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Original Name English Name Effect Text

Behemoth
Pestilence Pestilence If Behemoth inflicts Life Point damage in
Melee combat, the enemy loses 1 Life Point
during each Distribution of Orders Phase.
The effect ceases when the Target regains
at least 1 Life Point.
Peur Fear Behemoth cannot be the Target of a Shot
or a Melee attack for the rest of the Tour.
Tentacles de chair Tentacles of Flesh A Unit at a green Maximum Distance from
Behemoths Shooting Icon cannot be
activated until the end of the Tour.
Vengeance dmoniaque Demonic Vengeance If Behemoth is the victim of a Critical Shot,
he avoids death but the damage is resolved
normally.
Eisendivision
Immunit la douleur Immunity to Pain The Eisendivision heals a loss of 1 Life Point
that was just suffered, even if it was his last
Life Point.
Lames incorpores Incorporated Blades The Eisendivision gaint a Bonus of +2 to
Combat but loses 1 Life Point at the end of
the Round.
MP-44 MP-44 The Eisendivisions Shooting scope is
expanded by 2 colors until the end of the
Tour.
Frankenstahl Korps
Hllenfeuer Hllenfeuer Target 1 Terrain at a red Maximum Distance
(Hellfire) from the Frankenstahls Shooting Icon and
roll 1 die.
On a roll of 3+, the Terrain is discarded. All
Units present on it suffer a loss of 1 Life
Point.
Vapeur nocive Toxic Vapor Enemy Units who charge Frankenstahl
suffer 1 Melee attack with 2 Dice before
they resolve their Attack.
Freya von Karloff
Mauvais oeil Evil Eye For each Unit who attacks Freya, the
opponent must reroll his Combat Dice and
keep the lower result of the 2 rolls.
Sniper badge 1st class Sniper Badge 1st Class Freya gains a Bonus of +1 to each die roll
during Shots.
Use 1 Order to equip Freya and place this
card face-up in your Player Zone.
Vampir system Vampire System Freya augments her Shooting Range by 2
colors.
Use 1 Order to equip Freya and place this
card face-up in your Player Zone.
Wunderstahl Wunderstahl Freya gains a Bonus of +2 to Stamina.
(Wonder Steel) Use 1 Order to equip Freya and place this
card face-up in your Player Zone.
Original Name English Name Effect Text
Panzertruppen
Mcanisme explosive Explosive Mechanism The Panzertruppen explodes. It is discarded
at all Units in contact with it suffer a loss of
2 Life Points.
Ttung Ttung Place this card at a yellow Maximum
(Killing) Distance by placing the center green dot at
the corner of the Measurer/Game Aid.
All Units who touch it, even partially, suffer
1 Melee attack with 2 Dice.
Reimard von Karloff
Force surnaturelle Supernatural Von Karloff gains a Bonus of +2 to each die
Strength roll during Melee attacks.
Immunit la douleur Immunity to Pain Von Karloff heals a loss of 1 Life Point that
was just suffered, even if it was his last Life
Point.
MG08 Luftfaust MG-08 Luftfaust Target 1 Unit at a yellow Maximum Distance
from von Karloffs Shooting Icon and roll 5
Damage Dice in Shooting.
OberstFreiherr Oberst Freiherr All allies at a yellow Maximum Distance
(Baron General) from von Karloffs Shooting Icon gain a
bonus of +1 Stamina and in Melee during
Melee combat.
Yula Korltz
Close combat bar Close Combat Bar Yula performs a Melee attack with -1 to
Melee and then moves.
This Displacement cannot end with a
Charge.
Coup critique Critical Hit Yula gains a Bonus of +1 to each die roll
during Melee.
Krueger Krueger If Yula inflicts at least 1 Life Point of Melee
Damage, the opponent discards 1 random
Equipment of the injured Unit.
Repli Withdrawal When Yula is attacked with a Melee attack,
the attacker rolls 2 fewer dice for all
Combat.
Wolf
Chance Chance Choose an opponent and look at his
Equipment Cards.
Freiheit Freiheit Wolf gains a Bonus of +1 to each die roll
(Freedom) during his Shots.
Use 1 Order to equip Wolf and place this
card face-up in your Player Zone.
Pige du Loup Wolf Trap Randomly pick up to 3 Orders from the
opponents Orders Reserve and place them
in his Discarded Orders.
Tactiques Mercenaires Mercenary Tactics Choose 1 Order from the Discarded Orders
and return it to your Orders Reserve.
Original Name English Name Effect Text
Drake Harrison
BG-42 BG-42 Drake Harrison gains a +1 Bonus to Stamina.
Use 1 Order to equip Harrison and place this
card face-up in your Player Zone.
Flammes 2 2 Flames Place this card on the Battlefield so that the
Flame Icon perfectly covers the same Icon
on the Flamethrower.
All Units touching this card suffer 1 Melee
attack with 2 Dice.
go gO GO ! Go go go! Drake Harrison performs 2 Displacements
with 1 single Activation Order and can
Charge at the end of his Displacements.
Lance-flammes Flamethrower Place this card on the Battlefield so that the
Flames 2 Icon perfectly covers the same
icon on Drakes card.
