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UNIT 1

INTRODUCTION TO JAVA

1.1 Basics
Java is both a programming language and a platform

Java as a Programming Language


In the Java programming language, all source code is first written in plain text files ending with the
.java extension. Those source files are then compiled into .class files by the java compiler (javac). A
.class file does not contain code that is native to your processor; it instead contains bytecodes
the machine language of the Java Virtual Machine (JVM). The java launcher tool then runs your
application with an instance of the Java Virtual Machine.

Java Program Execution.


Executing a Java Program is a two steps process:
Step 1: Compile the source file by issuing a command
javac MyProgram.java
Output of this step is MyProgram.class file (bytecodes)
Step 2: Run the Program by giving the bytecoodes as an input to JVM
java MyProgram
Because the JVM is available on many different operating systems, the same .class files are capable
of running on Microsoft Windows, the Solaris Operating System (Solaris OS), Linux, or Mac OS. This
is how java achieves Compile once, Run anywhere feature.

Fig: Through the JVM, the same application is capable of running on multiple platforms
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Java as a Platform
A platform is the hardware or software environment in which a program runs. The Java platform is a
software-only platform that runs on top of other hardware-based platforms like Windows, Mac, etc.
The java platform has two components:

The Java Virtual Machine


The Java Application Programming Interface (API)

The Java Virtual Machine (JVM)


The JVM is one of the components of Java platform which executes the bytecodes on any
machine in which its been installed. The bytecodes can be generated by compiling the java
source code (.java file) using a java compiler. Bytecodes will be contained within .class files.
The Java Application Programming Interface (API)
The API is a large collection of ready-made software components that provide many useful
capabilities. It is grouped into libraries of related classes and interfaces; these libraries are
known as packages. As a platform-independent environment, the Java platform can be a bit
slower than native code. However, advances in compiler and virtual machine technologies
are bringing performance close to that of native code without threatening portability.

Observations

Upon installing Java in any machine, you should be getting these two entities
Java Development Kit (JDK)
Java Runtime Environment (JRE)
Java Development Kit (JDK)
JDK is a bundle of ready-made software components that provide many useful
capabilities. It is grouped into libraries of related classes and interfaces; these libraries
are known as packages. It constitutes the Java API component in the Java Platform.
Java Runtime Environment (JRE)
JRE is an implementation of Java Virtual Machine which actually runs the program.
Typically, each JDK contains one (or more) JRE's along with the various development
tools like the Java source compilers, bundling and deployment tools, debuggers,
development libraries, etc.

Downloading and Installing Java


You can download the latest distribution
http://www.java.com/en/download/manual.jsp.

of

Java

at

its

official

website

This site provides java distribution for Windows, Mac OS, Linux, and Solaris. Download and
install latest version of Java on whichever the platform you are comfortable with.
Installation procedure is pretty simple. Hopefully you don't encounter any blockage here.
Give a try!
After installing Java in your machine, please set the JAVA_HOME, PATH and
CLASSPATH environment variables.
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The JAVA_HOME is the variable that your operating system uses to locate the
installation path of java.
The PATH is the variable that your operating system uses to locate needed
executables from the command line or Terminal window.
The CLASSPATH variable is one way to tell applications, including the JDK tools, where to
look for user classes.

1.2 Java Buzzwords


Simple
Java is a simple Language because it contains many features of other Languages like C and C++
and removes complexity because it doesnt use pointers, storage classes and goto statements and it
doesnt support multiple inheritances.

Object oriented
Java is purely an Object Oriented Programming language i.e., all the code of the Java language is
written into the classes and objects.

Distributed
Java is designed as distributed language because, for creating applications on network it has the
ability to share the data and programs over the LAN (local area network). Java apps can open the
remote objects on internet as easily they can do in local systems.

Multithreaded
A Java program can be divided into multiple threads assigning different tasks for different threads
and have all the threads executing in parallel. Example for multithreaded application is a browser
(multiple tabs can be opened; here each tab is a thread).

Dynamic
The Java Virtual Machine (JVM) maintains a lot of runtime information about the program and the
objects in the program. Libraries are dynamically linked during runtime. So, even if you make
dynamic changes to pieces of code, the program is not affected.

Architecture neutral
This means that the programs written on one platform can run on any other platform without having
to rewrite or recompile them. In other words, it follows 'Write-once-run-anywhere' approach.
Java programs are compiled into bytecode format which does not depend on any machine
architecture but can be easily translated into a specific machine by a Java Virtual Machine (JVM) for
that machine.

Portable
A C/C++ program may run slightly differently on different hardware platforms depending on how
these platforms implement arithmetic operations.
In Java, it has been simplified. Unlike C/C++, in Java the size of the primitive data types are machine
independent. For example, an int in Java is always a 32-bit integer, and float is always a 32-bit IEEE
754 floating point number. These consistencies make Java programs portable among different
platforms such as Windows, UNIX and Mac.

