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GONZLEZ
Multimedios aplicados a
la enseanza del Ingls
Final Individual Task
Florencia Surez
01/01/2016
Animalize it
Florencia Surez
2016
Animalize it
Setting
Age group: 6-7
Number of students: 21-25
Language level: Elementary
Context setting: Bilingual school- 1st grade
Language areas: Animals and parts of their body
Colours
Numbers from 1 to 10
Basic descriptive adjectives (big, small, etc.)
Action verbs (run, fly, walk, eat)
Tricky words (have, to, lives, etc.)
Other objectives: Group animals according to a category
Describe animals (writing and speaking)
Express ones ideas
Foster creativity
Physical location: Computer lab (20 computers)
Whiteboard lab (25 desks)
Classroom
Duration: 6 lessons
Description of the project: In this project, the teacher wants the students to:
Animalize it
Florencia Surez
2016
Lesson 1
Students will go to the whiteboard lab. There, we will play a game using the
whiteboard in which the teacher will show students just a part of a picture as if it were
a puzzle.
Every time the teacher uncovers a flap from the picture, students will be asked
questions like:
What colours can you see?
What do you think it is?
What makes you say that?
Where do you think it is?
Students will have to guess what it is by describing what they can see, making
inferences and justifying their answer. After students answer all the questions, the
teacher will show the whole picture.
The same will be done with different pictures of animals. Teacher will ask students
what all these pictures have in common and students will elicit the topic of the unit:
Animals.
Animalize it
Florencia Surez
2016
Lesson 2
In the classroom, teacher will display pictures of different animals and will ask students
to name them one by one to check what they know and help them with the
pronunciation. The animals that will be included will be:
-
Bear
Sheep
Pig
Horse
Cow
Mouse
Frog
Hippo
Lion
Tiger
Duck
Hen
Students will mention other animals that they know and were not included in the
presentation. In groups of threes, they will have to create crazy sentences by using
each letter of the animals whose spellings are tricky (horse, cow, mouse, hippo, lion
and tiger), for example: COW: Come On, Wally!
Students will write the crazy sentences on a poster where they will also stick the
picture of the animal. Then, they will share their posters and crazy sentences with the
rest of the students. The posters will be displayed in the classroom.
Lesson 3
On the whiteboard, teacher will show students pictures of different animals. She will
explain to students that they will have to group the animals according to what they can
do, where they live, how big they are, etc.
Students will go in pairs and put the animals in the correct bubble by dragging them
into the circle.
WALK
FLY
HOP
Animalize it
Florencia Surez
2016
Then, students will invent crazy criteria to classify the animals. For example, fat
animals vs thin animals.
Lesson 4
In the computer lab, teacher will explain to students that they will have to create their
own animals using BuildYourWildSelf.com. The website will be already linked to all the
computers. Students will work in pair since there are not enough computers for all of
them, but each member will have to build an animal for his/her own.
Lesson 5
In the classroom, students will look at the pictures of their animals and they will write
sentences about them in their Writing copybook. Teacher will introduce some tricky
words and fixed phrases to do so, such as:
-
My name is
I have
I can/cant
I eat
I need
I live
Animalize it
Florencia Surez
2016
Lesson 6
Each student will stick his/her animal on a colour page and then on an ice-cream stick.
Teacher will record a video of each student showing his/her animal and talking about
it. The video will last about 30 seconds each. Students can use their Writing copybooks
in case they dont remember something. Teacher will place a green screen at the back
so that the habitat of each animal can be included in the video through a
picture/video. Teacher will use Sony Vegas Pro Editor to edit the background of the
video.
Edition made using Sony Vegas for the show Star wars last year.
Lesson 7
Option 1
Every year in November, Year 1 and Kinder 5 gather together to share different activities and
forge a link between Kindergarten and Primary school. The aim of this is to show future
students what children do and learn in primary.
Year 1 students will show kinder 5 kids their videos and what they have learnt about animals in
1st grade. The activity can take place in the classroom by using a projector or in the Whiteboard
lab.
Animalize it
Florencia Surez
2016
Multimedia resources
Whiteboard
The interactive whiteboard is an instructional tool that allows computer images to be
displayed onto a digital board. In the school I work in, if you want to use the
whiteboard lab you need to book the room in advance. So, I will have to check the
availability of this room at least one week before.
The reason why I have chosen to use a whiteboard in my project is because it allows
students to manipulate the elements on the board by using their finger as a mouse,
dragging and moving the items on the screen. It not only adds interactivity but it also
fosters collaboration among students as they have to work cooperatively in order to
perform the activity.
The advantages of using this tool are that information is presented in an unusual
context. Besides, it provides visual aids to represent vocabulary items. Finally, students
can not only manipulate elements but they can also work cooperatively with their
peers.
Its disadvantages are the availability of the room and the fact that technology may not
work properly.
Plan B:
Puzzle: Teacher can do the same activity using the animal flashcards and covering part
of them so that students guess what animals they are.
Classification: Teacher can do the same activity by drawing bubbles on the board and
telling students to place the animal flashcards in the correct bubble.
Animalize it
Florencia Surez
2016
The advantages of using this tool are that it has an appealing graphic design and it is
user-friendly, that is to say, it is easy to use.
The disadvantage is that you need Internet connection.
Plan B
Students can draw their wild self on a piece of paper.
Animalize it
Florencia Surez
2016
Throughout the activities suggested, the elements of the learning process are
presented through different multimedia resources, creating a unified experience about
the topic. This process is called transmedia storytelling, which is a concept developed,
among others, by Henry Jenkins.
The concept of collective intelligence is also developed in this project since these new
interactive structures enable the circulation and creation of knowledge cooperatively
among students.
In order to design the activities only few elements of gamification were included. They
are the possibility students have to make choices and decisions to create their wild
selves.
Finally, students can make their thinking visible by accounting for their answers and
expressing what they know and think about the puzzle pictures, which is really
beneficial to the development of their thinking processes.