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Technical Drawing Module 1

Index
Rules and Code of Conduct i

Index 1

Tittle Block Format Attachment 3

1. Session 1 4

2. Session 2 6

Introduction to CAD 6
1.1 Use and Function 6
1.2 Setting AutoCAD 7
1.3 Utility AutoCAD 10
2D - CAD Drawing 11
2.1 2D Basic Drawing 11
2.2 2D Properties and Editing 13
2.3 2D Advanced Drawing 18
2.4 2D Exercises (Geometrical Construction) 20
3. Session 3 23
3D - CAD Modeling 23

3.1 3D Setting Workspace 23


3.2 3D Basic Drawing and Modeling 24
3.3 3D Properties and editing 26
4. Session 4 32
3.4 Surface and Solid Modeling 35

3.5 Shading and Rendering 35


3.6 3D Exercises (Isometric) 36
5. Session 5 43

Inventor Modeling 43

4.1 Introduction, Sketching and Dimension 43


4.2 Creating and Editing Sketched Features and Drawing Views 52
6. Session 6 54
4.3 Advanced Part Modeling Technique 54

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7. Session 7 60
8. Session 8 61

Inventor Assembly 61

4.1 Advanced Assembly Modeling Technique 61


9. Session 9 62
4.2 Advanced Projection Type 62

4.3 Several Types of Ribbon on the File .idw 62

4.4 Advanced Exploded Technique 65


4.5 Inventor Exercise 66
Bibliography 77

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Appendix Tittle Block

Information:
The font has to be Times New Roman.

A Filled with type of image (2D or 3D) and must be typed with the text height of 5.

B Filled with Attachments (For example 1 / 10, that means this image is an image in
attachment 1of 10 images).

C Filled with type of Paper (For Example A4, A3, etc).

BINUS UNIVERSITY, B, C must be typed with the text height of 3.

DATE Filled with the date of tasks submitted. (Example, 1 January 2014)

SCALE, UNIT, DATE, NAME, NIM, CLASS, and DEF, must be typed with the text
height of 2.5.

For every 2D Projection tasks, the DEF should be filled with the Symbol of Projection
such as :

(American Projection) or (European Projection)

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SESSION 1

Briefing
Technical Drawing Laboratory Assistant
Rama Fadli Murtaba (TD1301)
Reyner (TD1312)
Khowi Supriyadi (TD1401)
Sarah Alfiani (TD1412)
Windy Indah Sari (TD1413)
Ahmad Aribi Braza(TD1501)
Fathur Rahman (TD1502)
Vicky Setiawan (TD1503)

Practicum Session
Practicum consist of 12 sessions with 100 minutes of each session.
Students are assigned to do self-learning of commands that are noted with *.

Assigment
Resume Task: Summarizing module in Folio paper.
Written Task: The task given by assistant.
Object Measurement Task:
Redrawn measurement the results in the form of a sketch on A4 paper.
The results of sketch must be checked by the Assistant Lab.
After review, Assistant Lab will give a signature and date of inspection on the
sketch.

Safety Rules
In the event of an earthquake:
1. Keep calm.
2. Immediately looking for shelter.
3. Stay away from object that can break or falling over.
4. Move & shelter.
5. Does not using the lift.
6. Follow instructions for emergency response personnel.

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If you hear the fire alarm:


1. Keep calm.
2. Gathered at lift lobby area floor.
3. Do not use elevator.
4. Follow instructions for emergency response personnel.
5. Emergency evacuation through the stairs.
6. Walk properly, do not run.
7. Walk to assembly point.
8. Declare yourself when people counting (HEAD COUNT).
9. Stay at assembly point.

EVACUATION ROUTE

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SESSION 2
Introduction to CAD
Use and Function

AutoCAD is a Computer Aided Design Program to design 3D or 2D technical drawings.


AutoCAD in industrial world is used in many discipline: industrial engineering, civil
engineering, architectural engineering, and mechanical engineering. AutoCAD has the
capability to present a precise model which later can be used in manufacturing.

The following are brief description of the basic features commonly used in AutoCAD:
1. Unit type (inch/millimeter)
In AutoCAD there are two kinds of unit type which should be decided:
Imperial : To set the unit into inches.
Metric : To set the unit into millimeter.
Steps that you have to do to set the unit type are:

Click on the NEW icon which located at the higher left corner of the AutoCAD
windows.

Then, click on the black triangle symbol beside the open button.
Now you can see the choices like the following picture below.
Click on the unit type that you need between imperial and metric.

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2. Setting Interface
In AutoCAD 2014, the default color of background is black. In order to change the
background color, we could set it such as:
Use right click of the mouse, and select

In the menu, press button.


Set the color as can be seen on following the picture.

Press button.

3. Command line/prompt

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Command line/prompt is used to input a command with a keyboard. This command line
is located at the lower left corner of the AutoCAD windows.

4. Ribbon

This part is located at the upper part of the AutoCAD window. For example, if we want
to draw an object, then we can choose the icon associated with drawing from the
toolbar.

5. History
History is used to show the commands that had been inputted in command line.
To view history PRESS F2 on keyboard.