High performance
Java programs are compiled to portable intermediate form known as bytecodes, rather than to native
machine level instructions and JVM executes the bytecodes on any machine on which it is installed.
This architecture means that Java programs are faster than programs/scripts written in purely
interpreted languages but slower than C and C++ programs that compiled to native machine
languages.

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Robust
A Program or an application is said to be robust (reliable) when it is able to give some response in
any kind of context. Javas features help to make the programs robust. Some of those features are:
type checking, exception handling, etc

Secured
Java provides data security through encapsulation. When we transfer the code from one machine to
another, the JVM first check the code to check if it is affected by virus/threats or not. If the code is
affected then it will never execute that code in that machine. Also we can write applets in Java
which provides security. An applet is a small program which can be downloaded from a server using
a browser. There is no need to worry about applets accessing the system resources which may
compromise security.

1.3 Object oriented concepts


Object
An Object can be any real world entity we come across in our life. Example an Animal is an Object,
also a Bank is an Object, a Human is an Object etc. An object is a software bundle of related state
and behavior.

Class
A class is a blueprint or prototype from which objects are created. It's just a template for an object. It
describes an object. For Example, a class just describes how a Dog looks like. (Say, a dog has 4
legs, it barks, it eats etc.), but an Object refers to a real Dog.

Inheritance
Generally, a process by which a child class acquires the state and behavior of its parent class is
referred to as Inheritance. For example, Hyundai is a parent class whose properties are inherited by
the classes named iTen, iTwenty, Verna, Getz etc.
Inheritance can also be referred to the concept of Generalization, which is the process of extracting
common characteristics (states and behavior) from two or more classes, and combining them into a
generalized super class.

Polymorphism
The word "Polymorphism" refers to the ability to take more than one form. In terms of programming,
the polymorphism refers to the process in which a member function of a class behaves differently for
different inputs. For example, a function move() in the game of chess behaves differently for different
pawns (for instance, it allows only sideways movement for camel and straight movement for
elephant).

Encapsulation
Encapsulation refers to the process of binding the data members and the functions (that accesses
these data) together. A class is an example for encapsulation. Through encapsulation a class can
hide the internal details of how an object does something. Encapsulation helps to change the internal
implementation of the object without affecting the overall functionality of the system. Encapsulation
provides abstraction (Information hiding).

Interface
An interface is a description of the actions that an object can do. For example when you flip a light
switch, the light goes on, you don't care how, just that it does. In Object Oriented Programming, an
Interface is a description of all functions that an object must have. For example, anything that "ACTS
LIKE" a light, should have a turn_on() method and a turn_off() method. So these two functions will be
included within an interface. The purpose of interfaces is to allow the computer to enforce these
properties and to know that an object of TYPE T must have functions called X,Y,Z, etc.

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Package
A package is a namespace that organizes a set of related classes and interfaces. Conceptually you
can think of packages as being similar to different folders on your computer. You arrange all audio
songs under a specific directory, and all video songs under another directory, etc. Because software
written in the Java programming language can be composed of hundreds or thousands of individual
classes, it makes sense to keep things organized by placing related classes and interfaces into
packages.

1.4 Simple Java Programs


My first Java Program
Assumptions:
Java has been installed and the environment variables are been properly set.

Steps
Step1: Open a text editor (notepad, edit plus, etc) and write the source code.
class Hello {
public static void main (String arg[]) {
System.out.println("Hello World. Welcome to the world of Java.");
}
}

Step 2: Save this file as Hello.java in your local hard disk (where ever you wish)

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Step 3: Open a command window and change the directory to the one where you just saved your
Hello.java source file.

Step 4: Compile the source file using java compiler. i.e, by issuing a command as follows:
javac Hello.java

If there are any compilation errors in your program, this command will not successfully executes,
instead it will throw an error saying what went wrong. If your program is completely error free, the
compilation process will be successful. You can observe that, the output of the compilation process is
a .class file which is called the java "byte code".
Step 5: Execute the .class file by giving it as an input to JVM through following command.
java Hello

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The program executes and the output can be seen in the console. Yes, you are done with your first
Java program successfully. Congrats :)

Observations
class Hello {
public static void main (String arg[]) {
System.out.println("Hello World. Welcome to the world of Java.");
}
}

Java's coding syntax closely resembles to that of C/C++.


