Vous êtes sur la page 1sur 3

Justin Lim

Game developer

justlim77@gmail.com
justinlim77.wordpress.com
www.linkedin.com/in/justinlim77/

WORK/PROJECT EXPERIENCE

SKILLS

Game Programmer,

NeuroApp (Unity 3D)

Languages / APIs:
(Proficient) C#
(Proficient) JavaScript
(Proficient) Python
(Proficient) Unity API
(Familiar) SQL
(Familiar) HTML
(Exposed) C++
(Exposed) DirectX

(Team Size of 3) September 2015 - Present


Established app framework and managed project files and source.
Wrote custom editor tools to streamline serialization process.
Efficiently and swiftly implemented new gameplay features.
Implemented custom animation system for swinging limbs.
Designed eye tracking algorithm to mimic case studies.

Game Programmer,

Safety VR (Unreal Engine 4)

(Team Size of 2) January 2017 - January 2017


Implemented custom hook attaching system over provided physics.
Collaborated with designer to optimize for VR target frame rate.
Developed and delivered under tight schedule with fixed deadline.

Game
Programmer, MINDEF VR (Unreal Engine 4)

(Team Size of 3) December 2016 - January 2017


Built class to dynamically create and scale daisy-chained displays with
UV manipulation along with texture and audio streaming.
Implemented component class to allow designer to quickly enable or
disable hovering mechanism with customizable parameters.

Mobile

App Developer, Photocopier AR (Unity 3D)

(Team Size of 3) September 2016 - January 2017


Built UI system with callbacks and events.
Programmed online network connectivity with Unitys web API and
ASP.NET web service to query MS SQL 2014 database.
Heavily utilized threading and asynchronous calls for smooth user
experience feedback

8 Joo Seng Road #15-02


Singapore, 360008
+(65) 8121 2080

Game Programmer, Vanguards of the Realm (Unity 3D)

(Team Size of 5) March 2016 - June 2016


Extended and implemented monster entity.
Created custom randomized loot spawners.
Collaborated with programmers to fix bugs and improve legibility.
Implemented scrolling credits section.

App Developer, Truss Bridge Builder (Vizard 5)

(Team Size of 3) January 2016 - May 2016


Built app using unfamiliar tools and scripting language.
Created customized control scheme by integrating Oculus DK2 with
Logitech Joystick controller and mouse-keyboard.

Software Development:
(Proficient) OOP/OOD
(Proficient) Data Structures
(Proficient) Version Control
(Proficient) Design Patterns
(Familiar) Project Management
Software:
(Proficient) Unity 3D
(Proficient) Unreal Engine 4
(Proficient) Visual Studio
(Proficient) Git / SVN
(Proficient) Vizard 5
(Proficient) Photoshop
(Familiar) Illustrator
(Familiar) 3DS Max
Math Skills:
(Proficient) Arithmetic
(Proficient) Linear Algebra
(Proficient) Vector Math
(Familiar) Calculus
Personal Skills:
(Proficient) Agile Development
(Proficient) Problem Solving
(Proficient) Teamwork
(Proficient) Work Discipline
(Proficient) Self-Teaching
References:
John David Uy
Co-founder/Game Software
Engineer
QN Software Pte. Ltd
david@qnsoftware.com
(+65) 9355 4382

Implemented saving and loading of bridge states using .csv


serialization
Built 3D bridge building system complete with extensive world GUI.

Lead Game Developer, Pipe City ( Unity 3D)


(Team Size of 3) January 2015 - April 2015
Designed and implemented pipe connection algorithm.
Implemented core game systems.
Built unique dual-layered grid piping system.

EDUCATION
MAGES Institute of Excellence
Professional Short Course in Interactive Environments

September 2016 - February 2017 (Expected)

MAGES Institute of Excellence


Advanced Diploma in Game Design

June 2015 - June 2016


Pride Prodigy 2016

MAGES Institute of Excellence


Diploma in Game Design

April 2014 - May 2015

MAGES Institute of Excellence


Certificate in Game Design and Animation

Jan 2014 - April 2014

Maris Stella High School


GCE O-Level

January 2008 - December 2008

WORK/PROJECT EXPERIENCE CONT


Freelance App Developer, NeuroApp (Unity 3D)
(Team Size of 3) November 2013 - June 2014
Migrated existing app to desktop/laptop version.
Undergone multiple sessions of live tests with control groups.
Extensively added new features to original app.
Constant bug-fixing and code-optimization based on client feedback.
Security Trooper, National Service ( N/A)
(N/A) September 2011 - September 2013
2 years with vocation as Security Trooper at Paya Lebar Air Base.
Freelance Web App Developer, NeuroApp ( Unity 3D)

(Team Size of 3) May 2011 - August 2011


Worked closely with subject-matter expert and artist.
Able to quickly adapt as and when new features were required.
Provided quick responses when technical issues arose.
Technical Assistant, Digital Publishing Short Course (N/A)
(Team Size of 2) February 2011 - April 2011
Preparing and setting up required software and configurations.
Assisted with ensuring software and hardware functionality.
Admin Assistant, ST Electronics (Data Centre Solutions) Pte Ltd ( N/A)
(N/A) September 2010 - December 2010
Processed and filed purchase orders (P.O).
Implemented system for tracking of past/future P.O.

Vous aimerez peut-être aussi