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Solid Modeling
Overview
Solid Modeling
E. Workshop
Operations
Coordinate Systems
Keypoints
D. Bottom-Up Modeling
C. Workshop
Boolean Operations
Working Plane
Primitives
B. Top-Down Modeling
A. Definitions
Topics covered:
...Overview
Solid Modeling
Definitions
Solid Modeling
Keypoints
Lines
Areas
Volumes
Lines &
Keypoints
Areas
Volumes
add
Bottom-up
Top-down
...Definitions
Solid Modeling
...Definitions
Solid Modeling
Primitives are located and oriented with the help of the working
plane.
B. Top-Down Modeling
Solid Modeling
Primitives
...Primitives
...Primitives
By picking
Picker
Instructions
...Primitives
By picking
Picker
Instructions
To create a block:
...Primitives
WY
X2
X1
Y1
Y2
WX
WY
he
ig
ht
WP (X,Y)
WX
Working Plane
w
id
th
...Working Plane
...Working Plane
Offset WP by Increments
...Working Plane
Global origin.
Coordinate location(s).
Existing node(s).
Offset WP to >
...Working Plane
Input entities
Boolean operation
Output entity(ies)
add
Boolean Operations
...Boolean Operations
Add
...Boolean Operations
Glue
...Boolean Operations
Same as glue, except that the input entities overlap each other.
Overlap
...Boolean Operations
Subtract
...Boolean Operations
Cuts an entity into two or more pieces that are still connected to
each other by common boundaries.
Divide
...Boolean Operations
Common
intersection
Pairwise
intersection
If there are more than two input entities, you have two choices:
common intersection and pairwise intersection
Intersect
...Boolean Operations
L1
L2
Partition
L5
L3
L6
L4
Partition
...Boolean Operations
vinv,all
! intersection
sphere,2.5,2.7
Interesting model:
Demo:
...Boolean Operations
C. Workshop
D. Bottom-Up Modeling
Solid Modeling
To define keypoints:
Keypoints
Coordinate Systems
...Coordinate Systems
X12
Y11
X11
Y12
At WP origin [CSWP]
...Coordinate Systems
...Coordinate Systems
Etc.
Area curvature
Line curvature
...Coordinate Systems
Create >
-Lines- Splines
Operate >
Extrude / Sweep
Create >
-Lines- Arcs
Create >
-Lines- Lines
Lines
Create >
-Areas- Arbitrary
Areas
Create >
-Volumes- Arbitrary
Volumes
Fillet
Merge
Reflect
Copy
Move
Scale
Extrude
Operations
Extrude
...Operations
Discussed in Chapter 4.
Scale
...Operations
Move
...Operations
Rotate
-30
Transfer
from csys,0
to csys,11
Copy
...Operations
Copy in
local
cylindrical
CS
Create outer
areas by
skinning
Z for XY plane
Y for XZ plane
Reflect
...Operations
Reflect
Merge or glue
required
Merge
...Operations
Subtract from
base area
Fillet
...Operations
Create
area
Create
fillet
E. Workshop