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Cognitive Ergonomics
Lecture 7

Display (Part 1)

Displays

Displays

a human-made artifact

support the perception of relevant system variables


facilitate the further processing of that information.

A speedometer in a car.

A warning tone in an aircraft.

A message on the phone-based menu system.

An instruction panel on an automatic teller.

A steam gauge in an industrial plant.

What else???

Examples of displays in various


modalities, conveying various
+ forms of information used in
various tasks.

Display Design

Message on the phone menu

Display Design
Car Speedometer

Display Design
Gauge

Displays

The concept of the display is closely linked with that of the


graphical user interfaces (GUI) that includes the controls and
responses used to manipulate the display.

a medium between

some aspects of the actual information in a system (or action


requested of the operator)
and

the operators perception and awareness of what the system is


doing, what needs to be done and how the system functions
(mental model)

Principles
Information
Display

System

The nature of displays

Senses

Perception
Situation Awareness
Understanding
(Mental Model)

Classifying Displays
1.

Their physical properties

2.

The task they are designed to support

3.

The properties of the human user that dictate the best


mapping between display and task

Ways of Classifying Displays

Their physical properties.

Physical implementation

Physical tools that the designer has to work with in creating a


display.

Color or monochrome

Visual or auditory modality

Use stereo for 3D display

The relative location of display elements

Ways of Classifying Displays

The tasks they are designed to support.

Ascertain the nature of the task the display is intended to support.

Navigating, controlling, decision making, learning?

Different display tools optimally suited for different tasks.

Ways of Classifying Displays

The properties of the user that dictate the best mapping


between display and task.

Characteristics of the user who must perform those tasks.

No single display tool is best suited for all tasks

Key mediating factor that determines the best mapping between


the physical form of the display and the task requirements

a series of principles of human perception and information


processing.

Grounded in the strengths of human perception, cognition, and


performance

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Information Displays

Information Displays

Function

To give accurate and unambiguous information to the operator


about the functional condition of the system.

Any display must give the operator information about the


functional status of technology and/or processes.

Information Displays
Basic Functional Requirements

3 classes of information (Speed, Accuracy, Sensitivity):

Need to know information

Nice to know information

advisory (e.g. fuel indicator gas gauge in car)

Historical information

warning

e.g. odometer in car

Anticipatory display

look forward in time and makes a prediction (e.g. cars that will
anticipate when a collision will occur; lunar Rover for the moon;
collision avoidance for air traffic control)

Information Displays
Basic Functional Requirements

Speed

how quickly does the display respond?

how quickly does the user respond?

Accuracy - avoid errors and ambiguity

Sensitivity - ability to detect changes in the variable being


displayed at a relevant magnitude

Information Displays
Human Functional Requirements

Detection

User must be able to detect either the presence of the display or a


change in the display (e.g. excellent signage graphics that are
poorly visible but the lighting is so bad)

Recognition

User has to be able to extract information from the display. Often


an issue of:

figure/ground contrast (e.g. printing a brochure in red on a


gray background make it very difficult for older people to read
it).

display design details

ambient setting (kind of illumination)

Information Displays
Human Functional Requirements

Understanding

Words

target appropriate language/languages; don't create ambiguity

Symbols

unambiguous, detectable, and recognizable

Information Displays
Basic Types

Static display

display content remains unchanged with time (label, traffic sign,


graph, symbol).

Information Displays
Basic Types

Dynamic display

display content changes with time (speedometer, fuel gauge,


radar, watch)

Information Displays
Basic Types

Quantitative display

displays the quantity of some variable (time, speed, temperature)

Information Displays
Basic Types

Qualitative display

displays qualitative information (brake light, battery gauge)

Types of Information

Status

system conditions (on/off).

Identification

Warnings

unsafe conditions (brake


light).

Representations

pictures, maps, graphs

Symbolic

traffic lanes, color-coded


wires.

alphanumeric, music, math

Time-phased

signal duration/interval
(flashers, heart beat monitor,
sonar).

status

representation

identification

symbolic

break

13 Principles of Display
Design

Thirteen Principles of Display


Design

Perceptual Principles (LATORD)

Mental Model Principles(PM)

Principles Based on Attention(MPM)

Memory Principles(RPC)

Displays Design

Perceptual Principles (LATORD)

Make Displays Legible

Avoid Absolute Judgment Limits

Top- Down Processing

Redundancy Gain

Discriminability- Similarity Causes confusion

Mental Model Principles (PM)

Principle of Pictorial Realisim

Principle of the Moving Part

Displays Design

Principles Based on Attention (MPM)

Minimizing Information Access Cost

Proximity Compatibility Principle

Principle of Multiple Resources

Memory Principles (RPC)

Replace Memory with Visual Information: Knowledge in the World

Principle of Predictive aiding

Principle of Consistency

13 Principles of Display Design


Perceptual

Make displays legible (or audible)

Critical to the design of good displays.