Setting AutoCAD
In this module, you will be shown how to do some basic instructions by using either the
command line or the toolbar:

6. LIMITS 7 8 9
Command: Limits
To set the limits of the sketch working area.

7. GRID
Command: Grid
To show/hide a grid in the working area.

8. POLAR
Press F10, or click the polar icon in the toolbar.
To help us drawing a vertical or horizontal line.

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9. OSNAP (Object Snap)


Command: Osnap
To get a certain point from an object with aid commands (endpoint, midpoint, center,
etc.).
The command Osnap will show a menu as can be seen on the following picture:

The on some of the Object Snap modes represents the aid commands are
being activated.
(The picture shows some Object Snap modes that are commonly used.)

10. PAN
Command: Pan
To move the active windows around during sketches.

11. ZOOM
Command: Zoom or Z
Scroll mouse up or down.
To zoom in/out the sketches.

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Utility AutoCAD
In AutoCAD, there are some workspace and methods that we use to arrange the showed
layout. There are three (3) methods you can use to make a new layout:
a. New layout: to make a new layout.
b. Layout from template: to choose a new layout from a pre-existing template.
c. Layout Wizard: tomake a new template by using a layout wizard.

There are two kinds of workspace:


a. Model Space: an area where the sketch can be edited.
Command: mspace
b. Plot Space : an area where the sketch will be printed out.
Command: pspace

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2D - CAD Drawing
2D - Basic Drawing

2 3 4
1. LINE
Command: Line or L
To create a straight line.
Command extension:
o TAN: to create a tangent.
o @ [.length..] < [....]: to make a line with specific slope and length.

2. POLYLINE
Command: PLine
To create more than one line that connected each other.

3. CIRCLE
Command: Circle orc
To create a circle. It can be done with several methods.
Command extension:
o 3P: to make a circle with three (3) points of reference.
o 2P: to make a circle with two (2) points of reference.
o TTR (TAN TAN RADIUS): to make a circle with reference to two other circles.

4. ARC
Command: Arc
To create an arc object.
Command extension:
o Corner: starting from the tip of the arc.
o Center: starting from the center of the arc.

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5. RECTANGLE
Command: Rec or Rectang
To create a rectangular polyline

6. POLYGON
Command: Polygon
To create polygon object.
Command extension:
o Inscribed in Circle: to create a polygon with radius in the corner between the side.
o Circumscribed in Circle: to create a polygon with a radius located on the side.

7. SPLINE

Spl. FIT Spl. CV

Command: Spline or spl


To create a smoothcurve object.
There are two kind of spline in AutoCAD:
o Spline Fit : Draws a spline with fit points
o Spline CV : Draws a spline with control vertices

8. BHATCH*
8

Command: Bhatch or bh or h
To fill an enclosed area or selected objects with a hatch pattern or gradient fill
(Pinem, 2010). There are two methods for this:
o Pick a Point: To make a shade by selecting an area that we want to be shaded.
o Select Object: To create a shade by selecting the object directly.

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2D Properties and Editing

a
b
c

9. BY LAYER*
To set the type of line that you want to use.
The things of line that you can change are:
a. Object Color : To change the color of the line or selected object.
b. Line Weight : To change the thickness of the line or selected object.
c. Line Type : To change the type of line or selected object (continuous or with
dash).

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10. LAYER
Command: Layer or DDLmodes
Layers area place where each layer can be filled with an object, either a line or text.
Users can organize the objects according to a specific type of object. Layers can be
enabled or disabled as needed.
The line types editing menu:

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The line weights editing menu:

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11. MOVE
Command: Move
To move an object's position in the drawing area.

12. COPY
Command: Copy or co
To create a duplicate of an object, either individually (single copy), or mass (multiple
copies). You can also specify the distance of the duplicate object(s).

13. ROTATE
Command: Rotate or ro
To rotate an object with clockwise or counter clockwise direction. Before you can
rotate the object, you need to create a new layer by going to "Format | Layer" then
move the object to that new layer. Then you can start the rotating process.
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14. MIRROR
Command: Mirror or mi
To produce a mirror field that will be used to reflect an object. Object that will be
reflected have to be put facing the mirror field.

15. ERASE

Command: Erase ore


To erase an object.

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16. LENGTHEN*
Command: Lengthen
Command extension:
o Delta: increase the length of the object according to the given input.
o Percent: increase/decrease the length according to the given percentage.
o Total: change the length of objects to a total length that is inputted.
o Dynamic: change the length of objects by moving the cursor or change it using the
input.
Extend, shortening, or edit the object line, arc or polyline.

17. EDIT POLYLINE


Command: Pedit
To edit polylines and 3D polygon meshed
Usually uses for joining 2D polylines, converting lines and arcs into polylines.

Note:
The command PEDIT is usually used in order to join 2 lines or more into a polyline.
However, PEDIT only works when lines are touches one to another and while in the
XY-Plane. The steps of using PEDIT:

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1. Type PEDIT in command line and

2. Select one of the line and type Y (Yes) and

3. Select JOIN

4. Select all of the line that wanted to be combined.

5. Press twice.
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18. TRIM
Command: Trim
To cut an object with another object as a barrier.

