Académique Documents
Professionnel Documents
Culture Documents
Artistic Director
Prof. Jeffrey Shaw
School of Creative Media
City University of Hong Kong
Co-Director
Prof. Cees de Bont
School of Design
The Hong Kong Polytechnic University
Symposium Director & Conference Chair
Dr. Olli Tapio Leino
School of Creative Media
City University of Hong Kong
Satellite Events Director
Ms Ellen Pau
Microwave
Chair of Performances
Ms Joel Kwong
Microwave
Ms Yidi Tsao
Videotage
Co-organized by:
Contents
Preface and Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
ix
xi
10
The Condition. Towards Hybrid Agency. Laura Beloff and Jonas Jrgensen . . . . . . . . . . . . . . . . .
14
The Virtual Thematic Route Emil Ben i From Experience to Infinity. Lavoslava Ben i . . . . . . . . .
20
Evaluating Art Hacking Events Through Practice. Victoria Bradbury and Suzy OHara . . . . . . . . . . .
27
Ideational Drawing as a Foresight Method in Designing Future States of Objects. Slavica Ceperkovic . . . .
36
Digital Musicianship Training for Classically Trained Music Students in a Laptop Orchestra. Lee Cheng . . .
40
The Impoverished Image: Online Video Art Exposure. Maria Fedorova, Thecla Schiphorst, and Kate Hennessy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
Plasticity and Feedback: Schemas of Indetermination in Cybernetics and Art. Ksenia Fedorova . . . . . . .
51
10 The Algorithmic as Agonistic Agency: Approaches on Experimental Design, the Politics of Codes, and PostAnthropocentric Paradoxes in (Media) Cultures. Diego Gomez Venegas . . . . . . . . . . . . . . . . . . . .
59
11 The Familiar: Technology-being-with-us. Indae Hwang, and Mark Guglielmetti, and Vince Dziekan . .
65
72
13 Transcoding Nang Talung: An Animated Adaptation of Thai Shadow Play. Chanya Hetayothin . . . . . . .
77
14 How the Traditional Chinese Idea of Time and Space Can Be Applied through Digital Moving Images. Keung
Hung . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
88
93
17 Simondons Concept of the Image: At the Junction of the Technological and the Animal. Andreia Machado
Oliveira and Felix Rebolledo Palazuelos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
18 Occult Computing for Artists: An introduction. Nancy Mauro-Flude . . . . . . . . . . . . . . . . . . . . . 108
19 Using Expressive Musical Robots: Working with an Ensemble of New Mechatronic Instruments. Jim Murphy,
Dale A. Carnegie, and Ajay Kapur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
20 Starcraft II and Chinese Scroll Painting: Narrative Ideas for RTS Computer Games. Peter Nelson and E. H.
Macmillan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
21 Arcade Videogame Interface Aesthetics. Kieran Nolan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
22 Connecting Indigenous Cultures to Design Pedagogy. Nan OSullivan . . . . . . . . . . . . . . . . . . . . . 135
23 Intimate Technologies: The Ethics of Simulated Relationships. Stacey Pitsillides and Janis Jefferies . . . . 144
24 This is a techno-necklace from my great grandmother: Animism-Inspired Design Guidelines for Digitally
Ensouled Jewellery. Doros Polydorou, Kening Zhu, Alexis Karkotis, Antje Illner, and Nicola De Main . . 152
25 On-line Film Circulation in China: The Case of Youku Tudou as a Creative Corporate Soft Power Champion.
Patrice Poujol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
26 FileLife: Kurenniemi and the Question of Living Archives. Eivind Rssaak . . . . . . . . . . . . . . . . . . 173
27 Ulysses Pact: Metagenomic Entanglements. Clarissa Ribeiro . . . . . . . . . . . . . . . . . . . . . . . . . 179
28 Building like Animals: Using Autonomous Robots to Search, Evaluate and Build. Stanislav Roudavski . . . 185
29 A Double Dtournement in the Classroom: HK Protest Online Game as Conceptual Art. James Shea . . . . 190
30 Reading Digital Art in the Age of Double-Coding. Roberto Simanowski . . . . . . . . . . . . . . . . . . . 199
31 Between Decay and Preservation: A Personal Approach to Media Art Archiving. Christa Sommerer and
Laurent Mignonneau . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Proceedings of the 22nd International Symposium on Electronic Art ISEA2016 Hong Kong.
