Vous êtes sur la page 1sur 25

OREIMO PERTABLE DISC 1

Summary
The plot in Oreimo Portable is a spin-off to the light novels, which explores the relationship between the Kousaka siblings Kirino and
Kyousuke. The story begins the year after Kirino's infamous "life consultation" with her older brother, who accidentally discovers her
darkest secret: that she is an avid fan and collector of anime and eroge involving older brother-little sister dynamics.
After Kirino returns from her trip to the United States, she and Kyousuke continue on their usual antics, with their friends Saori Bajeena
and Kuroneko tagging along. At this time, Kuroneko is starting to become close to Kyousuke during Kirino's absence, and their relationship
is used by Kuroneko to tease Kirino, who is her rival to Kyousuke, and surprisingly her best friend.
The player assumes the role of Kyousuke Kousaka, whose life as a mediocre person is changed by his 'life consultation" session with the
little sister whom he has learned to ignore. The story later develops into Kyousuke's experiences with the different girls who have
interacted with him, including Kirino, her best friend Ayase Aragaki and her classmate Kanako Kurusu.

Ending Guideline / Suggested Route Order


The game decision-making mechanics consist of TwoShot Dialogues and the O.R.E.(Order Record Effect) System. Basically to choose
routes and clear good endings you have to pass TwoShot Dialogues without a fail and use ORE wisely.
Almost every scene contains a TwoShot Dialogue, but don't worry, only few are really relevant and I will mark them for you. Those "less"
important gives you additional CGs and if you fail them, you stumble upon an option "Urgent Evasion" to avoid the bad end. During a
dialog you use [] to retort or X to stay silent.
The O.R.E. System is an interesting alternative to the traditional "multiple choice" gameplay. This System allows you to acquire "Records",
which can be used to manipulate the plot and advance within the game.

This walkthrough doesn't show how to clear Oreimo to 100%! I'm going to present you the shortest way possible to achieve good
endings. The game doesn't always state Normal/Good endings.
Bad endings aren't essential to the gameplay, but some are funny (e.g. Kuroneko's Bad Ending).
"If Routes" have only one ending.
You don't have to clear Normal Endings to achieve Good Endings.
You can start with anyone beside Ayase (check her paragraphs).
!IMPORTANT!
O.R.E. = ORE
"DON'T USE ORE" also means don't choose either.
ORE directly avoiding a bad end are marked RED.
ORE starting routes are maked BLUE.
TwoShot Dialogues that you can't fail are marked GREEN.
This is a PSP game so:
A is triangle, [] - is square, X is cross, O is circle.

Enjoy!

Route Guideline

KIRINO KOUSAKA
Normal Ends
Spoiler
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE No. 01 Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE No. 03 National Class.
6) Use ORE No. 04 Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8) Use ORE No. 01 Siscaly Tournament.
9) Use ORE No. 02 Tournament Prizes.
10) Use ORE No. 09 Radio Kaikan.
11) Kirino's TwoShot Dialogue => [] [] [] []
12) Use ORE No. 11 SisxSis.
13) Kirino's TwoShot Dialogue => [] [] [] []
14) Use ORE No. 01 Siscaly Tournament.
15) Manami's TwoShot Dialogue => X [] [] []
16) Kirino's TwoShot Dialogue => X X [] []
17) Manami's TwoShot Dialogue => [] [] X []
18) Use ORE No. 19 Regional Edition Meruru.
19) Kirino's TwoShot Dialogue [] [] X [] []
20) Use ORE No. 19 Regional Edition Meruru.
21) Kirino's TwoShot Dialogue [] [] X []
22) Kirino's TwoShot Dialogue [] [] X [] (yes, it's the same)
23) Kirino's TwoShot Dialogue X [] X []
24) Use ORE No. 13 Notebook Computer.
25) Use ORE No. 12 Denpa Song.
26) Kirino's TwoShot Dialogue [] X X [] X
27) Use ORE No. Treated as a Stranger.
28) Kirino's/Dad's TwoShot Dialogue [] []
29) Use ORE No. Treated as a Stanger.
30) Kirino's TwoShot Dialogue X [] [] []
31) Use ORE No. 02 Tournament Prizes.
32) Use ORE No. Somethings Wrong.
33) Kirino's TwoShot Dialogue [] [] [] [] []
34) Kirino's TwoShot Dialogue [] X X []
35) Use ORE No. My Friends
36) Use ORE No. Truly Important Person.

