Académique Documents
Professionnel Documents
Culture Documents
by John Stavropoulos
Version 0.03
Table of Contents
What is This?
Who Else has Trouble Writing Rules?
Warning
Disclaimer
My Bias
Thanks to
Inspiration
Questions?
How to Explain Rules
Marketing
Front Cover
Credits
Legal
Find Out More
Back Cover
Introduction
What Is This?
Edition Notes
How To Use These Instructions
Table of Contents
Overview
Object of the Game
Contents
Preparing to Play
Before The Game
Setup
Keep Track
Choose Setting or Scenario
Customize Setting or Scenario
Roles
Choose Roles
Customize Roles
How To Play
Starting The Game
On Your Turn
On Other People's Turns
In Between Turns
Second Turn and Beyond
Game End
Learning Aids
Extended Example of Play
How to Teach the Rules
Frequently Asked Questions
Best Practices
Options
Advanced Rules
Optional Rules
Edition Conversions
Design
Designer Notes
How to Hack
References
Outline
Playsheets
Glossary
Index
Writing
Structure
Style
Review
Order
Instructions
Writing Section Headers
Example Section Headers
Format
Resources
Free Icons
Free Fonts
Free Photos
Example Game Layouts:
What is This?
Who Else has Trouble Writing Rules?
I do. I love designing games but writing rules not so much. Its a different skill. Unfortunately
when you work independently, you end up wearing multiple hats. So I put together this short
guide to help both of us.
Warning
This is a first draft. It likely contains mistakes.
Disclaimer
These are not rules. These are simply suggestions and inspiration.
My goal is to make your life easier. If you find any of this intimidating, ignore it. If the choice is
between "perfection" and getting something done, I vote just get it done. Reading and learning
from others is great but there is no equal in my opinion to learning by doing. So do what you
have to to keep motivated and simply do the work. Put the hours in. Make mistakes. Reflect.
Make more mistakes faster. Learn. Keep moving forward.
There is no one way to write game instructions.What works for me may not work for you. You
know what you need better than I do. Browse below, experiment, and do what is best for you.
Enjoy!
My Bias
I'm North American which likely biases many of my ideas and suggestions. Culture matters.
What makes sense here may not make sense for you. I want to own these biases and be clear
about them so you can better decide what makes sense for you and your games. Additionally,
much of this advice is specific but not limited to Tabletop RPGs and Board Games.
Thanks to
Kira Magrann, Stras Acimovic, Emily Care Boss, Jason Morningstar, John Harper, John
Adamus, Brennen Reece, Daniel Scribner, Joanna Piancastelli, Ville Takanen
Your Name Here, if you help by adding comments with corrections and suggestions.
Inspiration
HOW TO WRITE AND LAY OUT RULES ON CARDS by Daniel Solis, http://
danielsolisblog.blogspot.com/2014/03/how-to-write-and-lay-out-rules-on-cards.html
HOW TO WRITE RULES by The Game Crafter, https://s3.amazonaws.com/
www.thegamecrafter.com/templates/document.pdf
How to Write Board Game Rules by Da Vinci Schools, http://www.dvgiochi.com/
WRITING A LARP SCRIPT by Lizzie Stark, Elin Nilsen and Trine Lise Lindahl, http://
larpfactorybookproject.blogspot.com/p/writing-larp-script-how-to-describe.html
Questions?
Email me at john@jstav.com
When do you use the rule? Who uses it? What's the rule? Why is it important? Then
what do you do?
For example: When [trigger], [player] do [action] because [reasons], then [trigger new
rule, specify rule location].
Order
Order your rules so you don't use terms or reference rules before they're explained.
Avoid asking readers to jump around from location to location to use a single rule.
Optionally Include
Marketing
Front Cover
Title
Subtitle
Image evoking the game's premise.
List of Creators
#-# Players*
#-# Hours/Minutes*
For players ages # and up.*
*= include images and/or icons.
Credits
Legal
Back Cover
Introduction
What Is This?
Is this game like [Popular Game, Movie, Book, Event] mixed with [other Popular Game,
Movie, Book, Event] but with [Twist]?
What is the creator's goal for the game?
What makes this game different?
What type of game is this? Cooperative? Competitive? Mature? Silly? Puzzle solving?
Resource management? Impov? Acting? Storytelling? Played around a table? Played
standing up?
