Vous êtes sur la page 1sur 3

Adrammelech (Final Fantasy XII)

See also: Adrammelech.


Final Fantasy XII Esper
Adrammelech is a boss in Final Fantasy XII. The party fights him in the Adrammelech
Zertinan Caverns. To find him, the party must make their way to the (Adoramereku)

Athroza Quicksands. Also, it is fought in the International Zodiac Job


System at stage 35 along with 2 Skullwyrms.

Adrammelech is the only Esper the player can farm High Arcana from,
since the party can flee one screen during the battle, then return and
steal again. One does not need to possess the Canopic Jar to make the
High Arcanas available.

Contents

Bestiary Entry
Genus: Esper
Classification: The Wroth #268 #269 #270

Page 1: Observations Statistics

Emperor among the scions, able to reduce to nothing aught he strikes Level

with a single vengeful blow of his fist, created in opposition to 39

Deudalephon the Benevolent, scion of light. Though he was made by HP MP

the gods to quell the fiends that raged in the Otherworld, his immense 39,630 999
strength and fearsome visage drew the fiends to his side, and turned Strength Magic
him against his creators. Adrammelech rose to prominence in the 38 30
Otherworld, whence he led a fiendish horde against the gods, but in Defense Mag Def
the end, he was defeated. 25 21
Vitality Speed
Battle 79 22

Adrammelech is resistant to all elements but Ice that he is weak to, and Attack Evade%

is a flying opponent, meaning only ranged weapons and abilities can hit 60 0

him. As soon as the player steps into the area, Shambling Corpses will EXP LP
emerge out of the ground and will keep on spawning at deeper areas of 0 42
the cavern. CP Gil
4,050 0
Adrammelech does not have a wide attack range, but his existing skills
make him a force to be reckoned with. He has powerful Lightning-type Elemental affinities
spells, and Thundaja can be deadly. Adrammelech can also use Bleed, Fire Ice Lightning Water

which has a high success rate. When his health hits critical, he will use Immune Weak Absorb Immune

Thundaja regardless of any action taken. If this attack does not wipe out Wind Earth Dark Holy

1 dari 3 22/05/2013 4:02


the party, he will use Perfect Defense, which negates all physical and
Immune Immune Immune Immune
magickal attacks.
Bestiary Location Espers

Zertinan Caverns (Athroza


Strategy Location
Quicksands)

A party of level 30+ is suggested, though, with Quickenings this boss Common Steal Pebble

can be defeated at low levels. Before fighting Adrammelech, one should Uncommon Steal Capricorn Gem
buff the party, especially with Shell, and equip the characters with Rare Steal High Arcana
ranged weapons with non-elemental ammunition. One can also use
Common Drop None
ranged Technicks, such as Telekinesis or Gil Toss. Since Adrammelech
Uncommon Drop None
is Lightning-based, it is advisable to equip Rubber Suits, or Zodiac
Rare Drop None
Escutcheon.
Very Rare Drop None

It is possible to defeat the Shambling Corpses before Adrammelech Monograph Drop None

notices the party, but it is hard to do if the party is not a considerably Canopic Jar Drop None
high level. A strategy that works well is to equip party members with the
Common Poach None
gambit "Foe: undead" along with a White Magick spell such as Cura.
Rare Poach None
Another method is to have one character with "Foe: undead" as their
Attacks Can inflict Sap.
primary gambit, one character with long range weapon with "Foe: flying"
Bleed, Flash Arc, Thundara,
or "Foe: highest HP" or other gambit that makes them target only Abilities
Thundaja, Perfect Defense
Adrammelech, and one healer. The Shambling Corpses can be disabled
Safety, Null Knockback, Null VIT, Null
to render them harmless for the time being. The Shambling Corpses
Weather and Terrain Effects, Piercing
respawn in deeper areas of the cave, so the deeper the place the
Magic, Adrenaline, Spellbreaker, HP
player fights Adrammelech, the lesser the advantage will be. If one Devour, Half MP Cost
enters the area from the north, Adrammelech will most likely be right on Innate abilities If HP <50% - Damage Resist, Attack

the top. Plus, Magic CT 0

If HP <10% - Magic CT 0 (NTSC-J)


When Adrammelech uses Perfect Defense the party should focus on If Perfect Defense up - Paling and
re-buffing and healing. Having Bubble may help reduce the damage and Magick Shield

will it aid in the Sap status ailment caused by the Shambling Corpses. Death, Petrify, Stop, Doom, Confuse,

Sleep, Disease, Reverse, Disable,


A surefire way of defeating Adrammelech is to use Blizzara or Blizzaga;
Immobilize, Silence, Poison, Oil, Sap,
this is even more effective should the player have elemental-enhancing
Immune to Lure, Berserk, Warp, Poach,
equipment (especially a Glacial Staff) and Faith status). One should Fractional Damage, Sight Unseeing,
make one character the designated healer, as Adrammelech's tendency Syphon, Numerology, Charm,

to cast Thundaja and Bleed can quickly reduce a party's HP. Achilles, Wither, Addle

Has Haste.
There's a way to make the most out of Quickenings: the player should
Other Information Has 50% Shell.
have the first group use Quickenings for maximum damage; afterward
Flying enemy.
remove one character who is out of MP, and add a reserve character
with full MP to the party, and unleash a new Quickening chain. By repeating this procedure Adrammelech will soon fall.
This strategy allows the party to defeat him even at low levels.

Gallery

2 dari 3 22/05/2013 4:02


Bestiary entry Battling Adrammelech. Adrammelech's special Judgment Bolt.

attack, Thundaja.

Magick Shield.

Related Enemies
Belias
Chaos
Cchulainn
Exodus
Famfrit
Hashmal
Mateus
Shemhazai
Ultima
Zalera
Zeromus
Zodiark

Categories: Final Fantasy XII Bosses Add category

Languages: Deutsch Italiano

3 dari 3 22/05/2013 4:02

Vous aimerez peut-être aussi