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---------------------------------NeverSink's itemfilter - version 4.

3 breach & architecture overhaul


---------------------------------Special thanks to GGG and Bex&Jonathan in specific for forwarding and answering
my questions about the filtering algorithm. You guys rock!
STYLES:
- The filter now supports styles!
- Styles are alternative filters, with the same 4 strictness versions (regular,
semi-strict...), but with different visuals
- The Slick Filter - is now a whole style and has all 4 strictness versions!
- Added new style: (BLUE) - same as regular, bad rares have a transparent backgr
ound and good rares a blue one. First style to test the feature :)
- The styles are located in folders, starting with (STYLE)
CHANGES:
- Added breach rings
- Added breachstones, breach blessings (shouldn't those be curses, I mean those
guys are kinda hellish), splinters
- Added vaal breach with a little bit of extra highlight
- Revamped the warband item section.
- ILVL 82 identified, noncorrupted boots and helmets and ILVL 84 sceptres, wands
and daggers will be treated as warband items and will have a light purple borde
r
- Adjusted some colors
- Made the filter a bit stricter
- Reworked the crafting tier list - removed less demanded items, added foils
- Moved rare foils up several tiers
- Adjusted divination card tier list
- Adjusted unique tier list
- Removed dropsounds from lvl1 and 2 essences
- Moved journeyman sextants up a tier
STRUCTURE:
- Completely reworked the filter structure - based on the official information p
rovided by GGG_Jonathan
- The new structure should be -significantly- faster. I suspect that the time ne
eded to classify an endgame drop is 10 times smaller or even faster. This is a b
uff.
- Added a polished table of contents, that is auto-updated, thanks to a little C
# tool.
- The filter syntax is a LOT more cleaner and commented now. The filter file has
become a tiny bit larger, but this should not affect performance, since comment
s are not only parsed during the initial load (confirmed by GGG_Jonathan)
- Added comments and descriptions to every visual identifier: those are autoupda
ted, thanks to the same tool.
- The filter now supports alternative stylesheets (guess the tool). Those are lo
cated in folders called (STYLE) *stylename* and also have the 4 basic subversion
s (regular, semistrict, strict, uberstrict)
- The stylesheets are also kept up to date and provide the filter with a differe
nt appearance.
- For now only the "blue" stylesheet is added. More stylesheets coming soon.
- The new filter structure is easier to edit for users and easier to maintain fo
r me
- Fixed several rare bugs

STYLE:
- Polished up the appearance of the filter thanks to the stylesheets. Removed or
grouped similar colors, to provide a more uniform, polished appearance
- Implemented the new warband items. Identified boots and helmets of the ilvl 82
and sceptres, daggers and wands of the ilvl 84 will now appear with a special b
order
- Fix a few bugs.
PS: The raw alpha version of my FilterPolish tool can be found on: https://githu
b.com/NeverSinkDev/Filterpolish-Release
---------------------------------NeverSink's itemfilter - version 4.24 minor update/bugfix
---------------------------------- The uber-strict verison no longer hides vaal gems
- The semi-strict and other versions now correctly display flasks while leveling
- Readjusted the tier list a tiny bit
- Fixed a bug in the filterpolish tool - the version number is now incremented c
orrectly
---------------------------------NeverSink's itemfilter - version 4.23 minor update/bugfix
---------------------------------- The filter names now have a consistent name (no more version name in the file
name) to enable better updating.
- Fixed certain chromatic sizes not being hidden in the stricted filters.
---------------------------------NeverSink's itemfilter - version 4.22 minor update/bugfix
---------------------------------- Fixed the T16 map background. I accidently removed it.
- Moved the judgement staff one tier down in the unique tier list
---------------------------------NeverSink's itemfilter - version 4.21 minor update
---------------------------------- Adjusted the version-generator to remove alertsounds if the item is hidden.
- The royal burgonet is now the top-tier armor crafting base (GGG's helmets are
confusing :D).
- Added dropsounds to the new crafting bases (>79 or >75 if rare) and increased
their fontsize
- The dropsounds of lowlevel maps are a less loud
---------------------------------NeverSink's itemfilter - version 4.2 (for POE 2.4/atlas POLISHING UPDATE)
---------------------------------**GENERAL** :
NOTE: The slick version is not updated in this version. Reason can be found belo
w.
I've finally finished a small tool that auto-generates non-regular versions for
me, allowing me to update easier, safer, introduce better filtering mechanics (a
s seen in this update) into the non-regular versions and potentially have more v