Edition Notes
Table of Contents
Section Names
Section Summaries
Page Numbers
Overview
Contents
Preparing to Play
Setup
Keep Track
Roles
Choose Roles
Customize Roles
How To Play
Turns
How does the first Turn (or Round, Scene, Act) start?
Does one player go first? How do you determine who goes first?
What happens on the first Turn?
How does the first Turn end?
On Your Turn
In Between Turns
Game End
Learning Aids
Is there a script the person teaching the game can read aloud?
Gently guide the reader through the rules without overwhelming them. Have the players
actively do something after passively listening to you explain rules. Learn something, do
something, repeat.
Any online video tutorials? Youtube link.
Common problems.
Common confusion or overlooked rules.
Edge Cases.
Best Practices
Options
Advanced Rules
Optional Rules
Edition Conversions
Design
Designer Notes
How to Hack
References
Outline
Playsheets
Glossary
http://www.docsymmetry.com/glossaries.html
Index
http://www.wikihow.com/Write-an-Index
Writing
Structure
Get to the point early. Start sentences with subjects and verbs. Place strong words at
the beginning and the end. For example: [Subject] [Verb] [everything else] [Object]..
Minimize verb use that end with "ing".Minimize adverb that don't add useful instructions.
Dont use five words when three will do. Cut to the chase. Use shorter words, sentences
and paragraphs where possible. Use short and easy-to-understand explanations.
Especially for translating into different languages.
Do not repeat distinctive words unless you want to create a pattern.
Vary sentence length to influence readers speed. Be intentional. Break up walls of text.
Highlight your most important points. Repeat crucial information at least 3 times.
Break long sections into multiple sections, long lists into multiple lists.
Style
Find a "voice" for the text that matches the content, your strengths as a writer, and that
will inspire people to play as well as instruct them on how to do so.
Be specific. Use sensory details.
Use contrast to grab attention. Put odd and interesting things next to each other.
Use cliffhangers to propel readers to read forward.
Avoid "may" when you actually mean "must". Avoid "always", "never", "should" unless
discussing absolutes.
Don't make your text sound like a corporate manual or school text book. Be simple
rather than trite.
Review
Order
Avoid references to rules that are still to be explained and that will be found later on. If
you find yourself forward referencing frequently, it is a sign you are presenting rules in
the wrong order. Some people try to solve this by including a Glossary at the beginning
but Glossaries are rarely read before rules and even when read definitions are quickly
forgotten without context and examples to help us remember.
Explain the rules in the order you use them in play. Except when you need to know a
future rule to make an informed choice now.
When asked to make a choice, do you have enough info to make a meaningful decision?
When reading instructions, ask yourself, "do I need to know this now?" If not, move it.
Are there rules that aren't necessary? Can you move them out of the main instructions
and into Advanced or Optional rules.
Instructions
Format
Fonts & Typefaces
Layout
Keep layouts uncluttered with plenty of white space and avoid walls of text.
Aim for one topic per page or page spread.
Use bullets points where possible. Keep lists shorter than 7 items and minimize indents.
Line breaks between paragraphs are clearer than paragraph indents. Do one of the
other, never both.
Left justified text can be easier to skim than perfect justified text. But if you are laying
out your text in InDesign, you can use perfect justified text that looks great and is easy
to read. The trick is adjusting your Justification settings in your paragraph styles dialog
(http://goo.gl/xV4QFR). Turn off, or severely limit hyphenation. Set your word spacing to
97/100/103, your letter spacing to -3/0/3, and your glyph scaling to 98/100/102.
Limit Column Widths to 50-75 characters per line (CPL), including spaces for print. You
can go up to 95 (CPL) for digital screens. People I trust recommend 66 CPL regardless
of format as an easy target.
Reference
Accessibility
Resources
Free Icons
https://www.iconfinder.com/
http://findicons.com/
http://www.iconarchive.com/
http://thenounproject.com/
http://game-icons.net/
Free Fonts
https://www.google.com/fonts
http://www.1001freefonts.com/
http://www.fontsquirrel.com/
http://www.dafont.com/
Free Photos
http://search.creativecommons.org
http://photopin.com/
http://www.morguefile.com/
http://www.stockfreeimages.com/
http://www.onesevendesign.com/ladyblackbird/lady_blackbird.pdf
http://tinyurl.com/FreeCDC
http://zmangames.com/rulebooks/Pandemic.pdf