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CLERIC:

CHANNEL DIVINITY

Optional Features

Nature Domain

Below are several optional features that you can


choose in place of the Channel Divinity feature
normally granted by your Divine Domain as a cleric.

Channel Divinity: Rush of the Wind

Arcana Domain
Channel Divinity: Graceful Step
Starting at 2nd level, when a creature within 25 feet
uses a bonus action as a result of a class feature,
you can use your reaction to take a movement
action.

Knowledge Domain
Channel Divinity: Recall Lore
Starting at 2nd level, you can use your Channel
Divinity to add your Wisdom modifier to any skill
you are proficient in that doesnt use Wisdom as its
ability modifier.

Starting at 2nd level, you can use your Channel Divinity


to double the movement speed of you and any allies
within 10 feet until the end of your next turn. You and
your allies are not affected by difficult terrain foe the
duration of this feature.

Trickery Domain
Channel Divinity: Silver Tongue
Starting at 2nd level, you can use your Channel Divinity
to gain advantage on any rolls made with Deception
and Persuasion skills.

Channel Divinity: Slippery Shield


Starting at 6th level, you can use your Channel Divinity
to gain a divine boon.
As an action, you gain a +2 bonus to your AC for 1
minute.

Channel Divinity: Recall Craft


At 6th level, you can use your Channel Divinity to
learn about the workings of magic in a single magic
item. You learn the items properties, how to use it
and how many charges it holds without having to
attune to it.

Life Domain
Channel Divinity: Second Chance
Starting at 2nd level, you can use your Channel
Divinity to reroll the saving throw of a single
friendly creature within 5 feet of you when they fail.
You add your Wisdom modifier to the reroll, and
must use the new number after you have rolled for
it.

Light Domain
Channel Divinity: Cleansing Light
Starting at 2nd level, you can use your Channel
Divinity to blast divine light, dealing damage to
undead foes.
As an action, you present your holy symbol and
any undead creatures within 15 feet of you take 3d8
radiant damage + your cleric level. Any undead
creatures hit by your cleansing light take an
additional 1d8 radiant damage each turn. A
creature that has total cover from you is not
affected.

War Domain
Channel Divinity: Battle Cry
Starting at 2nd level, you can use your Channel Divinity
to intimidate a foe.
Whenever you reduce an enemy to 0 hit points, any
creatures adjacent to the target within 5 feet are
frightened until the end of your next turn.

Channel Divinity: Punishing Wrath


At 6th level, when an enemy creature receives a critical
hit from a friendly creature, you can attempt to attack
that creature.
As a reaction, you present your holy symbol and
summon a giant ethereal form of your weapon that is
red in colour. This weapon appears above the enemy
creature as it descends upon them with great speed
and impact, dealing the base damage of the weapon as
well as an additional 2d10 radiant damage. The
creature must make a Constitution saving throw
against your cleric level + your Charisma modifier. If
the creature succeeds, he takes half damage.

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