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Contents
32 Microtemporality: At the Time when Loading-in-progress. Winnie Soon . . . . . . . . . . . . . . . . . . . 209
33 Techno Sex in Art: Mating Man and Machine In the Solve et Coagula Experiment. Stahl Stenslie . . . . . . 216
34 CASH RULES EVERYTHING AROUND ME: Reading the Recuperation of Hip-Hop through Rancires
Political Aesthetics and Attalis Distinguishing of Signal and Noise. Minka Stoyanova and Ariel Huang . . 223
35 Media-Aesthetic Expressions of Worldly Sympathy. The Illuminations of Le Tricolore. Tanya Sndergaard
Toft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
241
36 Performing Identity Through Wearable Sensing. Camille Baker and Kate Sicchio . . . . . . . . . . . . . . 242
37 Semiotics of Glitch Artistic Practice. Griffin Byron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
38 Re-enacting And Open Sourcing As Metxhods For Experiencing Programmed Art Utopia. Serena Cangiano,
Davide Fornari, and Azalea Seratoni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
39 Chasing After the Mixer. Damien Charrieras and Olaf Hochherz . . . . . . . . . . . . . . . . . . . . . . 253
40 The Role of Eye Contact and Spectatorship in Interactive Installations. Ka Wa Cheung . . . . . . . . . . . . 255
41 Framing a Critique of Reality Based Games. Hugh Davies . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
42 Noise &/as Nervousness: Gertrude Stein in the Interface. Jane Frances Dunlop . . . . . . . . . . . . . . . . 262
43 The Uncanny Signal. Alan Dunning and Paul Woodrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
44 Symmetry: Breaking Through the Looking Glass. Douglas Easterly . . . . . . . . . . . . . . . . . . . . . . 271
45 Posthumanism, New Materialism and Feminist Media Art. Mara Fernndez . . . . . . . . . . . . . . . . . 275
46 Foundations of a Design Framework for DIY Nomadic Public Screens. Claude Fortin . . . . . . . . . . . . 279
47 The Anomaly: Noise, Ghosts and the Multiverse. Jane Grant . . . . . . . . . . . . . . . . . . . . . . . . . 283
48 An Origin of Interactive Art: Nam June Paiks Progressive Musical Instruments. Byeongwon Ha . . . . . . . 286
49 The Unstable Characters: Reading of Chinese Text-based Digital Works. Yue-Jin Ho . . . . . . . . . . . . . 290
50 Posthuman Vision. Ingrid Hoelzl and Rmi Marie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
51 Flip the Book Flip the Memories: a Case Study of Multimodal Interaction for the library located in Macao
World Heritage site. Mei-Kei Lai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
52 Cyber Terrorism in name of Cyber Activism: Discomfort in looking at some derivative works in recent Hong
Kong. Wing Ki Lee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
53 Somplexity An Experiment of Posthumanist Platonic Sex. Kok Yoong Lim, Wonseok Choi, Sojung
Bahng, and Joonsung Yoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
54 Music in Print, How Publishing Has Been Able to Flirt with Music. Alessandro Ludovico . . . . . . . . . . 309
55 De-schooling Product Design Education, an Experimental Physical Approach. Tommaso Maggio . . . . . . 313
56 A Webcam Interface for Somatic-Technological Dance Experiences. Joana Martins, Todd Cochrane, Isabel
Valverde, and Ana Moura Santos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
57 Convergence and Divergence: A Conceptual Model for Digital Serendipitous Systems. Ricardo Melo and
Miguel Carvalhais . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
58 Going beyond the Glitch Art. Critical Glitch Studies as a New Research Paradigm for Analyzing Post-digital
Technologies. Lukasz Mirocha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
59 Vernacular Sound: System for Soundscaping of Everyday Objects. Joo Young Oh, Ju Young Lee, You Jin
Lee and Kwang Yun Wohn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
60 Noise Responsive Systems: How Do Those Change the Infrastructure of the Institution? Laura Plana Gracia 334
61 Hearing Blind as a New Interface for Exploring the Urban Soundscape. Eric Powell and Matthew Griffin . 338
62 AURALROOTS: Cross-modal Interaction and Learning. Jillian Scott . . . . . . . . . . . . . . . . . . . . . 340
63 Artistic Technology: Coded Cultures, Making and Artistic Research. Matthias Tarasiewicz . . . . . . . . 344
64 A Daydreamer of Someone Elses Dreams, A Theoretical Framework for the Future Web. Francisco Gerardo
and Toledo Ramirez . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
65 Exploring the Medium. The Indexical Function of Artistic Photomicrography Made by the Scanning Electron
Microscope. Anastasia Tyurina . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
66 Joke Lanz is Spinning the Records Analysis and Graphical Representation of an Improvised Concert of
Experimental Turntablism. Karin Weissenbrunner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
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Proceedings of the 22nd International Symposium on Electronic Art ISEA2016 Hong Kong.