19. EXTEND*
Command: Extend
To extend the object line, arc or polyline until the specified object point of
intersection.

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20. TEXT
To make a writing.There are two (2) ways of doing this:
o SINGLELINE TEXT
Command: Text.
o MULTILINE TEXT
Command: Mtext.
To change font size or font type of the text, there are some steps:
o Click the annotation icon below the icon of text.

o Click the text style


o Then you can choose the text style that you need or can create new text style by

click .
o Finally will be shown a box which you can change the font size, type and height.

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21. DIMENSION
To identify the size of an object.
o Command: DimLinear
o Command: DimAligned
o Command: DimArc
o Command: DimOrdinate
o Command: DimRadius
o Command: DimDiameter
o Command: DimAngular

2D Advanced Drawing

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22. FILLET
Command: Fillet or f
To round off the end of the meeting of two lines with a certain radius. It could also
be said to make abasin at the end of the line or edge ( ).
Command extension:

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o Undo o Radius
o Polyline o Multiple
o Trim

23. CHAMFER
Command: Chamfer or cha
To create a fault or fracture on the side of anobject.
Command extension:
o Undo o Trim
o Polyline o Method
o Distance o Multiple
o Angle

24. BLEND CURVES*


To creates a tangent or smooth spline between the endpoints of two open curves.

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25. OFFSET
Command: Offset
To make a duplicate of an object parallel to the original object with a certain
distance.

26. ARRAY
Command: Array or ar
To create a mass duplicate object quickly and irregular with Rectangular or Polar
method.
o Polar: Produces object duplication with a circular pattern.
o Rectangular: Produces object duplication with a square pattern.

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2D Exercise (Geometrical Construction)

Figure 1. Plate A (Mitchel, Spencer, Hill, Figure 2. Plate B (Mitchel et al., 1985)
and Dygdon, 1985)

Figure 3. Shear Plate (Mitchel et al., 1985)

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Figure 4. Gasket (Mitchel et al., 1985) Figure 5. Cheek Plate (Mitchel et al., 1985)

Figure 6. Rollbar Lever (Mitchel et al., 1985) Figure 7. Ratchet Wheel (Mitchel et al., 1985)

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Figure 8. Slide Stake Plat (Mitchel et al., 1985) Figure 9. Geneva Cam (Mitchel et al., 1985)

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SESSION 3
3D CAD Modeling
3D Setting Workspace

In AutoCAD 2014, there are two types of 3D Workspace which could modify the
toolbar :
1. 3D Basics : the toolbar contains basic commands in making 3D objects.
2. 3D Modeling : the toolbar contains advance commands in making and editing 3D
objects.

There are some of the commands that included in both 3D Basics and 3D Modeling, and some
of the commands are not.

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3D - Basic Drawing and Modeling

1. SOLID
1. Box
Command: Box
To create a box by determining the length, width, and height. For a cube, just by
specifying the length.
2. Cylinder
Command: Cylinder or cyl
To create a cylinder with an oval base that serves to make a tube.
Command extension:
1. 3P: make a cylinder with 3 reference points.
2. 2P: make a cylinder with 2 reference points.
3. TTR (TAN TAN RADIUS): make a cylinder with 2 other circle as references.
3. Cone
Command: Cone
To create a cone. Apex states the location of the center point with certain height to
the base of the cone-shaped area of a circle or ellipse.

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4. Sphere
Command: Sphere
To create a sphere (ball).
5. Pyramid
Command: Pyramid
To create a pyramid. Apex states the location of the center point with certain height
to the base of the pyramid-shaped area of a square or rectangle.
6. Wedge
Command: Wedge or we
The same creating process as a box, but with only a triangular shape and a specified
thickness that we want.
7. Torus
Command: Torus or tor
To create a shaped like a donut.
8. Polysolid
Command: Psolid
To create walls with straight and curved segments of constant height and width.
Command extension:
1. Object: specifies an object to convert to a solid (Line, Arc, 2D Polyline, Circle).
2. Height: specifies the height of the solid.
3. Width: specifies the width of the solid.
4. Justify: specifies where the height and width refers from. (Left, Right, Center).

2. EXTRUDE
Command: Extrude or ext
Extrude can be used to thicken (height of extrusion) two dimensional object that has
been selected. The angle of taper for extrusion can also be specified. Extrude can only
be used in a closed polyline, polygon, circle, ellipse, regions but not for the line or
arc. Option Path is used to provide the thickening part a specific direction.

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3. POLYLINE
Command: Pline or pl
To create a line in one construction.

4. HELIX*
Command: Helix
To create a spiral that can be applied to make a thread.

3D Properties and editing

5. VIEW
Command: View.
To view objects from 2D and 3D view. You can use a command or choose "view" from
the toolbar. The many types of view are:
i. Top View
ii. Bottom View
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iii. Left View


iv. Right View
v. Front View
vi. Back View
vii. SW Isometric View
viii. SE Isometric View
ix. NE Isometric View
x. NW Isometric View

Click the scroll mouse + shift button, then drag the mouse to changes the object
position.