All Units touching this card suffer 1 Melee
attack with 3 dice. You can use this card
with the 2 Flames card if you have it in
your hand.
Hoax (Caitlin Lamsbury)
Distorsion Distortion When Hoax is attacked with a Melee attack,
each Unit who attacks with a penalty of -2
to Melee.
Head shot Head Shot When Legends or Heroes are targeted with
a Shot, they get -2 to Stamina.
Hi rats ! Hi, rats! Hoax gains a Bonus of +1 to each Die roll
during a Melee attack if she attacks an
enemy Unit for the first time in the game.
Joshua T-1 Joshua T1 Hoax gains a bonus of +2 to Stamina.
Use 1 Order to equip Hoax and place this
card face-up in your Player Zone.
Hurricane
Colt Walker cal 54 Colt Walker cal. 54 The Hurricane gains a bonus of +1 to
Shooting.
Lets go ! Move on ! Lets go! Move on! The Hurricane has a free Displacement
when it Charges, and this is done before
the Combat is resolved.
This Displacement cannot end with a
Charge.
Trench knife MK-1 Trench Knife MK-1 The Hurricane gains a bonus of +1 to Melee.
James Curtis Edison
B.F.G. B.F.G. Target 1 Unit at a yellow Maximum Distance
from Edisons Shooting Icon.
Roll 2 dice. If they are doubles, the Target is
destroyed and discarded.
Covering fire Covering Fire 1 Unit in Edisons Line of Sight, at any
Distance, cannot Shoot until the end of the
Tour.
Highway to hell Highway to Hell (Parachute Icon: 1)
Let go of this card above the Battlefield at
a height of 50 cm so that it Flips at least
once. All Units who touch it, even partially,
suffer 1 Melee attack with 2 Dice.
Major general Major General Play this card during the Distribution of
Orders Phase.
1 Troop or Elite Troop can have a maximum
difference of 2 Orders from other allied
Units.
Jumping Tigers
Grenade fumigne Smoke Grenade Place this card on a free location in the
Battlefield.
The green point must be an orange
Maximum Distance from the Jumping
Tigers Shooting Icon.
Master Parachutist Master Parachutist Play this card after a successful Parachute
Badge Badge Drop.
The Jumping Tiger has 1 additional
Displacement which can end with a Charge.
Sakho Aponi
Brume des Anciens Mist of the Ancients This card becomes a Terrain. Place it in
contact with Sakho on a free location in the
Battlefield. As long as Sakho is in contact
with or covering the Terrain, she cannot be
Targeted.
Only Sakho benefits from this effect.
Ghost Dance Ghost Dance Sakho Aponi gains a Bonus of +3 to
Stamina.
Iikaah Iikaah Place this card on the Battlefield completely
covering Sakho Aponi. All allied Units at a
yellow Maximum Distance from the green
dot recover 1 Life Point.
Discard Iikaah after use.
Onguent dElijah Elijahs Ointment Sakho Aponi heals 1 Life Point on herself or
a Unit that is touching her.
Spearheads
Cibles multiples Multiple Targets The Spearhead can shoot a maximum of 3
Units instead of just 1, by spreading the
Damage Dice as he wishes across each
Target before rolling.
Fire and Forget Fire and Forget Double the results of all dice during a Shot
at 1 sole Target. If the final result exceeds
25 Damage, the damage is inflicted
normally but the Spearhead explodes and is
removed from the game.
The explosion does not occur if the
Spearhead is in a Liquid Terrain.
Original Name English Name Effect Text
Terrain Cards
Barbels Barbed Wire Units cannot enter the barbed wire.
Bois Woods A Unit in the woods gains the Special ability:
Cannot be Targeted.
Bras de mer Inlet All Units are prohibited from entering
except those who have the Traversing
Liquid Terrains Icon.
Bunker Bunker A Unit in a Bunker gains +3 Stamina. A
Bunker can only contain one Unit at a time.
Bunker dtruit Destroyed Bunker No special rules.
Carcasse de tank Tank Frame No Unit can enter a tank frame.
Champ de mines Minefield Whenever a Unit enters a minefield, it loses
1 Life Point.
Dunes Dunes A unit in the Dunes gains +1 Stamina and
the special ability Extended Line of Sight.
Fortifications Fortifications No Unit can enter the fortifications. It can
be destroyed if inflicted with a loss of 10 or
more Life Points.
Hangar Hangar In Round #0, a Unit in the Hanger can
recover 1 of his Equipments not chosen at
the start of the game or chosen from the
Discard Pile. The Hangar is destroyed if
inflicted with a loss of 5 or more Life Points.
Marcages Swamp A Unit in the swamp suffers a -1 Penalty to
Stamina.
Quartier gnral Headquarters In Round #0, the player controlling the
headquarters can recover 1 Order from the
Discarded Orders and place it in his Reserve
Orders.
Ruines Ruins A Unit in the ruins can spend 1 Order to
search. Roll 1 die. On a 4, 5, or 6, the Unit
finds the research object linked to a
Scenario.
Tranches Trenches A Unit in the trenches gains +1 to Stamina
when targeted by a Shot.

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