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US 01/J US Runner US 02/J US Jeep Driver US 04 Sherman Tank

IN:3 PC:5 WS:-1 MPA:4 DS:2 IN:2 PC:3 WS:-2 MPA:4 DS:6 IN:2 PC:3 WS:-2 MPA:4 DS:6

Port Sem-Auto Rifle Port Active


Crew IN PC WS DS
Ammo SAR SAR Ammo Pistol P 5 3 6 +1 8
4 3 6 +1 8
NOTES: In Mission 2 only, if runner enters hex with an
3 2 4 0 6
active US commander, see 178.
2 1 2 -1 4
1 0 0 -2 0

US 05/J British Pilot US 06/J Glider Survivor US 08/K US Runner


IN:2 PC:5 WS:-1 MPA:2 DS:2 IN:2 PC:4 WS:0 MPA:2 DS:2 IN:1 PC:2 WS:-2 MPA:3 DS:0

Port Port Carbine Port


Ammo Pistol P Ammo Pistol C C P Ammo Pistol P
NOTES: Already wounded. You gain 2 VP if this soldier NOTES: Already wounded. You gain 2 VP if this soldier NOTES: In Mission 2 only, if runner enters hex with an
is active at the end of the mission. is active at the end of the mission. active US commander, all US soldiers in the hex make
PC Checks. If any succeed, see 276. If all fail, see 281.
If runner exits map or is killed or incapacitated, see 263.

GE 1/Q Soldier GE 2/N Sniper GE 3/L Soldier


+1 VP +1 VP +1 VP
IN:1 PC:2 WS:-1 MPA:3 IN:5 PC:8 WS:+2 MPA:5 IN:2 PC:4 WS:-1 MPA:4
Machine Pistol Bolt Rifle (Scope); Pistol (Luger); Grenade Bolt Rifle
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-3 4 A S DIE 1-2 3-4 5-6 A B S DIE 1 2 3-5 A S
0-2 808 920 808 813 0-1 955 956 958 806 808 816 0-3 927 928 802 837 839
3 824 803 824 816 2-4 954 954 801 952 810 963 4-6 840 802 801 804 802
4-7 802 809 802 802 5 802 802 800 953 809 800 7-8 926 801 808 836 971
8-9 800 813 800 839 6-9 802 802 802 952 807 817 9 801 800 800 800 816

NOTES: On first turn, use 802, unless Special Condition NOTES: If this German is killed or incapacitated in
A is in effect (in which case, roll). Condition 1, put Condition 2 into effect.

GE 4/Y Panzer IV GE 5/U Machinegunner GE 6/S Sentry


+2 VP (+3 VP if knocked out) +1 VP +1 VP
Act ACTION DIE IN:3 PC:6 WS:-1 MPA:4 IN:3 PC:5 WS:0 MPA:4
Crew IN PC WS DS 0-2 3 4-7 8-9 Pistol (Luger) Bolt Rifle; Pistol (Luger)
5 5 8 +2 8 902 905 905 900
4 3 6 +1 8 907 905 905 902 CONDITION SPECIAL CONDITION SPECIAL
3 3 5 0 6 905 905 902 902 DIE 1-4 5* 6 E S DIE 2 3 4-5 6 Y S
2 2 3 -1 4 900 811 908 900 0 960 960 959 820 966 0 800 808 864 825 800 816
1 1 1 -2 2 811 904 904 840 1-3 815 959 815 821 966 1-4 802 864 867 862 060 802
4-7 815 815 815 965 965 5-7 825 862 808 867 808 839
8-9 959 962 960 867 971 8-9 808 862 802 866 060 711

NOTES: Enters open; cannon prepared on entry. When NOTES: Assists GE 49 unless 49 is wounded or inacti- NOTES: On first turn, use 825.
open, three crew members visible. On first turn, use ve, in which case GE 5 fires LMG. On first turn, use 815.
900. *Use for rest of mission once Condition 5 comes into
effect (self-preservation still applies).