37) Don't use ORE.


Normal End 2
35) Use ORE No. My Friends.
36) Use ORE No. Truly Important Person.
37) Use ORE No. 29 New Self
Normal End 3 (sorta bad end)
20) Don't use ORE.
21) Dont use ORE.
21) Kirino's TwoShot Dialogue [] [] X []
22) Don't use ORE.
24) Kirino's TwoShot Dialogue [] [] X []
23) Kirino's TwoShot Dialogue X [] X []
24) Use ORE No. 13 Notebook Computer.
25) Use ORE No. 12 Denpa Song.
26) Kirino's TwoShot Dialogue [] X X [] X
27) Use ORE No. Treated as a Stranger.
28) Kirino's/Dad's TwoShot Dialogue [] []
29) Use ORE No. Treated as a Stanger.
30) Kirino's TwoShot Dialogue X [] [] []
31) Use ORE No. 02 Tournament Prizes.
32) Use ORE No. Somethings Wrong.
33) Kirino's TwoShot Dialogue [] [] [] [] []
34) Kirino's TwoShot Dialogue [] X X []
35) Use ORE No. My Friends.
36) Use ORE No. Truly Important Person.
37) Use ORE No. The True Kirino
Good End
Spoiler
35) Use ORE No. My Friends.
36) Dont use ORE.
37) Use ORE. SisxSis
38) Use ORE No. Treated as a Stanger.
39) Use ORE No. Truly Important Person.
40) Use ORE No. I love you forever and ever.

AYASE ARAGAKI
Normal End
Spoiler
1) Kirino's TwoShot Dialogue => [] X X
2) DON'T USE ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE No. 07 Kitano Tenman-gu.
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use second ORE No. 18 Renowed Shops Oil-Absorbing Sheets.
9) Don't use ORE.
10) Use ORE No. 18 Renowed Shops Oil-Absorbing Sheets.
11) Use ORE No. 58 H-Games.
12) Use ORE No. 57 I love you the most.
13) Ayase's TwoShot Dialogue => [] X X []
14) Don't use ORE.
15) Saori's TwoShot Dialogue => [] X []
16) Use ORE No. 58 H-Games.
17) Use ORE No. 60 Summer Comiket.
18) Kuroneko's TwoShot Dialogue => [] [] X
19) Ayase's/Kanako's TwoShot Dialogue => [] []
20) Use ORE No. 57 I love you the most.
21) Use ORE No. 57 I love you the most.
22) Use ORE No. 59 Leave it to me.
23) Kirino's TwoShot Dialogue => [] []
24) Don't use ORE. (In case you have it)
Normal End 2 (bad end)
22) Use ORE No. 59 Leave it to me.
23) Kirino's TwoShot Dialogue => X
Good End
Spoiler
To achieve the Good Ending you need to use ORE No. 64 My Little Sister Can't Be This Cute. If you start the game with this route,
unfortunately you won't have it and land instead in Ayase's Bad Ending.
First you need to finish Kirino's Good End or Ayase's Bad End and start New Game, skip all the route again and then the Good End will
reveal itself.

23) Kirino's TwoShot Dialogue => [] []


24) Use ORE No. 64 My Little Sister Can't Be This Cute.

KURONEKO (RURI GOKOU)


Normal End
Spoiler
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE No. 01 Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE No. 03 National Class.
6) Use ORE No. 04 Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8) Use ORE No. 01 Siscaly Tournament.
9) Use ORE No. 03 National Class.
10) Use ORE No. 03 National Class (again).
11) Use ORE. No. Increase Our Changes of Victory
12) Kurneko's TwoShot Dialogue => [] [] X []
13) Use ORE No. 02 Tournament Prizes.
14) Manami's TwoShot Dialogue => X [] [] []
15) Kirino's TwoShot Dialogue => X X [] []
16) Manami's TwoShot Dialogue => [] [] X []
17) Use ORE No. 16 Abe no Seimei.
18) Dont use ORE.
19) Don't usre ORE.
20) Kurneko's TwoShot Dialogue => X [] X []
21) Kirino's TwoShot Dialogue = > [] []
22) Use ORE No. 31 Important Goal.
23) Kurneko's TwoShot Dialogue => X X X []
24) Use ORE. No Cute Junior
25) Kuroneko's TwoShot Dialogue => [] X X
24) Kurneko's TwoShot Dialogue => X X X [] []
25) Kurneko's TwoShot Dialogue => [] [] [] []
26) Use ORE. No. My World
27) Use ORE. No. My World (again)