All Java source files should have an extension of .java.
Java is case sensitive.
In C++, the class was optional. i.e., you can write a C++ program with or without a
class. But in java it's not like that. Nothing can be written in Java without a class.
So, you can observe the main function has been enclosed within a class.
Just like C/C++ which provides printf()/cout to print something on standard console,
Java provides "println()" function to print something in the console. This println()
method is a member of a class named "PrintStream", whose object is created and
named as 'out' within a class called "System". Thus, println() function is
referenced through a dot (.) notation (System.out.println)
Please focus on the signature of the main function. This signature can't be
changed.
The keyword 'public' says that, the main function can be accessed even
outside the defining class. This is like giving an access permission to JVM to
execute the main function. If you mark it as private instead, it's like you are not
allowing even JVM to execute the main function and JVM throws an error if
you try to run the program in that way.
The keyword 'static' has a special meaning. Generally a class member is
accessed through its object. So if JVM has to execute the main function, it has
to get an object of the class enclosing the main function. But how will JVM get
this object? Somehow, JVM has to execute the main function without having
its object. The keyword 'static' comes as a solution for this. This keyword
indicates that a function can be accessed without an object.

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The keyword 'void' indicates that a function returns nothing. In Java, you can't
return anything from the main function, so always the main function will be
having a return type of void.
The Keyword 'main' is the name of the function and at this point of time you
can think this as the entry point for a Java application.
String arg[] within the main function parenthesis is used to hold command line
arguments provided during the program execution. Let's see an example
program at later point of time.
Comments in Java are of two types: Single line comments and Multiline comments.
Single line comment starts with // followed by the comment string.
Multi line comment starts with /* followed by the comment string and ends with
*/
There can be more than one class within a single .java file. The class that encloses
the main function can be called as Main Class.

A java source file should be having the same name as the class name which
contains the main function. You can't choose the name of your wish like in C/C++.
This is to help the JVM to search for the main function.
In a single .java file where there are more than one classes, only one class can be
marked as 'public' and this class should be the main class. All the other classes
should either be marked as private or default. It enables a more efficient lookup of
source (.java) and compiled (.class) files during compilation (import directives) and
a more efficient class loading during execution.

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INTRODUCTION TO JAVA

Practice Programs
a.
b.
c.
d.
e.
f.
g.

h.

i.
j.
k.

Program to illustrate data types, variables, and functions


Program to illustrate classes and objects.
Program to illustrate loops and control statements.
Program to print the stars in left triangle pattern.
Program to print the stars in right triangle pattern.
Program to print the diamond pattern.
Write a method named lastDigit that returns the last digit of an integer. For example, lastDigit(3572)
should return 2. It should work for negative numbers as well. For example, lastDigit(-947) should
return 7.
Write a method named firstDigit that returns the first digit of an integer. For example, firstDigit(3572)
should return 3. It should work for negative numbers as well. For example, firstDigit(-947) should
return 9.
Write a recursive function in java to print all natural numbers from 1 up to (n-1) .
Write a Java program to print the command line arguments.
Write a program to calculate the average among the elements {4,5,7,8}, using for each in java. How
for each is different from for loop?

Program to illustrate data types, variables, and functions


public class One {
public static void main (String arg[]) {
int a=10;
String s = "Welcome";
System.out.println("Integer value is .... "+a);
System.out.println("String value is .... "+s);

int x=2, y=3;


int res = add(x,y);
System.out.println("Sum of "+x+" and "+y+" is .... "+res);

public static int add(int x, int y) {


return x+y;
}

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Program to illustrate classes and objects


class Two {
public static void main (String arg[]) {
Bank b = new Bank();
System.out.println("Bank is "+b.getStatus());
b.openBank();
System.out.println("Bank is now "+b.getStatus());

System.out.println("There are "+b.getNumOfCustomers()+"


customers in the bank");
b.arrive();
b.arrive();
System.out.println("Now, there are "+b.getNumOfCustomers()+"
customers in the bank");
b.depart();
System.out.println("Now, there are "+b.getNumOfCustomers()+"
customers in the bank");

}
class Bank {
int num_of_customers = 0;
String status = "CLOSED";

public void arrive() {


num_of_customers++;
}
public void depart() {
num_of_customers--;
}
public void openBank () {
status="OPEN";
}
public void closeBank () {
status="CLOSED";
}
public String getStatus() {
return status;
}
public int getNumOfCustomers() {
return num_of_customers;
}

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Program to illustrate loops and control statements.


class Three {
public static void main (String arg[]) {

for (int i=0; i<5; i++) {


if (i%2==0) {
System.out.println(i+" is a Even Number ");
} else {
System.out.println(i+" is a Odd Number ");
}
}

Program to print the stars in left triangle pattern


class Four {
public static void main (String arg[]) {
int n=5;
for (int i=0;i<n;i++) {
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for (int j=0;j<=i;j++) {


System.out.print("*\t");
}
System.out.println("\n");

}
}

Program to print the stars in right triangle pattern


class Five {
public static void main (String arg[]) {
int n=5;
for (int i=0;i<n;i++) {
for (int k=n;k>=i;k--)
System.out.print("\t");
for (int j=0;j<=i;j++)
System.out.print("*\t");
System.out.println("\n");
}
}