GE 7/N Officer GE 9/R Soldier GE 10/L Sniper


+1 VP (+1 VP if incapacitated or killed) +1 VP +1 VP
IN:4 PC:7 WS:+1 MPA:4 DS:4 IN:2 PC:3 WS:0 MPA:4 IN:3 PC:5 WS:0 MPA:4
Pistol (Luger) Bolt Rifle (Scope) Bolt Rifle (Scope)
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 1-2 3-4 S C X U DIE 3 4 S DIE 1-2 3-4 5-6 K D S
0 825 825 816 649 832 803 0-3 801 916 839 0-3 802 950 957 951 807 817
1-2 801 801 825 649 808 803 4-6 915 800 971 4-6 802 802 802 804 801 816
3-4 802 808 832 649 825 807 7-8 800 809 816 7-8 801 802 800 804 808 800
5-9 977 832 993 649 972 806 9 825 916 813 9 800 800 813 805 800 964

NOTES: On first turn, use 829. NOTES: On first turn, use 802.
GE 11/M NCO GE 12/T Sniper GE 13/W Staff Car and Driver
+2 VP (+1 if captured) +1 VP +1 VP (+2 VP if disabled)
IN:4 PC:8 WS:+2 MPA:4 IN:3 PC:5 WS:+2 MPA:4 IN:2 PC:4 WS:0 MPA:4 DS:6
Machine Pistol; Grenade Bolt Rifle (Scope) Machine Pistol
CONDITION SPECIAL CONDITION SPECIAL COND SPECIAL
DIE 1 2 3-5 A S DIE 1-3 4 S DIE 3-4 S* X C Q
0-3 926 808 808 836 833 0-1 802 802 813 0 827 801 034 642 459
4-6 801 928 824 837 839 2-4 802 802 825 1-2 826 802 034 642 459
7-8 927 824 829 804 816 5 800 800 971 3-4 826 813 034 642 459
9 840 928 801 837 971 6-9 802 808 839 5-9 642 825 825 826 825

NOTES: If this German is killed or incapacitated in NOTES: On first turn, use 801. NOTES: *Germans inside this vehicle do not use their
Condition 1, put Condition 2 into effect. self-preservation columns as long as the vehicle
remains active.

GE 14/U Engineer GE 15/L Sniper GE 16/L Sentry


+2 VP +1 VP +1 VP
IN:2 PC:4 WS:-2 MPA:4 IN:3 PC:5 WS:0 MPA:4 IN:3 PC:5 WS:0 MPA:4
Bolt Rifle Bolt Rifle (Scope); Grenade Bolt Rifle; Pistol (Luger)
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 3 4-5 B S DIE 3 4 S DIE 2-3 4-6 S Y
0-1 800 929 836 816 0-3 802 916 833 0-4 862 862 839 060
2-5 929 801 837 813 4-6 808 917 833 5-6 864 803 816 857
6 813 800 804 811 7-8 915 800 971 7-8 868 807 839 857
7-9 801 813 837 839 9 800 809 816 9 868 830 800 800

NOTES: On first turn, use 801.

GE 17/T Sentry GE 18/P Veteran Infantry GE 19 Kubelwagen, Driver, Officer


+1 VP +1 VP Driver/S: IN:3 PC:4 WS:-2 MPA:4 DS:6
IN:2 PC:4 WS:0 MPA:4 IN:1 PC:3 WS:0 MPA:3 Officer/M: IN:4 PC:8 WS:0 MPA:4 DS:4
Bolt Rifle (Scope); Luger Bolt Rifle (Scope), Pistol (Luger)
If officer captured, +3 VP.
CONDITION SPECIAL CONDITION SPECIAL
DIE 2 3 4-6 S Y F DIE 4 S If questioned, conduct Event Check, then see 177.
0-3 825 862 862 839 060 708 0-1 862 816 Actions for this group depend on which of the following
4-5 800 862 863 711 829 825 2-5 866 869 are not active. None inactive: 826. Officer Inactive:
6 824 808 868 816 060 800 7 821 971 826. Driver Inactive: 814. Kubelwagen Inactive: 802.
7-9 808 868 868 859 808 857 8-9 867 839 Kubelwagen and One Man Inactive: 813.
NOTES: Both soldiers have pistols. If Kubelwagen is
NOTES: On first turn, use 808.
searched, conduct Event Check, see 006.

