.7
100.0
0.3
0.5
0.4
21.0
100.0
0.4
0.5
0.4
0.4
20.4
100.0
0.5
0.5
0.5
0.5
21.1
100.0
0.5
0.5
0.5
0.5
23.5
100.0
2013
2014
Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
Table 4
Euromonitor International
Company
2011
2012
Lego
PlayStation 3
Fifa
Gran Turismo
PlayStation 4
Call of Duty
Xbox One
Wii
Barbie
Grand Theft Auto
World of Warcraft
Just Dance
Fisher-Price
Sony PlayStation Move
Kinect
Sony PlayStation Vita
Xbox 360
Nintendo 3DS
Wii Remote
Smoby
Assassin's Creed
Chicco
Call of Duty: Elite
Super Mario Galaxy
Grand Soleil
Battlefield
Angry Birds
La Nuova Faro
Wii U
Gig
Others
Total
Passport
LEGO SpA
Sony Computer
Entertainment Italia SpA
Electronic Arts Europe
Sony Computer
Entertainment Italia SpA
Sony Computer
Entertainment Italia SpA
Activision Blizzard
Italia Srl
Microsoft Italia SpA
Nintendo Co Ltd
Mattel Toys Srl
Rockstar Games Inc
Activision Blizzard
Italia Srl
Ubisoft SpA
Mattel Toys Srl
Sony Computer
Entertainment Italia SpA
Microsoft Italia SpA
Sony Computer
Entertainment Italia SpA
Microsoft Italia SpA
Nintendo Co Ltd
Nintendo Co Ltd
Smoby Toys Italia SpA
Ubisoft SpA
Artsana SpA
Activision Blizzard
Italia Srl
Nintendo Co Ltd
Grand Soleil SpA
Electronic Arts Europe
Rovio Entertainment Ltd
La nuova Faro Srl
Nintendo Co Ltd
Giochi Preziosi SpA
3.7
4.1
4.5
4.1
4.8
3.0
4.8
2.6
2.4
1.0
2.7
0.9
2.9
1.7
2.2
2.1
1.1
2.1
1.7
1.9
2.1
1.9
3.7
1.8
1.2
2.4
1.8
1.5
0.9
1.8
1.8
1.4
1.6
1.8
1.8
1.6
1.5
1.5
1.1
1.4
1.0
1.2
1.5
1.1
1.2
1.5
1.2
1.3
1.3
1.2
1.4
-
1.3
1.5
1.1
1.3
1.2
1.2
1.8
2.1
1.5
1.3
0.8
1.2
0.8
1.6
1.9
1.5
1.3
0.9
1.2
0.9
1.4
1.3
1.0
1.2
1.0
1.1
1.0
1.2
1.1
1.1
1.0
1.0
1.0
1.0
1.0
0.9
1.9
0.5
0.8
0.9
60.0
100.0
0.9
1.0
1.7
0.7
0.8
0.7
0.9
57.7
100.0
0.8
0.9
1.2
0.8
0.8
0.7
0.8
56.5
100.0
0.9
0.8
0.8
0.8
0.7
0.7
0.7
57.2
100.0
Source:
Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
Table 5
- Store-Based Retailing
-- Grocery Retailers
--- Modern Grocery
Retailers
---- Convenience Stores
---- Discounters
---- Forecourt Retailers
---- Hypermarkets
---- Supermarkets
--- Traditional Grocery
Euromonitor International
2009
2010
2011
2012
2013
2014
89.5
19.1
16.7
88.1
19.0
16.9
85.6
18.7
16.9
82.5
18.7
16.9
79.9
18.5
17.0
79.0
18.1
16.9
2.8
10.0
3.9
2.4
2.8
10.1
3.9
2.1
2.7
10.1
4.0
1.9
2.7
10.2
4.0
1.8
2.6
10.4
4.0
1.5
2.5
10.5
3.9
1.2
Retailers
-- Mixed Retailers
--- Department Stores
--- Mass Merchandisers
--- Variety Stores
--- Warehouse Clubs
-- Non-Grocery
Specialists
--- Electronics and
Appliance Specialist
Retailers
--- Health and Beauty
Specialist Retailers
--- Home and Garden
Specialist Retailers
--- Leisure and
Personal Goods
Specialist Retailers
---- Sports goods stores
---- Traditional Toys
and Games Stores
---- Media Products
Stores
---- Other Leisure and
Personal Goods
Specialist Retailers
--- Other Non-Grocery
Specialists
- Non-Store Retailing
-- Vending
-- Homeshopping
-- Internet Retailing
-- Direct Selling
Total
Source:
Passport
7.2
5.0
2.2
63.2
7.1
4.8
2.3
62.0
6.7
4.5
2.3
60.1
6.5
4.3
2.3
57.3
6.2
3.9
2.3
55.2
5.9
3.5
2.4
55.1
11.8
12.0
11.6
11.2
10.8
11.8
0.3
0.3
0.3
0.3
0.3
0.3
49.1
47.9
46.5
44.4
42.7
41.1
39.1
37.6
36.4
34.5
33.0
31.2
7.4
7.4
7.2
7.0
6.7
7.2
2.6
2.8
2.9
2.9
2.9
2.8
2.0
1.9
1.8
1.4
1.4
1.9
10.5
0.0
0.1
10.4
0.0
100.0
11.9
0.0
0.1
11.8
0.0
100.0
14.4
0.0
0.1
14.3
0.0
100.0
17.5
0.0
0.1
17.5
0.0
100.0
20.1
0.0
0.0
20.0
0.0
100.0
21.0
0.0
0.0
20.9
0.0
100.0
Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
Table 6
EUR million
Table 7
2014
2015
2016
2017
2018
2019
1,257.9
1,263.5
1,271.9
1,281.0
1,289.3
1,297.5
1,678.2
2,936.1
1,766.3
3,029.8
1,755.0
3,026.9
1,738.6
3,019.5
1,726.2
3,015.5
1,720.4
3,017.9
Euromonitor International from trade associations, trade press, company research, trade interviews,
trade sources
Euromonitor International
2014/2015
2014-19 CAGR
2014/19 TOTAL
0.5
5.2
3.2
0.6
0.5
0.6
3.2
2.5
2.8
Source:
Passport
Euromonitor International from trade associations, trade press, company research, trade interviews,
trade sources
SOURCES
Sources used during the research included the following:
Summary 1
Research Sources
Official Sources
Trade Associations
Trade Press
ANSA
Corriere della Sera
Diredonna
Editoriale Duesse
Gamification
GDO WEEK
Global License
Il Sole 24 Ore
ItaliaOggi
Largo Consumo
Marketing Oggi
Mark-Up
Mediamente
Milano Finanza
Oneweb20
Playing.it
Sfera Editore
Tom's Harware
Toy Store
Euromonitor International
Passport
VG Chartz
Yahoo
Zeroventiquattro
Source:
Euromonitor International
Euromonitor International