Contents
67 Cultivating More-than-Human Lifeworlds: Laudatio on Indigenous Fermentation, Smell and Metabolic Power
Grids. Markus Wernli . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
68 An Interactive Mnemonic Space For Jodi.org: The Process of Re-exhibiting. Karin de Wild . . . . . . . . . 365
69 Augmented Reality as Experimental Art Practice: from Information Overlay to Software Assemblage. Rewa
Wright . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
70 Digital Confucianism: a Confucian Take on Computation and Algorithm. Mi You . . . . . . . . . . . . . . . 374
379
71 Gigantic: Mediation Beyond Surface. Rachel Armstrong, Sarah Kenderdine, Maurice Benayoun, Mike
Phillips, Scott Hessels, and Sven Travis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
72 Data Natures: The Politics and Aesthetics of Prediction through Variability. Susan Ballard, Jo Law, Teodor
Mitew, and Jo Stirling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
73 (Re)volting data. Tarsh Bates, Jaden J. A. Hasting, Helen Pritchard, Jane Prophet, and Gillian Wylde . 391
74 Games and Gaming in China. Peichi Chung, Ling-Yi Huang, and Bjarke Liboriussen . . . . . . . . . . . 395
75 Computer Programming Education and Creative Arts. Bryan Chung Waiching, Pong Lam, and Winnie Soon399
76 Rapid Response Art History: Tools and Techniques for a Fast-Changing Art World. Sarah Cook, Charlotte
Frost, Edwin Coomasaru, Louise Shannon, and Morgan McKeehan . . . . . . . . . . . . . . . . . . . . 401
77 Emerging Platforms for Artist Interaction. Andrew Demirjian, Ellen Pearlman, Xtine Burrough, Cassini
Nazir, Heidi Boisvert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
78 Software Literacy and the Creative Industries. Greg Giannis, Hugh Davies, Victoria Moulder, and Murray
Mckeich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
79 Divergent Generative Art Practices. Dejan Grba, Vladimir Todorovi, Tatjana Todorovi, Andreas Schlegel,
and Melentie Pandilovski . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
80 The Peoples Smart Sculpture - PS2. Martin Koplin, Igor Nedelkovski, and Kari Salo . . . . . . . . . . . 414
81 Can Non-anthropocentric Relationships Lead to True Intimacy with Technology? Anastasios Maragiannis,
Janis Jefferies, Stacey Pitsillides, and Ghislaine Boddington . . . . . . . . . . . . . . . . . . . . . . . . . 420
82 E-discourse in Online Networked Communities: Structure, Timing, Tone, and Affect. Timothy Murray, Renate Ferro, Maurice Benayoun, and Randall Packer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
83 The Affect of Quantum Phenomena on Media Art. Mike Phillips, Chris Henschke, Frederik De Wilde, and
Paul Thomas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
84 Livestreaming in Theory and Practice: Four Provocations on Labour, Liveness and Participatory Culture in
Games Livestreaming. Emma Witkowski, Daniel Recktenwald, James Manning, and Zhang Dino Ge . 429
IV Posters
433
85 Collaborative Expression Program by Creating Digital Storybooks.Taeko Ariga, Koichi Mori, and Takehisa
Mashimo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
86 In Search for DomoNovus: Speculations on the New Home. Stavros Didakis . . . . . . . . . . . . . . . . . 435
87 Stories of Solidarity. Glenda Drew, Jesse Drew, and Jack Leng . . . . . . . . . . . . . . . . . . . . . . . . 436
88 MVP: An Automatic Music Video Producer. Jianyu Fan, William Li, and Philippe Pasquier . . . . . . . . 437
89 Natural Material in Interactive Art. Byeongwon Ha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
90 Nagakute Yuimaaru Website. Haruo Ishii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
91 AS IF You Are Suffering in Silence: An Interactive Installation as Empathy Tool for Chronic Pain. Weina
Jin, Servet Ula , Xin Tong, Diane Gromala, and Chris Shaw . . . . . . . . . . . . . . . . . . . . . . . . . 440
92 Q- quanta of sound. Paola Lopreiato and Alfonso Belfiore . . . . . . . . . . . . . . . . . . . . . . . . . . 441
93 Faux Pas Lee Nutbean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
94 Touchology: Exploration of Empathetic Touch Interaction with Plants for Well-being. Jinsil Hwaryoung Seo,
Annie Sungkajun, Tiffany Sanchez, and Jinkyo Suh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
95 Structural Montage for Immersive Cinema an Experiment in Transposing Fulldome to VR. Clea T. Waite
444
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Part I
Abstract
This paper presents a theoretical discussion, as well as an
experimental design approach to the modes in which
algorithmic media influences, in a confrontational manner, the
configuration of contemporary cultures. Thus, the first section
seeks to introduce key media archeological questions, by
displaying some aspects of Wolfgang Ernsts and Friedrich
Kittlers work. Then, the second section, is devoted to
articulate possible connections between the first section and
Bruno Latours perspective on science and technology studies
and their relation to art and design. The third section shows
how experimental design approaches can constitute the creative
argumentation for all the previously discussed issues, by
presenting two case studies that have emerged specifically
around the questions that sustain this article. Finally, the text
closes with a brief discussion about the possibilities the papers
subject matter has to offer as an area for research-creation.
