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SuperMarioBrothers3

Transcription/ArrangementsforthePiano
By
PhilipKim
OriginalMusicComposedby
KondoKoji

GameProducedby
Nintendo

Original Super Mario Brothers BGM Property of Nintendo

Forward
Iwanttofirstofall,thankthepeopleatNintendoforcreatingthisvideogameclassicwhichI
havefondmemoriesofplayingformanyhoursduringmyearlyteenyearsandwayintomy20s.Iwant
toespeciallythankthecomposer,KondoKoji,forcomposingsuchmemorabletuneswhichwillremain
withinustothosewhohaveplayedthiswonderfulgameseries.

IfirstheardthepianoarrangementsoftheSuperMarioseriesontheinternetplayedbyThe
BlindfoldedPianist,a.k.a.MartinLeung,about45yearsbackandIwasthrilledtohearthesegemson
thepiano.Asmostofthepeopleprobablydid,IlookedforthesheetmusicbutIcouldntfindthe
completetranscriptions/arrangementsforthepianoexcepttheonesavailabledonebyMartin.Itwas
recentlythatIwatchedMartinsperformancevideoagainanditwasthenwhenIdecidedifIcouldnt
purchasethescoresIlldomyowntranscriptionsandarrangements.SoitisMr.MartinLeungthatI
owemyinspirationtodomyowntranscriptionsofthesemusicalgems.

SinceIcouldntfindanyOfficiallypublishedmusicscoresfortheseBMG(BackgroundMusic)
fortheSuperMarioseries,Ididmysearchesonthenetandgotmyhandsonmanymidifilesandnsf
(NintendoSoundFormat)filestoplayandtolisteninordertonotatethemusic.Asfornotatingthe
music,IusedSibeliusnotationsoftwaretomakethescores.

Ithastakenmemanyhourslistening,transcribing,arranging,notating,andeditingthescores.I
havetriedtobeasfaithfultotheoriginalmusicaspossiblewithsomeadditionalelaborationsand
extensionsdonebyme.Asforthelevelofperformancedifficulty,mostoftheseareHARD!Iarranged
theseasConcertTranscriptions,whichareusuallytechnicallyverydifficultandneedstobepracticed
verydiligently.Withdiligentandhardpractice,theresultofyourlaborshouldbefruitful.Withthis
beingsaid,Ihopeyouenjoythesegems.
p.s.Pleaseshowyourappreciationbymentioningandcreditingmeasthetranscriber/arrangerifyou
everperformtheseorrecord.Thankyou.
PhilipKim

March,2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Original Super Mario Brothers BGM Property of Nintendo

Index
1.SuperMarioBrothers3:Maps
2.SuperMarioBrothers3:WarpTheme
3.SuperMarioBrothers3:Overworld1
4.SuperMarioBrothers3:Overworld2
5.SuperMarioBrothers3:Underwater
6.SuperMarioBrothers3:Fortress
7.SuperMarioBrothers3:Airship
8.SuperMarioBrothers3:HammerBro.Battle
9.SuperMarioBrothers3:Koopakids/BoomBoom
10.SuperMarioBrothers3:Ending
11.SuperMarioBrothers3:ShortMotifs

Super Mario Brothers 3


Maps

Map 1: Grassland

q = 88

mf

Map 2: Koopahari Desert

Heavy q = 108

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim



q = 144

mf

Map 3: Sea Side

Copyright Philip Kim

Original Super Mario Brothers BGM Property of Nintendo

Map 4: Big Island


q = 160

mf

13

Original Super Mario Brothers BGM Property of Nintendo

Map 5: The Sky


h = 144

mf

13

Map 6: Ice Land


h = 80

Original Super Mario Brothers BGM Property of Nintendo

Map 7: Pipe Maze

Agitated h = 120

3
3

mf

q = 120

Map 8: Dark World

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Warp

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Dreamy h = 96

14

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Overworld 1
1

Allegro q = 132


mf

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

12

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo




cresc.

15

18

22

mf

24

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Overworld 2

Kondo Koji
Transcribed/Arranged by Philip Kim
Feb. 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

2
Allegretto q = 66

dim.
sf

15





11

19

1.



cresc.




Copyright Philip Kim, 2007



2.

cresc.

ff

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Underwater

Allegretto q = 120

dolce


mp

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

mp

13

17


20

dim. rit.

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

pp

Super Mario Brothers 3


Fortress

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

p
f

12

p
f

17



19

ff

heavy q = 88

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Airship/Doom Ship

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Moderato q = 112

f
3

11

3
3

14

q. = 100

ff

Airship Victory Fanfare

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Hammer Bros. Battle

Kondo Koji
Transcribed/Arranged by Philip Kim
pskim71@gmail.com
http://www.pypstudio.com

Very fast h = 152

15

22



29


33

Copyright Philip KIm, 2007


Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Boom Boom/Koopa kids

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Strong rhythm q = 88

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo

11

13

accel.

gli

ss.

14

cresc. molto

ff

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 3


Ending

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Adagio q = 48

pp

10

14

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo

Allegro q = 144

18

23

28

33

mf

38

mp leggiero


Original Super Mario Brothers BGM Property of Nintendo

42

46

50

mf

55

60

64

cresc.

Original Super Mario Brothers BGM Property of Nintendo

ff

Super Mario Brothers 3


Short Motifs

Course Clear

q = 144

Game Over

Toad's house

Like a music box q = 116

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo

q. = 100

ff

Airship Victory/Fireworks Fanfare

pp

q = 120

King Restored/World Clear Fanfare

King's room

q = 60

6
6

Original Super Mario Brothers BGM Property of Nintendo

slow q = 50
1

pp

con pedal.

Agressively h = 112

Music Box

ff

King Koopa/Bowser

Original Super Mario Brothers BGM Property of Nintendo

11

16

21

24

Original Super Mario Brothers BGM Property of Nintendo

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