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ndice
1. Unas cuantas formulas matemticas
2. Figura
1.
~ dS
~ = qenc
E
0
S
(Ley de Gauss)
~ dS
~ = 0 (Ley de Gauss para el campo magntico)
B
(1)
(2)
Z
d
~
~
~ dS
~ (Ley de Faraday)
E dl =
B
dt S
C
I
Z
Z
d
~ d~l = 0 ~j dS
~ + 0 0
~ dS
~ (Ley de Ampre)
B
E
dt S
C
S
(3)
(4)
F = Fv
f =
0
Ex /c Ey /c Ez /c
Ex /c
0
Bz By
=
Ey /c Bz
0
Bx
Ez /c By Bx
0
e F u
F v = 0 J F v = 0
(5)
(6)
2.
Figura
En esta seccin colocaremos una figura como elemento flotante, cuidando de elegir las
opciones adecuadas para que se coloque automticamente a comienzo de la pgina.
A continuacin, haremos referencia (mediante etiquetas, como siempre a la Figura
1.
Author of the seminal multi-volume work
The Art of Computer Programming, Knuth
has been called the father of the analysis
of algorithms, contributing to the development of formal mathematical techniques for
the rigorous analysis of the computational
complexity of algorithms, as well as popularizing asymptotic notation.
Figura 1: In addition to fundamental contributions in several branches of theoretical
computer science, Knuth is the creator of the TeX computer typesetting system, the
related METAFONT font definition language and rendering system, and the Computer
Modern family of typefaces.
3.
color
soul
amsmath
graphicx
multicol
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