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DAI BLACKTHORN

Dais career started on Yrth, a


medieval fantasy world populated by
descendants of Crusades-era folk
pulled from Earth by a dimensional
rift. He remembers nothing of his
birth or early childhood; he was a
street kid. When he was about seven,
he was taken in by an old thief who
taught him to be a pickpocket and second-story man, and Dai learned well.
But the Thieves Guild didnt like the
competition, and when Dai was 15,
the Guild set fire to the old mans
house, and picked off the fleeing occupants with crossbows. Only Dai
escaped.
At the time, he thought that he had
made a terror-fueled leap from the
burning buildings roof to the next
one. Later he realized that that jump
had been impossible. Something else
had happened. In fact, the fear of
death had unlocked his psionic gift of
teleportation, though it took time
before he realized the truth and
gained control of his abilities. When
he did, he became a master thief
indeed, living in quiet comfort and
reveling in the marketplace talk of
impossible robberies that no lock
and no wizard could stop.
Then Dai crossed paths, and
swords, with an equally formidable
rival . . . a world-jumping criminal
using stolen technology to loot Yrths
treasures. Matters were complicated
further by the arrival of an ISWAT
team pursuing the world-jumper.
When the dust had settled, two of the
agents owed their lives to the little
thief . . . but he knew too much. They
couldnt just let him go.
So they recruited him. After all, a
good teleport is hard to find. As for Dai,
he was ready for new challenges . . .

POINTS SUMMARY
Attributes/Secondary Characteristics
Advantages/Perks/TL/Languages/
Cultural Familiarity
Disadvantages/Quirks
Skills/Techniques
Other

310

[ 158 ]
[ 100 ]
[ -55 ]
[ 47 ]
[
]

ICONIC CHARACTERS

250
Name ___________________________________
Player ____________________ Point Total __________
Dai Blackthorn
Ht __________
Wt __________
Age ____________
Unspent Pts __________
56
115 lbs. Size Modifier _________
0
32
Appearance _______________________________________________________________________________
Very average with an honest face

CHARACTER SHEET

Languages

CURRENT

ST

[-20]

HP

10

[4]

DX

15

[100] WILL

12

[0]

IQ

12

[40] PER

15

[ 15 ]

[20]

10

HT

12

FP

CURRENT

[ -6 ]

BASIC LIFT (ST ST)/5 ______


DAMAGE Thr ________
13
1d-3 Sw ________
1d-2
7
7
BASIC SPEED __________
[ 5 ] BASIC MOVE ___________
[0]
ENCUMBRANCE

MOVE

DODGE

13
None (0) = BL
_____
26
Light (1) = 2 BL
_____
39
Medium (2) = 3 BL _____
78
Heavy (3) = 6 BL
_____
130
X-Heavy (4) = 10 BL _____

7
BM 1 _____
5
BM 0.8 _____
4
BM 0.6 _____
2
BM 0.4 _____
1
BM 0.2 _____

10
Dodge _____
9
Dodge -1 _____
8
Dodge -2 _____
7
Dodge -3 _____
6
Dodge -4 _____

Spoken

_________________________________________________________
[ 0]
Anglish (Native)
_________________________________________________________
[ 4]
English (Accented)
_________________________________________________________ [ ]
_________________________________________________________ [ ]
_________________________________________________________ [ ]

8
TL: _______________________________________
[ 0]
Cultural Familiarities
___________________________________________
[ 1]
Homeline
___________________________________________
[ 0]
Yrth
___________________________________________ [ ]

PARRY

Reaction Modifiers

10

Appearance ___________________________________
Status _________________________________________
Reputation +2/-2
____________________________________
from naive/experienced
________________________________________________
people (Overconfidence)
________________________________________________
+2 in dangerous situations, if Sense of
________________________________________________
Duty is known
________________________________________________

DR

BLOCK

SKILLS

ADVANTAGES AND PERKS

Absolute Direction
Danger Sense (ESP, -10%)
Flexibility
Honest Face
Legal Enforcement Powers
Perfect Balance
Warp (Psionic Teleportation, -10%;
Range Limit: 10 yards, -50%)

[ 5 ] Name

Level Relative Level

[ 14 ]

15*
16
18*
16
15
12
14
15
12
17
15
15
15
15
16
12
17
14

[ 5 ]
[ 1 ]
[ 15 ]
[ 15 ]
[ 40 ]

DISADVANTAGES AND QUIRKS

Duty (To ISWAT; 15 or less;


Extremely Hazardous)
Light Sleeper
Overconfidence (12)
Sense of Duty (To his squad)
Wealth (Poor)
Dislikes deep water
Loves high places
No drugs or alcohol
Sensitive about his height
Showoff

Written

[-20 ]
[ -5 ]
[ -5 ]
[ -5 ]
[ -15 ]

Acrobatics
Body Sense
Climbing
Escape
Fast-Draw (Knife)
Fast-Talk
Filch
Guns/TL8 (Pistol)
Holdout
Knife
Lockpicking/TL8
Observation
Pickpocket
Shortsword
Stealth
Streetwise
Thrown Weapon (Knife)
Urban Survival

DX+0
DX+1
DX+3
DX+1
DX+0
IQ+0
DX-1
DX+0
IQ+0
DX+2
IQ+3
Per+0
DX+0
DX+0
DX+1
IQ+0
DX+2
Per-1

[ 2 ]
[
[
[
[
[
[
[
[
[
[
[
[
[
[
[
[
[

[ -1 ]
[
[
[
[

* +1 for Perfect Balance


-1 ] +3 for Absolute Direction
-1 ] +3 for Flexibility
-1 ]
-1 ]

ICONIC CHARACTERS

311

1 ]
1 ]
1 ]
1 ]
2 ]
1 ]
1 ]
2 ]
4 ]
12 ]
2 ]
4 ]
2 ]
4 ]
2 ]
4 ]
1 ]

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