26) Kurneko's TwoShot Dialogue => [] [] [] X []


27) Kurneko's TwoShot Dialogue => X [] X []
28) Use ORE No. Untamed Cat
29) Use ORE No. Club
29) Use ORE No. 33 Classroom.
30) Kurneko's TwoShot Dialogue => [] X [] []
31) Use ORE. No My Own Future.
33) Don't use ORE.
34) Use ORE No. Untamed Cat
Normal End 2
31) Use ORE. No My Own Future.
33) Don't use ORE.
34) Use ORE No. Cute Junior
Good End
Spoiler
31) Use ORE. No My Own Future.
33) Don't use ORE.
34) Don't Use ORE.
37) Kuroneko's TwoShot Dialogue => X [] [] X []
38) Don't use ORE.
39) Use ORE. Important Goal

SAORI BAJEENA (MAKASHIMA)


"Normal" End
Spoiler
The game system DOESN'T state bad/normal endings for Saori so I decided (following the translator Dizzy Ziddy) that the most
depressing is a Bad End and I called the less depressing Normal.
1) Kirino's TwoShot Dialogue => [] X X
2) Use ORE No. 01 Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE No. 03 National Class.
6) Use ORE No. 04 Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []

8) Use ORE No. 01 Siscaly Tournament.


9) Don't use ORE.
10) Use ORE No. 10 AniMate.
11) Use ORE No. 14 Matchmaking.
12) Saori's TwoShot Dialogue => X [] X []
13) Manami's TwoShot Dialogue => X [] [] []
14) Kirino's TwoShot Dialogue => X X [] []
15) Manami's TwoShot Dialogue => [] [] X []
16) Use ORE No. 17 Heian Animation.
17) Use ORE No. 17 Heian Animation.
18) Use ORE No. 02 Tournament Prizes.
19) Saori's TwoShot Dialogue => [] X [] [] []
20) Use ORE No. 42 Truly Valuable Things.
21) Don't use ORE.
22) Use ORE No. 42 Truly Valuable Things.
23) Use ORE No. 46 To Try the patience of a Saint.
24) Saori's TwoShot Dialogue => X [] [] X
25) Don't use ORE.
26) Don't use ORE.
27) Don't use ORE.
28) Use ORE No. 42 Truly Valuable Things.
29) Saori's TwoShot Dialogue => X [] X []
30) Don't use ORE.
31) Saori's TwoShot Dialogue => [] X X []
32) Use ORE No. 48 If the compatibility is bad, it's impossibile.
33) Saori's TwoShot Dialogue X [] [] []
34) Saori's TwoShot Dialogue [] []
35) Saori's/Kirino's TwoShot Dialogue X [] [] X []
36) Saori's TwoShot Dialogue [] X []
37) Saori's TwoShot Dialogue X [] [] [] []
38) Use ORE No. 45 Do whatever you want.
Normal End 2
38) Don't use any ORE. (You'll get a different normal ending)
Normal End 3
Just fail at the last TwoShot conversation
Good End
Spoiler
38) Use ORE No. 50 I like Otaku's hobbies.
39) Use ORE No. 44 Future's Promise.
40) Use ORE No. 49 The Unhappiness of a Child.

MANAMI TAMURA

Normal End
Spoiler
1) Kirino's TwoShot Dialogue => [] [] X
2) DON'T USE ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE No. 06 The Marriage Waterfall of Kiyomizudera.
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use ORE No. 06 The Marriage Waterfall of Kiyomizudera.
9) Use ORE No. 05 The School Trip.
10) Use ORE No. 20 Popularity.
11) Manami's TwoShot Dialogue => [] [] X []
12) Manami's TwoShot Dialogue => X [] X []
13) Don't use ORE.
14) Don't use ORE.
15) Manami's TwoShot Dialogue => [] X [] X []
16) Manami's TwoShot Dialogue => [] [] [] []
17) Use ORE No. 54 Memories of Youth.
18) Manami's TwoShot Dialogue => [] [] X []
19) Use ORE. No 53 Galge (Not using ORE. Gives you an extra scene with a CG but you won't be able to get the Good Ending)
20) Don't use ORE.
21) Don't use ORE.
22) Manami's TwoShot Dialogue => [] [] []
23) Don't use ORE.
24) Dont use ORE. (Using ORE. here Won't give you an extra CG)
Normal End 2
19) Use ORE. No 53 Galge
20) Use ORE. No 53 Engagement

Good End
Spoiler
The game system DOESN'T state bad/normal endings for Manami so I decided that this one is a Good/True End.

