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Character Index

Name

Stock

Alias

Homeland

Belief 1
(F: P: D: )

Belief 2
(F: P: D: )

Belief 3
(F: P: D: )

Belief Special
(F: P: D: )

Instinct 1
(F: P: D: )

Instinct 2
(F: P: D: )

Instinct 3
(F: P: D: )

Lifepaths

Age
Features

Artha and Epiphanies


Fate
Open-end 6s

Skill

Beliefs

_____________

Total Artha
Spent

Skill

_____________

Total Artha
Spent

Deeds
Double dice or
reroll a failed dice

Skill

_____________

Total Artha
Spent

Skill

_____________

Total Artha
Spent

Epiphany (permanent shade shift)


3 Deeds points, 10 Persona points and 20 Fate points

D
Skill

Aristeia (temporary shade shift)


1 Deeds points, 3 Persona points and 5 Fate points

_____________

Total Artha
Spent

Skill

_____________

Total Artha
Spent

Skill

_____________

Total Artha
Spent

Skill

_____________

Total Artha
Spent

Notes, Spells and Other Miscellanea


Instincts

Character Traits

Die Traits

Traits

Call-On Traits
(Describe trait and the skill it affects)

Skills Being Learned


Aptitude equals 10 minus Stat:
Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Skill Name

Relationships

Persona
+1D per point

Circles

Relationships
Named Circles

Enemy Circles

Gear, Possessions and Property

2011 Luke Crane

Burning Wheel is a Registered Trademark of Luke Crane.

Aptitude Tests toward Aptitude

Practice Log

Permission granted to make copies for personal use.

www.burningwheel.com

Stats
___

Will

tests for advancement


___ Difficult: ___
___ Challenge: ___

___

Perception

Power

Skills
F

___ Difficult: ___


___ Challenge: ___

___

Forte

___ Difficult: ___


___ Challenge: ___

___

___ Difficult: ___


___ Challenge: ___

P
F
P

Agility
D

tests for advancement


___ Routine: ___
___ Difficult: ___
___ Challenge: ___

___

Steel

___ Routine: ___


___ Difficult: ___
___ Challenge: ___

___

Hesitation ____

F
P
F

___ Routine: ___


___ Difficult: ___
___ Challenge: ___

F
P

R
D

___

___

P
Tax

tests for advancement


___ Routine: ___
___ Difficult: ___
___ Challenge: ___

R
D

R
D

R
D

R
D

___ C

Average of Per, Agl, Spd. Round down.


Reflexes advances as the stats do.

Mortal
Wound

___ C

R
D

___

___ C

R
D

R
D

___ C

___ C

R
D

R
D

___ C

___

___ C

R
D

Average of Power and Forte (plus 6),


rounddown. MW advances as the stats do.

R
D

___ C

___ C

R
D

F
P

Reputation

Affiliation

R
D

Reputation

Affiliation

Reputation

Affiliation

R
D

R
D
R
D

R
D

___ C

Weapons and Armor

Funds/Property
Loans/Debt

Incidental 1/2Mark (round up) Mark Power stat exponent + Weapon Power exponent.
Superb 1.5x Mark (round down)

MELEE

B3

B4

B5

B6

B7

B8

B9

B10

B11

B12

B13

B14

B15

B16

Injury

Obstacle
Penalties

R
D

___ C

___ C

B2

Penalty

R
D

___ C

___ C

Cash

___ C

___ C

B1

Wounded
Dice

Injury
Recovery

Injury
Recovery

Bare fist

Injury
Recovery

Add

VA WS

Length

Shortest

MISSILE WEAPONS

Dice

+1 Ob/2, -1D/3*

Light

-1D

Midi

-2D

Severe

-3D

Mortal

R
D

___ C

R
D

Coordinate

Traumatic

___ C

___ C

Tolerance

Superficial

R
D

___ C

PHYSICAL TOLERANCES GRAYSCALE

Wound

R
D

___ C

___ C

tests for advancement


___ Routine: ___
___ Difficult: ___
___ Challenge: ___

Resources

R
D

___ C

___ C

(Hesitation = 10 - Will exp)

Circles

R
D
C

___ C

Reflexes

___ Routine: ___


___ Difficult: ___
___ Challenge: ___

________

___

___ Difficult: ___


___ Challenge: ___

___

Stride: _____ Mounted Stride:_____

___

________

___

___ Difficult: ___


___ Challenge: ___

Speed
D

Attributes
Health

___

VA

ammunition

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

-4D

Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is
suffered, the obstacle penalty is replaced with a -1D penalty.

2011 Luke Crane

VA

ammunition

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

Burning Wheel is a Registered Trademark of Luke Crane.

Permission granted to make copies for personal use.

ARMOR

Location Type

Head _________
Torso _________
Right Arm _________
Left Arm _________
Right Leg _________
Left Leg _________

Shield

Clumsy Weight

_________

Stealthy: ____

Speed: ____

Perception: ____

Agility: ____

www.burningwheel.com

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