ersions.
This update improves the filtering of the semi-strict/strict/UBERstrict a lotver
sions, reintroduces warband helmets markup (high level only, see below), adds a
new block for highlighting selected 6S ilvl 84/83 items, slighlty improves the m
arkup of maps and currency and fixes some bugs.
The next update will enable me to have easy stylesheet and color-table generatio
ns, I'll update the slick version, once it's done.
**Filterversions** :
- **Regular** - displays all rares
- **Semi-Strict** - hides all "*/bad rares" in the endgame and also all "clunky/
ok" rares. Also hides clunky chromatic recipes, still shows gavels and a very sm
all asortment of crafting trinkets (twostone, onyx, diamond)
- **Strict** - hides all non-good and even the good/2h items that are not top-ti
er. Recommended for large parties and heavy magic find characters. NOT recommend
ed for beginners.
- **UBER-Strict** - [**NEW**] Crazy filtering level. You've been warned. It disp
lays only the Creme de la Creme. Hides >90% rares, portals, wisdoms, armorers, a
gumentations, most recipes etc.
- **Slick** - same as regular, however less colors.
You can get more information and the filter itself:
Or you can get the filter directely from my GITHUB
If you want the notepad++ highlighting you can also find it on GITHUB
**NOTE:** Currently there exists a bug, that causes some fonts to appear weird (
"empty boxes", distance between letters distant or wrong letters). This bug is c
aused by the POE engine itself and is not related to the filter (it can happen w
ith other filters or even without them in other game parts too). If this happens
to you: restart the game and it should be all gone. Please stop E-Mailing me ab
out it, there's sadly nothing I can do, since this is client-related. GGG is awa
re of the bug.
---------------------------------CHANGELOG:
---------------------------------**CONTENT:**
- Added the UBER-strict version. You can find more details in the version descri
ption above.
- The code is now even more tidy, displays correctly in NotePad and is easier to
keep up-to-date.
- Improved the filtering of the Semi-Strict version. It's a little bit more stri
ct now
- Improved the filtering of the Strict version. It now differs between top tier
and other items (the other items have no green backgrounds)
- The strict version now has a significantly smaller 83/84 crafting item list.
- Added Kris to the crafting lists
- Updated all versions to switch to non-leveling-mode at level 66. The dried lak
e is now a tiny bit cleaner.
- Added 4 cards to the "trash-tier" divination cards (hermit, king's blade, pros
perity, metalsmith's gift). They no longer give off sounds. I apologize if this
upsets the creaters of those cards.
- Added new section that highlights selected ilvl 83/84 bases.

- Added a section for redblade warband helmets. To see them, you have to click a
lt/F (or whatever the key to display hidden items is for you). Magic helmets (il
vl 80+) will get highlighted in a red hue. Note that this affects ALL helmets, n
o matter who dropped them. Only use this when fighting redblade warbands (beacon
map). If you want to enable other warbands you can do it in the code manually
**VISUAL:**
- Changed up some item-sizes (maps mostly to distinguish different map tiers bet
ter)
- Low maps have a weaker background
- Mid-High currency (chaos, vaal, regret, GCP, regal and some special ones) have
a slightly more orangish hue on drop. - I'm considering reintroducing the GONG
sound on those, feedback welcome.
**SOUNDS:**
- Guardian map fragments don't give off the high-tier-item sound anymore (they s
till have the white background). The drop is expected and takes away a bit excit
ement.
**BUGFIXES:**
- This and that. I programmed 7 hours straight today and totally forgot what els
e I did o_O
---------------------------------SPECIAL THANKS:
---------------------------------- GGG for the awesome game
- Bex for the assistance and the patch notes
- Chris for being awesome and answering questions about the item font corruption
problem (note: it's not fixed)
- Tobnac/Haggis for the constant help and support + support on the FilterBlade p
roject (will be released during the next monthes)
- My awesome stream viewers, who helped while I was updating the filter. A speci
al thanks to the supporters.
- C4pture for being C4pture
- You

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