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Program to print the diamond pattern.


class Six {

public static void main (String arg[]) {


int n=5;
for (int i=0; i<n;i++) {
for (int j=0;j<n-i;j++)
System.out.print("\t");
for (int k=0;k<i;k++)
System.out.print("*\t");
for (int p=1;p<i;p++)
System.out.print("*\t");
System.out.println("\n");
}
for (int i=n; i>=0;i--) {
for (int j=0;j<n-i;j++)
System.out.print("\t");
for (int k=0;k<i;k++)
System.out.print("*\t");
for (int p=1;p<i;p++)
System.out.print("*\t");
System.out.println("\n");
}

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Write a method named lastDigit that returns the last digit of an integer. For example,
lastDigit(3572) should return 2. It should work for negative numbers as well. For example,
lastDigit(-947) should return 7.
class Seven {
public static void main (String arg[]) {
int n = -7676;
int ld = lastDigit(n);
System.out.println("Last Digit in "+n+" is .... "+ld);

n = 3489;
ld = lastDigit(n);
System.out.println("Last Digit in "+n+" is .... "+ld);

public static int lastDigit(int n) {


return Math.abs(n%10);
}
}

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Write a method named firstDigit that returns the first digit of an integer. For example,
firstDigit(3572) should return 3. It should work for negative numbers as well. For example,
firstDigit(-947) should return 9.
class Eight {
public static void main (String arg[]) {
int n = -7676;
int ld = firstDigit(n);
System.out.println("First Digit in "+n+" is .... "+ld);

n = 3489;
ld = firstDigit(n);
System.out.println("First Digit in "+n+" is .... "+ld);

public static int firstDigit (int n) {


n = Math.abs(n);
while (n > 9) {
n = n/10;
}
return n;
}
}

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Write a recursive function in java to print all natural numbers from 1 up to (n-1)
public class Nine {
public static void main(String args[]) {
int n = 10;
series(n);
}

public static void series(int x) {


if (x > 0)
series(--x);
if (x != 0)
System.out.print(x + " ");
}

Write a Java program to print the random number in between 0 and n


import java.util.Random;
public class Ten {
public static void main(String args[]) {
Random r = new Random();
int n = 100;
int ran = r.nextInt(n);
System.out.println("Random number in betwwen 0 and "+n+" is .... "+ran);
n = 200;
ran = r.nextInt(n);
System.out.println("Random number in betwwen 0 and "+n+" is .... "+ran);
n = 300;
ran = r.nextInt(n);
System.out.println("Random number in betwwen 0 and "+n+" is .... "+ran);
n = 400;
ran = r.nextInt(n);
System.out.println("Random number in betwwen 0 and "+n+" is .... "+ran);
}
}

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Write a Java program to print the command line arguments


public class Eleven {
public static void main (String arg[]) {
System.out.println("Command line arguments are .. ");

for (String s : arg) {


System.out.println(s);
}

Write a program to calculate the average among the elements {4,5,7,8}, using for each in
java. How for each is different from for loop?
public class Twelve
{
public static void main(String args[])
{
int arr[] = {4,5,7,8};
int sum = 0;
for (int ele : arr) {
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sum = sum + ele;


}
System.out.println("Average = "+ (float) sum/arr.length);

1.5 Variables and Data types


1.5.1 Variables
Variable is the name or the identifier given to the known memory location. It is used to store some
program data/value which might be referenced in future. To put it in the other way, the memory
location will be accessed through the variable name.
Java defines the following type of variables

Instance Variables (Non static)


Variable for which a separate memory space will be created for each instance of a class is
called a Instance variable. i.e., its value will be unique to each instance of a class. Instance
variables will not be having 'static' keyword prefixed. They are also called non static
variables.

Class Variables (Static)


Variable which actually shares the value among all the instances of a class is called a Class
Variable. It is created by prefixing the keyword 'static' while declaring a variable. It tells the
compiler that there is exactly one copy of this variable in existence regardless of how many
times the class has been instantiated. It is also called static variable.

Local Variables
Any method in java will store its temporary state in a local variable. A variable which can be
accessed only within its defining block can be called as a local variable for that block. It can't
be accessed anywhere else outside this block. There is no special keyword to designate a
variable as local. A variable by default becomes local if it's been defined within any block
(open brace and closing brace)

Parameters
Parameters are the input variables for a method within a class.

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1.5.2 Data types


A Data type is the classification identifying one of the various types of data, which determines the
possible values for that type. There are eight primitive data types and three reference data types in
Java as described by the figure.