19) Use ORE. No 53 Galge


20) Don't use ORE.
21) Don't use ORE.
22) Manami's TwoShot Dialogue => [] [] []
21) Use ORE. No 56 The Old Manami
22) Manami's TwoShot Dialogue => X [] X []

ANOTHER IF ROUTE - KANAKO KURUSU

Good End
Spoiler
1) Kirino's TwoShot Dialogue => [] X X
2) DON'T USE ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE No. 07 Kitano Tenman-gu.
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use second ORE No. 18 Renowed Shops Oil-Absorbing Sheets.
9) Don't use ORE.
10) Use ORE No. 18 Renowed Shops Oil-Absorbing Sheets.
11) Use ORE No. 58 H-Games.
12) Use ORE No. 57 I love you the most.
13) Ayase's TwoShot Dialogue => [] X X []
14) Don't use ORE.
15) Saori's TwoShot Dialogue => [] X []
16) Use ORE No. 58 H-Games.
17) Use ORE No. 60 Summer Comiket.
18) Kuroneko's TwoShot Dialogue => [] [] X
19) Ayase's TwoShot Dialogue => X X []

ANOTHER IF ROUTE - BROTHER AND SISTER


Good End
Spoiler
You can only get to this route once you complete all of the Main girls' routes.
It is basically the "truest" ending to the game and Kirino's route.
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE No. 01 Siscaly Tournament.
3) Kirino's TwoShot Dialogue => [] [] [] []
4) Kirino's TwoShot Dialogue => X X X []
5) Use ORE No. 03 National Class.
6) Use ORE No. 04 Keep Calm!
7) Kurneko's TwoShot Dialogue => [] X [] []
8) Use ORE No. 01 Siscaly Tournament.
9) Use ORE No. 02 Tournament Prizes.
10) Use ORE No. 09 Radio Kaikan.
11) Kirino's TwoShot Dialogue => [] [] [] []
12) Use ORE No. 11 SisxSis.
13) Kirino's TwoShot Dialogue => [] [] [] []
14) Use ORE No. 01 Siscaly Tournament.
15) Manami's TwoShot Dialogue => X [] [] []
16) Kirino's TwoShot Dialogue => X X [] []
17) Manami's TwoShot Dialogue => [] [] X []
18) Use ORE No. 19 Regional Edition Meruru.
19) Kirino's TwoShot Dialogue [] [] X X []
20) Use ORE No. 19 Regional Edition Meruru.
21) Use ORE No 63 The Album of Memories

ANOTHER IF ROUTE - THE ABOMINABLE KIRINO


Good End
Spoiler
You can only get to this route after you complete the "Brother and Sister" If route.
Warning: Getting just a single choice wrong in this route will immediately lead to a bad end! Just obey Kirino and be
quiet!
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => X X X X (Again..)
7) Kirino's TwoShot Dialogue => X X X X (And again...)
8) Kirino's TwoShot Dialogue => X X X X (Last one!)
Bad Ends
Spoiler
Bad End 1
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side
3) Kirino's TwoShot Dialogue => []
Bad End 2
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => []
Bad End 3
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => []
Bad End 4
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side

3) Kirino's TwoShot Dialogue => X X [] X


4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => []
Bad End 5
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => X X X X (Again..)
7) Kirino's TwoShot Dialogue => []
Bad End 6
1) Kirino's TwoShot Dialogue => [] [] X
2) Use ORE. No Other Side
3) Kirino's TwoShot Dialogue => X X [] X
4) Kirino's TwoShot Dialogue => X [] X X
5) Kirino's TwoShot Dialogue => X X X X
6) Kirino's TwoShot Dialogue => X X X X (Again..)
7) Kirino's TwoShot Dialogue => X X X X (And again...)
8) Kirino's TwoShot Dialogue => []

ANOTHER IF ROUTE - FORBIDDEN YURI


Good End
Spoiler
You can clear this route only after completing Ayase's Good End.
1) Kirino's TwoShot Dialogue => [] X X
2) DON'T USE ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE No. 07 Kitano Tenman-gu.
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use second ORE No. 18 Renowed Shops Oil-Absorbing Sheets.
9) Don't use ORE.

