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VISUAL QUALITY BY DESIGN by Jack L.

Nassar
VISUAL QUALITY
BY DESIGN
A Professional Paper Sponsored by
American Society of Interior Designers
Haworth, Inc.

Haworth, Inc.
One Haworth Center, Holland, MI 49423
www.haworth.com

All rights reserved. This publication, or parts thereof,


may not be reproduced in any form without written
permission from the sponsors or author.

Printed in the United States of America

Written by Jack L. Nasar, Ph.D.


FORWARD

As an architecture student, I learned that the visual quality of a


space mattered. The perceived meanings of and preferences for
environments have great importance, often affecting function.
I have experienced, first-hand, the negative psychological effects
of public housing designed to be vandal proof, but stigmatized as
the projects by occupants and others. For more than 30 years,
I have maintained an interest in understanding and measuring the
non-verbal meanings conveyed by places, writing a dissertation
on it, and conducting hundreds of interviews, observing patterns
of use, programming facilities, and conducting post-occupancy
evaluations. Doing this scientific research for a host of different
kinds of places, with various methods, in different cities and
countries and with diverse populations, I have found certain
enduring and consistent patterns of response to places.

Still, important questions remain for design, including: Jack L. Nasar

The underlying causes for some responses


The factors affecting meaning
The specific, physical definition of factors that affect peoples
perception of visual quality
The visual quality elements that have the most benefit for
occupants and function

Solid scientific studies continue to address these and other questions.


The material that follows is derived from this scientific research. New
technologies and approaches to simulation through virtual reality
and neuroscience have allowed controlled exploration of
the psycho-physiological experience of moving through space.
High quality occupant evaluations of meanings can help answer
the second, third, and fourth questions. Research has shown that
perceived visual quality has powerful effects. Future studies more
fully describe specific benefits for different types of interior designs,
but theory and scientific evidence already indicate that good design
is good business. I would like to thank Sally Augustin, Heidi Quellet,
Jeff Reuschel, Melisa Sorenson and many others from Haworths
research and marketing departments who provided document
support for editing and graphic designing this paper.

Jack L. Nasar (Ph.D., FAICP), The Ohio State University


CONTENTS

4 CH. 1: CONTEXT FOR


VISUAL QUALITY

14 CH. 2: HUMAN AND


ENVIRONMENTAL DIMENSIONS

20 CH. 3: PERCEIVED VISUAL QUALITY

26 CH. 4: FEELINGS IN A PLACE AND


THOUGHTS ABOUT A PLACE

30 CH. 5: INDIVIDUAL AND GROUP


DIFFERENCES AND CONCERNS

32 CH. 6: THE FUTURE IN VISUAL


QUALITY RESEARCH
AND DESIGN

34 APPENDIX: PLANNING AND


EVALUATING VISUAL QUALITY:
LESSONS LEARNED

40 BIBLIOGRAPHY
Figure 1a

CH. 1

CONTEXT FOR
VISUAL QUALITY
Imagine walking into two
unfamiliar offices (Figures 1a
and 1b). The first office has
rows of look-alike gray cubicles
lined up one after the other.
The second one also has multiple
rows, but it offers some focal
point objects, and an ordered
variety in materials, lighting,
height, and views into other
parts of the space. Scientific
research indicates that people
would evaluate the first one
(Figure 1a) as less pleasant
Figures 1a and 1b:
than the second (Figure 1b), Scientific research indicates
that people would judge
and they might avoid or leave the interior on the right (b)
it more quickly. The second as more attractive than the
interior on the left (a).
office creates a pleasant
impression. In both offices,
environmental cues, many
of which escape conscious
notice, shape human feelings, Figure 2a

thoughts and behavior.

4
Figure 1b

Figures 2a and 2b: The two


restaurant interiors convey Visual quality has important impacts on
different meanings about the human experience, impacts that can affect
likely interior milieu, service, worker productivity, consumer behavior,
expense and quality of food. and the bottom line.

Interior environments convey an ambiance


that evokes consistent feelings and interpre-
tations from people. Research shows
that individuals evaluate spaces for their
pleasantness as well as their calming and
exciting qualities. We also make inferences
Figure 2b about qualities such as prestige, status,
character, safety, and friendliness based
on the environments we encounter.

* Please refer to the bibliography for the published


research mentioned in the monograph.

5
Humans have an invisible mental map for Interiors can have value as a source
environmental features that shape their of delight. Successful designs convey
behavior. For instance, potential customers desired meanings to occupants and
who enter an unfamiliar restaurant make visitors. Designs that do this can add
judgments from its appearance about its value for the client, occupant and visitors.
prices, food quality, and service (Figures Thus, a design should reflect a visual
2a and 2b). Large and bright letters on plan or a set of principles that guide
exterior signs suggest lower prices and visual form. To create such a plan, we
poor quality and service than do smaller, need to know how people evaluate
less obtrusive lettering. On the exterior, the environment and what meanings
brighter colors and lighting suggest lower they see in it.
prices and poorer food quality and service
than do softer surfaces, darker colors, and There are two approaches to creating such
lower-level lighting (Figures 3a and3 b). a plan. The first method relies on a designers
These judgments are rooted in the customers experience and insight, while the other
past experiences, and, whether they are relies on scientific inquiry. The first method,
accurate or not for a specific instance, they relying on designers experience, works
do influence behavior. from the top down; the second, relying on
scientific inquiry, works from the bottom

6
6
Through experience, interior designers
develop intuitive ideas about visual
quality. They are trained to understand
the impact of a space based on the
aesthetics and feelings a space evokes.
Their instinctual reactions are centered
on visual quality attributes such as the
color, context, scale, spatial balance and
complexity of a space. Social scientists,
on the other hand, develop ideas about Figure 3b
visual quality through the systematic
study of environmental preferences
and meanings, sometimes in relation to
IN OUR MINDS OR THE ENVIRONMENT
the same attributes that guide designer
instinctual reactions. The advance of Before considering the scientific approach,
knowledge regarding visual quality consider this question: where do prefe-
depends on both approaches. Social ences and meanings lie in our minds
scientists can use designers ideas as or in the environment? If in our minds,
hypotheses for testing, and interior environmental preferences are highly
designers can use the scientific findings variable, only a matter of taste, and designers
as design hypotheses to implement and would have no guidelines to achieve
test. They can also use a combination of desired responses. If preferences and
Figure 3a both scientific and intuitive knowledge meanings arise from the environment,
to shape a spaces visual quality to humans would have some consistent
achieve client and user goals. patterns of response, and designers
up. Both use a creative process that could use them as a basis for design.
generates ideas, presents them, and Although research and occupant
tests them. Each has unique flaws Many people believe visual quality cannot
evaluations will continue to advance
and strengths that can complement be studied scientifically because preferences
our understanding of environmental
one another. (aesthetics) are qualitative and subjective.
meanings, we already have a substantial
More than 30 years of research contradict
knowledge base. The rest of the paper
The designer brings a history of project- the view that preferences are trivial and
discusses: 1) the science of studying
specific knowledge to new projects; the variable. Although environmental prefer-
visual quality and environmental
scientist brings principles from con- ences and meanings vary from individual
meanings; 2) design meanings; 3) to individual, it is possible to make some
trolled studies. The designer may have
whether meaning matters; 4) how generalizations about how humans respond
unintentional biases, which the scientific
meaning influences us; and 5) guide- to environments. These generalizations
approach can eliminate. However,
lines for improving the visual quality bring order to apparent variability by high-
principles from controlled scientific
of spaces. lighting areas of agreement universal
studies may not apply directly to every
specific, real design context. Good principles. Individuals may not agree
design and design research recognize completely on their responses to an
and use the best of both approaches. environment, but there is enough overlap
This paper presents best practices and between people to make some generaliza-
scientific findings that designers can add tions about responses. Just as we weigh
to their own experiential knowledge to objects, we can measure shared preferences
and meanings. Any given design will vary in
create more successful designs.