6. VISUAL STYLE
To change the appearance of images of 3D object.
1. 2D Wireframe
To display a 2 Dimensional framework.
2. 3D Wireframe
To display a 3 Dimensional object.
3. 3D Hidden
To hide the background line of 3D object.
4. Realistic Visual Style
To show a realistic view of the object.
5. Conceptual Visual Style
To show a conceptual view of the object.
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7. ROTATE 3D
Command: Rotate3d
To rotate objects based on 3 dimensional axis.

(UCS) (UCS Axis Plane) (View Cube)


8. UCS
Command: UCS
UCS (User Coordinate System) is used to relocate or rotate user coordinate system for
convenient coordinate entry, grid display, grid snap, ortho mode, and other drawing
tools.
Command extension:
1. World 5. Object
2. Face 6. Previous
3. X, Y, Z Axis 7. View
4. Named

Note:
The most common UCS that are being used are UCS World, UCS Face, and UCS
X,Y,Z Axis. The UCS World helps us to return the UCS into its default position. The
UCS Face helps us to adjust the coordinate system based on a flat-surface. The UCS X,
Y, Z Axis helps us to adjust the coordinate system by rotating the X, Y, or Z Axis by a
certain angle.

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In order to make a 3D Object based on a 2D Sketch, the 2D Sketch must be on


theXY-Plane (X-Axis and Y-Axis). Some features like PEDIT and REGION in 2D
Sketch that helps the making of a 3D Object only works at XY-Plane. Therefore, to
make a 3D Object with different orientations, we should use the UCS to turn the XY-
Plane before making the 2D Sketch. Example:

Notice that, in order to make the 3D Object (Left), we can sketch a RECTANGLE and
then use EXTRUDE with the UCS at its default position, where the XY-Plane facing
TOP of the ViewCube.

The next step is to sketch a CIRCLE at the top and then use EXTRUDE, with different
orientations. In order to do so, we should change the UCS first. We should notice that

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the ViewCube at the right top will help us to show our current UCS. We need to place
the XY-Plane facing to the RIGHT of the ViewCube.

In the 3D Modeling, we can easily change the UCS to the RIGHT.

We will notice the UCS will be changed, including the XY-Plane and the ViewCube.
In order to change to another view and orientation, firstly we must change back the
UCS to its default position by using UCS World.

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11

9. UNION
Command: Union or uni
To combine two or more objects into one.

10. SUBTRACT
Command: Subtract or su
To reduce a specific area from a total solid.

11. INTERSECT
Command: Intersect or in
To form a new 3D solid, surface, or 2D region from overlapping solids, surfaces, or
regions (Pinem, 2010).

12. SLICE*
Command: Slice or sl
To slice a 3D solid object.

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SESSION 4
13. REGION
Command: Region or reg
To convert an object that encloses an area into a region object (Pinem, 2010).

Note:
The command REGION only works if there are lines or polylines that form a
geometry or aclosed loop. The steps of using REGION:

1. Type REGION in command line and

2. Select all the lines or polylines of the geometry or the closed loop, and

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14

15

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14. LOFT
Command: Loft
The function is almost the same as Extrude. Loft creates a 3D solid or surface in the
space between several cross sections (Pinem, 2010).
There are two types of loft:
a. Guide: creates a 3D solid or surface based on the quadrant.
b. Path: creates a 3D solid or surface based on the axis.

15. REVOLVE
Command: Revolve or rev
To create a 3D solid object by rotating a closed form 2D object around a specified axis.

16. SWEEP
Command: Sweep
To form a solid image by combining a flat object and a path or trajectory.

Note:
The commands EXTRUDE, LOFT, REVOLVE, and SWEEP are used to make both
3D Solid and 3D Surface. In order to make a 3D Solid from a 2D Sketch, the sketch
should be either treated by PEDIT command or REGION command. These are the
examples:

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Input:

Without PEDIT or REGION

With PEDIT

With REGION
Output:

Without PEDIT or
REGION, the object will
be a 3D Surface

With PEDIT or
REGION, the object
will be a 3D Solid

17. PRESSPULL*
Command: Presspull.
To pull or press an object or cross sectional of an object. It is performed to deform an
object.

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18. EXPLODE
Command: Explode
To remove a series of objects that we have been "region". See "Region" section.

Surface and Solid Modeling


19. REVSURF*
Command: Revsurf
To create an object based on the axis of rotation. Choose the objects that you want to
revolve, then select the axis of rotation.

20. SURFTAB*
Command: Surftab1 and surftab2
To adjust the density of the wireframe.

21. 3D ORBIT and 3D CORBIT*


Command: 3Dorbit or 3Dcorbit
To rotate the view in 3D space, but constrained to horizontal and vertical orbit only
(Pinem, 2010)

Shading and Rendering

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22. MATERIALS
Command: Rmat
To provide different panels of controls and settings to create, modify, and apply
materials (Pinem, 2010).

