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Physical Education teacher, Brian Gradient has created a physical education games video
series. These games were created to help teachers incorporate fun and meaningful lessons in their
Physical Education (P.E.) class. Gradient began creating this library in 2011, and have grown
books that can be purchased off Amazon. As a physical education teacher, I have used a couple
of these games and activities. The students really enjoyed them. PhyedGames Library consist of
the following types: baseball, basketball, dodge ball, fitness, fun, literacy, net, soccer, tag, warm-
up, and more. However, this library does not teach any skills. Students need prior knowledge of
This critique will discuss positives and negatives based off Gradients PhysEdGames
Library determined from the aspects of multimedia learning principles. In this critique, I will
POSITIVES
The PhysEdGames Library have a couple of positive points: accessible, user-friendly, and
concise. Anyone that has the internet can access PhysEdGames Library. Its located on YouTube
The internet is a very powerful tool that caters to todays society. Its on cell phones,
computers, laptops, tablets, and more. With that being said, the most positive advantage of
Gradients library is how accessible it is. If a Physical Education teacher wants ideas or
suggestions of a game to enforce a skill they can surf the internet. As they google, Physical
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Secondly, PhysEdGames Library is very user-friendly. Each topic/skill has its own
library of games. For example, all games that involve throwing are organized under one link. Or
you could find games depending on the grade level you are teaching. Thirdly, the videos are very
concise that are in the library. At most, videos are typically 2:00-3:00 minutes long. During those
couple of minutes, it explains the game very well. Other Physical Education teachers can also
submit games for him as well. Some of the videos has Gradient giving credit to the Physical
Education teacher that submitted it to him. After teachers submit the game to him, he then creates
Each video is narrated and animated to show how each games works. At the beginning,
Gradient states the name of the game and what skill it enforces. He then goes on to show what
grade level it is most appropriate for and the equipment that is needed. Gradient animates how to
play the game as he narrates step by step. In each video different shapes are used to signify teams
or offense/defense. According to Driscoll (2005) The theory of situated cognition claims that
every human thought is adapted to the environment, that is, situated, because what people
perceive, how they conceive of their activity, and what they physically do develop together (P.
157). With that being said, students who are taught these games have to adapted their prior
knowledge to the environment. For example, if we are playing a throwing game, they need to
think about those throwing cues that were taught any apply it to the environment.
NEGATIVES
Although I would suggest this resource to any physical education teacher there are a
couple of negatives that will be highlighted. As a Physical Education teacher, when we are
looking for new and innovative games we like to have a handout we could print or copy and
paste into a lesson plan. PhysEdGames on YouTube provides a video and narrative of how the
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game is played, however a description of the game is not available to print. There is an Amazon
book that is available for purchase, however you can not cut and paste a book. As teachers, we
Another negative regarding PhysEdGames is there isnt any tutorial explaining each skill
that is involved in the videos on YouTube or the website. These videos are only good for if you
have already taught the skill. This is where the principle prior knowledge comes into play. For
the most part, when Physical Education teachers start playing a game they have already taught
the skill. When using this resource, students would have to retain prior knowledge that was
taught. According to Driscoll (2005), Ausubel believed that there are two types of learning in the
classroom: reception and discovery learning. Most school learning occurs by using the reception
type. Reception learning (Expository Instruction) is the learner taught the information in its final
state. Discovery learning is when the information is not present in a final form, learners have to
reorganize the information and relate it to previous existing information. When teaching games,
students have to use reception learning. Usually in Physical Education, we spending two to three
weeks on a skill. This gives students a chance to practice and perform at the mature level of the
REDESIGN
If I were to re-design this product I would include a handout and also a short clip of the
actual game being played. As I stated earlier, when teachers are preparing lesson plans, no one
wants to create the wheel. The handout would include the following: equipment needed,
directions, modifications, extensions, and standards. Providing all of this information makes it
easier on the teacher. Although Gradient does a great job of narrating and showing how the
games are played by using diagrams, some teachers may still not understand. At the end of the
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explanation, I would provide a short clip of my class playing the game so teachers get a real time
SUMMARY
My overall impression of this product is an eight out of ten. I like the fact that you can
visually see how the game is played with diagrams and animation. As a Physical Education
teacher, when looking for games for your students to play it can be difficult. Sometimes you read
thru directions and you dont clearly understand how to play. Therefore, if you dont understand
there is no way you can teach it to your students. Since the library is on YouTube you can pause,
rewind, fast forward at any point in the video to get a clearer understanding. My biggest gripe
about this product is that a handout or printout is not included. If I want to use this game for my
class, I have to type everything. Most times when writing a lesson plan, you can cut and paste
and change things as needed. However, with this product they provide a link where you can buy
the book. The book doesnt provide the documents digitally either.
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BIBLIOGRAPHY
Driscoll, M. (2005). Meaningful learning and schema theory. Psychology of Learning for
Instruction (3rd ed.) (pp. 111-157). Boston, MA: Allyn and Bacon.
Gradient, B. (2011). Physical Education Games Library. [Video File]. Retrieved from
https://www.youtube.com/user/PhysEdGames
Kalyuga, S. (2010). Schema acquisition and sources of cognitive load. In J.L. Plass, R. Moreno,