Necessary for creating usable displays.

Once displays are legible, additional perceptual principles


should be applied.

Relating to issues such as:

Contrast, Visual angle, Illumination, Noise, Masking

13 Principles of Display Design


Perceptual

Avoid absolute judgment limits

Do not require the user to judge the level or a represented


variable on the basis of a single sensory variable, like color, size
or loudness which contains more than five to seven possible
levels.

Example : If the light is amber, proceed with caution.

13 Principles of Display Design


Perceptual

Top-down processing

People perceive and interpret signals in accordance with what


they expect to perceive on the basis of their past experience.

If a signal is presented is contrary to expectations (warning/alarm


signal), then more physical evidence of that signal must be
presented to guarantee that it is interpreted correctly.

Sometimes expectancies based on long term memory.

A checklist

A should be on
B should be on
C should be on
D should be off

13 Principles of Display Design


Perceptual

Redundancy gain

When the viewing/listening conditions are degraded, a message


is more likely to be interpreted correctly when the same message
is expressed more than once.

Same message is presented in alternative physical forms.

Example : voice + print, color + shape

Eg: LED + Warning tone

Alarm Rcvd

OK
menu

back

13 Principles of Display Design


Perceptual

Discriminability. Similarity causes confusion : use


discriminable elements

Similar signals are likely to be confused either at the time they are
perceived or after some delay if the signals must be retained in
STM before action is taken.

What causes two signals to be similar is the ratio of similar


features to different features (Tversky, 1977)

When confusion could be serious,

delete unnecessary similar features

highlight dissimilar (different) ones in order to create


distinctiveness.

AJB648

48

AJB658

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Figure X ..
.
.
Altitude
.

Figure Y ..
.
.
Attitude
.

Figure X ..
.
.

Figure Y ..
.
.

Altitude

Attitude

13 Principles of Display Design


Mental Model

Principle of pictorial realism

A display should look like the variable that it represents.

Example : temperature.

High and low value, a thermometer should oriented vertically.

13 Principles of Display Design


Mental Model

Principle of the moving part

The moving element(s) of any display of dynamic information


should move in

a spatial pattern
a direction that is compatible with the users mental model of
how the represented element actually moves in the physical
system.

Example : altitude display display moves upwards with


increasing altitude

13 Principles of Display Design


Attention

Minimizing information access cost

a cost in time or effort to move selective attention from one


display location to another to access information.

Good designs

minimize the net cost

keep frequently accessed sources in a location in which the


cost of traveling between them is small.

Direct implication

keep displays small so that little scanning is required to access


all information.

employ carefully

very small size can degrade legibility

13 Principles of Display Design


Attention

Proximity compatibility principle

Sometimes two or more sources of information are related to the


same task and must be mentally integrated to complete the task.

Example : graph line must be related to its legend, the plant


layout must be related to the warning indicator meanings.

Divided attention between the two information sources for


the one task is necessary.

Good display design

provide the two sources with close display proximity so that their
information access cost will be low.

13 Principles of Display Design


Attention

Two principles :

If mental integration (divided attention) is required, close spatial


proximity is good.

If focused attention is required, close spatial proximity may be


harmful.

a) space

b) color/intensity

7.2

7.2

c) format
d) links

e) Object configuration

13 Principles of Display Design


Attention

Principle of multiple resources

Sometimes processing a lot of information can be facilitated by


dividing that information across resources.

Presenting visual and auditory information concurrently rather


than presenting all information visually or auditory.

Example : queuing numbering machine (alarm + number display


+ auditory)

13 Principles of Display Design


Memory

Replace memory with visual information : knowledge in the


world

People ought not be required to retain important information solely in


STM or retrieve it from LTM.
Example :
Phonebook, checklist, traffic sign.
Sometimes too much knowledge in the world can lead to clutter
problems and systems designed to rely on knowledge in the head are
not necessary bad.
Example :
Computer experts might like to be able to retrieve information
by direct commands (knowledge in the head) rather than
stepping through a menu (knowledge in the world)

Good design must balance this two kinds of knowledge.

13 Principles of Display Design


Memory

Principle of predictive aiding

Humans are not very good at predicting the future.

a difficult cognitive task depending heavily on STM.

Think about current conditions, possible future conditions and


run the mental model

Prediction falls apart reactive instead of proactive

Predictive displays

LEFT TURN
1 MILE
AHEAD

13 Principles of Display Design


Memory

Principle of consistency

Old habits die hard instinctive and automatic

unavoidable

good designs should try to accept it

design displays in a manner that is consistent with

other display that the user may be perceiving concurrently

or may have perceived in the recent past.