10) Use ORE No. 18 Renowed Shops Oil-Absorbing Sheets.


11) Don't use ORE.

ANOTHER IF ROUTE - AKAGI KOUHEI


Good End
Spoiler
The route actually ends after 6 minutes unless you have experienced it 3 full times. From then you can continue to the second part of the
route and meet Akagi's sister ;]. You can achieve it from any basic route just remember to NOT USE ANY ORE after the TwoShot Dialogue
with Manami during the trip to Kyoto.
The fastest and easiest path to take is using Manami's route so I'll be using that one as a guide
1) Kirino's TwoShot Dialogue => [] X X
2) Dont use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE. No 06 The Marriage Waterfall of Kiyomizu-dera
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Don't use any ORE. after

ANOTHER IF ROUTE - KYOTO TRIP


Good(?) End
Spoiler
This IF Route is triggered by using the ORE No. 61 Explore the Inn obtained once you complete Akagi's IF Route twice. You use it during
the Kyoto Trip.
Again you can access it through any basic route but I'll use Manami's as the guide since it's the fastest
1) Kirino's TwoShot Dialogue => [] X X
2) Dont use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE. No 06 The Marriage Waterfall of Kiyomizu-dera
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Don't use any ORE. after
9) Use ORE No. 61 Explore the Inn.

ANOTHER IF ROUTE - ROCKING ROCK


Good End (?)
Spoiler
This chapter branches off of Manami's route after you're aready dating her, basically you just have to keep picking Galge to get in it and
you'll be on your way to a route with Manami's brother!
1) Kirino's TwoShot Dialogue => [] [] X
2) Dont use ORE.
3) Manami's TwoShot Dialogue => X [] X
4) Use ORE. No 06 The Marriage Waterfall of Kiyomizu-dera
5) Use ORE No. 01 Siscaly Tournament.
6) Manami's TwoShot Dialogue => X [] [] []
7) Manami's TwoShot Dialogue => [] [] X []
8) Use ORE No. 06 The Marriage Waterfall of Kiyomizudera.
9) Use ORE No. 05 The School Trip.
10) Use ORE No. 20 Popularity.
11) Manami's TwoShot Dialogue => [] [] X []
12) Manami's TwoShot Dialogue => X [] X []
13) Don't use ORE.
14) Use ORE. 53 Galge
15) Manami's TwoShot Dialogue => [] X [] X []
16) Manami's TwoShot Dialogue => [] [] [] []
17) Use ORE. No. 54 Memories of Youth.
18) Manami's TwoShot Dialogue => [] [] X []
19) Use ORE. No. 53 Galge
18) Don't use ORE.
19) Use ORE. No 53 Galge

DISC 2

Mini-Guide:
The game is much easier to play this time around, without the need for a full
walkthrough. Youre asked at the beginning whether youve played the previous
game, and be allowed to load your previous save data, followed by a few questions

that will determine the choices you are allowed to use (in the form of O.R.Es, the
games device for Kyosukes thoughts) during his telephone call later on. Then simply
choosing who to call will bring you into the route of that character.
Question 1: Do you have a girlfriend?
Choice: No Kirino/Sena routes opened.
Choice: Yes > Question 2: Is she a middle or high-schooler?
Choice: Middle school > Question 3: Does she have a brother or sister?
Choice: No Ayase route opened.
Choice: Yes Saori/Kanako routes opened.
Choice: High school Kuroneko(Ruri)/Manami routes opened.
No answer: Lolicon O.R.E (If you have played through Kanakos route and obtained
it) omake route, or else Manamis route is opened.
Two-shot conversations return in this game, but they are not as critical here as in the
previous game (mostly used to obtain game CGs), except for Manami, in which it is
imperative you have all her two-shots answered correctly to fill up her point card
(shell ask you for the card if you did it correctly).
Juicy plot details follow, so if youre not a fan of those go play the game first~ :)
Kosaka Kirino

You say it
best, when you say nothing at all.

Yet another what if route for Kirino, this time with the visual novel using the rather
convenient plot device of removing the blood-relation aspect between Kyosuke and
Kirino. So they quickly gave up being the siblings they used to be and decide to be
lovers instead.
The story sees them approaching everyone they know to receive their blessing
(friends and family alike) and the rest is pretty standard fanservice.