GE 20/N Machinegunner GE 21/X Machinegunner GE 22/M Veteran Infantry


+1 VP +1 VP +1 VP
IN:4 PC:7 WS:+1 MPA:4 IN:3 PC:5 WS:0 MPA:4 IN:3 PC:5 WS:0 MPA:4
Medium Machinegun; Pistol; 2 Grenades Machine Pistol; 2 Grenades Bolt Rifle; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 3-4 S DIE 3-4 S DIE 1-4 S
0-1 959 770 0-1 770 965 0-2 867 833
2-5 815 815 2-5 815 815 3-4 863 833
6 800 815 6 800 800 5-6 865 869
7-9 815 965 7-9 815 770 7-9 862 869

NOTES: On first turn, use 815. Fires machinegun NOTES: On first turn, use 815. Assists GE 20 in firing NOTES: On first turn, use 868.
unless wounded and GE 21 is not wounded. Assist GE machinegun unless GE 20 is wounded or incapacitated.
21 in this case. If wounded or incapacitated, GE 21 fires machinegun.

GE 23/S Veteran Infantry GE 24/P Scientist GE 25/N Sniper


+1 VP +1 VP (+2 if captured) +2 VP
IN:2 PC:4 WS:-1 MPA:4 IN:1 PC:2 WS:-2 MPA:3 DS:0 IN:4 PC:7 WS:+1 MPA:4
Bolt Rifle; 2 Grenades No weapon Bolt Rifle (Scope); Pistol (Luger)
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 1-4 S DIE 1-4 S Q DIE 2-3 4 B S
0-2 862 869 0 800 811 800 0 802 800 829 816
3-4 865 869 1-2 800 839 800 1-2 829 919 808 971
5-6 866 833 3-4 800 811 800 3-5 808 919 801 802
7-9 867 833 5-9 811 811 630 6-9 801 918 801 839

NOTES: On first turn, use 868. NOTES: If captured, you gain 2 VP for exiting GE 24
from the map with your squad.
GE 26/X NCO GE 27/M Soldier GE 28/U Soldier
+1 VP (+1 VP if captured) +1 VP +1 VP
IN:4 PC:7 WS:+1 MPA:4 IN:3 PC:5 WS:0 MPA:4 IN:2 PC:9 WS:-1 MPA:4
Machine Pistol; Pistol (Luger) Machine Pistol; Pistol (Luger) Bolt Rifle; 2 Grenades
CONDITION SPECIAL COND SPECIAL COND SPECIAL
DIE 4-5 6 C* Y DIE 3-4 R V T X S DIE 3-4 R V T X S
0-3 822 822 810 816 0-1 807 856 824 825 824 839 0-1 807 732 801 808 801 817
4 800 970 809 800 2 915 856 829 808 829 808 2 915 856 829 824 829 800
5-8 969 969 808 828 3-7 803 732 825 801 825 825 3-7 803 732 869 869 869 971
9 822 800 800 813 8-9 868 732 801 824 801 839 8-9 868 732 824 869 824 817

NOTES: *If GE 37 and 50 are not in play, use Special NOTES: On first turn, use 868. NOTES: On first turn, use 868.
Reaction C instead of Condition 4, 5 or 6.