Proceedings of the 22nd International Symposium on Electronic Art ISEA2016 Hong Kong.
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An Object-Oriented Culture
In his book Reassembling the Social: An Introduction to
Actor-Network-Theory [11], the French anthropologist
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Proceedings of the 22nd International Symposium on Electronic Art ISEA2016 Hong Kong.
The Algorithmic as Agonistic Agency: Approaches on Experimental Design, the Politics of Codes, and
Post-Anthropocentric Paradoxes in (Media) Cultures. Diego Gomez Venegas
to the matters of concern that shape our interests and the
modes in which we gather around what is at issue. This
discussion is important, because this matters of concern
that is to say, things are configured in material
presence as objects; or in more Kittlerian words, as
hardware; sustaining what matters and thus gathering
people publicly around them. Hence, the polis of this
hardware society regains its status as the center of the
political and ontological debates, specially if one
considers that now the artificial sphere these objects
has its own agenda, so to speak; that agency based on the
techno-mathematical intelligence I have called so far the
language for counting but from now on, I shall call the
algorithmic.
Following the aforementioned reasoning, another
crucial component of this discussion emerges in front of
us; while Latour assures that humans and their interests
gather around matters of concern, he also says that these
reunions do not happen thanks to common and shared
interests, but all the contrary, because of the concerns
that confront and divide us. This is of course a sociopolitical argument but also an epistemic one, since it
relates to the modes we know things, whose
materialization, as I have mentioned already, are objets;
and these objects this hardware are at the same time
the media through which we humans know the culture
that shapes our world. Thus, I wonder what if this
societies of hardware have installed a dual agonistic
condition in culture; first, the one suggested by Latour
where things and objects gather us around them because
of the divergent interests we have for them, while they
still behave governed by agencies that are naturally
human that is to say, ruled by languages for telling, as
it would be the case of a Republics Constitution; and
secondly, the one belonging to post-anthropocentric
times and somehow suggested by Wolfgang Ernst when
he says that logical machines oppose humans own
cultural regime [15]. In other words, the one where
things and objects behave governed by their own agency
that is to say, by the algorithmic and human
differences are not processed naturally anymore, but by
the new conglomerate of non-human actors that now
process what is at issue under their own terms. Hence,
two urban and contemporary events can help illustrating
this last scenario. On the one hand, Kittler describing
traffic light conditioned junctions, saying that through
the endless changes between green, yellow, and red
or 1, 3-state, and 0 all streams of urban traffic (from
pedestrian to public transportation) arrive in a digital
format that, moreover, a computer somewhere in the
citys CPU clocks [16]. And on the other hand, my own
reference to the many traffic lights around the world that
in the middle of some demonstration, have ended
furiously damaged by human actors.
Paradoxically, just as we all are aware of, most of
these objects this hardware, as well as the
algorithms that make them to act, have been designed by
humans. This has constituted enough evidence for many
to insist on arguing in favor of the humanistic and
anthropocentric gaze regarding these issues, but at the
same time, and following an Ernstian thought about the
discontinuities of humans cultural regime [17], it has
been also our motivation to pursue a critical approach to
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Proceedings of the 22nd International Symposium on Electronic Art ISEA2016 Hong Kong.
The Algorithmic as Agonistic Agency: Approaches on Experimental Design, the Politics of Codes, and
Post-Anthropocentric Paradoxes in (Media) Cultures. Diego Gomez Venegas
References
Possibilities
Both of these prototypes have stayed so far in a
speculative realm, and any sort of conclusion should wait
for further analyses and complementary conceptual and
theoretical discussions; which, I hope, will be part of the
creative and/or academic work carried out by members
of the Design and Agonism group in the near future.
However, at this point we have wanted to begin this
dialogue, where research and creation simultaneously,
have helped us to start a critical inquiry on the modes
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Proceedings of the 22nd International Symposium on Electronic Art ISEA2016 Hong Kong.