As far as fan discs go this is a pretty expected direction (and possibly the only
direction) to take for sibling infatuation without breaching the boundaries of incest.
Nothing truly standout about the route itself, save for that last bit with Manami.
The one thing that people probably play the game for just to see how their
theoretical families, complete with Kyosuke and his partners kids, will turn out. I
suppose in this aspect the game doesnt disappoint, seeing as they pretty much gave
almost every girl their own kids.
Aragaki Ayase

I feel
strangely attracted to this store

While the first game (or disc) gave her one of the best plots you could get out of Ore
no Imouto portable, here in disc 2 she is turned into something close to princess
fanservice (evident by having the most CG of any character in the game).
Beachwear? Check. Suntan lotion scene? Check. That cosplay she complained was
next to naked in the first game? Check (provided you do the two-shots right).

Chitosechan, who hopefully takes after her dad more than her mom.

Seeing as Kyosuke could literally get killed in the first game, since Ayase is very
concerned about him cheating, being truthful is the only way to go in her route. They
are otherwise the typical couple who goes on dates and stuff.
Oh, and that video camera Kirino is using? It costs 250 thousand yen. :D
Goko Ruri (Handle: Kuroneko)

Whoa,
Ruri-nee actually looks normal!

The first game saw Ruris story get the short end of the stick, and the second is an
improvement, although not by much. Whats special is that she gets not one,
but two different routes in this fan disc. If you choose not to call anyone at the
beginning, you get a quick restart to before she confesses in the first game, and a
new short story takes place.
Otherwise it picks up from where it left off in the first game, with the focus being on
Ruris journey of self-discovery, becoming steadily more normal in the process.

Heres
Yuri-chan, whose soul got transferred the Jedi way.

With two different routes, the writers also decided to change the personality and
name of their child depending on whether you went the call or dont call way.
Simply put, while looking identical, Reno is like a mini-kuroneko, while Yuri is like a
mini-Ruri. Hence their names. The real difference though? Yuri is expecting a
younger sibling soon. :)
Saori Makishima (Handle: Saori Bageena)

Makishima
and Bageena. Not to be mistaken with dissociative identity disorder.

Saoris story continues right after her confession at comiket in the previous game,
around the time where the two are about to begin their first date. Its pretty amusing
seeing her switch between both personas throughout, and their dates play out
differently depending on whether shes the bold and outgoing Bageena, or shy and
soft-spoken Makishima.
To keep things from being too similar to the other girls, the writers throw a wedge
between Kyosuke and Saori, in the form of her disapproving elder sister Kaori, who
has returned to Japan to do just that.

Rating
Kyosukes picture Kaori(lft): 3, Kanata(rt): 88, Kirara: 55, Kanako: 75

Kanata (Kanakos sister) and Kirara (who works in the maid cafe) also makes
appearances here, as they appear to be old friends of the Makishima family. It is
revealed that Kanata was the one who gave Saori her pair of glasses (and therefore
her Bageena personality) in order to combat her extreme shyness.
Their dialogue is pretty amusing in itself, especially when Kanata gets all of them to
rate Kyosukes picture (which she procured fromunknown sources). Youll also get
a glimpse into why Saori set up her little otaku circle, so theres a bit of backstory to
be had too.

youre
planning to turn our daughter into an otaku?

Turns out that Kaoris just as big (or even bigger) a siscon than Kyosuke, and after
leaving Saori alone all these years she didnt know how to patch up with her little
sister. Cue Kyosuke, the jinsei soudan master, and everything eventually plays out to
a happily ever after ending, with an intelligent and extremely well-mannered daughter
Tomoka to boot.
Tamura Manami

Dad seems
none too pleased. But arent all dads the same. :)

The first game was already quite complete with Manamis story, but to give the writers
more opportunity to bore you, they decided to insert an extra story between the
events of the first. However, this time the two of them are older, both being university
undergrads.
The meat of the arc is centered on Kyosuke and Manamis trip to Kyoto, due to
Manamis granddad being frustrated with how slow things are progressing between
the two. If anything, I could describe it as being an early honeymoon trip, with
attempts at trying to change their relationship to being slightly more lovers-like.

Nao and
Mio, twins with slightly different personalities.