GE 29/U Veteran Infantry GE 30/R Veteran Infantry GE 31/L Veteran Infantry


+1 VP +1 VP +1 VP
IN:2 PC:5 WS:0 MPA:4 IN:1 PC:2 WS:0 MPA:3 IN:2 PC:3 WS:+1 MPA:4
Bolt Rifle; 2 Grenades Machine Pistol; Pistol (Luger) Bolt Rifle; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 1-4 S DIE 1-4 S DIE 1-4 S
0-4 868 839 0-4 866 825 0-4 864 869
5 865 816 5 867 816 5 864 816
6-8 865 869 6-8 862 802 6-8 863 825
9 867 812 9 864 809 9 867 819

NOTES: On first turn, use 868. NOTES: On first turn, use 866. NOTES: On first turn, use 864.

GE 32/S Machinegunner GE 33/V Veteran Infantry GE 34/X Officer


+2 VP +1 VP +1 VP (+2 if captured)
IN:3 PC:4 WS:+1 MPA:4 IN:1 PC:2 WS:0 MPA:3 IN:4 PC:6 WS:+1 MPA:4
Medium Machinegun; Pistol (Luger) Machine Pistol; 2 Grenades Machine Pistol; Pistol (Luger)
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2 3-4 5 S DIE 4 S DIE 2 3 4 B S
0 841 800 800 959 0-1 863 816 0-1 965 808 804 831 971
1-2 959 841 843 843 2-6 866 819 2 835 914 805 829 816
3-5 815 959 815 816 7 819 833 3-6 802 913 836 808 839
6-9 815 815 815 833 8-9 867 833 7-9 829 835 837 832 813

NOTES: Fires machinegun unless wounded or inactive NOTES: On first turn, use 867. NOTES: If GE 34 is killed, incapacitated, or captured,
and GE 47 is not. If wounded, assists GE 47. put Condition 4 into effect.

GE 35/L Veteran Infantry GE 36/V Sentry GE 37/P Soldier


+1 VP +1 VP +1 VP
IN:2 PC:3 WS:0 MPA:4 IN:2 PC:3 WS:0 MPA:4 IN:4 PC:6 WS:+1 MPA:4
Bolt Rifle; Grenade Bolt Rifle Bolt Rifle
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-4 D R* S DIE 1 2 3-4 S A B DIE 4-5 6 S
0-3 803 801 812 833 0-3 813 866 802 971 864 825 0-3 824 970 816
4-6 803 911 829 816 4-6 800 808 825 971 867 801 4 809 824 971
7-8 809 911 807 800 7-8 808 862 808 808 862 802 5-8 801 801 825
9 800 800 808 817 9 802 800 811 862 800 9 800 809 813

NOTES: *When Special Reaction R is in effect, ignore NOTES: On first turn, use Condition 1 column. NOTES: On first turn, use 801.
self-preservation.

GE 38/R Officer GE 39/P Soldier GE 40/R Soldier


+1 VP +1 VP +1 VP
IN:2 PC:5 WS:+1 MPA:4 IN:1 PC:2 WS:-1 MPA:3 IN:2 PC:3 WS:+1 MPA:4
Machine Pistol; Pistol (Luger) Bolt Rifle; 2 Grenades Machine Pistol
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 4 V R S DIE 4 V R S DIE 1 2-3 4 S
0-5 803 832 732 832 0-5 803 869 732 833 0-2 802 802 801 971
6-7 868 825 732 825 6-7 868 824 732 817 3-4 800 829 802 816
8 822 829 856 816 8 807 825 856 816 5-6 808 808 802 839
9 822 808 856 839 9 807 801 856 833 7-9 825 825 825 825