7
8
PLACES CONVEY MEANINGS
its likelihood of evoking a desired meaning The places where we want to spend brass or are there even doors?)
among the people who experience it, time are the ones we think we would Furnishings and arrangements can also
but certain design features will generally enjoy. They are appealing places that communicate a message about the
evoke desired responses. Using this infor- invite us in. Think of the Taj Majal and occupants friendliness. Depending on
mation about general responses, designers the Sydney Opera House. People pay the places intended function, the cues
can help advance their clients goals. money and travel long distances to to meanings, such as status or friendli-
visit places like these because they ness, may create a desirable or undesirable
Consider this example: A client wanted look so attractive. Their images are emotional environment for visitors.
to know how to improve a places even used to promote tourism. But
appearance, so the planner conducted people also seek out places that are Spaces should convey meaning
a pre-occupancy (or pre-design) evalu- exciting. Consider amusement parks, appropriate to their function. We have
ation that systematically manipulated gambling casinos in Las Vegas, Times subconscious rules for the messages
two different design elements: contrast Square in New York, and the Shinjuku that we expect many types of spaces
(the degree of contrast in color, size, and district in Tokyo, all of which offer an to convey. We might find it unnerving
brightness of the design elements relative exciting mix. They feel pleasant and to visit a doctor or a lawyer whose
to the background), and variety (the energizing. These places keep excite- workspace indicates that he or she is
number of elements in the environment). ment up and visitors involved in what not successful. These professionals can
This yielded nine environments with is going on around them. influence our lives in profound ways;
mixed low, medium, or high contrasts, thus, we want to be treated by a doctor
with a low, medium, or high variety. User In contrast, other places can be who seems successful and competent
ratings of these environments showed boring. Imagine a work area that is a (think diplomas on walls). We want a
that people preferred and felt most calm sea of sameness: a beige-on-beige bank to tell us through its space that
with the environment having a mix of low field of cubicles stretching to the it has security, integrity, and stability,
contrast and moderate to high variety. horizon, a stereotypical institutional but also that it is not squandering
Users also said they wanted to visit space, or a hospital corridor. Such our money. Offices of design firms
those environments more often than the spaces feel boring; they are unpleasant should look both creative and usable.
others. The high contrast and high variety and unarousing. People avoid them. Communicating low status is not
environment was judged as most exciting. However, not all low arousal places are always bad. A student workspace or
Based on the clients goals a pleasant bad. Pleasantly unarousing places can drop-in community center may have
and attractive environment the results be desirable because of their calming a bohemian feel, for example.
suggested that the design should have qualities. Plants and running water in
low contrast elements with moderate a hotel atrium can be calming and slow Our inferences about meaning
variety. Had the client wanted an exciting us down in a pleasant way. So does a influence our behavior. People reveal
place, the results would have called for healing garden in a hospital or a fish their personalities and other information
higher contrast and variety. Specific tank in a dentists office. about themselves in their places, and
designs can be tested after completion we respond accordingly. If someone
of the design phase but before imple- And while calming places attract arranges their office furniture in an
mentation for the meanings to be humans, their opposites distressing open, inviting way, we will likely behave
conveyed to occupants. Client objectives places drive people away. Think of a as if they are friendly. Offices are
are paramount in the design of a space; dark, unfamiliar place with mysterious, more welcoming when the furniture is
space plans must have a design character haunting sounds, or a confusing place arranged so that the owner faces the
that aligns with client goals for staff with sharp angular shapes and you entrance to the space and when the
and customer experiences. have conjured up a distressing place. space has few, if any, barriers between
A control room with blaring sirens and the owner and guests. We may also
flashing lights is also distressing. behave in particular ways when people
seem conscientious because their
Places can also convey a different kind office is neater. People who communicate
of meaning which carries different security through their office design
emotional responses. For example, a might also be communicating unfriendli-
space can tell us about the status of its ness, but that depends on the specific
owner. When we are gauging the status purpose of the space. Either way, we
of the person who occupies a space, we will behave in a way that feels consistent
may think about its size, location (is it a with the environmental information
prime corner space?), and furnishings presented.
(are the door handles aluminum or

9
Figure 4a

DOES APPEARANCE MATTER?


When assessing environments, humans
judge visual quality before anything
else in the physical environment. This
is why curb appeal is so important
in home sales. Many researchers have
asked people what led them to buy
their house, or what they like about
their house or neighborhood. The
most frequently cited reason for
choosing a particular house or neigh-
borhood is the appearance of the
home or neighborhood i.e., its
aesthetics.

An applied example: a post-occupancy


evaluation conducted on low cost,
self-built homes. The homes were built
in a high crime area with a climate that
varied from freezing cold to sweltering
hot. They had no insulation and no
locks on doors or windows. Under
those conditions, what did most
residents report as the first change
or addition they implemented? They
personalized their home by painting
the exterior.

Appearances matter. Appearance is


not separate from function. Perceived
visual quality can have direct effects
on functionality. Physical appearance
incompatible with expectations can
lead people to avoid a place.

Figure 4a and 4b: An unwelcoming entrance can keep visitors away.

10
Figure 4b

11
MEANINGS AFFECT FUNCTION
Humans have stereotypes about physical to them. The buildings appearance
appearance that influence behavior. worked against its intended function.
Stereotyping may not be admirable, The entrance could have been designed
but humans do it. Walking on a red to look less like a service entry and
carpet, such as at the Academy Awards, more like a welcoming front entrance
communicates a special status. People that stood out from its surroundings Appearance is important, and the fact
are more likely to follow a person and had a prominent sign or banner. that different people have a similar
dressed in a suit crossing a street response to the way places look makes
against a traffic light than someone Meanings affect the function of all sense. Human survival depended on our
dressed more casually. Similarly, kinds of places. Chain restaurants have predecessors ability to gauge benefits
the perceived visual quality of an created loyal customers by building and threats to their well-being. People
environment can have direct effects reputations for consistent quality of who did not avoid dangerous areas
on human behavior. foods and services. Their exterior and or situations did not survive. We are
interior appearances (though some- hardwired to evaluate places.
Consider a post-occupancy evaluation times adapted to a local context) convey
on a new center for the visual arts on a this consistency. Thus, many customers Scientists have discovered that humans
university campus. The university hoped are more comfortable anticipating a have many shared characteristics. Spaces
the center would attract students inside fast food meal at a Wendys or McDonalds are channels for non-verbal communica-
to experience the arts. A research team than at an unfamiliar local restaurant. tion, and design affects the non-verbal
observed how visitors used the space in Boutiques in department stores also messages communicated. Humans share
and around the center, and conducted try to communicate the status and certain perceptions and evaluations of
interviews with occupants, passersby, likely cost of their merchandise through attributes of the physical environment.
and others in the campus community. symbolic cues, such as the finishes For example, humans use similar envi-
The observations and staff counts of on materials, lighting, spaciousness, ronmental cues (size, darkness, overlap)
visitors revealed that few students spatial organization and the amount to judge distances. Babies avoid and
entered the facility. of merchandise on display. Intentionally fear a visual cliff, and most humans have
or not, offices may convey status, an innate fear of snakes. In addition,
When asked about their impressions friendliness or other messages to humans read status in such nonverbal
of the facility, many students said they potential users. Through design, places cues as size, location, and quality of
avoided it and had never gone inside. can become more sociable. We like materials. Large spaces, corner places (at
When asked why, their primary reason places that offer lots of sittable surfaces a distance from the entrance), and higher
had to do with their feeling that the and movable chairs that offer choice quality materials (such as hardwood or
staff was snobbish. Without ever and views of people passing by. Its marble) convey power and higher status.
entering the building, the students great if the space also has vegetation,
made negative assumptions based Environmental evaluations are not
a water feature, and food. In each
on the non-verbal message that the primarily subjective, qualitative, or a
case, symbolic cues affect peoples
exterior, with its chaotic angles and matter of taste. To better understand
perceptions and behavior.
industrial materials, communicated this, consider a statistical concept used to
gauge the impact of a design change.
Picture an empty office. If you put a
pebble in the office, it might affect human
response to that space, but the effect
would be trivial. If you added a waterfall
to that same office, it would have a large
effect on human response. So the impact
of a change can vary from trivial (pebble)
to large (waterfall). It would be a waste
of time to base a design on factors with
trivial effects. This does not imply we
should ignore details. Rather, for details,
large elements, and the overall design, it
suggests that we should focus on those
factors that make a difference. But what
does this have to do with the nature of
environmental preferences and meanings?