23. RENDER
Command: Render or rr
Rendering process can be used to view the final appearances of 3D objects. It will give
a realistic view of an object.
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3D Exercises (Isometric)

Figure 1. Rod Support (Giesecke, Figure 2. Finger Guide (Giesecke et al., 1985)
Mitchell, Spencer, Hill, and Dyfdon, 1985)

Figure 3. Safety Key (Giesecke et al., 1985) Figure 4. Index Feed (Giesecke et al., 1985)

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Figure 5. Tallstock Clamp (Giesecke et al., Figure 6. Column Support (Giesecke et al.,
1985) 1985)

Figure 7. Control Block (Giesecke et al., 1985) Figure 8. Cone Pulley (Giesecke et al.,
1985)

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Figure 9. Bearing (Giesecke et al., 1985) Figure 10. Hex Nut (Giesecke et al., 1985)

Figure 11. Jaw Block (Giesecke et al., 1985) Figure 12. Control Bracket (Giesecke et al.,
1985)

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Figure 13. Flanged Elbow (Boundy,A.W., Figure 14. Yoke (Boundy,A.W.,


Engineering Drawing 5th edition, 1998) Engineering Drawing 5th edition,
1998)

Figure 15. Offset Plate (Boundy, A.W., Figure 16. Guide (Leake, James M. &
th
Engineering Drawing 5 edition, 1998) Borgeson, Jacob L.2013)

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Figure 17. Saddle (Leake, James M. & Figure 18. Wedge (Leake, James M. & Borgeson,
Borgeson, Jacob L.,2013) Jacob L., 2013)

Figure 19. Angle Block (Luzadder, Warren Figure 20. Support Block (Luzadder, Warren J.,
J., 1996) 1996)

Figure 21. Adjust Block (Luzadder, Warren Figure 22. Place Block (Luzadder, Warren J.,
J., 1996) 1996)

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Figure 23. Angle Box (Luzadder, Warren J., Figure 24. Slotted Guide (Luzadder, Warren J.,
1996) 1996)

Figure 25. Cross Holder (Luzadder, Warren Figure 26. Corner Block (Luzadder, Warren J.,
J., 1996) 1996)

Figure 27. Index Guide (Luzadder, Warren Figure 28. Control Guide (Luzadder, Warren J.,
J., 1996) 1996)

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Figure 29. Shoe Block (Luzadder, Warren J., Figure 30. Holder Block (Luzadder, Warren J.,
1996) 1996)

Figure 31. Control Guide (Luzadder, Warren J., 1996)

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SESSION 5
Inventor Modeling
Introduction, Sketching and Dimension

Autodesk Inventor is a comprehensive and flexible program for designing mechanical


3D tools, product simulation, CAD prototyping, and communication design. Inventor have 3
characteristics:
o Design = Integrating all data design into one digital model.
o Visualize = Creating a visual representation of a product before it is
manufactured.
o Simulate = Simulation of a product that has been created.

1. Launch

New
There are two units of measurement that can be selected in Autodesk Inventor,
metric (mm) and US unit (inch) .

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Click the to use millimeter unit, but if want to use inch unit , click

the .
Type of files used:
o .IPT : inventor part's file, can be in 2D or 3D shape.
o .IAM : inventor assembly's file, combine different inventor part's files
o .IPN : inventor presentation's file, can be used to do presentation.
o .IDW : a final print view that includes projection image, intersection, etc.
Open
To open inventor files. Example: .idw, .ipt, .iam, .ipn, .ide, .dxf, .CATProduct,
.CATPart, etc.
Projects
To create, open, organize, or choose projects.

2. Drawing
Before draw in 2D, click then, select plane to create sketch or an existing
sketch to edit.

Note:
There are 3 types of plane according to the axis: XY-Plane, XZ-Plane, and YZ-Plane.

(Axis) (Plane)

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Line (L)
To create a line object in accordance to user cursor.
Circle (C)
o Center
To create a circle started from the midpoint of the circle.
o Tangent
To create a circle using three lines references.
Arc (A)
o Three Point
To create an arc using three reference points.
o Tangent
To create an arc using two reference points each in the begining and the end.
o Center Point
To create an arc using one reference point. The point becomes the center point of
the arc and the length of the arc is determined by the user.
Rectangle
o Two Point
To create a square/rectangle using two reference points.
o Three Point
To create a square/rectangle using three reference points.
o Two Point Center
To create a square/rectangle using two reference points, center point of
square/rectangle and edge point of square/triangle.
o Three Point Center
To create a square/rectangle using three reference points, center point of
square/triangle, side point of square/triangle, and edge point of square/triangle.

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Slot
To create a linear slot defined by placement and distance of slot arc centers, and by
slot width.
Spline
To create a spline curve through selected points (Pinem, 2010).
Ellipse
To create an ellipse using a center point, and major and minor axes (Pinem, 2010).
Polygon
To create polygonal shapes with up to 120 sides (Pinem, 2010). There are two
methods: Circumscribed and Inscribed.
Point
To create either a sketch point or a center point depending on the setting of the center
point switch (Pinem, 2010).
Fillet (F)
To create arc at an intersection between two lines or at the edge of a
square/rectangle.
Chamfer
To create chamfer at an intersection of two lines or at the edge of a square/rectangle.
Text (T)
To add a text.
Geometric Text
To add a text following a line/arc/circle.

3. Dimensioning
Manual Dimensioning (D)

Create a dimension according to the type of object (2D/3D. Dimension has 2


characteristic: Normal and Driven Dimension. Normal if relevant dimension
doesnt disturb other dimension. Driven Dimension happened when there is a
duplicate of two dimensions or there are dimensions have occupied that object.
Marked with ().
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Automatic Dimensioning

Fill all dimensions in sketch/work plane automatically.