NOTES: On first turn, use 867. NOTES: On first turn, use 868. NOTES: On first, use 808.
GE 41/M Veteran Infantry GE 42/Q Scientist GE 43/W Veteran Infantry
+1 VP +1 VP (+2 if captured) +1 VP
IN:3 PC:5 WS:+1 MPA:4 IN:0 PC:1 WS:-2 MPA:3 DS:2 IN:2 PC:2 WS:-1 MPA:4
Bolt Rifle; Grenade No weapon Bolt Rifle; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-4 D R* S DIE 1-4 S Q DIE 2-4 S
0-3 803 911 812 816 0 800 839 800 0-3 863 869
4-6 803 801 819 833 1-2 800 811 800 4-5 867 833
7-8 808 810 807 833 3-4 800 811 800 6-8 864 839
9 803 801 809 800 5-9 811 811 630 9 800 816

NOTES: *When Special Reaction R is in effect, ignore NOTES: If captured, you gain 2 VP for exiting GE 42 NOTES: On first turn, use 868.
self-preservation. from the map with your squad.

GE 44/T Veteran Infantry GE 45/N NCO GE 46/N Officer


+1 VP +1 VP (+1 VP if captured) +1 VP
IN:2 PC:4 WS:0 MPA:4 IN:4 PC:6 WS:0 MPA:4 IN:0 PC:1 WS:-2 MPA:3 DS:2
Bolt Rifle; 2 Grenades Machine Pistol Machine Pistol; Pistol (Luger)
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-4 S DIE 2 3-5 D S DIE 2-4 S
0-3 863 839 0-2 802 808 836 971 0-3 822 832
4-5 867 825 3-6 808 932 837 839 4-5 867 839
6-8 866 869 7 801 800 837 816 6-8 862 832
9 866 816 8-9 931 802 804 813 9 865 816

NOTES: On first turn, use 868. NOTES: On first turn, use 868.

GE 47/R Machinegunner GE 49/T Machinegunner GE 50/R Soldier


+1 VP +1 VP +1 VP
IN:1 PC:2 WS:-1 MPA:3 IN:2 PC:3 WS:0 MPA:4 IN:2 PC:3 WS:-2 MPA:4
Bolt Rifle Light Machinegun; Grenade Bolt Rifle
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2 3-4 5 S DIE 1-4 5* 6 F S DIE 4-5 6 S
0 800 842 842 842 0 815 815 962 819 818 0-3 801 824 816
1-2 841 800 800 816 1-3 815 961 815 820 968 4 800 970 971
3-5 815 841 843 843 4-7 815 815 815 821 967 5-8 824 801 825
6-9 815 815 815 833 8-9 961 962 961 809 971 9 970 809 813
NOTES: GE 49 fires LMG unless he or GE 5 is either
NOTES: Assists GE 32 unless GE 32 is wounded or wounded or inactive. If wounded, GE 49 assists GE 5. NOTES: On first turn, use 801.
inactive, in which case GE 47 fires machinegun. On first turn, use 815. *Use for rest of mission if
Condition 5 comes into effect (self-preservation still
applies).

GE 51/W Sentry GE 52/N Veteran NCO GE 53/S Soldier


+1 VP +1 VP (+1 if captured) +1 VP
IN:2 PC:2 WS:0 MPA:4 IN:4 PC:6 WS:+1 MPA:4 IN:2 PC:4 WS:0 MPA:4
Bolt Rifle; Pistol (Luger) Machine Pistol; Grenade Bolt Rifle; Grenade
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2 3 4 5-6 S Y DIE 2-4 D S DIE 2-3 4 B S
0 800 800 800 800 800 800 0-3 803 911 833 0-2 808 838 802 839
1-3 802 807 821 867 816 060 4-6 822 832 832 3-6 802 919 801 833
4-6 858 860 807 860 839 857 7-8 831 801 816 7 800 838 829 971
7-9 829 857 867 856 711 060 9 824 810 817 8-9 829 800 808 816

NOTES: On first turn, use 825.