Fig: Data types in Java

Primitive Data types


The Primitive data types are predefined data types, which always hold the value of the same
data type, and the values of a primitive data type don't share the state with other primitive
values. These data types are named by a reserved keyword in Java programming language.

byte: The byte data type can be useful for saving memory in large arrays, where the
memory savings actually matters
short: As with byte, the same guidelines apply: you can use a short to save memory in
large arrays, in situations where the memory savings actually matters.
int: For integral values, this data type is generally the default choice unless there is a
reason (like the above) to choose something else. This data type will most likely be
large enough for the numbers your program will use, but if you need a wider range of
values, use long instead
long: Use this data type when you need a range of values wider than those provided by
int.
float: The float data type is a single-precision 32-bit IEEE 754 floating point. As with the
recommendations for byte and short, use a float (instead of double) if you need to save
memory in large arrays of floating point numbers.
double: The double data type is a double-precision 64-bit IEEE 754 floating point. For
decimal values, this data type is generally the default choice. As mentioned above, this
data type should never be used for precise values, such as currency.
char: The char data type is a single 16-bit Unicode character. It has a minimum value
of '\u0000' (or 0) and a maximum value of '\uffff' (or 65,535 inclusive).
boolean: The boolean data type has only two possible values: true and false. Use this
data type for simple flags that track true/false conditions.

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Data type

Size

Possible values

byte

8 bits (1 byte)

-128 to +127

short

16 bits (2 bytes)

int

32 bits (4 bytes)

-2147483648 to +2147483647

long

64 bits (8 bytes)

-9223372036854775808 to
+9223372036854775807

float

36 bits (4 bytes)

1.40129846432481707e-45 to
3.40282346638528860e+38

double

64 bits (8 bytes)

4.94065645841246544e-324d to
1.79769313486231570e+308d

char

16 bits (2 bytes)

0 to 65,535

boolean

1 bit

true or false

-32768 to +32767

String data type


In addition to the eight primitive data types listed above, the Java programming language
also provides special support for character strings via the java.lang.String class. Enclosing
your character string within double quotes will automatically create a new String object;
For example, String s = "Ashok Kumar";
String objects are immutable, which means that once created, their values cannot be
changed. The String class is not technically a primitive data type, but considering the special
support given to it by the language; you'll probably tend to think of it as such.

Reference Data types


A Reference data type is a variable that can contain the reference or an address of
dynamically created object. These types of data type are not predefined like primitive data
type.
The reference data types are arrays, classes and interfaces that are made and handled
according to a programmer need.

Array: An array is a special kind of object that contains collection of similar type of
elements. The java array enables the user to store the values of the same type in
contiguous memory allocations. The elements in an array are identified by an integer
index which initially starts from 0 and ends with one less than number of elements
available in the array. All elements of an array must contain the same type of value i.e.
if an array is a type of integer then all the elements must be of integer type. It is a
reference data type because the class named as Array implicitly extends
java.lang.Object.

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There are two different ways of declaring an array as shown below:
datatype[] arr_name = new datatype[arraysize];
Ex: int[] arr = new int[50];
datatype[] arr_name = {element 1, element 2, ................. , element n}
Ex: int[] arr = {5, 10, 15, 20, 25};

Class: The name of a class is treated as a type in a java program, so that you can
declare a variable of an object-type, and a method which can be called using that
object- type variable. Whenever a variable is created, a reference to an object is
also created using the name of a class for its type i.e. that variable can contain
either null or a reference to an object of that class. It is not allowed to contain any
other kind of values. Such type is called reference types in Java. The object
becomes an instance when the memory is allocated to that object using new
keyword.
Ex:
class Box {
int h, w, l;
double getArea() {
}
void setValues (int h, int w, int l) {
}
}
Box b = new Box(); // here b is an object/instance, Box is a class type

Interface: The name of an interface can be used to specify the type of a reference.
A value is not allowed to be assigned to a variable declared using an interface type
until the object implements the specified interface. Hold on here, you will learn
more about interfaces in later chapters.

1.5.3 Default values


It's not always necessary to assign a value when a variable (field) is declared. Fields that are
declared but not initialized will be set to a reasonable default by the compiler.
Data Type

Default Value

byte

short

int

long

0L

float

0.0f

double

0.0d

char

'\u0000'

String (or any object)

null

boolean

false

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1.5.4 Literals
The new keyword isn't used when initializing a variable of a primitive type. Primitive types are special
data types built into the language; they are not objects created from a class.
A literal is the source code representation of a fixed value; literals are represented directly in your
code without requiring computation.
As shown below, it's possible to assign a literal to a variable of a primitive type:
boolean result = true;
char capitalC = 'C';
byte b = 100;
short s = 10000;
int i = 100000;

Integer Literal:
An integer literal is of type long if it ends with the letter L or l; otherwise it is of type int.
Please use the upper case letter L because the lower case letter l is hard to distinguish from
the digit 1.
Following example shows the syntax for creating the literals in binary and hexadecimal
number system.
// The number 26, in decimalint decVal = 26;
// The number 26, in hexadecimal
int hexVal = 0x1a;
// The number 26, in binary
int binVal = 0b11010;