Note:
While making a sketch in the 2D Sketch, using a Dimension at an object could change
the dimension of the object easily by double clicking and editing the dimension.
Example:

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Also, while making a sketch in the 2D Sketch, using a Dimension at an object could
change the dimension of the objects position easily by double clicking and editing the
distance. Example:

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4. Measure*

Distance (M)
To measure the length of an edge, the cylindrical face or circle, the radius of a
cylindrical face or arc, the distance between points, measure the distance between
two components in an assembly.
Angle
To measure the angle between two lines or edges, and the angle between points A
and C, relative to the origin B.
Loop
To measure the circumference of circle, arc and spline.
Area
To measure the area of closed object.
Region Properties
Calculate detailed information on closed objects one and another.

Creating and Editing Sketched Features and Drawing Views


5. Constraint (F8:ON and F9:OFF)

10 9

1 8
1 11 12
2 7
3 6

4 5

1. Coincident*
Set up 2 objects according to the reference point.

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2. Parallel
Set up straight line object become paralel to other line.
3. Tangent
Make circle object tangent with other objects.
4. Smooth (G2) *
Applies a continuous curvature on a spline.
5. Symmetric*
Constraint selected line or curved to be symmetric about a selected line.
6. Equal (=)*
Set up the length of two lines and radius from two circle become exactly the same.
7. Vertical (I) *
Set up specified line become identical with first vertical axis.
8. Fix
Lock the choosen object on a specified coordinate.
9. Concentric*
Set up ellipse, arc, circle to have one identical center point.
10. Collinear*
Arrange some straight line/ellipse objects into one identical straight line.
11. Perpendicular*
Set up two lines become perpendicular.
12. Horizontal*
Set up specified line become identical with first horizontal axis.
6. Work Features

1. Plane (]) :Create a planar/surface construction that parametric related with other
objects.
2. Axis (/) : Create plane construction that parametric related with other objects.
3. Point (.): Create a construction point that parametric related with other objects.

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7. Pattern

13
14
15

13. Rectangular
Duplicates selected sketch and arranges it in rows and columns.
14. Circular
Duplicates selected sketch and arranges it in arcs and circular pattern.
15. Mirror
Creates a mirror copy of the sketch across an axis.

8. Modify

Move
Move the selected object.
Copy
Copy the selected object.
Rotate
Rotate the selected object.
Trim
Remove objects to the nearest intersecting curves or a boundary geometry.
Extend
Extend a line or an arc object until the intersection of specified object.
Split*
Split objects into 2 parts.
Scale*
Increase or decrease the selected object proportionally.

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Stretch*
Increasing the size of object using specified point.
Offset
Duplicate selected objects with an offset pattern.

Advanced Part Modeling Technique


1. Sketching in Part Modeling

Create a sketch on part model two ways: 2D sketch on planar surface or on selected
object surface and a 3D sketch.

2. Extrude (E)
Create an object by adding the thickness of the object using an open/closed
characteristic sketch. Extrude taper can be used as an alternative way to create an object
using loft.
Types of extrude:
a. Join: Result of extrude combined with nearby solid object.
b. Cut: Result of extrude cut a solid object in the same area.
c. Intersect: Take the intersect object from two objects.
d. New: Result of extrude become a new object without combined with nearby solid.
Two types of outputs:
a. Solid: The result will be solid.
b. Surface: The resulted object will be a thin surface.

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3. Revolve (R)
Create an object from sketches that turned according to specified rotary axis.
Types of Revolve:
a. Join: Result of Revolve combined with nearby solid object.
b. Cut: Result of Revolve cut the solid object in the same area.
c. Intersect: Take the intersect object between the revolve object and the solid object.
d. New: Result of revolve become a new object without combined with nearby solid.
Two types of output:
a. Solid: The result will be solid.
b. Surface: The resulted object will be a thin surface.

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SESSION 6
4. Loft (CTRL + SHIFT + L)
Creating a transitional object from 2 or more sketches.
Types of Loft:
a. Join: Result of Loft combined with nearby solid object.
b. Cut: Result of Loft cut the solid object in the same area.
c. Intersect: Take the intersect object between the loft object and the solid object.
d. New: Result of loft become a new object without combined with nearby solid.
Two types of output:
a. Solid: The result will be solid.
b. Surface: The resulted object will be a thin surface.

5. Sweep (CTRL + SHIFT + S)


Create a sequel object according to the predetermined line.
Type of Sweep:
a. Join: Result of Sweep combined with nearby solid object.
b. Cut: Result of Sweep cut the solid object in the same area.
c. Intersect: Take the intersect object between the sweep object and the solid object.
d. New: Result of sweep become a new object without combined with other solid
object.
Two types of output:
a. Solid: The result will be solid.
b. Surface: The resulted object will be a thin surface.

6. Rib*
Create a bone (closed, thin-walled support shapes) or a web (open, thin-walled support
shapes) on the surface of the object with an existing sketch.
Two types of Rib: to next and finite.

