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2016.12.

14
ACE COMBAT 3 electrosphere
International Edition
Fan-Translation for Discs 1 and 2 (v2.0)
- Contents 1.Description
2.Technical information
4.Translated Search files
5.A Word from the Translator
6.Known Issues
7.Terms of use
8.Credits
9.Copyright acknowledgements
10.Related links
11.Translations for unsubbed dialogues (M06, M29 and Epilogue)
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1.Description: this patch contains English translations for all 52 missions.
Some menus, several Search files and almost every title in the Archive menu are
also translated.
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2.Technical information
These patches have been tested as working with the original SLPS-02020~1 print o
f the game via these emulators: ePSXe, XEBRA and Mednafen. Reports also confirm
full compatibility with: PS1, PS3 with CFW and PSP.
Original print's MD5 checksums:
SLPS-02020: 30F7DCE98B6901290CB26C9BAF27268F
SLPS-02021: 50760963AE8A26EA0188B165F05B33A1
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3. How to apply the patches:
First of all, make sure your ISO images are in the BIN/CUE format. The BIN is th
e file that you'll want to patch.
I)Open the patching utility, DeltaPatcherLite, that can be found in the zip alon
g with the patches.
II)You'll see two boxes, one saying "Original file" and the one below that says
"XDelta patch". Click on the folder symbol and select the BIN file of your unpat
ched image of AC3E (Disc 1 or Disc 2) and then do the same below and select the
respective patch you wish to apply.
III)Click on "Apply patch". The original image should now be patched.
Note: if your images correspond to the SLPS numbers listed above, but the MD5 ch
ecksum still doesn't match, try to uncheck "Checksum validation" and then apply
the patch as it may help patch your copy succesfully.
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4.Translated Search files

"GRDF,"NEU", "SARF", "Sphere", "NUN", "Snyder's Top", "Aeon Generator", all char
acter biographies.
5.A Word from the Translator
"Hello! I'm the translator, Greenrose, known to some as Son Ryo. I'd like to tha
nk Nine-Gear Crow from Something Awful for getting me into Ace Combat in the fir
st place, and Lunethex also from SA for LPing AC3 and bringing this project to m
y attention.
That said, while I was able to bring a lot to this project, I wasn't able to loo
k over some things that were already done, and my Japanese is far from perfect s
o I'm sure I've probably made a few mistakes of my own. If you play this patch,
you know some Japanese, and you think you can correct a mistake, you can send me
a message on Romhacking.net and we'll try and include it in the next patch. And
we do intend to make at least one more patch, with more or all of the search te
rms included.
Thanks for playing!"
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6.Known Issues
i) The game freezes if you try to view the following Search files: "Neucom Inc."
, "Neucom's history and facts" and "Opto-Neuron".
ii) Some missions contain several lines of dialogue that play only during certai
ns conditions (such as M34 The Orientation and M44 Reality Distortion) but that
sadly were not present in the source for our script.
Due to the very low-res nature of this type of text file, we couldn't transcribe
them in time for this release but we'll be doing everything we can to translate
them.
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7.Terms of Use
Do not upload a patched copy of AC3E. This project does not endorse piracy.
Do not sell this translation or copies that were patched with this fan-translati
on.
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8.Staff
Lead Translator

BRPXQZME

Translator, Spot-Checker

pmt7ar

Translator, Quality Assurance

greenrose

Lead Programmer

EsperKnight

Programmer, Typesetter

Dashman

Programmer, Technical Support

me

Programmer, Data Miner

Gipphe

Webmaster, Support

Iceman-UK

Editor, Coordinator

DragonSpikeXIII

Team NEMO
Guest Localizer: Mrs. Agness Kaku (Mission 01 Awakening)
- Special Thanks BlackDog61
CUE
Eien Ni Hen
Henry H. Jerng
Mike (jPSXdec)
Momomeno
Lab313
Seihen
Sirius-R
- Very Special Thanks http://www28.atwiki.jp/acacac/pages/4.html, a japanese fan-site without which th
is project would never have beeen possible.
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9.Copyright Acknowledgments
ACE COMBAT 3 electrosphere 1999 NAMCO Ltd., All Rights Reserved
Frognation and Production I.G. are the owners of their respective properties.
This fan-driven project is unofficial and non-profit.
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10.Find out more about this project at the following addresses:
Homepage

https://projectnemo.net/

Blog

https://useatoday.blogspot.com/

Romhacking.net http://www.romhacking.net/translations/2307/
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11.Translations for unsubbed speeches (M06, M29 and Epilogue)
- Mission 06 Ghosts of the Past -

Rena

With whom...?
When...?
With whom...?
When...?
When...?
Before?
Long ago....
When...?
Who....
Who?
When...?
Who?
I....
A long time ago....
I....
A long time ago....
I....
A long time ago...!
That person...!
Dision!

- Mission 29 Betrayal UNKNOWN Good morning.


Is it over?
Who built this, and for what reason?
Just getting him involved is plenty.
Hey, that's enough.
W H O are Y O U?
Good morning.
Now, how about you understand this world...
W H A T did you do to M E?
Hey... look, he's looking at us.
Another... thirty seconds.
W H Y am I not D E A D yet...
Your copy's starting up over there.
It's over already, right?
You can see me?
Y O U A R E N ' T M E. W H O are Y O U?
You can see me?
S T O P! S T O P I T!
You can see me?
Run!
You can see me?
I'm not D E A D yet...
You can see me?
Let's meet again.
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*SPOILERS* DO NOT READ THIS BEFORE SEEING SIMON'S FINAL MESSAGE (Archive title:
"We meet again."), after getting all five endings. There are guides on-line expl
aining the choices you need to make to get all of them.
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Simon's final words to Nemo before releasing him:
"This time the story won't be pre-determined like the others. Let's start the ga
me."

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