12
Hundreds of studies on environmental
response have shown that the size of
the effect of individual differences in
environmental preferences are minuscule
compared to the size of the effect
related to physical features. This means
the characteristics of the design matter
much more than differences in individual
preferences among those experiencing
it. Although it may seem counter-
intuitive, environmental meaning rests
in the environment, not in our minds.
Designers who know the shared meanings
of environmental characteristics can use
them to craft guidelines and designs that
convey a desired meaning.

THE WISDOM OF CROWDS


On what basis do we develop guidelines Scientific research cannot supply
for design meanings? Ultimately, this appropriate values, but it can offer some
question comes down to values. What guidance. Two sets of findings argue for
values should serve as the basis for creating the importance of integrating popular
or modifying places? Design values can assessments of environments into design.
be characterized by opposing adjectives, First, scientific research consistently finds
such as: idealistic vs. pragmatic, artistic major differences between designer and
vs. functionalist, formal vs. informal, and popular design preferences. The two
exclusive vs. inclusive. groups look at the world differently,
use different criteria in evaluating the
Although designers consider cost, materials, appearance of places, and respond to
and function, decisions related to appear- the same places differently. Research also
ance revolve around whose values to heed shows that popular preferences have
or to what extent the design should reflect remarkable stability over time. Designers
user versus designer values. For most do not lead popular taste; the public does.
interiors, democratic values bottom-up, Second, research on the wisdom of
inclusive, human-oriented should get crowds suggests that the judgments of a
more emphasis. Without neglecting craft, large number of independent observers
a successful design must work for and who can freely voice their opinions are,
satisfy the users. It must not only meet generally speaking, closer to the opinions
technical and functional requirements, voiced by the ultimate users of the space
it must have compositional and aesthetic than are the judgments of a few experts.
appeal. Some people reject research on This, too, points to the value of tapping
user reactions, saying it only uncovers the views of large numbers of users, which
popular norms which change over time, is what design researchers have done.
but that view assumes designer norms
are better and less malleable than
popular norms.

13
CH. 2

HUMAN AND ENVIRONMENTAL DIMENSIONS


To understand environmental meanings, we need knowledge of the human perceptual,
cognitive, and evaluation processes. Figure 6 illustrates how environmental factors
lead to environmental appraisals and behavior. At the top, Observer refers to how the
viewers feel (such as happy or sad), their previous experiences, and their purpose.
These states are independent of the characteristics of the environment. Two individuals
may experience the same sunny office differently, because one feels happy while the
other feels sad when they enter the office. Their feelings may have nothing to do
with the office space. A person could feel sad due to clinical depression or the loss
of a loved one. Human purposes also vary in ways that influence judgments of places.

Interior Features

For example, through experience, an likely perceive the 20 foot high interior as preference). In combination with thoughts,
environmentalist and a logger would have taller, and they would less likely notice the Emotional Appraisals yield higher order
different attitudes toward a hardwood tree; difference between the other two spaces. reflective thoughts (Cognitive Appraisals,
and commuters rushing to work would such as judgments about the likely
notice less of their surroundings than Human perceptions are also limited; we friendliness of the occupant); and the two
would a tourist exploring the same place. cannot see things that some birds see, kinds of appraisals can affect behavior
Thus, a variety of personal factors can affect nor hear or smell as keenly as a canine. Of (such as whether one approaches, avoids,
human responses to the environment. the sensory experiences we can perceive, spends time, lingers or spends money).
certain attributes catch our attention more Thus, human behavior within interior
To the left and below Observer in Figure 6 than others. Here, individual differences spaces differs based on visceral reactions
is Interior Features. This refers to physical play a role. For example, children, adults, and reflective thought. Those reactions and
characteristics of spaces, such as size, and the elderly will differ in their ability to thoughts vary with the physical features
shape, height, order and legibility, which sense their surroundings. of a place.
designers can manipulate.
What individuals perceive, in turn, can
The combination of the observers influence their thoughts (Cognition) about
emotional state and the physical features the interior. For example, people recognize
results in Perception, which refers to those an interior function (such as a law office,
existing features the individual (in his or architects office, or dance studio) and draw
her state) will likely perceive. Perceptions inferences about what takes place there.
have a likelihood associated with them. Perceptions of the features of form (such
Visualize three interior spaces with as its height, depth, illumination, color
different ceiling heights: 8 feet, 8.5 feet, and order) evoke visceral feelings about
and 20 feet high. People would more the place (Emotional Appraisals, such as

14
Figure 6

Observer

Perception Cognition

Emotional Cognitive
Appraisals Appraisals

Behavior

15
Arousing
(Aroused)
Distressing Exciting
(Tense) (Excited)

Unpleasant Pleasant
(Annoyed) (Pleased)

Gloomy Calming
(Bored) (Relaxed)
Unarousing
(Sleepy) Figure 8a Figure 8b

Figure 7: Circular structure of Emotional Appraisals, clockwise from the top: Figures 8a and 8b: Through thought, we recognize
Arousing, Exciting, Pleasant, and Calming. The diagonal axes of Excitement each object as a chair, but we also draw inferences
and Calming are mixes of the horizontal and vertical axes, Pleasantness and (Cognitive Appraisals) about such qualities as their
Arousing. Exciting places feel more pleasant and arousing than boring ones; relative comfort, durability, expense, and the kind
calming places feel more pleasant but less arousing than distressed ones. of person who owns it.