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7. Coil
Create a spiral circle that is useful in making spring and screw.
Types of Coil:
a. Join: Result of Coil combined with nearby solid object.
b. Cut: Result of Coil cut the solid object in the same area.
c. Intersect: Take the intersect object between the coil object and the solid object.
d. New: Result of coil become a new object without combined with other solid
object.
Two types of output:
a. Solid: The result will be solid.
b. Surface: The resulted object will be a thin surface.

8. Emboss*
Emboss the selected surface with the prepared sketch.
Types of Emboss:
o Emboss from face: Result of Emboss is arising from selected surface.
o Engrave from face: Result of Emboss is etched from selected surface.
o Emboss/engrave from face: Result of emboss has thickness appropriate with the
distance between sketch and selected surface.

9. Modify

1. Hole (H)
Used to make a hole with specified types and variations. The position of the hole can
use the existing placement options.

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Types of placement:
1. From Sketch: Placement of holes should be based on a point that already specified
in sketch. Cannot be directly on the object, must be through an existing sketch.
2. Linear: Placement of holes customized on axis x and axis y of the object. For
scale of x and y axis can be determined manually.
3. Concentric: The hole must be place on circle or curve surface.
4. On point: Placement of holes based on point of object. The difference with From
Sketch type is laying of points can be done directly on the object not based on
sketch.

2. Fillet (F)
Create a curve on the end of side or round the end if the meeting of two lines. The
making of fillets can be based on the determined radius.

Types of fillet:
1. Edge fillet: Create fillet based on end of sides or meeting between two lines.
2. Face fillet: Create fillet based on meeting of two determined surfaces.
3. Full round fillet: Create fillet based on three surfaces. To make this fillet, three
surfaces that will be fillet must be determined.

4. Chamfer (CTRL + SHIFT + K)


Creating facture on the end of sides. Different with fillet which is curving ends of
sides, while chamfer create a facture on the end of two determined sides.

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Types of chamfer:
1. Distance: Create Chamfer by determining the same distance or size of facture
between both ends of sides.
2. Distance and angle: Create chamfer by determining distance of facture and facture
angle.
3. Two distance: Create chamfer by specifying two distances or size on the end of the
sides. Thus, the end of each side will have different distance or measurement
according to input and become more flexible.

5. Shell*
Create a room within a 3D object with determined thickness.

Three types of shell:


1. Inside: Create a room without adding total thickness of 3D object, but using first
thickness of the object.
2. Outside: Create a room with increase total thickness of the 3D object itself.

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3. Both: Create a room with increase total thickness and using first thickness of the
3D object.

6. Face Draft (D) *

Create an additional object on the surface of 3D object using the adjusted slope.

10. Thread

Create a screw profile on the tube or hole with selected certain sepecifications.
Which are commonly using:
1. ANSI Metric M Profile
2. ANSI Unified Screw Threads
The type of screw will be explained in the Technical Drawing Class.

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SESSION 7
11. Pattern

1. Rectangular

Duplicates selected sketch and arranges it in rows and columns.


2. Circular

Duplicate selected sketch and arranges it in arcs and circular pattern.


12. Mirror

Create a mirror copy of the sketch.


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SESSION 8

Inventor Assembly
Advanced Assembly Modeling Technique
There are several ribbons in .Iam file type:

1. Assemble

1. Place Component (P)


To take parts in project folder that will be assembled in assembly modeling.

2. Place iLogic Component*


Take another assembly part in another project folder that will be used in assembly
modeling.

3. Create Component (N)


Create a standard file. ipt. iam,. ipn, sheet metal. ipt at the current assembly sketch.

4. Assembly Constraint

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Types of Constraint:
1. Mate 3. Tangent
2. Angle 4. Insert
5. Assemble

Use to provide restrictions/rules in each section so the collection of these rules will
make the components arranged into a structure of the whole machine.

Types of Assemble :
1. Mate - Mate 5. Tangent - Inside
2. Mate - Flush 6. Insert - Opposed
3. Angle - Directed 7. Insert - Aligned
4. Tangent - Outside 8. UCS to UCS

2. Design*

1. Bolded Connection
Designs and calculates pre-tensed bolted connections and performs a strength check.
2. Secure Pin
Designs and calculates secure pins loaded with shears.

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SESSION 9
Advanced Projection Technique
Things to be noted:
1. Projection Types
There are two types of Projections:
a. First Angle Projection (Europe Projection)

b. Third Angle Projection (American Projection)

2. Dimensional Precision
Precision is used to set the level of accuracy of the size (dimension) in the figure.
3. Dimensional Preference

This preference is used to set the offset line dimension base on the technical drawing
regulation, etc.

Several types of ribbon on the file. Idw


1. Place Views

1. Base
Create the first view of the object image on the worksheet.

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2. Projected
Create projection of the object image that has been placed on the previous worksheet.
3. Auxiliary
Auxiliary view is used to show the actual shape and size of the selected surface.
4. Section
Section is used to make the element fit with the line that we define on a worksheet.
5. Detail
Detail is used to enlarge the part of object image that we specify.
6. Overlay
Constructs a single view from multiple positional representations to show an
assembly in various position.

2. Break*
Create a foreshortened view with a section of the part removed.
3. Break Out*
Removes a defined area of material to expose obscured parts or features in an existing
drawing view.