Floating-point Literal:
A floating-point literal is of type float if it ends with the letter F or f; otherwise its type is
double and it can optionally end with the letter D or d. The floating point types (float and
double) can also be expressed using
E or e (for scientific notation),
F or f (32-bit float literal), and
D or d (64-bit double literal; this is the default and by convention is omitted).
Examples:
double d1 = 123.4;
// same value as d1, but in scientific notation
double d2 = 1.234e2;
float f1 = 123.4f;

Character and String Literals:


Literals of types char and String may contain any Unicode (UTF-16) characters. If your
editor and file system allow it, you can use such characters directly in your code. If not, you
can use a "Unicode escape" such as '\u0108' (capital C with circumflex), or "S\u00ED
Se\u00F1or" (S Seor in Spanish). Always use 'single quotes' for char literals and "double
quotes" for String literals.

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There is a special null literal that can be used as a value for any reference type. null may be
assigned to any variable, except variables of primitive types. null is often used in programs as a
marker to indicate that some object is unavailable.
Finally, there is another literal called a class literal, formed by taking a type name and appending
".class"; for example, String class. This refers to the object (of type Class) that represents the type
itself.

1.5.5 Escape Characters


Java supports a few special escape sequences for char and String literals:
\b (backspace),
\t (tab),
\n (line feed),
\f (form feed),
\r (carriage return),
\" (double quote),
\' (single quote), and
\\ (backslash).

1.5.6 Creating and Destroying Objects


We know that, a class is a template (blue print) for an object, and an object is an instance of the
class.

Creating Objects (Object instantiation)


Consider a class definition as follows,
class Box {
int w;
int l;
int h;
// This is a constructor
Box(int w, int l, int h) {
this.w = w;
this.h = h;
this.l = l;
}

long getArea() {
return l*w*h;
}

Object of this class can be created as follows:


Box b1 = new Box(5, 10, 15);

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The object creation statement above have three parts:
Declaration: LHS of the above statement constitutes the declaration. It is associated with
variable name and object type.
Instantiation: It is the new keyword in java that creates the object
Initialization: The new operator is followed by a call to a constructor, which initializes the
new object.

This object creation can be visualized as follows:

Declaring a variable to refer to another object:


A variable can be created to refer to another existing object as follows:
Box b2;
b2 = b1;
This can be visualized as follows:

Destroying Objects
Java provides a wonderful concept of Garbage Collection which performs automatic
memory management, so you don't need to delete the object that you've created. JVM does
it for you automatically through Garbage Collection. We will see the concept of Garbage
Collection in deep at later chapters.

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1.5.7 Access specifiers in Java


One of the concepts in object-oriented programming is encapsulation. It concerns about the hiding
of data in a class and making this class available only through methods. In this way the chance of
making accidental mistakes in changing values is minimized. Java allows you to control access to
classes, methods, and fields via so-called access specifiers.
Java provides four different types of access specifiers

public
public classes, methods, and fields can be accessed from everywhere. The only constraint is that a
file with Java source code can only contain one public class which should be a main class.

protected
protected methods and fields can only be accessed within the same class to which the methods and
fields belong, also within its subclasses but not from anywhere else. You use the protected access
level when it is appropriate for a class's subclasses to have access to the method or field, but not for
unrelated classes.

private
private methods and fields can only be accessed within the same class to which the methods and
fields belong. private methods and fields are not visible within subclasses and are not inherited by
subclasses. So, the private access specifier is opposite to the public access specifier. It is mostly
used for encapsulation

default
If you do not set access to specific level, then such a class, method, or field will be accessible from
inside the same package to which the class, method, or field belongs, but not from outside this
package.

1.6 Operators and Expressions


1.6.1 Operators
Operators are such symbols that perform some operations on one or more operands. Operators are
used to manipulate primitive data types. Once we declare and initialize the variables, we can use
operators to perform certain tasks like assigning a value, adding the numbers etc.
Operators in Java are classified as follows:
The list below is arranged in the order of their precedence (Highest to Lowest)

Postfix Operators
exp++, exp-Unary Operators
++expr, --expr, +expr, -expr, ~, !
Multiplicative Operators
*, /, %
Additive Operators
+, Shift Operators
<<, >>, >>>

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Relational Operators
<, >, <=, >=, instanceof
Equality Operators
==, !=
Bitwise Operators
Bitwise AND (&)
Bitwise EXCLUSIVE OR (^)
Bitwise OR (|)
Logical Operators
Logical AND (&&)
Logical OR (||)
Ternary Operators
?:
Assignment Operators
=, +=, -=, *=, /=, %=, &=, ^=, |=, <<=, >>=, >>>=

Shift Operators

The signed left shift operator "<<" shifts a bit pattern to the left, and
The signed right shift operator ">>" shifts a bit pattern to the right.