HUMAN RESPONSES TO SPACES


Since environment can affect behavior, Humans have four levels of response to calmness, while a noisy, brightly lit,
it makes sense for designers to focus an interior: hard-surfaced interior should evoke
on 1) the major human responses to excitement. Each of those feelings is a
environments; and 2) the attributes of Feelings about it feeling in the interior. As the examples
the environment that people notice. Feelings in it suggest, feelings about or in a space
Thoughts about it involve more than preference.
Human responses refers to the ways
Behavior
people respond to their physical Rigorous scientific investigations have
surroundings. While these responses Feelings about it involve personal judg- identified four key dimensions of human
refer to the environment, they come ments about an interior. Looking at an feelings about (and in) their surroundings:
from the individual. interior, a person might like or dislike the
Attributes of the environment refers space, judge it as friendly or unfriendly, Pleasantness (pleasure)
to physical properties of the environment or judge it as safe or unsafe, or as exciting Arousing (arousal)
(such as height, width, color, shape) or dull. Feelings which refer to the interior Exciting (excited)
rather than the individuals reactions. are feelings about the interior. Calming (calm)

For example: if scientific studies found Feelings in it are also feelings, but they Figure 7 shows the circular ordering
1) that pleasantness dominated human do not refer to the interior. They are of these feelings. The diagonal axis of
response and that perceived power an internal mood state related to the Excitement and Calming are mixes
was relatively unimportant, and 2) that environment. For example, in one interior, of the horizontal and vertical axes,
humans noticed variations in enclosure a female complained that a hidden alcove, Pleasantness and Arousing. Exciting
more than variations in color saturation, which she had to pass by after dark, places feel more pleasant and more
then it would make sense for researchers to scared her. Her reaction is a feeling in arousing than boring ones, and calming
study effects of enclosure on pleasantness. that interior. Her feeling in the interior places feel more pleasant but less
It would also make sense for designers to led to a feeling about it. She disliked it. arousing than distressing ones.
use these findings to create interiors that Different designs can lead people to feel
appear pleasant. calm, pleased, excited, aroused, or fearful.
A quiet, dimly lit, soft-surfaced interior
with a fish tank will evoke feelings of

16
Figure 9a

Thoughts about a space involve inferences


about what the place is and the qualities
of the place. Consider two chairs (shown
in Figures 8a and b). Thoughts involve
recognition of objects as chairs, but
thoughts also involve inferences about
the objects: Is one chair likely to be more
comfortable, durable, inviting, or expensive
than the other? What kind of person
would likely own each chair?

Behavior refers to activities in relation to


the place. A pleasing interior that conveys
positive meanings would attract people
to visit and spend time, whereas an
unpleasant one that conveys negative Figure 9b
meanings would lead them to either Figures 9a and 9b:
avoid it or leave quickly. Visual quality should be
compatible with the
Success in achieving design objectives function. For a gambling
depends on different visual quality goals casino or trading floor, an
related to the activities and function of exciting interior is best. For
the space. Some places need to look a dentists office, a calming
appealing; others exciting or calming. interior suits its purpose.
Some need to appear unpleasant, boring,
or distressing. For example, a gambling
casino or trading floor should probably
have an exciting interior, whereas a
calming interior best suits a dentists office
(Figures 9a and b). To reduce lingering,
we could create a narrow, uncomfortable,
and generally unpleasant interior. To
encourage social interaction, we could size
an interior for interaction at comfortable
social distances and provide pleasant
surroundings. Some tasks, such as concen-
tration or confidential discussions, require
privacy; others, such as collaborative work,
require more open, connected spaces.
Creative thinking benefits from an exciting
and pleasant environment. In sum, the
emotional climate should vary to fit the
activity goals.

17
Figure 10a

Figure 10b

PROMINENT PERCEPTUAL FEATURES


OF THE ENVIRONMENT
Naturalness appears unified and is perceived as orderly;
Understanding feelings, thoughts, and
Openness whereas, one that lacks organizational
behavior is not enough. We also need to
know which visual attributes stand out Upkeep structure looks chaotic (Figures 10a and
in human perception. Humans are visual Novelty (and style) 10b). What makes an interior appear
animals. Visual quality dominates our orderly? Studies suggest that features
Complexity (also described as diversity, such as repeated elements, uniformity
response to a place; prominent visual
variety, and visual richness) refers to of texture, rhythm, distinctive design
attributes affect both perceived interior
the number and variability of visual elements, low contrast between elements
quality and functionality. Studies to
elements in a place. The more variable the or between objects and their context
derive those important visual attributes
elements, the more complex an interior (in color, size, texture, and shape), and a
have used a variety of methods, from
appears. Variations in materials, height, focal point enhance order. Lighting can
analyzing open-ended reports of peoples
color, shape, size, and layout of elements, also have an effect on perceived order.
likes and dislikes in various environments
and the presence of ornamentation can Research indicates that bright, peripheral,
and the reasons for those preferences, to
all add to perceived complexity. Complexity and uniform lighting increases the
sophisticated quantitative projects that
is among the most studied concepts in perceived clarity of an interior.
use multivariate statistics to derive salient
psychology. People who think about
visual attributes without asking people
visual quality may think of it in terms of Naturalness refers to the perceived
directly about them.
lines, dots, and art, but acousticians think naturalness of an environment. Adding
There are six key visual attributes in about complexity as well, as do writers, plants and water to a space can increase
human perception: among others. an interiors perceived naturalness. Natu-
ralness may be important to perception
Complexity Order relates to perceived structure of because of its connection to human
the complexity. A well-organized interior evolution and survival. A sprinkling of
Order

18
Figure 11a Figure 11b

increases perceived enclosure more than


increasing the area of a space. This can
serve as a useful manipulation for clients
paying cost per square foot. In terms that from the expected produce increases in
our primitive ancestors on the savanna uncertainty and arousal that attract human
would understand: we want to see whats attention. An individuals experience of a
approaching, and, if its dangerous, be able particular environment depends on his
to run away. We want a barrier between us or her past experience and memory. Past
and danger. experience and memory lead us to classify
objects (such as chairs, bookshelves, desks,
Lighting can also affect perceived enclosure.
or offices) in terms of how well they fit our
A study that tested responses to three
conception of a good (typical) example of
qualities of interior lighting uniform
that class of objects. Thus, an office interior
versus non-uniform, overhead versus
trees near water signaled, to our primitive can vary from appearing typical to novel.
peripheral, and bright versus dim found
ancestors, protection and food. Vegetation, that uniform, bright, and peripheral lighting Style relates to novelty. Some design
water elements, curvilinear forms, increased perceived spaciousness. That styles can seem more typical than others.
smoother textures, edges, and transitions is, to increase perceived enclosure, use Through experience, individuals recognize
are found more often in nature than built non-uniform, dim, and overhead lighting. various residential home interior styles
environments. Nature also tends to have Variation in enclosure has a big influence such as colonial, Tudor, or modern
fractal-like forms that repeat at various on perception because it changes both and they experience their level of novelty.
scales within the same object. For what humans can see and predict in the Faced with complex information from the
example, ferns and seashells are made environment, and the ease with which environment, humans developed quick
up of units with the same fundamental they can move through it. shorthand ways to simplify, organize and
shapes in several size progressions.
process that information to act on it. Style
Upkeep refers to the quality of a place, and
Openness and changes in enclosure and novelty is one such shorthand. Recog-
strongly relates to the quality of materials.
are noticed by people (Figures 11a and nizing style and novelty of a place brings
Unlike poorly kept places, well-kept places
11b). Enclosure has to do with both the inferences related to previous experience
have few signs of disorder or decay. For a
area of an interior space and the height with other places in the same category.
positive upkeep score, a place should be
and permeability of the barriers around built to last with care, using high-quality
it. Permeability refers to the ability to craft processes and materials. Once built,
see through a wall via open spaces in it. it should be easy to maintain. Attention
Perceived enclosure relates more to the to unseen details can also enhance the
character of the vertical edge of a space perceived upkeep.
than to the area of the space. Increasing
the height or decreasing the permeability Novelty refers to a perceived discrepancy
of the edge-defining elements of a space from the expected. Increases in discrepancy

19
CH. 3

PERCEIVED VISUAL QUALITY


Now lets consider the links COMPLEXITY AND ORDER

between the prominent In theory, complexity increases uncertainty


and arousal and involves people; order
environmental attributes and helps reduce the uncertainty and arousal,
and helps people make sense of their
human feelings. The following environment. Too much complexity would
create too much uncertainty and arousal,
discussion focuses on overloading people. Most people prefer
moderate complexity or a mix of complexity
environmental preferences, with order. Complexity and order are
linked to attention and interest.
occasionally touching on
what makes places exciting Research, using a range of different
methods to study a variety of environ-
or calming. Chapter 4 ments, consistently found preference
associated with order and related ordering
explores methods of variables (coherence, fittingness, congruity,
organization, legibility, and clarity). In
programming emotional one study, after individuals rated their
preference for each of 40 places, multi-
appraisals and meanings. variate analyses determined preference
increased with order. Perceived order
affects judgments of the person in the
office. People judge the occupant of an
orderly office as more organized than
the occupant of a disorderly one.