4. Create Sketch
Creates 2D sketch on a drawing sheet or active view.
5. New Sheet*
Adds a new page to a sheet.
6. Annotate
1. Dimension

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Used to give dimensions of the object image in general, either linear, angular, radius,
or diameter.
2. Hole and Thread
Add a hole or thread note with a leader.
3. Chamfer
Place a chamfer notes on selected model edges or sketched lines.
4. Text
Create a general note at a point specified in the drawing.

7. Leader Text (Ctrl+Shift+T)


Create a note with a leader.

1. Parts List
Create a part list and place it in the drawing.
2. Balloon

Used to provide numbering on assembly parts.

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8. Axis Lines
Used to give the axis of the projected image.The types:
9. Centerline
Used to make the axis or symetry line of an object.
10. Centerline Bisector
Used to create an axis symetry line of an object with two reference line.
11. Center Mark
Used to make a center line from a circle object.
12. Centered Pattern
Used to make the center line of the circle that forms a circular pattern.

Advanced Exploded Technique

1. Presentation
1. Create View
Used to select assembly on an existing file.
2. Tweak Components
Specify distance, direction and other settings for an exploded view of selected
components or group of components.
3. Precise View Rotation
Rotate the view by the increment and direction you specify.
4. Animate
Animate exploded view to show the order and paths of tweaks in an assembly.

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INVENTOR EXERCISES

Figure 1. CS Bracket Figure 2. MS Bracket


(Giesecke et al 1985) (Giesecke et al, 1985)

Figure 3. MS Sleeve Bracket Figure 4. Crank Arm


(Giesecke et al, 1985) (Gieseckeet al, 1985)

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Figure 5. Swing Bracket (Boundy,A.W., Figure 6. Bearing Housing Engineering


Drawing 5th edition, 1998) (Boundy,A.W.,Engineering Drawing 5th
edition, 1998)

Figure 7. Bracket Bearing (Boundy, A.W., Enginering Drawing 5th edition, 1998)

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Figure 8. Cl Forked End (Boundy,A.W., Enginering Drawing 5th edition, 1998)

Figure 9. Cl Pulley Guide (Boundy,A.W., Enginering Drawing 5th edition, 1998)

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Figure 10. Cl Pulley Guide (Boundy,A.W., Enginering Drawing 5th edition, 1998)

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Figure 11. Bearing Cap (Leake, James M. Figure 12. Bearing Support (Leake, James
& Borgeson, Jacob L.,2013) M. & Borgeson, Jacob L.,2013)

Figure 13. Bracket (Leake, James M. & Figure 14. Fork (Leake, James M. &
Borgeson, Jacob L.,2013) Borgeson, Jacob L.,2013)

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Figure 16. Flywheel (Leake, James M. &


Borgeson, Jacob L.,2013)

Figure 15. Dovetailed Block (Leake, James


M. & Borgeson, Jacob L.,2013)

Figure 17. Dovetailed Block (Leake, James Figure 18. Shaft (Leake, James M. &
M. & Borgeson, Jacob L.,2013) Borgeson, Jacob L.,2013)

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Figure 19. Shifter (Luzadder, Warren J., Figure 20. Arm Connector (Luzadder,
1996) Warren J., 1996)

Figure 21. Arm Guide (Luzadder, Warren Figure 22. Ejector Support (Luzadder,
J., 1996) Warren J., 1996)

Figure 23. Tap Guide (Luzadder, Warren J., 1996)

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Figure 24. Wedge Guide (Luzadder, Warren Figure 25. Fork Auxiliary (Luzadder,
J., 1996) Warren J., 1996)

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Bibliography

Ansori, S. (2007). Menjadi Mahir dengan AutoCAD 2007. Elex Media Komputindo.
Jakarta

Boundy, AW (1982). Engineering Drawing. Mc Graw Hill. New York

Chandra, H. (2001). Dasar-dasar Auto CAD 2000. Elex Media Komputindo. Jakarta

Chandra, H. (2001). Latihan Gambar 3 Dimensi. Elex Media Komputindo. Jakarta

Chandra, H. (2001). Pemodelan 3D dalam Auto CAD 2000. Elex Media Komputindo.
Jakarta

Frederick, G.E. (2000). Technical Drawing, 11. Prentice Hall. New Jersey

Heij, J., LA, De Brujin. (1995). Ilmu Menggambar Bangunan Mesin. 8. Pradnja Paramita.
Jakarta

Pinem, M. Daud. (2010). AutoCAD 2 Dimensi and 3 Dimensi. Rev.1. Informatika. Bandung

Pinem, M. Daud. (2010). AutoCAD 2010 Langkah Ringkas. PenerbitAndi. Yogyakarta

Soma, H.A. (1999). Latihan Auto CAD. Elex Media Komputindo. Jakarta

Suhendi, Edi. (2008). 38 Panduan Belajar Cepat AutoCAD 2008 3D. Yrama Widya.
Jakarta

T.Banach, Daniel.(2010). Autodesk Inventor 2010 Essentials Plus. Autodesk Press. USA

Warren, L. (1996). Menggambar Teknik untuk Desain Pengembangan Produk dan


Kontrol Numerik. Erlangga. Yogyakarta

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