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CHANNEL DIVINITY
Optional Features
Nature Domain
Arcana Domain
Channel Divinity: Graceful Step
Starting at 2nd level, when a creature within 25 feet
uses a bonus action as a result of a class feature,
you can use your reaction to take a movement
action.
Knowledge Domain
Channel Divinity: Recall Lore
Starting at 2nd level, you can use your Channel
Divinity to add your Wisdom modifier to any skill
you are proficient in that doesnt use Wisdom as its
ability modifier.
Trickery Domain
Channel Divinity: Silver Tongue
Starting at 2nd level, you can use your Channel Divinity
to gain advantage on any rolls made with Deception
and Persuasion skills.
Life Domain
Channel Divinity: Second Chance
Starting at 2nd level, you can use your Channel
Divinity to reroll the saving throw of a single
friendly creature within 5 feet of you when they fail.
You add your Wisdom modifier to the reroll, and
must use the new number after you have rolled for
it.
Light Domain
Channel Divinity: Cleansing Light
Starting at 2nd level, you can use your Channel
Divinity to blast divine light, dealing damage to
undead foes.
As an action, you present your holy symbol and
any undead creatures within 15 feet of you take 3d8
radiant damage + your cleric level. Any undead
creatures hit by your cleansing light take an
additional 1d8 radiant damage each turn. A
creature that has total cover from you is not
affected.
War Domain
Channel Divinity: Battle Cry
Starting at 2nd level, you can use your Channel Divinity
to intimidate a foe.
Whenever you reduce an enemy to 0 hit points, any
creatures adjacent to the target within 5 feet are
frightened until the end of your next turn.