Interest and excitement increases with


environmental complexity. As for prefer-
ence, the results are more complicated.
People prefer moderate complexity to
either low complexity or high complex-
ity and disorder. Excitement rises with
increases in complexity and decreases in
order. Thus, people see places with high
complexity and low order as most exciting,
and places with low complexity and high
order as least exciting. Preference increases
with order and peaks for the mix of moder-
ate to high complexity with high order.

Behavior likely follows preference. One


study showed participants nine environ-
ments that varied in order and complexity
and asked them which ones they would
most like to visit and spend time in. The
participants reported a preference for envi-
ronments with high order and moderate to
high complexity, the same environments
that people judge as most pleasant.

20
21
Figure 12a

NATURALNESS
Early humans probable preferences for
trees, shrubs, and water are still reflected
in the place-preferences of present day
people. Humans generally prefer places
that have more natural than human
influences on them. Naturalness also has
an overlap with complexity and order:
Areas high in naturalness tend to have
the desirable mix of order and complexity
in their smooth transitions and fractal-
like forms.

Preference for nature is one of the


strongest findings in research on
environmental perception. However,
the preference depends on human
perception of naturalness. Individuals
may like a plastic plant or flower viewed
from a distance, but if they get close
enough to discover that it is artificial,
that preference will turn to distaste.

People prefer spaces perceived as natural


over those perceived as built-up (Figures
12a and 12b). When people view and rate
environments with varied amounts of
natural elements, they prefer the ones
with more natural elements. They also
like spaces with vegetation, water, and
views of natural elements. Adding nature
to an office will enhance its perceived
visual quality. Yet, people also enjoy views
of city skylines and bridges, after dark, with
the lights of cars moving intermittently
through the scene. These scenes have
many features of naturalness. Designs
that capture those features may also
receive favorable evaluations.

22
Figure 12b

The preference for naturalness can affect


spatial behavior. Research found that
commuters chose to drive out of their way
to use a scenic parkway even though they
knew a less-natural expressway was faster.
The experience of nature also has calming
and restorative effects. In the first of many
studies to demonstrate this effect, surgical
patients with a window view of deciduous
trees were found to have faster post-
operative recovery, fewer negative
evaluations by nurses, and fewer required
doses of narcotic painkillers than patients
with a view of a brick wall. Exposure to
nature increases frustration tolerance and
speeds physiological recovery when
compared to exposure to built-up scenes.
Walks or drives through nature are more
restorative than walks or drives through
urban streets. Still water in plaza fountains
has also been found to have calming
effects. Whether these restorative effects
come directly from nature or indirectly
from the experience of a place perceived
as pleasant, results show naturalness can
increase preference, calmness, and stress
recovery. Increased calm and reduced
stress can boost creativity.

23
Figure 13a

Figure 13b

OPENNESS Figure 14
With regard to openness, research points as higher in mystery. Figure14 illustrates
to preferences for defined openness over another form of mystery. In it, you can
wide-open or blocked views. People like detect hints of something ahead, and if
open views with some sense of enclosure; you move your head or move forward,
they tend to prefer increases in openness, you can distinguish what was hidden.
with an enclosing (or protecting) edge. People like scenes like these that promise
Responses to controlled, systematic new information ahead.
manipulations of enclosure indicate a
high preference for spaces with defined However, when people feel vulnerable,
openness. Interior lighting influences such as when they are walking alone at
perceived spaciousness and preference. night, they view a deflected vista as
People judge an interior as more incompatible, as it might hide a potential
spacious and preferred if it has bright danger such as an attacker. In that case,
peripheral lighting. mystery reduces preference. When feeling
vulnerable, people avoid areas with
Another spatial variable which researchers deflected vistas, and judge them as less
call mystery involves the promise of safe than other spaces. People feel safer
new information. A path with a turn (which with open unobstructed views and no
psychologists call a deflected vista) places of cover (hiding places or shade
promises new information ahead. You ahead close to the path) ahead.
cannot see around the corner, but if you
continue on the path, you might observe In sum, the research on spatial variables
something new. Thus, people perceive suggests broad patterns of preference
curved paths as offering more new infor- for moderately open spaces and
mation ahead than straight ones (Figures mystery (under no threat).
13a and 13b), and they judge curved paths

24
Figure 15a Figure 15b

UPKEEP
Variations in upkeep may have associa-
tions with perceived status. Wealthy
individuals and organizations can afford
to spend more on better materials and
maintenance, leading people to view NOVELTY (AND STYLE)
well-kept places as higher in status. When
Recall that places vary in novelty in ways that focus more on the technical aspects
animals and plants get sick, age, and
that relate to prior experience. Increases of design show less change than those at
die, they show signs of decay. Studies
in novelty increase attention and interest, schools that focus more on design.
consistently find that people respond
but people prefer low to moderate novelty.
more favorably to well-kept than poorly Style communicates meaning. Consider
kept places. This is consistent with human Many architects differ from non-architects the two styles of house shown in Figures
preference for order. Poor upkeep looks in response to novelty. Architects tend to 15a and 15b. Americans consistently judge
chaotic, creating disordered complexity prefer the high novelty of high styles (those farm-style houses as most friendly, Tudor
which people dislike. The removal or typically seen in designer magazines), while and colonial style houses as higher in
buffering of poor upkeep with more non-architects prefer the more typical, status, and farm or Tudor style houses as
desirable elements (such as foliage) makes vernacular popular styles. Just as in clothing, the most desirable to live in. People also
places more appealing. In neighborhoods, where high style clothing is shown at fashion make inferences from style about the likely
poor upkeep such as litter, dilapidation, shows, and popular clothes are actually occupants of places, and these inferences
graffiti, and decay signals a breakdown worn, these two kinds of styles have tend to be accurate. For example, one
in the social order, which intensifies fear different audiences. Architects opinions study had homeowners complete an
of crime, reduces sense of community, deviate from those of others during their extensive personality and identity inventory.
and increases actual crime. Poor upkeep education. First-year architecture students Other people, viewing color slides of the
and visual disorder in interiors is also exhibit design preferences similar to those home interiors, exteriors, or both, used the
undesirable. of non-architecture students, but as they same inventory to rate each homeowners
progress through school, their preferences personality and identity. Their ratings
Litter tends to attract more litter. A messy
change. Through extensive exposure agreed with the homeowners self impres-
office may give others the impression that
to novel designs in their education, sion. The most accurate viewer impressions
the occupant is less sincere, intelligent,
architecture students come to value higher came from people viewing the interiors.
ambitious, warm and calm. However, a
levels of novelty. Although they still share Styles of office interiors also convey
poorly kept space, possibly hidden from
the same mental image of the typical meanings to visitors and customers.
visitors, is not always undesirable. Certain
example with others, as they progress in
creative workers, often star performers, Understanding the physical characteristics
their education, their preference for the
depend on a complex system that appears of spaces that evoke these meanings and
typical decreases and their preference for
messy to others but gives them a better using that knowledge to plan for desirable
novelty in design increases. The level of
chance of making accidental and beneficial meanings can create designs that enhance
these changes depends on their schools
discoveries than they would not make in
educational focus. Students at schools user experience.
a neat office.