The old habits from those other displays will transfer positively to
support processing of the new displays.

Example : colour coding - red means the same thing at any


display designs.

Conclusion

It should be immediately apparent that principles sometimes


conflict or collide.

There is no easy solution to say what principles are more


important than others when two or more principles collide.

Clever and creative design enable certain principles to be


more effectively served without violating others.

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Displays

Content

Alerting Displays

Labels

Monitoring

Multiple Display

Navigation Displays

Maps

Alerting Displays

Dynamic, qualitative/quantitative.

What is the best way to present warnings?

When is visual better?

When is auditory better?

Alerting Displays

If it is critical to alert the operator/user to a particular


condition, then the auditory channel is best.

Example : fire alarm

Different levels of seriousness of the condition

Not all warnings need or should be announced auditorily.

Example : car empty fuel warning

Alerting Displays

Three levels of alerts severity of consequences of failing to


heed their indication.

Warnings
Most critical category.
Should be signaled by most salient auditory alerts.
Example : fire alarm, police alarm.
Cautions
Less critical.
Signaled by softer auditory alert/less salient.
Example :water boiling using cattle.
Advisories
Need not be auditory.
Can be purely visual.
Example : Wrong password entry.

Alerting Displays

Both warnings and cautions can have redundant signals by


using both modalities.

Using flashing lights are effective because can capture


attention.

Example : police alarm

To avoid confusion of alerting severity, the aviation


community has established explicit guidelines for color
coding.

Example : red always for warning, caution is yellow or amber.


Advisory can be other color green, white.

Labels

Static, unchanging features.

Purpose

unambiguously signal the identity or function of an entity.

Eg: control, display, piece of equipment, entry on a form, other


system component).

Present knowledge in world of what something is.

Usually presented as print (words) but may take the form of


icons (pictures).

Labels

Four design criteria

Visibility/legibility

Discriminability

Meaningfulness

Location

Labels : Design Criteria

Visibility/legibility

Related to issues of contrast sensitivity.

Stroke width line.

Contrast from background.

Must be sufficient so that the shape can be discerned under the


poorest expected viewing conditions.

Labels : Design Criteria

Discriminability

Should be different enough to not cause confusion.

People do not always remember the NOT in a Do not do


situation.

Try to word label in positive way.

Labels : Design Criteria

Meaningfulness

Even if a word or icon is legible and not confusable, this is no


guarantee that it triggers the appropriate meaning in the mind of
the viewer when it is perceived.

Unfortunately, often icons, words that are meaningful in the mind


of the designer, BUT meaningless in the mind of the actual users.

Labels : Design Criteria

Labels based only on icons or abbreviations should be


avoided where possible (Norman, 1981).

Icons

advantageous where the word labels may be read by those who


are not fluent in the language

under degraded viewing conditions.

The redundancy gain icons + labels

Labels : Design Criteria

Location

Should be physically close to and unambiguously associated with


the entity that they label.

Temp

Speed

Monitoring

Support the viewing of potentially changing quantities


represented on analog or ordered value scale.

Speed, temperature, noise level.

It may need to be set.

It may need to be watched until it reaches a value at which


some discrete action is taken.

It may need to be tracked

another variable must be manipulated to follow the changing


value of the monitored variable.

Monitoring

Four important guidelines to optimize the monitoring display.

Legibility

Analog versus digital

Analog form and direction

Prediction and sluggishness

Monitoring
Legibility

Contrast sensitivity issues.

Digital monitoring displays

Analog or pointers

the issues of print and character resolution must be addressed.

the visual angle and contrast of the pointer and the legibility of
the scale against which the pointer moves become critical.

Must also be aware of the possible degraded viewing


conditions (low illumination) under which such scales may
need to be read.

Monitoring
Analog versus digital

Use appropriate mode of presentation.

Most variables to be monitored are continuously changing


quantities.

Users often form a mental model of the changing quantity.

Pictorial realism would suggest the advantage of an analog


representation of the continuously changing quantity.

Monitoring
Analog versus digital

Analog display like the moving pointer can be more easily


read at a short glance.

Can be more easily estimated when the display is changing.

More easier to estimate the rate and direction of that change.

Monitoring
Analog versus digital

Digital display is used if very precise check reading or


setting of the exact value is required.
Digital + analog (see example c )

Value changes slowly

For monitoring task only

30
a) Digital pictorial realism

15

20

10

15

c) Analog and Digital redundancy gain


principle

5
30
20

b) Analog
pictorial realism

10
15

10

20

25

d) Analog
- moving part principle

Monitoring
Analog form and direction

Analog pictorial realism principle

The orientation of the display scale should be in a form and


direction that is congruent with the operators mental model.