The bit pattern is given by the left-hand operand, and the number of positions to shift by the
right-hand operand.

The unsigned right shift operator ">>>" shifts a zero into the leftmost position, while
the leftmost position after ">>" depends on sign extension.

Example:
public class Example
{
public static void main(String[] args)
{
int num1 = -5;
num1 = num1 >> 2;
System.out.println(num1);
int num2 = 5;
num2 = num2 >>> 2;
System.out.println(num2);
int num3 = 5;
num3 = num3 << 2;
System.out.println(num3);
}
}

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Bitwise Operators

The bitwise & operator performs a bitwise AND operation.


The bitwise ^ operator performs a bitwise exclusive OR operation.
The bitwise complement operator ~ inverts a bit pattern; it can be applied to any of the
integral types, making every "0" a "1" and every "1" a "0". For example, a byte contains 8
bits; applying this operator to a value whose bit pattern is "00000000" would change its
pattern to "11111111".
Example
public class Example
{
public static void main(String[] args)
{
int num1 = -5;
num1 = num1 & 2;
System.out.println(num1);
int num2 = 5;
num2 = num2 & 2;
System.out.println(num2);
int num3 = 5;
num3 = ~num3;
System.out.println(num3);
}
}

Ternary Operator
The ternary operator (also known as the conditional operator) can be used as an alternative
to the Java if/then/else syntax, but it goes beyond that, and can even be used on the right
hand side of Java statements.

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Syntax
(condition) ? (truth block) : (false block) ;
The condition gets evaluated first. If the condition evaluates to true, the truth block gets
executed and returns, else the false block gets executed and returns.
Example
public class Example
{
public static void main(String[] args)
{
int a = 10;
int b = 20;
int min = (a < b) ? a: b;
}

System.out.println("Min value is .. "+min);

Logical Operators
public class Example
{
public static void main(String args[])
{
boolean a = true;
boolean b = false;

System.out.println("a && b = " + (a && b));


System.out.println("a || b = " + (a || b));
System.out.println("!(a && b) = " + !(a && b));

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1.6.2 Expressions
An expression is a construct made up of variables, operators, and method invocations, which are
constructed according to the syntax of the language, which evaluates to a single value. Some
examples of expressions are illustrated in bold below:
int cadence = 0;
anArray[0] = 100;
System.out.println("Element 1 at index 0: " + anArray[0]);
int result = 1 + 2; // result is now 3
if (value1 == value2)
System.out.println("value1 == value2");
The data type of the value returned by an expression depends on the elements used in the
expression. The expression cadence=0 returns an int because the assignment operator returns a
value of the same data type as its left-hand operand; in this case, cadence is an int. As you can see
from the other expressions, an expression can return other types of values as well, such
as boolean or String.
The Java programming language allows you to construct compound expressions from various
smaller expressions as long as the data type required by one part of the expression matches the data
type of the other. Here's an example of a compound expression:
1*2*3
In this particular example, the order in which the expression is evaluated is unimportant because the
result of multiplication is independent of order; the outcome is always the same, no matter in which
order you apply the multiplications. However, this is not true of all expressions. For example, the
following expression gives different results, depending on whether you perform the addition or the
division operation first:
x + y / 100

// ambiguous

You can specify exactly how an expression will be evaluated using balanced parenthesis: ( and ).
For example, to make the previous expression unambiguous, you could write the following:
(x + y) / 100 // unambiguous, recommended
If you don't explicitly indicate the order for the operations to be performed, the order is determined by
the precedence assigned to the operators in use within the expression. Operators that have a higher
precedence get evaluated first. For example, the division operator has a higher precedence than
does the addition operator. Therefore, the following two statements are equivalent:
x + y / 100
x + (y / 100) // unambiguous, recommended
When writing compound expressions, be explicit and indicate with parentheses which operators
should be evaluated first. This practice makes code easier to read and to maintain.

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1.7 Control Statements


Java Control statements control the order of execution in a java program, based on data values
and conditional logic. There are three main categories of control flow statements;
Selection statements

If

if-else

switch

Iteration statements

while

do-while

for

Jump statements

break

continue

return

1.7.1 Selection Statements


The if statement
The if statement executes a block of code only if the specified expression is true. If the
value is false, then the if block is skipped and execution continues with the rest of the
program. You can either have a single statement or a block of code within an if statement.
Note that the conditional expression must be a Boolean expression.
Syntax:
if (<conditional expression>) {
<statements>
}
Example:
public class Example {
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public static void main(String[] args) {


int a = 10, b = 20;
if (a > b)
System.out.println("a > b");
if (a < b)
System.out.println("b > a");
}

The if else statement


The if-else statement is an extension of the if statement. If the statements in the if
statement fails, the statements in the else block are executed. You can either have a single
statement or a block of code within if-else blocks. Note that the conditional expression must
be a Boolean expression.