25
CH. 4

FEELINGS IN A
PLACE AND
THOUGHTS
ABOUT A PLACE

Attractive interiors or designs


compatible with a purpose
can improve feelings in and
thoughts about a space,
each of which affect human
behavior and performance
in the space. The following
sections discuss feelings in
and thoughts about a place.

FEELINGS IN A PLACE
People who consider their office attractive also may feel good in that
office; if they judge it as calming they may feel calmer in it; and if they
judge it exciting, they may feel more excited in it. Feelings about the
interior can influence feelings in the place, and these feelings can affect
behavior and performance. Several studies confirm that the perceived
quality of an interior influences peoples feelings in it, and those feelings
affect the way people feel about others in the interior. People in an ugly
interior tend to have higher levels of negative feelings in general, as well
as negative feelings about the space and other people in it. Feelings in a
space are an important ramification of office design.

Peoples emotional state affects their performance at problem solving.


When individuals feel good, they do better at learning, creative thinking,
brainstorming, and examining alternatives. In contrast, when individuals
feel stressed, their attention narrows, making them less able to develop
creative solutions. Stressed people tend to get frustrated more quickly
than others, leading them to quit working on problems more quickly.
For example, studies have found that stressed individuals who experience
a pleasant environment have a higher frustration tolerance (meaning
higher perseverance at a task) and lower

26
unwanted intrusions, or a place to escape)
reduces their stress and improves their
performance relative to others who feel
they have no such control. Factors such
physiological stress than others who experience less pleasant envi- as these can also enhance organization
ronments. That said, designs for critical, command-type centers that performance.
require user concentration should look attractive, but have some kind
Noise, and in particular the sound of
of unpleasant system to alert users if a problem arises.
voices, distracts people, which leads to
Attractive designs perform better than ugly ones. One study, com- lower performance. Although individuals
paring evaluations of twelve new or renovated buildings for schools claim they can multi-task, studies of
of design, found that the buildings passersby and occupants judged individuals doing more than one task at
as having the most pleasing appearance also worked best. Students, a time show reduced performance while
faculty, staff and visitors judged the attractive facilities as perform- multi-tasking. Technologies such as iPods
ing better on a variety of interior features, including the relationship can give workers perceived control and
between spaces, security, accessibility, adaptability, wayfindingand buffer unwanted intrusions, and music
acoustics. does not have the distracting quality of
peoples voices, but the degree to which
Workers who feel good in a place tend to be more productive and sat- the technology distracts attention, it will
isfied with their jobs. Similarly, clients who feel good in a place react have detrimental effects on performance.
more favorably in it. Briefly, the desired interior appearance
can create the desired feeling (or mood) in the space, which can yield We have to evaluate the compatibility of
the desired behavior and enhance business experiences. Conversely, the appraisal and mood with the purpose
undesirable appearance can create undesirable feelings and unde- of the space. Some work tasks require
sirable behaviors, which can reduce worker satisfaction and perfor- sociability and interaction, whereas
mance. others require privacy. In certain situations,
excitement is desired; for others, calmness
Research has found decreases in task performance related to bad is needed. In each case, the design should
smelling air, higher worker density, closer interpersonal distances be appropriate for the function.
between workers, and the inability to control unwanted stimulation.
Moreover, crowding or inadequate control of social contact reduces
sociability. Providing workers with the impression they have some
control over aspects of their workspace (such as temperature,

27
THOUGHTS ABOUT A PLACE
Research suggests that people regularly Suppose an organization decides
make judgments about status and formal-informal represents an important
friendliness from the design of an interior, pair to consider. We could ask the relevant
and that office arrangements convey status user group to judge, for each space they
and sociability in ways that affect function. use, the degree to which it should be
For example, a facility programmer for informal for them to best perform the
a company doing business with the needed function in that space. We could
government learned that his client wanted obtain similar judgments for other
an inexpensive looking interior (low status) relevant concept pairs. Tabulating the
so visitors did not think the government results for each concept can provide
was squandering taxpayers money. performance guidelines for the design
of each space and the full interior.
Research has found several office features
that have an effect on judgments of status Suppose the results indicate that to
and friendliness. A visitor will tend to function best, a space needs to be
judge the occupant of an office with status clear (or legible), accessible, encourage
symbols as higher in rank, the occupant interaction, be warm, and somewhat
of a tidy office as organized, and the contemporary. This means that the design
occupant of a messy office as rushed. should make the space easy for users to
A visitor will judge neat but neither locate and access, and once they arrive,
messy nor extremely tidy offices as the design should be comfortably open
more comfortable and welcoming. Other to encourage interaction, and it should
welcoming cues include a desk placed avoid the use of traditionally-styled
next to a wall, with no barriers between elements. A designer could propose a
the occupant and visitor, and across- plan or plans that satisfy these guidelines.
the-table-corner seating. Prior to installation, one could pre-test
it by getting ratings of the design(s)
Various organizations, work types, and
on the same descriptors to predict how
places may have other meanings they
well the design or alternatives would
need to convey for successful operation.
achieve the desired objectives. The
Research has identified adjectives that
pre-test helps refine the solution that
describe spatial concepts that we can use
communicates the meaning closest to
to help define the desired qualities of
the desired meanings.
an interior for designers to strive towards
(Figure 16, p. 37). A programmer can work
with members of an organization to deter-
mine the adjective pairs/concepts with
the most relevance for the design of a
space. Notice the words come in pairs of
opposite concepts (such as ambiguous
and clear, or private and public).

28
29
CH. 5

INDIVIDUAL
AND GROUP
DIFFERENCES
AND CONCERNS
So far we have considered
shared reactions to the form
and content of interiors.
Characteristics of the
individual, such as internal
state, purpose, personality,
socioeconomics, and culture, Because the recognition of novelty or a style depends on past experience,
individuals having different environmental experience might differ in their
also affect response to
response to these factors. Design forms arise from a mix of the local climate,
spaces. Although it is materials, building practices and culture. Think of design solutions such as the
igloo or the teepee. Cultures or subcultures have a set of rules or expectations
impractical to tailor a place for design, which may differ from the designers expectation. Research shows
to one persons personality, that cultures differ in the way they regulate privacy, with some relying more on
physical cues and others relying more on social cues to achieve privacy. Cultures
we can tailor a space to the also differ in perceptions of and reactions to crowding. Other design features,
such as the perceived importance of objects and space, vary across cultures.
most common personality
characteristics of the people Humans also adapt based on environmental experience. Thus, individuals from
small towns judge large towns as much larger, less safe and noisier than
likely to use it. do individuals from large towns. However, migrants from a small town to a
larger one or from a large town to a smaller one eventually adapt; they come
to perceive it the same way as the long-term resident. A person accustomed
to working in a large, quiet, or orderly office will adapt to it, and for them a
move to a smaller, noisier, or less orderly office will at first feel strange, and
possibly stressful.

Groups also differ in their perceptual abilities in relation to the environment.