GE 54/Z Jagdpanther GE 55/Y Panzer IV GE 56/T Rifleman


+2 VP (+3 VP if knocked out) +3 VP (+2 VP if knocked out) +1 VP
Act ACTION DIE Act ACTION DIE IN:3 PC:4 WS:-1 MPA:4
Crew IN PC WS DS 0-1 2-5 6-8 9 Crew IN PC WS DS 0 1-3 4-7 8-9 Bolt Rifle (Scope); Grenade
5 5 8 +2 8 923 923 925 925 5 5 8 +2 8 905 900 901 900
4 4 6 +2 8 923 921 925 923 4 3 6 +1 8 828 901 905 900 CONDITION SPECIAL
3 3 5 +1 6 921 923 925 925 3 3 5 0 6 900 904 902 903 DIE 2 3-5 S
2 2 3 -1 4 921 924 921 921 2 2 3 -1 4 908 814 900 921 0-1 802 800 971
1 1 1 -2 2 840 811 811 811 1 1 1 -2 2 840 904 904 840 2 800 802 816
3-6 801 808 833
SPECIAL REACTION B: Do not move at all for the 7-9 808 801 839
remainder of the mission. Continue to fire as called for.
NOTES: Enters open; cannon not prepared on entry.
When open, three crew members visible. On first turn, NOTES: Enters open; cannon prepared on entry. When
use 922. open, three crew members visible.
GE 60/W Sentry GE 61/P Volksgrenadier GE 62/U Soldier
+1 VP +1 VP +1 VP
IN:2 PC:4 WS:0 MPA:4 IN:0 PC:1 WS:-1 MPA:3 IN:3 PC:5 WS:-1 MPA:4
Machine Pistol; 2 Grenades Bolt Rifle Bolt Rifle
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-4 V R S Y DIE 3-4 S X DIE 3-4 5-6 S X Y
0-3 807 824 732 833 869 0-1 800 802 808 0 825 800 816 801 829
4 868 800 732 816 800 2 830 833 801 1-3 801 867 839 824 060
5-6 819 808 732 971 825 3-6 803 800 801 4-5 800 803 800 808 808
7-9 867 869 856 833 865 7-9 808 816 800 6-9 808 825 825 825 060

NOTES: On first turn, use 801. NOTES: On first turn, use 801.

GE 63/N SS General GE 64/Q Volksgrenadier GE 65/S Machinegunner


+1 VP (+2 VP if captured) +1 VP +1 VP
IN:4 PC:8 WS:+2 MPA:4 DS:2 IN:1 PC:2 WS:0 MPA:3 IN:3 PC:7 WS:+1 MPA:4
Pistol (Luger) Bolt Rifle Medium Machinegun; Pistol; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-3 4-6 S U T J DIE 3-4 S X DIE 3-4 S
0-4 050 868 711 868 055 470 0-1 803 816 800 0-4 815 815
5 832 868 800 868 826 800 2 800 800 808 5-6 815 770
6-7 712 868 816 868 814 808 3-6 803 802 801 7-8 770 965
8-9 829 807 813 807 814 470 7-9 830 833 801 9 800 800

NOTES: On first turn, use 712. *If Special Reaction Q NOTES: On first turn, use 815. Fires machinegun
comes into effect, use 554. unless wounded and GE 66 is not wounded. Assists GE
66 in this case.

GE 66/T Machinegunner GE 72/R Volksgrenadier GE 73/Q Sentry


+1 VP +1 VP +1 VP
IN:2 PC:4 WS:0 MPA:4 IN:2 PC:3 WS:0 MPA:4 IN:1 PC:3 WS:-1 MPA:3
Pistol (Luger); 2 Grenades Bolt Rifle; Grenade Bolt Rifle; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 3-4 S DIE 3-4 S X DIE 2-4 V S R
0-4 815 815 0-1 830 818 824 0 807 800 825 856
5-6 815 965 2 821 816 800 1-2 916 825 817 856
7-8 959 770 3-6 824 812 808 3-7 868 869 856 732
9 840 800 7-9 803 802 801 8-9 807 802 833 732

NOTES: On first turn, use 815. Assists GE 65 in firing NOTES: On first turn, use 825.
machinegun unless GE 65 is wounded or incapacitated.
If wounded or incapacitated, GE 66 fires machinegun.