The preference of the game designers to make Manamis the hardest route to clear
holds true here. The only way youre ever going to see that ending above is by
ensuring that after every two-shot conversation Manami adds to Kyosukes point
card. Which is still much easier than its predecessor to be honest, since there are
typically only 3 choices per two-shot, so theres only so many ways to answer (or
keep silent).
Her arc ends once the two return from Kyoto and goes into the epilogue, so its a
pretty short story.

Kurusu Kanako

Sing with
me! Meru meru meru meru meru meru meh!

If Ayases story was the shining point of the first game, Kanakos arc is the answer to
players looking for a story that would move them. Unlike Kirinos arc, where the
characters are oddly accepting of the couples relationship, this is played in reverse in
Kanakos story.
The story picks up immediately after her confession to Kyosuke (again at comiket).
Due to how late the two began dating (which meant that Kyosuke already had quite
the cast of ladies interested in him), as well as her at times uncouth behavior and
speech, she drew disapproval from nearly everyone she revealed her relationship to.

Why are
you so nice? Ill make you cry if you let your guard down.

Upset but unwilling to give up, she bumps into Manami, from whom she learns to
cook, as well as perform household chores, giving her utmost to try to prove that
shes worthy of Kyosuke (to his parents).
Slowly but steadily Kanako began to change the perspective others had of her, and a
final confrontation between herself, Ayase and Kuroneko led to the explosive (not
literally) finish befitting of her.

Brigitte,
who has now become an idol herself.

I think Ill leave the weepy moments for the players to experience themselves. It is
definitely something that wont disappoint for players looking for a conclusive finish to
Kanakos story (whose honeymoon was in Guam).
As a special bonus, during the ending credits, rather than the typical ending theme
Nexus by Claris, youll be treated to the Meruru theme song by Kanako (but only
once), which is now being remade after theyre all grown up and Kanami is born.
Akagi Sena

A new character introduced in disc 2 is Akagi Kouheis younger sister Sena, who is
into yaoi and frequently has her own little delusions about the men around her. This
time, the club decided to do an RPG game based on Senas story for the schools
cultural festival. How that plays out, Ill leave it out of this review.
Sorry to disappoint you though, but they dont have kids. :)
There are a few other short stories too, such as the earlier-mentioned lolicon route,
which involves Kuronekos youngest sister, Hinata. But no worries, the writers are
sensible enough not to leave you disgusted by giving Kyosuke a large helping of
common sense. Ill leave you to discover the rest for yourself!
Extras

Contracts
are dangerous things.

Nothing much has changed from the previous game, with the CG viewer, OST player,
and a route diagram showing which routes you have traversed all present. You can
also playback the epilogue sequences and then some (which are all indicated with a
star). Breakout also makes its return here with Puella Magi Madoka Magica as the
featured cosplay. No prizes for guessing who dresses up as Kyubey.

Before
Kyosuke, there was another jinsei soudan master.

The special addition to the extras menu is Daisukes (Kyosukes dad) special
consultation service. You simply select a heroine, who will then consult Daisuke
about problems reflective of what they experience in the actual game. This is done
using the two-shot animation style in its entirety, so its almost like watching mini
anime clips.
Daisukes advice is actually sound, and theres a little moral of the story bit at the
end of each short segment. You could call this additional fanservice, but at least its
in good taste.

When you
see it, youll sh- youll curse yourself for not being more observant.

Overall
As a fan disc, its pretty much a given that content will be a little thinner than the
original, but certain routes did feel like it got padded out repeating the same content,
and was unnecessarily draggy. With only one truly standout character from disc 2,
you could say its more for the guilty pleasure of seeing just what children Kyosuke
and his other half would have.

Now now,
I wouldnt just leave you hanging with the wedding photo would I? :) Meet siblings
Kousaka Ryosuke and Kousaka Yuno~ Now who do they take after

Taken as a whole (discs/games one and two combined), it did give sufficient depth to
most of the cast, and you as the reader would be able to feel for some of them at any
given point. As far as visual novels involving sisters are concerned though, it doesnt
go anywhere into truly outstanding territory with the likes of Kana: Little Sister, but it
wasnt ever meant to compete at that level, and does well enough on its own to
entertain.
Theres not much point in ranking the routes of disc 2, apart from a special mention
given to Kanakos arc. Otherwise the rest are pretty general fare.

Vous aimerez peut-être aussi