Older people tend not to notice as much and to be more sensitive to complexity,
novelty, or disorder than younger people. So, designs for older populations
have special requirements, just as designs for younger children must meet
different criteria. Universal design seeks broad solutions that enable and
work for all users.

30
Agreeableness has to do with the degree
to which the individual considers the
emotional climate. Firms with many people
valuing sociability (agreeableness) could
offer the possibility of natural gathering
places and closer distances between
workers. Firms with many people scoring
lower on agreeableness could offer
support for individual work.

As for conscientiousness, individuals scoring


high on it would tend to delay decisions
to gather information, while individuals
scoring lower would decide more quickly.
Less rushed office cultures would tend to
favor novelty, while others would tend to
favor more traditional forms.

Other individual factors have been linked


by scientists to responses to spaces. Locus
of control has to do with the degree to
which the individual believes that control
of things is internal or external to them-
selves. People with more of an external
center of control feel more at the mercy
of fate than individuals with more of an
internal locus of control. Locus of control
influences preferred distance from other
people. Internals generally like to be
physically closer to other people than
Personality and organizational culture of interacting with other people, while externals. Internals are more likely to
affect the desirability of certain forms. extraverts are energized by the same modify an environment to suit their needs
Researchers have found attitudes, behavior, experience. Imagine an office having and to exhibit more environmentally
academic performance, and occupational technical researchers and sales people. responsible behaviors, such as recycling.
choice linked to personality, which also The researchers would tend to be The two groups also exhibit differences
affects certain environmental appraisals. introverts, and the sales people would in design preferences, with internals
In studies dating back to the 1940s, tend to be extraverts. Research has shown favoring classical styles and externals
psychologists have derived five robust that the introverts would need more favoring romantic styles.
dimensions of personality: Extraversion, space, control of their privacy, control
Openness to Experience, Agreeableness, of noise interruptions from other people, Group differences arise in part from differ-
Conscientiousness, and Neuroticism. and protected furniture arrangements ences in shared learning and experience
Called the Big Five, these dimensions have allowing them to structure interactions across cultures and subcultures. Various
been linked to behavior, even in children. with others than would the extraverts. surveys of values, attitudes and lifestyles
Extraverts would want connection to others. in the U.S. have found many categories
While designing an office for the particular of people related to social class, life cycle,
personality of an individual worker does Openness has to do with the degree to location, and other variables, each with
not make sense, it does make sense to which the individual prefers innovation, distinct patterns of preference and
evaluate the general types of personalities variety, and is creative as well as consumption. Some of these relate to
that can be anticipated in use and make imaginative. For creative (open) groups, occupations and work tasks, and thus to
some judgments about appropriate spaces the design, while pleasant, should offer the kind of interior desirable for that work.
for different people. Ignoring neurotic higher complexity, novelty, and less typical Others relate to other types of spaces,
personality traits, consider the four spaces, whereas designs for routine such as homes. One can determine and
functional personality traits in relation to tasks could have less complexity, novelty use these socio-demographic preferences
work. Individuals vary in the degree to and provide more support for function, in the programming phase of the design
which they want to interact with others. practicality, and details. process, described in the Appendix.
Introverts are drained by the experience

31
CH. 6

THE FUTURE IN VISUAL QUALITY


RESEARCH AND DESIGN
The last forty years have brought many advances in visual quality research.
In the 1970s, researchers proved they could study aesthetics in relation to the
environment. Those studies showed the first hint of strong commonalities
across people in their preferences, along with the first indication that people
preferred nature and complexity.

The 1980s saw the development of more physical attributes is likely to have strong mix of order and variety can create pleasing
sophisticated, multivariate methods and shared effects across the diverse individuals interiors that convey favorable emotional
more realistic stimuli to discover the and groups who experience them. meanings.
important dimensions of perception and
evaluation of the environment. Those Designers can apply these scientific For specific projects, we can either apply
studies showed that responses to color findings to create satisfying interiors. the existing information to guide the
photos, slides, and computer simulations Through scientific studies, we know design, or we can program or plan the
could be generalized to user responses on that certain noticeable visual attributes visual characteristics for a particular
site. The importance of complexity, order, influence interior preferences, meanings, context. Programming visual quality has
naturalness, openness, upkeep, novelty, satisfaction, and task performance. In three steps. First, the programmer gathers
and style as attributes that influence broad terms, people prefer places that information to support project goals (in
human perception of the environment offer ordered variety and nature. For this case, the visual quality goals). Second,
was also uncovered during this period, design, this indicates that we should (s)he determines the emotional meanings
as was the importance of pleasantness, provide naturalness with a mix of struc- compatible with desired functions. Third,
arousal, excitement, and calming experi- turing variables, with moderate variety. (s)he seeks the physical characteristics of
ences in human emotional responses to a space that support those meanings (see
Structuring variables include:
environments. Appendix for details).
order
By the 1990s, research confirmed consis-
coherence
tent patterns of preference for naturalness,
order, complexity, openness, upkeep, compatibility
low to moderate novelty, and popular typicality
styles. More recent studies have included defined open space
meta-analyses (which apply statistics to popular styles
multiple studies to summarize the results) historical elements
showing that individual differences in good quality upkeep
response to spaces are trivial when
compared to the effects from the varia- Moderate variety entails a moderate level of
tions in the environmental attributes. perceived complexity or novelty. Ordering
This means that design manipulation of variables can moderate the variety. Using a

32
CONCLUSIONS
Though the research to date has made
great strides toward understanding
perceived visual quality, many questions
remain. We need more and better studies
of the benefits of improved visual quality
and of each desired feature based on
occupant feelings and task performance.
These benefits must be evaluated in
relation to cost. While research has
consistently found preferences related to
complexity, order, naturalness, openness,
upkeep, novelty and style, it has not
adequately determined the physical basis
for each one. Designers need better
information on how to create a space that
achieves the desired perceived character-
istics. In addition, while we know people
respond to the environment in terms
of feelings of excitement, calmness and
arousal, research needs to better identify
the effect of the visual attributes on these
responses, as it has done for pleasantness.

Ultimately, answering these questions will


encourage a different approach to design,
one that gives priority to the occupants
perception of visual quality and meanings,
and tries to incorporate those perceptions
into design. Design educators and practi-
tioners need to understand the importance
of user meanings, gauge likely popular
meanings, apply those findings for visual
quality, and evaluate the results to create
attractive interiors that also work for the
people who use them.
33
APPENDIX

PLANNING AND EVALUATING


VISUAL QUALITY: LESSONS LEARNED

The research findings summarized in this paper can be used to enhance


the visual quality of any project. Using them can create pleasant design
solutions that convey the desired meaning and yield a measurable
economic benefit in worker satisfaction, tenure and performance.
Designers can integrate the findings into the programming phase of a
design project, specifying for the full facility and smaller spaces the
desired visual quality characteristics in terms of the intended function.