GE 81/P Soldier GE 82/S Veteran Infantry GE 83/X Aide de Camp


+1 VP +1 VP +1 VP (+1 VP if captured)
IN:1 PC:1 WS:-2 MPA:3 IN:2 PC:3 WS:0 MPA:4 IN:4 PC:8 WS:+1 MPA:4 DS:6
Bolt Rifle Bolt Rifle; Grenade Machine Pistol
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-3 4 A S DIE 4 S X DIE 2-3 4-6 S U Q J
0-2 800 813 800 816 0-2 803 833 808 0-4 050 868 711 868 055 470
3 801 920 801 839 3-4 808 812 824 5 825 868 839 868 826 800
4-7 808 809 808 813 5 801 816 800 6-7 856 868 816 868 814 808
8-9 801 825 802 800 6-9 803 971 801 8-9 808 807 813 807 814 470

NOTES: On first turn, use 825.

GE 84/P Soldier GE 85/T Veteran Infantry GE 86/L Sentry


+1 VP +1 VP +1 VP
IN:1 PC:3 WS:-1 MPA:3 IN:2 PC:4 WS:+1 MPA:4 IN:3 PC:4 WS:-1 MPA:4
Bolt Rifle Bolt Rifle; Grenade Bolt Rifle; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 6 S X Y DIE 4 S X DIE 2-4 T R S V X
0-1 800 800 800 800 0-2 830 812 801 0-1 916 825 732 833 824 825
2-3 825 808 808 060 3-4 807 816 808 2-4 868 869 732 971 869 869
4-5 824 802 801 858 5 809 833 801 5-6 807 869 732 833 869 808
6-9 862 825 825 060 6-9 803 802 824 7-9 867 802 856 817 825 869

NOTES: On first turn, use 801.


GE 87/X Veteran Infantry GE 88/Q Veteran Infantry GE 89/U Veteran NCO
+1 VP +1 VP +1 VP (+1 VP if captured)
IN:3 PC:4 WS:0 MPA:4 IN:1 PC:3 WS:0 MPA:3 IN:3 PC:5 WS:+1 MPA:4
Machine Pistol; 2 Grenades Bolt Rifle; 2 Grenades Machine Pistol; Grenade
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 3-4 S DIE 3-4 S DIE 4 X S
0-1 862 816 0-1 863 816 0-2 803 824 816
2 800 800 2 821 800 3-4 831 801 833
3-6 867 869 3-6 866 833 5 801 808 802
7-9 866 833 7-9 867 869 6-9 822 832 812

NOTES: On first turn, use 867. NOTES: On first turn, use 867.

GE 90/V Panzergrenadier GE 91/W Panzergrenadier GE 92/X Panzergrenadier


+1 VP +1 VP +1 VP
IN:1 PC:2 WS:0 MPA:3 IN:2 PC:3 WS:0 MPA:4 IN:3 PC:5 WS:+1 MPA:4
Bolt Rifle Bolt Rifle; Grenade Machine Pistol; Grenade
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 3-4 T S DIE 3-4 T S DIE 3-4 T S
0-1 800 801 800 0-1 808 830 816 0-1 834 912 817
2 809 800 802 2 834 912 800 2 801 830 816
3-5 803 830 816 3-5 801 801 833 3-5 803 912 802
6-9 834 912 971 6-9 834 912 817 6-9 834 801 833

GE 93/M Sergeant
+1 VP
IN:3 PC:5 WS:+1 MPA:4
Machine Pistol; 4 Grenades
CONDITION SPECIAL
DIE 2 3-4 5-6 S Y
0-1 808 862 864 716 060 Offered to you all by
2-5 825 863 802 833 060
6-8 863 864 801 833 858 Koldsteel@arcor.de
9 821 821 800 860 829

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