Up high/ increase

Rightward/clockwise increase but are less powerful


stereotypes.

Monitoring
Analog form and direction

Use linear scale

Variables do not change


rapidly.

Variables travel is small

Small range of scale values.

Use circular moving pointer

Variables change rapidly

Variables travel is large

Need wide range of scale


values.

Monitoring
Prediction and sluggishness

Humans do not do very well in prediction.

Especially under stress.

A good predictor display can aid human performance.

Do not try to predict further into the future than is reasonable


and necessary.

Multiple Display

Complex systems multiple variables = multiple displays

An important issues in multiple displays is the layout.

Define a primary visual area (PVA).

PVA the region of forward view.

For seated user the head + eyes look straight forward.

For vehicle operator the direction of view of the highway.

Multiple Display
Display Layout Guidelines

Importance/frequency of use

Display relatedness/sequence of use

Consistency

Organizational grouping

Stimulus-response compatibility

Clutter avoidance

Multiple Display
Display Layout Guidelines

Importance/frequency of use

Display relatedness or sequence of use

Most frequently used displays should be adjacent to the PVA.


To minimize the travel time between user and the PVA.
Apply P8

Should be close together


Apply P9

Consistency

Always consistently laid out with the same item positioned in the
same spatial location
Memory and attention top down processing
Apply P8 and P13

The pink showed the T shape

Multiple Display
Display Layout Guidelines

Organizational grouping

All displays within a group should be functionally related.

Clustered display provides an aid that can easily guide visual


attention to particular groups

as long as all displays within a group are functionally related


and identified by the user.

If not, organization of the displays may actually be


counterproductive.

Multiple Display
Display Layout Guidelines

Stimulus-response compatibility

Displays should be close to their associated controls

Clutter avoidance

There should ideally be a minimum visual angle between all pairs


of displays.

Navigation Displays

Four fundamentally different classes of tasks:


1.

Provide guidance about how to get to a destination.

2.

Facilitate planning.

3.

Help recovery if the traveler becomes lost.

4.

Maintain situation awareness regarding the location of a broad


range of objects.

Navigation Displays

Two forms of navigation displays are paper and electronic.

Navigation may be through physical space (buildings, cities,


malls, etc.) or information space (databases, large menu
systems, etc.)

Simplest form of navigation display route lists/command


displays.

Problem when lost, it is hard to get back on track.

Solution accompanied by a map.

Maps

Maps Design Features

Legibility

Clutter and Overlay

Position Representation

Maps

Legibility

Must be legible to be useful.

For paper maps, care must be taken to provide necessary contrast


between labels and background and adequate visual angle of
text size.

For color-coded maps, low saturation coding of background areas


enables text to be more visible (Reynolds, 1994)

Colored text may also lead to poor contrast.

Attention should also be given to the conditions in which the


maps may need to be read (poor illumination).

KMK 2053 Cognitive Ergonomics

KMK 2053 Cognitive Ergonomics

Maps

Legibility may sometimes suffer because

Of the need for detail (a lot of information)

Limited display size forces the use of a very small map.

With electronic maps, detail can be achieved by zooming the


display.

KMK 2053 Cognitive Ergonomics

KMK 2053 Cognitive Ergonomics

Maps

Clutter and overlay

Problems :

Can slow down the time to access information (P8)

Slows down the time to read the items. (P9)

Solutions :

Minimalist maps

Effective color coding.

Avoid a large number of colors and the requirement for


absolute judgment. (P2)

KMK 2053 Cognitive Ergonomics

KMK 2053 Cognitive Ergonomics

Maps

Solution

With electronic maps, able to highlight needed classes of


information, selectively leaving the others in the background.

Decluttering will allow the user to simply turn off unwanted


categories of information together.

A you are here/there indication is helpful.

You are here


You are here

Maps

Position Representation

Map Orientation

Maps should represent the environment (up, north, left or right).

Scale

Direct depiction of where they are on the map

Maps should be of appropriate scale (city map may show the


entire city with an insert for the downtown area in a smaller
scale).

A combination of 3-D and 2-D displays may be appropriate


for some tasks.

Quantitative Information Displays


Tables and Graphs

Present a range of numbers and values.

Format influences interpretability.

Decide how best to display data.

Legibility and clutter are main issues.

Proximity

The greatest amount of data that can be presented with the


smallest amount of ink.

Can generate 2D or 3D graph (better but may be worse!!!)

Name

D
R

59

94

TE

69

JA
N

AR

M
Y

IL
L

E
83

R
G

100
80
60
40
20
0

JI
M

G
E

Gred (%)

89
72
82

Conclusion

Display principles designed to facilitate the transmission of


information from the senses.

Consideration of the guidelines can help to rule out bad


displays.

Thank You

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