Syntax:
if (<conditional expression>) {
<statements>
} else {
<statements>
}
Example:
public class Example {

public static void main(String[] args) {


int a = 10, b = 20;
if (a > b)
System.out.println("a > b");
else
System.out.println("b > a");
}

The switch statement


The switch case statement is a multi-way branch with several choices. A switch is easier to
implement than a series of if/else statements.
Structure of switch case:

The switch statement begins with a keyword, followed by an expression that


equates to a no long integral value.
Following the controlling expression is a code block that contains zero or more
labeled cases.
Each label must equate to an integer constant and each must be unique.

Working of switch case:

When the switch statement executes, it compares the value of the controlling
expression to the values of each case label.
The program will select the value of the case label that equals the value of the
controlling expression and branch down that path to the end of the code block.

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If none of the case label values match, then none of the codes within the switch
statement code block will be executed. Java includes a default label to use in
cases where there are no matches.
We can have a nested switch within a case block of an outer switch.

Syntax:
switch (<non-long integral expression>) {
case label1: <statement1> ; break;
case label2: <statement2> ; break;

case labeln: <statementn> ; break;


default: <statement>
}
Example:
public class Example {
public static void main(String[] args) {
int a = 10, b = 20, c = 30;
int status = -1;
if (a > b && a > c) {
status = 1;
} else if (b > c) {
status = 2;
} else {
status = 3;
}
switch (status) {
case 1:
System.out.println("a is the greatest");
break;
case 2:
System.out.println("b is the greatest");
break;
case 3:
System.out.println("c is the greatest");
break;
default:
System.out.println("Cannot be determined");
}
}
}

1.7.2 Iteration Statements


The while loop
The while statement is a looping construct control statement that executes a block of code
while a condition is true. You can either have a single statement or a block of code within
the while loop. The loop will never be executed if the testing expression evaluates to false.
The loop condition must be a boolean expression.
Syntax:
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while (<loop condition>) {


<statements>
}
Example:
public class Example {

public static void main(String[] args) {


int count = 1;
System.out.println("Printing Numbers from 1 to 10");
while (count <= 10) {
System.out.println(count++);
}
}

The do-while loop


The do-while loop is similar to the while loop, except that the test is performed at the end of
the loop instead of at the beginning. This ensures that the loop will be executed at least
once.
Syntax:
do {
<loop body>
} while (<loop condition>);
Example:
public class Example {
public static void main(String[] args) {
int count = 1;
System.out.println("Printing Numbers from 1 to 10");
do {
System.out.println(count++);
} while (count <= 10);
}
}

The for loop


The for loop is a looping construct which can execute a set of instructions a specified
number of times. Its a counter controlled loop.
Syntax:
for (<initialization>; <loop condition>; <increment expression>) {
<loop body>
}

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Example:
public class Example {
public static void main(String[] args) {
System.out.println("Printing Numbers from 1 to 10");
for (int count = 1; count <= 10; count++) {
System.out.println(count);
}
}
}

1.7.3 Jump Statements


The break statement
The break statement transfers control out of the enclosing loop (for, while, do or switch
statement). You use a break statement when you want to jump immediately to the
statement following the enclosing control structure. You can also provide a loop with a label,
and then use the label in your break statement. The label name is optional, and is usually
only used when you wish to terminate the outermost loop in a series of nested loops.
Syntax:
break; // the unlabeled form
break <label>; // the labeled form
Example:
public class Example {
public static void main(String[] args) {
System.out.println("Numbers 1 - 10");
for (int i = 1;; ++i) {
if (i == 11)
break;
// Rest of loop body skipped when i is even
System.out.println(i + "\t");
}
}
}

The continue statement


A continue statement stops the iteration of a loop (while, do or for) and causes execution to
resume at the top of the nearest enclosing loop. You use a continue statement when you
do not want to execute the remaining statements in the loop, but you do not want to exit the
loop itself.
You can also provide a loop with a label and then use the label in your continue statement.
The label name is optional, and is usually only used when you wish to return to the
outermost loop in a series of nested loops.
Syntax:
continue; // the unlabeled form
continue <label>; // the labeled form
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Example:
public class Example {
public static void main(String[] args) {
System.out.println("Odd Numbers");
for (int i = 1; i <= 10; ++i) {
if (i % 2 == 0)
continue;
// Rest of loop body skipped when i is even
System.out.println(i + "\t");
}
}
}

The return statement


The return statement exits from the current method, and control flow returns to where the
method was invoked.
Syntax:
The return statement has two forms:
One that returns a value
return val;
one that doesn't returns a value
return;
Example:
public class Example {
public static void main(String[] args) {
int res = sum(10, 20);
System.out.println(res);
}
private static int sum(int a, int b) {

return (a + b);

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