MEANING MATTERS DETERMINE THE DESIRED attributes will most likely have an effect
A successful plan for visual quality also EMOTIONAL QUALITY on human experience in places. The
should reflect the other meanings that For the facility and spaces in it, determine ones that matter most for design include
spaces and the facility need to convey for the emotional reactions and meanings it complexity, order, naturalness, enclosure,
their intended function. Successful interior should convey to best achieve the planned upkeep, and novelty and style.
designs will plan for meanings compatible purposes. To best plan for desired
SPECIFY THE WAY TO MANIPULATE
with the facility goals. People see meaning reactions, the designer should consider
THOSE FEATURES TO ACHIEVE THE
in places. It is the most important aspect the importance of each of the key aspects
DESIRED EMOTIONAL IMPRESSIONS
of their response to places. Meanings of human response in relation to the
(such as perceived friendliness, sociability, facility and each space. One must decide Different kinds of appearance fit different
and status) can affect performance. on the degree a space should look or kinds of purposes. To work well, some
feel pleasant, exciting, calming and places, such as a reception area, should
Then, as described below, one should: arousing, or the degree to which people look or feel pleasant and inviting.
in the space should feel pleased, excited,
1. Determine the desired emotional For a pleasant appearance, the design
calm or aroused.
quality for a space; should have:
2. Select the relevant visual features SELECT THE RELEVANT VISUAL
Moderate complexity
to manipulate in that place; VARIABLES TO MANIPULATE
Order
3. Specify the way to manipulate To plan for appearance and meaning
those features to achieve the Naturalness
compatible with facility goals, bear in mind
desired emotional quality; Good upkeep
the features of environments that people
4. If necessary, plan for other meanings; Enclosure
notice. Among the thousands of attributes
5. Evaluate. in environments, some stand out more Natural lighting, and peripheral,
than others, and manipulation of those non-uniform and bright lighting

34
Low to moderate novelty and popular PLAN OTHER MEANINGS, IF NECESSARY
rather than high style For other desired meanings, use visual
Other places, such as a sales office, quality programming to create a comple-
gambling casino, or sports bar work best mentary visual quality plan and guidelines.
if they are exciting. To achieve an exciting The section PLANNING AND EVALUATING
appearance, the design should have: PLACES FOR MEANING describes the way
to conduct a visual quality program.
High complexity
Low order EVALUATE

Low naturalness You can evaluate any design after


High novelty and possibly high implementation to see if and how well
(or unfamiliar) style it achieved the visual quality goals.
Visual quality goals may overlap with
Other places, such as a testing area, project goals, but the former covers the
or a hospital recovery or waiting room, emotional quality needed to support the
perform best if they are calming. To intended function. Evaluation can help
achieve a calming appearance, the design fine tune the design, empower workers,
should have: and develop guidelines for the future.

Plenty of nature views, plants,


and possibly a water feature
High order
Peripheral, non-uniform, and
dim lighting

35
PLANNING AND EVALUATING
PLACES FOR MEANING

Research may not offer specific guidelines To develop a visual quality program, a fixed,informal, and chaotic. For images,
for some interior design decisions relating programmer must select respondents, the survey should show the participants a
to appearance or emotional response to a stimuli, and measures of response. First, series of color photos of interiors. To learn
space. For some visual quality goals, such select a representative group of partici- about what a space should look like, make
as making a place look or feel friendly, pants. If the facility has several different sure that the photos represent all kinds of
studies have not yet definitively identified user groups, try to survey representatives interior appearances you want partici-
the specific design qualities to achieve of all of them. If a random sample of each pants to consider. To learn about the feel-
that meaning. For specific projects, you group is not possible, offer the survey ings the space should invoke, make sure
can develop a visual quality program by to as many members of each group as the photos represent the full range of
determining the visual qualities desired possible, possibly using an online format. emotions you want participants to
for the particular project, context, and consider. Ask the participants to rank the
populations. Other than requesting background interiors from the one that comes closest
information, the visual quality program- to giving them the look or feeling they
To develop a visual quality program, the ming survey can have two parts. hope the space being developed should
design programmer should investigate, One part has participants respond to embody, to the one furthest from this
develop, gather and organize information adjectives, and the other part has them look or feeling. Also ask for their reasons
to produce design guidelines that support respond to images. You can ask questions for their preferences.
the visual quality goals for new or existing in terms of what a space should look like
facilities. Visual quality programming or what it should feel like. If you ask about Tabulate the frequency with which
recognizes the connection between func- what it should look like, you will get more participants select various adjectives as
tion and appearance. It creates guidelines definitive information about the design desirable, and use the tabulation of the
within which the design should operate. direction that users would prefer. If you most frequently and least frequently
This consumer-oriented approach has the ask about desired feelings that a space selected adjectives to give some direction
additional benefits of involving people in should evoke, you will have more freedom to the design. Also, tabulate the frequency
decisions that affect them. to work with a range of possible design with which the participants selected each
options to evoke the feelings. In either interior as the best fit and the frequency
Scientific tests of visual quality program- case, the adjectives should include both with which they cited various reasons for
ming have found that public appraisals positive and negative adjectives, from their answers. Use this to give additional
of likely meanings of designs accurately lists shown effective in describing direction for the type of interior desired.
fit the actual meanings conveyed by the environments (see Figure 16), and The resulting visual quality program can
designs and built projects, whereas expert agreed upon by the client. For example, answer immediate questions about visual
appraisals by architects and other design if the list included the words private, quality, but it should also feed into a
professionals may not. adaptable, formal, and orderly, it database to help answer future questions.
should also include the words public,

36
Figure 16: Environmental
descriptors for assessing desired
spatial concepts and meanings
(from Brill and Kasmar):

Ambiguous Clear

Adaptable Fixed

Complex Simple

Contemporary Traditional

Convenient Inconvenient

Distinctive Ordinary

Homogenous
Diverse
(single
(multiple purpose)
purpose)

Expensive Cheap

Fashionable Unfashionable

Formal Informal

Functional Nonfunctional

Huge Tiny

Inaccessible Accessible

Impressive Unimpressive

Modern Old fashioned

Private Public

Roomy Cramped

Sociopetal Sociofugal

Stylish Unstylish

Tidy Untidy

Uncluttered Cluttered

Uncrowded Crowded

Unusual Usual

37
SAMPLE SURVEY
The sample survey (Figure 17) asks about the feelings the interior should convey. To get
information on what the interior should look like, change the wording before the adjectives
from best describes the character you feel the interior of the new space should convey to
best describes the way the interior of the new space should look, and change the introduction
to the images from just on the feeling to just on the appearance, and the question wording
from feels like to looks like in the question about BEST fits your image of what the new
interior should feel like to the one that LEAST fits your image.

FIGURE 17:
WHAT SHOULD THE NEW INTERIOR Tell us a little about yourself:
FOR X WORKPLACE LOOK LIKE?
Male Female
This survey takes only a couple of
minutes. All of your answers are
Age? ______
confidential and anonymous. There
are no right or wrong answers. So, Number of years worked for the company? _________
please provide your honest opinion.
From the word list, check those words Friendly Dignified
that best describe the character you
Simple Shape Inspiring
feel the interior of the new space
should convey. Imagine completing the Soothing Powerful
sentence: The new X interior should
Colorless Disturbing
look ____. Check as many words as
you think apply. You can also write in Orderly Colorful
words next to the Other listings.
Ornate Chaotic

Modern Familiar

Bright Colors Unusual

Rectilinear Historical

Adventurous Muted colors

Appealing Complex shape

Unappealing Other ________________________


Unfriendly Other ________________________
Impressive Other ________________________
Majestic

38
Rank from 1-9; where 1=Best Fit and 9 = Worst Fit

We want your opinion about the nine Rank the nine interiors in order from the one you think BEST fits your image of
interiors above. Assume they have the what the new interior should look / feel like to the one that LEAST fits that image /
same cost and square footage. Please involves that feeling.
evaluate them just on the appearance
or feeling they involve. Give your first For the one you liked BEST (#1) what features of it led you to prefer it?
reaction, as it often reflects your real
feelings.

For the one you liked LEAST (#9) what features of it led you to dislike it?

39
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41
NOTES
NOTES
NOTES
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